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Alternate Tileset for GearHead 1
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version 1.4
Installation Instructions
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Disclaimer!!!
I claim no liability or responsibility for damages or loss
resulting from the usage or installation of this archive.
Make a backup copy of your GearHead directory, as you will be
altering and removing files as a part of the installation
process. Change to the GearHead directory and delete or rename
the Image directory. Then, extract this archive and copy the
Image directory to the GearHead directory.
I've converted all .BMP images to .PNG format, so any files
referencing the old images will need to be updated to reflect
this. You'll need to use a text search-and-replace utility to
scan all files within the GearHead directory (including
"arena.exe" and "cosplay.exe") for the string ".png" (without
quotes) and replace it with the string ".png" (without quotes).
Note: there's a patch in the Files section of the GearHead
Yahoo! Group that is supposed to make all the necessary changes
to the GearHead files (except for savegames, I'm guessing). I
haven't tried it, myself.
New in version 1.4
******************
* Re-rendered some monsters and character sprites.
* Reduced color-depth of palette-swap sprites to 256 colors
using a custom palette. (The custom palette can be downloaded
from the Files > Graphics section of the Yahoo! group.)
* Fixed the smoke sprite.
* New background behind portraits.
* Drones now appear a bit smaller than they did before.
New in version 1.3
******************
* New tileset has enhanced edges.
* New renders featuring a different lighting scheme than before.
* Trees are textured and spaced apart better.
* Water is textured.
* Replaced some interface sprites.
* New flame and smoke sprites.
New in version 1.2
******************
* All images have been 'crushed' using a utility called
PNGCRUSH.
* Added the new portraits and monster sprites from GH1 v1.000.
* Tweaked most of the portraits again.
* Moved all images that weren't being used in GH to a separate
archive (also available from my website). This includes the
new road and city tiles and the weapon effects.
* The new meta-terrain sprites (e.g., the zigguraut and
generator) have been added to 'meta_terrain.png', though
they're still unused by the game, currently.
* The hill sprites have been rerendered using anti-aliasing and
alpha transparency.
* I created a new fire sprite in 'meta_terrain.png'. It still
needs some work, as the stipple transparency doesn't look so
good when placed behind a smoke sprite. Also, it seems to be
rendered to the screen twice (once on top of another) for
some reason. This was also true in previous versions of
GearHead.
* Changed the city sprite in 'meta_terrain.png' to a shorter
variant.
* Remade the boulder sprite in 'meta_terrain.png'.
New in version 1.18
*******************
* I've created a new set of building tiles for use in city
scenes.
* I've added new backdrops to "backdrops.png".
* I've created new weapon and explosion sprites.
* I've converted all images to 32-bit PNG with transparency.
* I added transparency masks to all images.
* I changed "wall_stone.png" to a sloping wall.
* I changed the floor tile used for corporate buildings.
* I updated the Zigguraut sprite in "extras.png" updated. It's
now slightly larger.
* Many sprites have been updated to use the newer lighting
scheme.
* I replaced the world-map town sprites with new images based
on the city tile set.
* I created two new sets of street tiles -- one for the world
map and one for the mecha scale factor.
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