1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348
|
%% DEFAULT ARTIFACTS LIST
%%
%% Every artifact must be given a threat rating, one of:
%%
%% !Ex, !Hi, !Md, !Lo, or !Ne
%%
%% Extreme, High, Medium, Low, Negligible.
%% The threat rating must be included in the REQUIRES attribute and also
%% minus the exclamation point in the CONTEXT.
%%
%% ITEM_DESC: A sentance describing the artifact
%% ITEM_HISTORY: A sentance describing the history of the artifact
%% ITEM_USAGE: A sentance describing how it can be used
%%
Treasure
Fudge 20000
name <Crystal Skull>
requires <ITEM PREZERO !Ne>
SDL_PORTRAIT <item_crystalskull.png>
Context <TL_Ne>
desc <A mysterious quartz skull said to date from the stone age.>
ITEM_DESC <It's a skull made from transparent crystal.>
ITEM_HISTORY <Supposedly it was created in the distant past by unknown methods.>
ITEM_USAGE <It's a priceless work of art.>
% V1 = Meditation recharge timer
CLUE_MEDICINE <Print 1>
CLUE_SCIENCE <Print 2>
CLUE_MYSTICISM <ifG ComTime V1 else GoNotYet V= 1 ComTime V+ 1 86400 ifUMysticism 12 else GoFail Print 5 XPV 20 AddCheerful -d3>
GoFail <Mental Print 6>
GoNotYet <Print 4>
CLUE_INSIGHT <Print 3>
Msg1 <Though quite good, this skull is not entirely true to anatomy.>
Msg2 <Research has suggested that this skull was made sometime following the industrial revolution.>
Msg3 <You discover that the jaw detaches. Cool!>
Msg4 <You have already meditated upon the skull today.>
Msg5 <You meditate upon the skull. Your mind is filled with images of death.>
Msg5_1 <You meditate upon the skull. All life must sometime end.>
Msg5_2 <You meditate upon the skull. You reflect on the inevitable mortality of us all.>
Msg5_3 <You meditate upon the skull. You feel the cold hand of death brush your spine.>
Msg5_4 <You meditate upon the skull. You, too, will someday die.>
Msg6 <You try to meditate upon the skull but your concentration fails.>
mass 1
Treasure
name <Cube of Koeneke>
Fudge 15000
requires <ITEM PREZERO !Ne>
SDL_PORTRAIT <item_puzzlecube.png>
Context <TL_Ne>
desc <A puzzle box from the previous age. Once this game was very popular, but today very few working copies remain.>
ITEM_DESC <It was a very popular mechanical puzzle during the age of superpowers.>
ITEM_HISTORY <Billions of these cubes must have been produced, but today only a few remain.>
ITEM_USAGE <Well, it's a game, isn't it?>
% V1 = Number of attempts to solve; if V1<0 then cube already solved
% V2 = Target number to solve
% V3 = Failure counter
% Default skill for solving is Science
use <ifG V1 -1 else GoSolved Mental V= 2 25 V+ 2 -V1 V+ 1 1 ifUScience V2 else GoLose Goto GoWin>
CLUE_SCIENCE <Goto use>
CLUE_CODEBREAKING <ifG V1 -1 else GoSolved Mental V= 2 25 V+ 2 -V1 V+ 1 1 ifUCodeBreaking V2 else GoLose Goto GoWin>
CLUE_MYSTICISM <Print 4>
CLUE_INSIGHT <ifG V1 -1 else GoSolved Mental V= 2 25 V+ 2 -V1 V+ 1 1 ifUInsight V2 else GoLose Goto GoWin>
GoSolved <Print 1>
GoLose <V+ 3 1 ifG V3 d100 else GoJustLose Print 3 V= 3 0 PCMoraleDmg 10>
GoJustLose <Print 2>
GoWin <Print 1 V= 1 -1 PCMoraleDmg -50 ifG V2 4 XPV * V2 10>
Msg1 <You open the cube. The holographic image of a crown is projected into the air, and a victory song plays.>
Msg2 <You attempt to open the cube, but fail.>
Msg3 <You attempt to open the cube, but fail. This puzzle is incredibly fustrating.>
Msg4 <You meditate upon the cube... but no, this is not a Lament Configuration.>
PowerSource 3
name <Biskup Engine>
requires <ITEM PREZERO !Ne>
Context <TL_Ne>
SDL_PORTRAIT <item_biskupengine.png>
desc <A sphere made of hard, green stone.>
ITEM_DESC <It's an experimental, possibly biological, power source.>
ITEM_HISTORY <It was created in an orbital lab right before the night of fire.>
ITEM_USAGE <It could be a source of great scientific knowledge.>
SDL_PORTRAIT <item_biskupengine.png>
Mass -4
Fudge 300
Biotech
CLUE_SCIENCE <Print 1>
Msg1 <This is a PreZero organic power source. The device it was supposed to be connected to was never finished.>
Gun 8
Name <Peacemaker Revolver>
desc <A very old chemical pistol. This weapon is said to have been owned by a famous police officer.>
ITEM_DESC <It's an archaic style pistol dating to before the age of superpowers.>
ITEM_HISTORY <This pistol was owned by a succession of police officers, each of whom died in the line of duty.>
ITEM_USAGE <Supposedly it was a very powerful weapon in its day.>
caliber <.45 Revolver>
requires <ITEM PREZERO !Ne Weapon>
SDL_PORTRAIT <item_peacemakerrevolver.png>
Context <TL_Ne>
Mass -7
Range 3
Acc -2
Speed 1
Fudge 500
magazine 6
sub
Ammo 8
name <Revolver Cartridge>
caliber <.45 Revolver>
SDL_PORTRAIT <item_ammo_cylinder.png>
end
Melee 16
Scale 0
name <Atomic War Club>
desc <A big, nasty looking technological club.>
ITEM_DESC <It's a fusion powered melee weapon of some kind.>
ITEM_HISTORY <It went missing during its first field test and hasn't been seen since.>
ITEM_USAGE <We could learn a lot about power generation by examining it.>
type <Blast 7 Brutal ArmorPiercing Burn Mystery>
requires <ITEM PREZERO !Lo Weapon>
Context <TL_Lo>
SDL_PORTRAIT <item_mace.png>
Acc -1
mass -7
Melee 10
Scale 0
name <Szczerbiec Sword>
desc <An ancient, finely crafted sword of European design.>
requires <ITEM PREZERO !Lo Weapon>
context <TL_Lo>
Fudge 10000
ITEM_DESC <Szczerbiec is an ancient sword associated with Pax Europa.>
ITEM_HISTORY <Originally created over a thousand years ago, Szczerbiec was rebuilt and enhanced by Pax Europa.>
ITEM_USAGE <According to legend, the bearer of this weapon is rightful heir to Pax Europa.>
category <WEAPON MELEE>
SDL_PORTRAIT <item_longsword.png>
Acc 1
Speed 5
Mass -7
HeadArmor 5
name <Chitin Helm>
requires <ITEM PREZERO !Lo Armor>
context <TL_Lo>
desc <An ornate helmet, apparently made of bone. It feels warm to the touch.>
ITEM_DESC <It's an organic helmet made of a bonelike material.>
ITEM_HISTORY <These helmets were produced in great numbers for Pax Europa commanders.>
ITEM_USAGE <One could learn a lot about biotechnology from examining this helmet.>
Biotech
Hardened
mass -9
BodyArmor 5
name <Chitin Breastplate>
requires <ITEM PREZERO !Lo Armor>
context <TL_Lo>
desc <An ornate breastplate, apparently made of bone. It feels warm to the touch.>
ITEM_DESC <It's armor made from a bonelike, organic material.>
ITEM_HISTORY <These breastplates were originally constructed for Pax Europa military commanders.>
ITEM_USAGE <It would be possible to learn a lot about PreZero science from this armor.>
Biotech
Hardened
mass -7
Treasure
name <MAGNUS Emerald>
Fudge 1000000
SDL_PORTRAIT <item_biskupengine.png>
desc <This is a rectangular prism of dark green crystal.>
ITEM_DESC <Although it resembles a gem, it is actually an ancient computer.>
ITEM_HISTORY <It was the control center of an Imperator Zeta weapons factory.>
ITEM_USAGE <There are many secrets that could be extracted from the Emerald.>
requires <ITEM PREZERO !Md>
Context <TL_Md>
Melee 20
Scale 0
name <Bonesword>
desc <A sword made of an organic, bonelike material.>
ITEM_DESC <It's a sword made of bone.>
ITEM_HISTORY <These swords were created for the military brass of Pax Europa.>
ITEM_USAGE <It must be an incredible weapon, even by today's standards.>
type <ArmorPiercing Mystery>
requires <ITEM PREZERO !Md Weapon>
Context <TL_Md>
SDL_PORTRAIT <item_bonesword.png>
mass -12
Biotech
UsesReflexes
Acc 2
Speed 5
Grenade 25
name <Fire of Heaven>
mass 8
Fudge 250000
requires <ITEM PREZERO !Md>
Context <TL_Md>
type <Blast 7 Mystery Hyper Armorpiercing Brutal Burn Haywire>
desc <An intricately detailed glowing orb.>
ITEM_DESC <It's a microfusion generator, one of the earliest examples known.>
ITEM_HISTORY <It was created to power a new weapon system, but as far as we know that weapon was never completed.>
ITEM_USAGE <It's an important scientific artifact.>
CLUE_SCIENCE <Print 1>
Msg1 <This appears to be a primitive but extremely powerful microfusion reactor. You better handle it carefully or it could explode.>
HeadArmor 7
name <Zeron Helmet>
requires <ITEM PREZERO !Hi Armor>
Context <TL_Hi>
Biotech
mass -12
scale 0
desc <A strangely biological helmet>
ITEM_DESC <It's a prototype symbiotic armor created during the age of superpowers.>
ITEM_HISTORY <According to legend, only one suit of Zeron Armor was ever produced.>
ITEM_USAGE <The armor is supposed to be very powerful, though its exact characteristics aren't known.>
CLUE_SCIENCE <Print 1>
Msg1 <A helmet crafted of living tissue. It appears to be powered by feeding off its wearer's blood.>
Sealed
Memo
Hardened
Perception 10
BodyArmor 8
scale 0
mass -4
name <Zeron Armor>
requires <ITEM PREZERO !Hi Armor>
Context <TL_Hi>
Biotech
desc <A suit of strangely biological armor.>
ITEM_DESC <It's a prototype symbiotic armor created during the age of superpowers.>
ITEM_HISTORY <According to legend, only one suit of Zeron Armor was ever produced.>
ITEM_USAGE <The armor is supposed to be very powerful, though its exact characteristics aren't known.>
CLUE_SCIENCE <Print 1>
Msg1 <A bodysuit crafted of living tissue. It appears to be powered by feeding off its wearer's blood.>
sealed
hardened
sub
gear 4 3 20
name <Mega Smasher>
type <LINE BURN STRAIN MYSTERY>
UsesEgo
scale 0
mass 2
Range 6
Acc -2
Recharge 1
end
ArmArmor 7
name <Zeron Sleeve>
requires <ITEM PREZERO !Hi Armor>
Context <TL_Hi>
scale 0
mass -2
Biotech
desc <A strangely organic gauntlet.>
ITEM_DESC <It's a prototype symbiotic armor created during the age of superpowers.>
ITEM_HISTORY <According to legend, only one suit of Zeron Armor was ever produced.>
ITEM_USAGE <The armor is supposed to be very powerful, though its exact characteristics aren't known.>
CLUE_SCIENCE <Print 1>
Msg1 <A gauntlet crafted of living tissue. It appears to be powered by feeding off its wearer's blood.>
sealed
hardened
sub
Melee 12
name <High Frequency Blade>
type <BRUTAL ARMORPIERCING>
recharge 1
mass -4
end
LegArmor 7
name <Zeron Legging>
requires <ITEM PREZERO !Hi Armor>
Context <TL_Hi>
mass -2
scale 0
Biotech
desc <A strangely organic legging.>
ITEM_DESC <It's a prototype symbiotic armor created during the age of superpowers.>
ITEM_HISTORY <According to legend, only one suit of Zeron Armor was ever produced.>
ITEM_USAGE <The armor is supposed to be very powerful, though its exact characteristics aren't known.>
CLUE_SCIENCE <Print 1>
Msg1 <A legging crafted of living tissue. It appears to be powered by feeding off its wearer's blood.>
sealed
hardened
sub
Flight 7
end
ArmArmor 7
name <Zeron Sleeve>
requires <ITEM PREZERO !Hi Armor>
Context <TL_Hi>
scale 0
mass -2
Biotech
desc <A strangely organic gauntlet.>
ITEM_DESC <It's a prototype symbiotic armor created during the age of superpowers.>
ITEM_HISTORY <According to legend, only one suit of Zeron Armor was ever produced.>
ITEM_USAGE <The armor is supposed to be very powerful, though its exact characteristics aren't known.>
CLUE_SCIENCE <Print 1>
Msg1 <A gauntlet crafted of living tissue. It appears to be powered by feeding off its wearer's blood.>
sealed
hardened
sub
Melee 12
name <High Frequency Blade>
type <BRUTAL ARMORPIERCING>
recharge 1
mass -4
end
LegArmor 7
name <Zeron Legging>
requires <ITEM PREZERO !Hi Armor>
Context <TL_Hi>
mass -2
scale 0
Biotech
desc <A strangely organic legging.>
ITEM_DESC <It's a prototype symbiotic armor created during the age of superpowers.>
ITEM_HISTORY <According to legend, only one suit of Zeron Armor was ever produced.>
ITEM_USAGE <The armor is supposed to be very powerful, though its exact characteristics aren't known.>
CLUE_SCIENCE <Print 1>
Msg1 <A legging crafted of living tissue. It appears to be powered by feeding off its wearer's blood.>
sealed
hardened
sub
Flight 7
end
Treasure
name <IRIA Ruby>
Fudge 25000000
desc <This is a hexagonal prism of blood red crystal.>
ITEM_DESC <It's a PreZero computer core.>
ITEM_HISTORY <It was one of the most important computers in Imperator Zeta.>
ITEM_USAGE <The Ruby contains invaluable lost knowledge... much of which would be dangerous in the wrong hands.>
requires <ITEM PREZERO !Ex>
Context <TL_Ex>
|