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% ***
% *** Debugging and utility plots.
% ***
% *** Load them into the adventure via the "}" command.
% ***
Content
name <Debug: TestSolo>
desc <The lancemate has a personal job to complete. You can join it or let the LM go alone.>
% E1 is the lancemate in question
% E2 is the root scene
Element1 <Character !Lancemate>
Element2 <Scene Town>
start <ifNPCOK %1% else .%id%_GoEndPlot ifNPCLancemate %1% else .%id%_GoEndPlot ifScene .%id%_scenetype if= P%id%01 0 P= %id%01 1 Alert %id%01 SetPlotStatus %plotid1% %id1%>
.%id%_scenetype <outdoors>
.%id%_GoEndPlot <EndPlot>
Msg%id%01 <%name1% goes off on a solo mission.>
% SubPlot1 is the solo mission- if the PC refuses to come along
SubPlot1 <*LM_GoSolo 1 2>
Plot
name <AA_TestCarve>
% Used for generating isometric sprites of the prop meshes.
% Back up three clicks exactly before taking the snap.
Element1 <Scene CavClub>
Element2 <Prefab>
Place2 <1>
update <if= V1 0 V= 1 1 Exit %2%>
sub
MetaScene 2
MapWidth 40
MapHeight 40
Param <Carve 14 0 13>
special <SHOWALL ADDEXIT>
start <if= V1 0 V= 1 1 EndPlot MagicMap>
end
inv
Encounter
end
Plot
name <ZZZ Debug Criminal Investigation>
Element1 <Scene Building Public>
Element2 <Prefab>
Place2 <1 (Citizens) pass>
Element3 <Scene Town>
update <if= PlotStatus %plotid1% 0 SetPlotStatus %plotid1% %id1% Alert 1>
Msg1 <Go investigate %name2% at \EXACT_SCENE %1% .>
SubPlot1 <*:CriminalInvestigation 2 3>
inv
NPC Corporate Executive
name <Bruce>
chardesc Villainous
STC CORE-ACTIVATABLE
name <the debugging scene>
end
Plot
name <AA_RenderBuildings>
% Used for generating isometric sprites of the prop meshes.
% Back up three clicks exactly before taking the snap.
Element1 <Scene CavClub>
Element2 <Prefab>
Place2 <1>
update <if= V1 0 V= 1 1 Exit %2%>
sub
MetaScene 2
MapWidth 40
MapHeight 40
BoxMap
start <if= V1 0 V= 1 1 EndPlot MagicMap>
param <Fill 1 0>
sub
Void
param <Fill 23 0>
minimap <1.2.3...............4.5.6>
FloorType 23
Width 15
Height 15
inv
StairsUp
MiniMapComponent 1
Building
Altitude 3
NAtt 19 1 21
MiniMapComponent 2
Building
Altitude 2
NAtt 19 1 19
MiniMapComponent 3
Building
Altitude 1
NAtt 19 1 20
MiniMapComponent 4
PDir 1
Building
Altitude 1
NAtt 19 1 15
MiniMapComponent 5
PDir 3
Building
Altitude 1
NAtt 19 1 16
MiniMapComponent 6
PDir 5
end
end
end
inv
Encounter
end
Plot
name <AA_RenderProp>
% Used for generating isometric sprites of the prop meshes.
% Back up two clicks or so before taking the snap.
Element1 <Scene CavClub>
Element2 <Prefab>
Place2 <1>
update <if= V1 0 V= 1 1 Exit %2%>
sub
MetaScene 2
MapWidth 30
MapHeight 30
BoxMap
start <if= V1 0 V= 1 1 EndPlot>
param <Fill 1 0>
sub
Void
param <Fill 23 0>
minimap <1.5.2.....7...6.....3.8.4>
Width 5
Height 5
inv
STC TEST-ITEM
MiniMapComponent 1
PDir 0
STC TEST-ITEM
MiniMapComponent 2
PDir 2
STC TEST-ITEM
MiniMapComponent 3
PDir 4
STC TEST-ITEM
MiniMapComponent 4
PDir 6
STC TEST-ITEM
MiniMapComponent 5
PDir 1
STC TEST-ITEM
MiniMapComponent 6
PDir 3
STC TEST-ITEM
MiniMapComponent 7
PDir 5
STC TEST-ITEM
MiniMapComponent 8
PDir 7
end
end
end
inv
Encounter
end
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