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unit spaceships;
{ This unit handles spaceships. }
{
GearHead2, a roguelike mecha CRPG
Copyright (C) 2005 Joseph Hewitt
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or (at
your option) any later version.
The full text of the LGPL can be found in license.txt.
This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
}
{$LONGSTRINGS ON}
interface
uses gears,locale;
Function NewSpaceship( GB: GameBoardPtr; const Desig: String );
implementation
uses gearparser,gearutil;
var
Spaceship_Prototype_List: GearPtr;
Function NewSpaceship( GB: GameBoardPtr; const Desig: String );
{ Create a new spaceship of type DESIG. Give it a unique name and scene IDs. }
var
Ship: GearPtr;
begin
end;
initialization
Spaceship_Prototype_List := AggregatePattern( 'SHIP_*.txt' , Series_Directory );
finalization
DisposeGear( Spaceship_Prototype_List );
end.
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