1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253
|
/**** , [ bobocheTree.cc ],
Copyright (c) 2008 Universite d'Orleans - Jeremie Vautard
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*************************************************************************/
#include "Strategy.hh"
StrategyImp::StrategyImp() {
cout<<"Default constructor of StrategyImp should not be called !"<<endl;
pointers=1;
zetag=StrategyNode::Dummy();
todos=0;
father=NULL;
}
void StrategyImp::todosUpdate(int i) {
todos += i;
if (father != NULL) father->todosUpdate(i);
}
StrategyImp::StrategyImp(StrategyNode tag) {
// cout<<"Strategy imp constructor"<<endl;
pointers=1;
zetag=tag;
todos=0;
father=NULL;
// cout<<"strategyimp constructor fini"<<endl;
}
StrategyImp::~StrategyImp() {
for (vector<Strategy>::iterator i = nodes.begin();i != nodes.end();i++) {
if (((*i).imp->father) == this) {
(*i).imp->father = NULL;
}
}
}
Strategy::Strategy() {
// cout<<"strategy default"<<endl;
StrategyNode tag = StrategyNode::Dummy();
imp = new StrategyImp(tag);
}
Strategy::Strategy(StrategyNode tag) {
// cout<<"Strategy with tag"<<endl;
imp = new StrategyImp(tag);
//cout<<"passed imp creation. End of strategy creator"<<endl;
}
Strategy::Strategy(StrategyImp* imp) {
this->imp = imp;
this->imp->pointers++;
}
Strategy::Strategy(bool qt,int VMin, int VMax, int scope, vector<int> values) {
// cout<<"strategy with values"<<endl;
StrategyNode tag(2,qt,VMin,VMax,scope);
tag.valeurs=values;
imp = new StrategyImp(tag);
}
Strategy::Strategy(const Strategy& tree) {
// cout<<"Strategy copy"<<endl;
imp = tree.imp;
(imp->pointers)++;
}
Strategy& Strategy::operator = (const Strategy& rvalue) {
// cout<<"Strategy = "<<endl;
if (imp != NULL) {
(imp->pointers)--;
if ( (imp->pointers) == 0) {
// cout<<"no more references for the imp. Delete"<<endl;
delete imp;
}
}
imp = rvalue.imp;
(imp->pointers)++;
return *this;
}
Strategy::~Strategy() {
// cout<<"strategy destructor"<<endl;
(imp->pointers)--;
if ( (imp->pointers) == 0) {
// cout<<"no more references for the imp. Delete"<<endl;
delete imp;
}
}
StrategyNode Strategy::getTag() {
return imp->zetag;
}
Strategy Strategy::getFather() {
if (hasFather()) return Strategy(imp->father);
return Dummy();
}
bool Strategy::hasFather() {
if (imp->father != NULL) {
for (int i=0;i< imp->father->nodes.size();i++) {
if ((imp->father->nodes[i].imp) == imp)
return true;
}
}
return false;
}
Strategy Strategy::getChild(int i) {
if (i<0 || i>=degree() ) {cout<<"Child "<<i<<" does not exist"<<endl;abort();}
return imp->nodes[i];
}
Strategy Strategy::getSubStrategy(vector<int> position) {
if (position.empty()) return *this;
int deg = degree();
if (deg == 0) {
cout<<"Did not find substrategy"<<endl;
return Strategy::Dummy();
}
for (int i=0;i<deg;i++) {
Strategy child=getChild(i);
bool ok=true;
if (child.values().size() == 0) {
ok = false;
}
for (int j=0;(j<child.values().size()) && ok;j++) {
if (child.value(j) != position[j]) ok=false;
}
if (ok) {
position.erase(position.begin(),position.begin() + (child.values().size()));
return child.getSubStrategy(position);
}
}
cout<<"Did not find substrategy"<<endl;
return Strategy::Dummy();
}
void Strategy::attach(Strategy child) {
if (child.isDummy()) {
int todosToAdd = 0;
for (int i=0;i<child.degree();i++) {
this->attach(child.getChild(i));
}
}
else {
imp->nodes.push_back(child);
todosUpdate(child.imp->todos);
(child.imp)->father = this->imp;
}
}
void Strategy::detach(Strategy son) {
vector<Strategy>::iterator it = imp->nodes.begin();
while (it != (imp->nodes.end()) && ( (*it).id() != son.id())) {
it++;}
if ( it != imp->nodes.end()) {
todosUpdate(0-((*it).imp->todos));
(*it).imp->father=NULL;
imp->nodes.erase(it);
}
}
void Strategy::detach(unsigned int i) {
if (imp->nodes.size() < i) return;
vector<Strategy>::iterator it = imp->nodes.begin()+i;
todosUpdate(0-((*it).imp->todos));
(*it).imp->father=NULL;
imp->nodes.erase(it);
}
Strategy Strategy::STrue() {
Strategy ret(StrategyNode::STrue());
return ret;
}
Strategy Strategy::SFalse() {
Strategy ret(StrategyNode::SFalse());
return ret;
}
Strategy Strategy::Dummy() {
Strategy ret(StrategyNode::Dummy());
return ret;
}
Strategy Strategy::Stodo() {
Strategy ret(StrategyNode::Todo());
ret.imp->todos=1;
return ret;
}
vector<int> Strategy::getPosition() {
vector<int> ret;
Strategy asc = *this;
while (!asc.isDummy()) {
// cout<<"GetPosition adding "<<asc.values().size()<<" elements to a vector of size "<<ret.size()<<endl;
vector<int> ret2;
ret2.reserve(ret.size() + asc.values().size() +1);
for (int i=0;i<asc.values().size();i++) {
ret2.push_back(asc.values()[i]);
}
for (int i=0;i<ret.size();i++) {
ret2.push_back(ret[i]);
}
ret=ret2;
asc = asc.getFather();
}
return ret;
}
int Strategy::checkIntegrity() {
int ret=0;
for (unsigned int i=0;i < (this->degree());i++) {
if ( (((imp->nodes[i]).imp)->father) != imp) {
ret++;
cout<< (((imp->nodes[i]).imp)->father) << " should be " << imp <<endl;
}
ret += (getChild(i).checkIntegrity());
}
return ret;
}
|