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/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
* Main authors:
* Christian Schulte <schulte@gecode.org>
* Mikael Lagerkvist <lagerkvist@gecode.org>
* Vincent Barichard <Vincent.Barichard@univ-angers.fr>
*
* Copyright:
* Christian Schulte, 2005
* Mikael Lagerkvist, 2006
* Vincent Barichard, 2012
*
* This file is part of Gecode, the generic constraint
* development environment:
* http://www.gecode.org
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef GECODE_TEST_FLOAT_HH
#define GECODE_TEST_FLOAT_HH
#include "test/test.hh"
#include <gecode/float.hh>
namespace Test {
/// Testing domain floats
namespace Float {
/// Type for comparisons and solutions
enum MaybeType {
MT_FALSE = 0, //< Does hold
MT_TRUE, //< Does not hold
MT_MAYBE //< Might or might not hold
};
/// Three-valued conjunction of MaybeType
MaybeType operator &(MaybeType a, MaybeType b);
/// Assignment possible types
enum AssignmentType {
CPLT_ASSIGNMENT = 0,
RANDOM_ASSIGNMENT,
EXTEND_ASSIGNMENT
};
class Test;
/**
* \defgroup TaskTestFloat Testing domain floats
* \ingroup TaskTest
*/
/**
* \defgroup TaskTestFloatFloat General test support
* \ingroup TaskTestFloat
*/
//@{
/// %Base class for assignments
class Assignment {
protected:
int n; ///< Number of variables
Gecode::FloatVal d; ///< Domain for each variable
public:
/// Initialize assignments for \a n0 variables and values \a d0
Assignment(int n0, const Gecode::FloatVal& d0);
/// Test whether all assignments have been iterated
virtual bool has_more(void) const = 0;
/// Move to next assignment
virtual void next(Gecode::Support::RandomGenerator& rand) = 0;
/// Return value for variable \a i
virtual Gecode::FloatVal operator[](int i) const = 0;
/// Set assignment to value \a val for variable \a i
virtual void set(int i, const Gecode::FloatVal& val) = 0;
/// Return number of variables
int size(void) const;
/// Destructor
virtual ~Assignment(void);
};
/// Generate all assignments
class CpltAssignment : public Assignment {
protected:
Gecode::FloatVal* dsv; ///< Iterator for each variable
Gecode::FloatNum step; ///< Step for next assignment
public:
/// Initialize assignments for \a n variables and values \a d with step \a s
CpltAssignment(int n, const Gecode::FloatVal& d, Gecode::FloatNum s);
/// Test whether all assignments have been iterated
virtual bool has_more(void) const;
/// Move to next assignment
virtual void next(Gecode::Support::RandomGenerator& rand);
/// Return value for variable \a i
virtual Gecode::FloatVal operator[](int i) const;
/// Set assignment to value \a val for variable \a i
virtual void set(int i, const Gecode::FloatVal& val);
/// Destructor
virtual ~CpltAssignment(void);
};
/// Generate all assignments except the last variable and complete it to get a solution
class ExtAssignment : public Assignment {
protected:
const Test* curPb; ///< Current problem used to complete assignment
Gecode::FloatVal* dsv; ///< Iterator for each variable
Gecode::FloatNum step; ///< Step for next assignment
public:
/// Initialize assignments for \a n variables and values \a d with step \a s
ExtAssignment(int n, const Gecode::FloatVal& d, Gecode::FloatNum s, const Test* pb,
Gecode::Support::RandomGenerator& rand);
/// Test whether all assignments have been iterated
virtual bool has_more(void) const;
/// Move to next assignment
virtual void next(Gecode::Support::RandomGenerator& rand);
/// Return value for variable \a i
virtual Gecode::FloatVal operator[](int i) const;
/// Set assignment to value \a val for variable \a i
virtual void set(int i, const Gecode::FloatVal& val);
/// Destructor
virtual ~ExtAssignment(void);
};
/// Generate random selection of assignments
class RandomAssignment : public Assignment {
protected:
Gecode::FloatVal* vals; ///< The current values for the variables
int a; ///< How many assignments still to be generated
/// Generate new value according to domain
Gecode::FloatNum randval(Gecode::Support::RandomGenerator& rand);
public:
/// Initialize for \a a assignments for \a n variables and values \a d
RandomAssignment(int n, const Gecode::FloatVal& d, int a0, Gecode::Support::RandomGenerator& rand);
/// Test whether all assignments have been iterated
virtual bool has_more(void) const;
/// Move to next assignment
virtual void next(Gecode::Support::RandomGenerator& rand);
/// Return value for variable \a i
virtual Gecode::FloatVal operator[](int i) const;
/// Set assignment to value \a val for variable \a i
virtual void set(int i, const Gecode::FloatVal& val);
/// Destructor
virtual ~RandomAssignment(void);
};
/// Space for executing tests
class TestSpace : public Gecode::Space {
public:
/// Initial domain
Gecode::FloatVal d;
/// Step for going to next solution
Gecode::FloatNum step;
/// Variables to be tested
Gecode::FloatVarArray x;
/// Reification information
Gecode::Reify r;
/// The test currently run
Test* test;
/// Whether the test is for a reified propagator
bool reified;
/**
* \brief Create test space
*
* Creates \a n variables with domain \a d and step \a s for
* test \a t.
*
*/
TestSpace(int n, Gecode::FloatVal& d, Gecode::FloatNum s, Test* t);
/**
* \brief Create test space
*
* Creates \a n variables with domain \a d and step \a s for
* test \a t and reification mode \a rm.
*
*/
TestSpace(int n, Gecode::FloatVal& d, Gecode::FloatNum s, Test* t,
Gecode::ReifyMode rm);
/// Constructor for cloning \a s
TestSpace(TestSpace& s);
/// Copy space during cloning
virtual Gecode::Space* copy(void);
/// Add constraints to skip solutions to the \a a assignment
virtual void dropUntil(const Assignment& a);
/// Test whether all variables are assigned
bool assigned(void) const;
/// Test whether all variables match assignment \a a
bool matchAssignment(const Assignment& a) const;
/// Post propagator
void post(void);
/// Compute a fixpoint and check for failure
bool failed(void);
/// Perform integer tell operation on \a x[i]
void rel(int i, Gecode::FloatRelType frt, Gecode::FloatVal n);
/// Perform Boolean tell on \a b
void rel(bool sol);
/// Assign all (or all but one, if \a skip is true) variables to values in \a a
/// If assignment of a variable is MT_MAYBE (if the two intervals are contiguous),
/// \a sol is set to MT_MAYBE
void assign(const Assignment& a, MaybeType& sol, bool skip, Gecode::Support::RandomGenerator& rand);
/// Assign a random variable to a random bound
void bound(Gecode::Support::RandomGenerator& rand);
/// Cut the bigger variable to an half sized interval. It returns
/// the new size of the cut interval. \a cutDirections gives the direction
/// to follow (upper part or lower part of the interval).
Gecode::FloatNum cut(int* cutDirections);
/// Prune some random values from variable \a i
void prune(int i, Gecode::Support::RandomGenerator& rand);
/// Prune some random values for some random variable
void prune(Gecode::Support::RandomGenerator& rand);
/// Prune values but not those in assignment \a a
bool prune(const Assignment& a, bool testfix, Gecode::Support::RandomGenerator& rand);
/// Disable propagators in space and compute fixpoint (make all idle)
void disable(void);
/// Enable propagators in space
void enable(void);
/// Return the number of propagators
unsigned int propagators(void);
};
/**
* \brief %Base class for tests with float constraints
*
*/
class Test : public Base {
protected:
/// Number of variables
int arity;
/// Domain of variables
Gecode::FloatVal dom;
/// Step for going to next solution
Gecode::FloatNum step;
/// Gives the type of assignment to use
AssignmentType assignmentType;
/// Does the constraint also exist as reified constraint
bool reified;
/// Which reification modes are supported
int rms;
/// Whether to perform search test
bool testsearch;
/// Whether to perform fixpoint test
bool testfix;
/// Whether to test for subsumption
bool testsubsumed;
/// \name Test for reification modes
//@{
/// Test whether equivalence as reification mode is supported
bool eqv(void) const;
/// Test whether implication as reification mode is supported
bool imp(void) const;
/// Test whether reverse implication as reification mode is supported
bool pmi(void) const;
//@}
public:
/**
* \brief Constructor
*
* Constructs a test with name \a s and arity \a a and variable
* domain \a d and step \a st and assignment type \a at. Also
* tests for a reified constraint, if \a r is true.
*/
Test(const std::string& s, int a, const Gecode::FloatVal& d,
Gecode::FloatNum st, AssignmentType at,
bool r);
/**
* \brief Constructor
*
* Constructs a test with name \a s and arity \a a and variable
* domain \a min ... \a max and step \a st and assignment type \a at. Also
* tests for a reified constraint, if \a r is true.
*/
Test(const std::string& s, int a,
Gecode::FloatNum min, Gecode::FloatNum max,
Gecode::FloatNum st, AssignmentType at,
bool r);
/// Create assignment
virtual Assignment* assignment(void) const;
/// Complete the current assignment to get a feasible one (which satisfies all constraint).
/// If such an assignment is computed, it returns true, false otherwise
virtual bool extendAssignment(Assignment& a) const;
/// Check for solution
virtual MaybeType solution(const Assignment&) const = 0;
/// Test if \a ts is subsumed or not (i.e. if there is no more propagator unless
/// the assignment is an extended assignment.
bool subsumed(const TestSpace& ts) const;
/// Whether to ignore assignment for reification
virtual bool ignore(const Assignment& a) const;
/// Post constraint
virtual void post(Gecode::Space& home, Gecode::FloatVarArray& x) = 0;
/// Post reified constraint
virtual void post(Gecode::Space& home, Gecode::FloatVarArray& x,
Gecode::Reify r);
/// Perform test
virtual bool run(void);
/// \name Mapping scalar values to strings
//@{
/// Map float relation to string
static std::string str(Gecode::FloatRelType frt);
/// Map floatNum to string
static std::string str(Gecode::FloatNum f);
/// Map floatVal to string
static std::string str(Gecode::FloatVal f);
/// Map float array to string
static std::string str(const Gecode::FloatValArgs& f);
//@}
/// \name General support
//@{
/// Compare \a x and \a y with respect to \a r
static MaybeType cmp(Gecode::FloatVal x, Gecode::FloatRelType r,
Gecode::FloatVal y);
/// Whether \a x and \a y are equal
static MaybeType eq(Gecode::FloatVal x, Gecode::FloatVal y);
/// Flip a coin and return true or false randomly
bool flip(void);
//@}
};
//@}
/// Iterator for float relation types
class FloatRelTypes {
private:
/// Array of relation types
static const Gecode::FloatRelType frts[6];
/// Current position in relation type array
int i;
public:
/// Initialize iterator
FloatRelTypes(void);
/// Reset iterator
void reset(void);
/// Test whether iterator is done
bool operator()(void) const;
/// Increment to next relation type
void operator++(void);
/// Return current relation type
Gecode::FloatRelType frt(void) const;
};
}
}
/**
* \brief Print assignment \a
* \relates Assignment
*/
std::ostream& operator<<(std::ostream& os, const Test::Float::Assignment& a);
#include "test/float.hpp"
#endif
// STATISTICS: test-float
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