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/* ------------------------------------------------------------------
* GEM - Graphics Environment for Multimedia
*
* Copyright (c) 2002-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
* zmoelnig@iem.kug.ac.at
* For information on usage and redistribution, and for a DISCLAIMER
* OF ALL WARRANTIES, see the file, "GEM.LICENSE.TERMS"
*
* this file has been generated...
* ------------------------------------------------------------------
*/
#ifndef _INCLUDE__GEM_OPENGL_GEMGLPRIORITIZETEXTURES_H_
#define _INCLUDE__GEM_OPENGL_GEMGLPRIORITIZETEXTURES_H_
#include "Base/GemGLBase.h"
/*
CLASS
GEMglPrioritizeTextures
KEYWORDS
openGL 1
DESCRIPTION
wrapper for the openGL-function
"glPrioritizeTextures( GLsizei n, GLuint *textures, GLclampf *priorities)"
*/
class GEM_EXTERN GEMglPrioritizeTextures : public GemGLBase
{
CPPEXTERN_HEADER(GEMglPrioritizeTextures, GemGLBase);
public:
// Constructor
GEMglPrioritizeTextures (t_float); // CON
protected:
// Destructor
virtual ~GEMglPrioritizeTextures ();
// check extensions
virtual bool isRunnable(void);
// Do the rendering
virtual void render (GemState *state);
// variables
GLsizei n; // VAR
virtual void nMess(t_float); // FUN
GLuint* textures; // VAR
int t_len;
virtual void texturesMess(int,t_atom*); // FUN
GLclampf* priorities; // VAR
int p_len;
virtual void prioritiesMess(int,t_atom*); // FUN
private:
// we need some inlets
t_inlet *m_inlet[3];
// static member functions
static void nMessCallback (void*, t_floatarg);
static void texturesMessCallback (void*, t_symbol*, int, t_atom*);
static void prioritiesMessCallback (void*, t_symbol*, int,t_atom*);
};
#endif // for header file
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