1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
|
dimen <int:width> <int:height>
---
glut: window dimension changed
glx : window dimension changed
sdl : window dimension changed
glfw: window dimension changed
offset <int:x> <int:y>
---
glut: -
glx : window moved to new position
sdl : -
glfw: -
window hidden
---
glut: window entered hidden state (e.g. minimized)
glx : -
glfw: -
sdl : -
window full
---
glut: window entered fully visible state
glx : -
glfw: -
sdl : -
window partial
---
glut: window entered partially covered state
glx : -
glfw: -
sdl : -
window covered
---
glut: window entered fully covered state (by another window)
glx : -
glfw: -
sdl : -
window unknown
---
glut: window entered unknown state
glx : -
glfw: -
sdl : -
window exposed
---
sdl : window became fully(?) visible after being minimized
glfw: window became fully(?) visible after being minimized
window close
---
glut: user requested window to close
TODO: change to 'window destroy'
window destroy
---
glx : user requested window to close
sdl : user requested window to close
glfw: user requested window to close
window closed
---
glut: window was closed/destroyed
glx : -
sdl : window was closed/destroyed
glfw: window was closed/destroyed (FIXXME: window doesn't really close)
visible <int:state>
---
glut: ?visiblecallabck?
glx : -
sdl : window entered hidden(0) (e.g. minimized) or exposed(1) (restored) state
glfw: -
menu new <int:id>
---
glut: ???
glx : -
glfw: -
sdl : -
menu <int:menu>
---
glut: ???
glx : -
sdl : -
glfw: -
entry <int:state>
---
glut: mouse entered(1) or left(0) window
glx : -
sdl : mouse entered(0)/left(1) painting window
glfw: -
inputentry <int:state>
---
sdl : mouse entered(0)/left(1) window (incl. decoration)
glfw: -
glut: -
glx : -
mouse motion <int:x> <int:y>
---
glut: mousepointer moved to position x/y (upperleft)
glx : mousepointer moved to position x/y (upperleft)
sdl : mousepointer moved to position x/y (upperleft)
glfw: mousepointer moved to position x/y (upperleft)
mouse button <int:button> <int:state>
---
glut: mousebutton was pressed (left:0, middle:1, right:2, scrollup:3, scrolldown:4)
glx : mousebutton was pressed (left:0, middle:1, right:2, scrollup:3, scrolldown:4)
sdl : mousebutton was pressed (left:1, middle:2, right:3, scrollup:4, scrolldown:5) // FIXXME
glfw: mousebutton was pressed (left:0, middle:2, right:1, scrollup:3, scrolldown:4) // FIXXME
keyboard key <int:keynum> <int:state>
---
: Space=, a=, A=, ShiftLeft=; no?repeat
glut: Space=32, a=97, A=65, ShiftLeft=112; repeat
glx : Space=65, a=38, A=38, ShiftLeft=50; repeat
sdl : Space=65, a=38, A=38, ShiftLeft=50; norepeat
glfw: Space=32, a=65, A=65, ShiftLeft=287; norepeat
keyboard keyname <symbol:keyname> <int:state>
---
: Space='', a='', A='', ShiftLeft=''; no?repeat
glut: Space=' ', a='a', A='A', ShiftLeft='<unknown>'; repeat,release
glx : Space=' ', a='a', A='A', ShiftLeft='Shift_L'; repeat,release
sdl : Space='Space', a='a', A='a', ShiftLeft='Shift_L'; norepeat,release
glfw: Space='Space', a='a', A='A', ShiftLeft=NO; norepeat,norelease
|