File: interpol.frag

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// Cyrille Henry 2008
#extension GL_ARB_texture_rectangle : enable

uniform sampler2DRect texture_mass;
uniform float init;

void main (void)
{
	vec2 coord = gl_TexCoord[0].st/2.;
	vec4 pos = texture2DRect(texture_mass, coord);

	gl_FragColor = pos;
}