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Gem Drop X CHANGES
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Changes since v.0.6:
* Removed Xlib code and replaced it with SDL. (Lots of .c and .h files
removed.)
* Renamed documentation to have ".txt" extensions.
* PPM files converted to BMP (since SDL loads them natively).
* License changed to GPL.
* Compile-time options reconfigured (defaults to use sound and joystick).
* Command line options now in the form of "--option".
* Fixed a mouse movement control bug.
* Made level 14 a little easier.
Changes since v.0.5:
* Fixed call to "Mix_PlayChannel()" to use the new SDL mixer API.
* Commented out calls to "Mix_Volume...()", since in SDL 0.10.0, calling
them screws up the audio. <:^(
* Patch from Matthew Rice <matt@starnix.com> to let you compile joystick
support in, but not _need_ a joystick plugged in to play.
Changes since v.0.4:
* Game timing and difficulty was tweaked slightly.
* Gem-addition function corrected (it was adding blank spaces... the original
did not do this!)
* Graphics were redone, with most contributed by Bernhard Trummer.
* Graphic image sizes enlarged from 32x32 pixels to 48x48 pixels.
* Linux joystick support added.
* Sound routines switch to using SDL.
* Sound effects changed.
* Lots of compiler warnings fixed.
* Source moved into a "src/" subdirectory.
* Objects moved into an "obj/" subdirectory.
* Useful defaults put into "makefile" (most people can compile with just
"make").
* Documentation split up and cleaned up.
* Mouse pointer changes to represent mouse controls available at that spot.
* Most of the original Atari 8-bit Action! source is now included (see the
"action/" subdirectory).
Changes since v.0.3:
* Full color!
* Better makefile / installation procedure
* Less CPU usage
* Timing closer to the original Gem Drop
* A little "you've gotten to level 15" animation
(like the original Gem Drop)
Changes since v.0.2:
* Sound!!!
Changes since v.0.1:
* Mouse controls work better. Clicking ON the man no longer moves him.
* Extra key controls added. [A]/[Z] to throw/grab. [K]/[L] to move.
* A "warning" graphic replaces the bomb icon to warn you when new gems
are about to appear.
* A cool "brick wall" graphic replaces the plain white wall graphic
when the game is over.
* "-version" and "-help" switches added to the application.
* A spiffy title screen!
* You can now pause with [P] or [Space]
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