1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
|
/***************************************************************************************
* Genesis Plus
* XE-1AP analog controller support
*
* Copyright (C) 2011-2015 Eke-Eke (Genesis Plus GX)
*
* Redistribution and use of this code or any derivative works are permitted
* provided that the following conditions are met:
*
* - Redistributions may not be sold, nor may they be used in a commercial
* product or activity.
*
* - Redistributions that are modified from the original source must include the
* complete source code, including the source code for all components used by a
* binary built from the modified sources. However, as a special exception, the
* source code distributed need not include anything that is normally distributed
* (in either source or binary form) with the major components (compiler, kernel,
* and so on) of the operating system on which the executable runs, unless that
* component itself accompanies the executable.
*
* - Redistributions must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************************/
#include "shared.h"
#define XE_1AP_LATENCY 3
static struct
{
uint8 State;
uint8 Counter;
uint8 Latency;
} xe_1ap[2];
void xe_1ap_reset(int index)
{
input.analog[index][0] = 128;
input.analog[index][1] = 128;
input.analog[index+1][0] = 128;
index >>= 2;
xe_1ap[index].State = 0x40;
xe_1ap[index].Counter = 11;
xe_1ap[index].Latency = 0;
}
INLINE unsigned char xe_1ap_read(int index)
{
unsigned char data;
unsigned int port = index << 2;
/* Current data transfer cycle */
switch (xe_1ap[index].Counter)
{
case 0: /* E1 E2 Start Select buttons status (active low) */
data = (~input.pad[port] >> 10) & 0x0F;
break;
case 1: /* A/A' B/B' C D buttons status (active low) */
data = ((~input.pad[port] >> 4) & 0x0F) & ~((input.pad[port] >> 6) & 0x0C);
break;
case 2: /* CH0 high (Analog Stick Left/Right direction) */
data = (input.analog[port][0] >> 4) & 0x0F;
break;
case 3: /* CH1 high (Analog Stick Up/Down direction) */
data = (input.analog[port][1] >> 4) & 0x0F;
break;
case 4: /* CH2 high (N/A) */
data = 0x0;
break;
case 5: /* CH3 high (Throttle vertical or horizontal direction) */
data = (input.analog[port+1][0] >> 4) & 0x0F;
break;
case 6: /* CH0 low (Analog Stick Left/Right direction) */
data = input.analog[port][0] & 0x0F;
break;
case 7: /* CH1 low (Analog Stick Up/Down direction)*/
data = input.analog[port][1] & 0x0F;
break;
case 8: /* CH2 low (N/A) */
data = 0x0;
break;
case 9: /* CH3 low (Throttle vertical or horizontal direction) */
data = input.analog[port+1][0] & 0x0F;
break;
case 10: /* A B A' B' buttons status (active low) */
data = (~input.pad[port] >> 6) & 0x0F;
break;
default: /* N/A */
data = 0x0F;
break;
}
/* TL indicates current data cycle (0=1st cycle, 1=2nd cycle, etc) */
data |= ((xe_1ap[index].Counter & 1) << 4);
/* TR indicates if data is valid (0=valid, 1=not ready) */
/* Some games expect this bit to switch between 0 and 1 */
/* so we actually keep it high for some reads after the */
/* data cycle has been initialized or incremented */
if (xe_1ap[index].Latency)
{
if (xe_1ap[index].Latency > 1)
{
/* data is not ready */
data |= 0x20;
}
/* decrement internal latency */
xe_1ap[index].Latency--;
}
else if (xe_1ap[index].Counter <= 10)
{
/* next data cycle */
xe_1ap[index].Counter++;
/* reinitialize internal latency */
xe_1ap[index].Latency = XE_1AP_LATENCY;
}
return data;
}
INLINE void xe_1ap_write(int index, unsigned char data, unsigned char mask)
{
/* only update bits set as output */
data = (xe_1ap[index].State & ~mask) | (data & mask);
/* look for TH 1->0 transitions */
if (!(data & 0x40) && (xe_1ap[index].State & 0x40))
{
/* reset data acquisition cycle */
xe_1ap[index].Counter = 0;
/* initialize internal latency */
xe_1ap[index].Latency = XE_1AP_LATENCY;
}
/* update internal state */
xe_1ap[index].State = data;
}
unsigned char xe_1ap_1_read(void)
{
return xe_1ap_read(0);
}
unsigned char xe_1ap_2_read(void)
{
return xe_1ap_read(1);
}
void xe_1ap_1_write(unsigned char data, unsigned char mask)
{
xe_1ap_write(0, data, mask);
}
void xe_1ap_2_write(unsigned char data, unsigned char mask)
{
xe_1ap_write(1, data, mask);
}
|