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gengameng 4.1-7
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2002-04-03: gengameng 4.1

    Library now comes with a "dynamic" gengameng-config script that
    replaces the "static" gengamengConf.sh script.  The latter takes
    the options --version, --cflags, --libs and --help, in a manner
    similar to sdl-config.

    There is a homegrown sdl_image.m4 in macros/ that tries to link
    with the SDL_image library, which is needed in addition to SDL.
    SDL_image is available at <http://www.libsdl.org/projects/SDL_image/>.

    These changes do not affect the binary interface of the library.
    This is why only the minor version number has increased.

2001-11-25: gengameng 4.0 released

    Programs that use this library should use an #include directive
    of this form:

	#include <gengameng/GameEngine.h>

    instead of:

	#include <GameEngine.h>

    Those programs will thus better document which headers are taken
    for this library.

2001-04-27: gengameng 3.0 released

    This version now uses SDL (http://www.libsdl.org/).

2001-03-24: gengameng 2.1 started

    The statement

	#include "PixmapLoadError.h"

    was added in src/GameEngine.h to make this file compile under
    RedHat 7.0, which uses g++ 2.96.  I use g++ 2.95.2 under
    RedHat 6.2.

    Also, gengameng 2.1 does not link with libXaw nor libXmu anymore.
    Preceding versions used superfluous -l directives.

    The library's interface does not change because of this,
    so only the "release" number is incremented.

2001-03-13: gengameng 2.0 released

    Version 2.0 avoids polling the keyboard with XQueryKeymap()
    and expects instead to be informed of key state changes upon
    KeyPress and KeyRelease events.  See xtmain.cc in BurgerSpace
    for an example of how to get those events and how to transmit
    the information to the game engine.

    This change seems to solve some of the problems of people who
    reported that the game did not receive any keyboard input.
    However, there are still reports of similar problems.