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/**********************************************************************
* $Id: DirectedEdge.cpp,v 1.2 2004/07/02 13:28:26 strk Exp $
*
* GEOS - Geometry Engine Open Source
* http://geos.refractions.net
*
* Copyright (C) 2001-2002 Vivid Solutions Inc.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
* $Log: DirectedEdge.cpp,v $
* Revision 1.2 2004/07/02 13:28:26 strk
* Fixed all #include lines to reflect headers layout change.
* Added client application build tips in README.
*
* Revision 1.1 2004/03/19 09:48:45 ybychkov
* "geomgraph" and "geomgraph/indexl" upgraded to JTS 1.4
*
* Revision 1.10 2003/11/07 01:23:42 pramsey
* Add standard CVS headers licence notices and copyrights to all cpp and h
* files.
*
*
**********************************************************************/
#include <geos/geomgraph.h>
#include <math.h>
namespace geos {
/**
* Computes the factor for the change in depth when moving from one location to another.
* E.g. if crossing from the INTERIOR to the EXTERIOR the depth decreases, so the factor is -1
*/
int DirectedEdge::depthFactor(int currLocation, int nextLocation){
if (currLocation==Location::EXTERIOR && nextLocation==Location::INTERIOR)
return 1;
else if (currLocation==Location::INTERIOR && nextLocation==Location::EXTERIOR)
return -1;
return 0;
}
DirectedEdge::DirectedEdge(): EdgeEnd() {
isInResultVar=false;
isVisitedVar=false;
depth[0]=0;
depth[1]=-999;
depth[2]=-999;
sym=NULL;
next=NULL;
nextMin=NULL;
edgeRing=NULL;
minEdgeRing=NULL;
}
DirectedEdge::~DirectedEdge() {
//aaaa
}
DirectedEdge::DirectedEdge(Edge *newEdge, bool newIsForward): EdgeEnd(newEdge){
isInResultVar=false;
isVisitedVar=false;
depth[0]=0;
depth[1]=-999;
depth[2]=-999;
sym=NULL;
next=NULL;
nextMin=NULL;
edgeRing=NULL;
minEdgeRing=NULL;
isForwardVar=newIsForward;
if (isForwardVar) {
init(edge->getCoordinate(0), edge->getCoordinate(1));
} else {
int n=edge->getNumPoints()-1;
init(edge->getCoordinate(n), edge->getCoordinate(n-1));
}
computeDirectedLabel();
}
Edge* DirectedEdge::getEdge() {
return edge;
}
void DirectedEdge::setInResult(bool newIsInResult) {
isInResultVar=newIsInResult;
}
bool DirectedEdge::isInResult() {
return isInResultVar;
}
bool DirectedEdge::isVisited() {
return isVisitedVar;
}
void DirectedEdge::setVisited(bool newIsVisited) {
isVisitedVar=newIsVisited;
}
void DirectedEdge::setEdgeRing(EdgeRing *newEdgeRing) {
edgeRing=newEdgeRing;
}
EdgeRing* DirectedEdge::getEdgeRing() {
return edgeRing;
}
void DirectedEdge::setMinEdgeRing(EdgeRing *newMinEdgeRing) {
minEdgeRing=newMinEdgeRing;
}
EdgeRing* DirectedEdge::getMinEdgeRing() {
return minEdgeRing;
}
int DirectedEdge::getDepth(int position){
return depth[position];
}
void DirectedEdge::setDepth(int position, int newDepth) {
if (depth[position]!=-999) {
//if (depth[position]!=newDepth) {
// cout << "Debug: " << this <<endl;;
//}
if (depth[position]!=newDepth)
throw new TopologyException("assigned depths do not match", &getCoordinate());
//Assert.isTrue(depth[position] == depthVal, "assigned depths do not match at " + getCoordinate());
}
depth[position]=newDepth;
}
int DirectedEdge::getDepthDelta(){
int depthDelta=edge->getDepthDelta();
if (!isForwardVar) depthDelta=-depthDelta;
return depthDelta;
}
/**
* setVisitedEdge marks both DirectedEdges attached to a given Edge.
* This is used for edges corresponding to lines, which will only
* appear oriented in a single direction in the result.
*/
void DirectedEdge::setVisitedEdge(bool newIsVisited){
setVisited(newIsVisited);
sym->setVisited(newIsVisited);
}
/**
* Each Edge gives rise to a pair of symmetric DirectedEdges, in opposite
* directions.
* @return the DirectedEdge for the same Edge but in the opposite direction
*/
DirectedEdge* DirectedEdge::getSym() {
return sym;
}
bool DirectedEdge::isForward() {
return isForwardVar;
}
void DirectedEdge::setSym(DirectedEdge *de){
sym=de;
}
DirectedEdge* DirectedEdge::getNext() {
return next;
}
void DirectedEdge::setNext(DirectedEdge *newNext) {
next=newNext;
}
DirectedEdge* DirectedEdge::getNextMin() {
return nextMin;
}
void DirectedEdge::setNextMin(DirectedEdge *newNextMin) {
nextMin=newNextMin;
}
/**
* This edge is a line edge if
* <ul>
* <li> at least one of the labels is a line label
* <li> any labels which are not line labels have all Locations = EXTERIOR
* </ul>
*/
bool DirectedEdge::isLineEdge() {
bool isLine=label->isLine(0) || label->isLine(1);
bool isExteriorIfArea0=!label->isArea(0) || label->allPositionsEqual(0,Location::EXTERIOR);
bool isExteriorIfArea1=!label->isArea(1) || label->allPositionsEqual(1,Location::EXTERIOR);
return isLine && isExteriorIfArea0 && isExteriorIfArea1;
}
/**
* This is an interior Area edge if
* <ul>
* <li> its label is an Area label for both Geometries
* <li> and for each Geometry both sides are in the interior.
* </ul>
*
* @return true if this is an interior Area edge
*/
bool DirectedEdge::isInteriorAreaEdge(){
bool isInteriorAreaEdge=true;
for (int i=0; i<2; i++) {
if (!(label->isArea(i)
&& label->getLocation(i,Position::LEFT )==Location::INTERIOR
&& label->getLocation(i,Position::RIGHT)==Location::INTERIOR)) {
isInteriorAreaEdge=false;
}
}
return isInteriorAreaEdge;
}
/**
* Compute the label in the appropriate orientation for this DirEdge
*/
void DirectedEdge::computeDirectedLabel(){
delete label;
label=new Label(edge->getLabel());
if (!isForwardVar)
label->flip();
}
/**
* Set both edge depths. One depth for a given side is provided. The other is
* computed depending on the Location transition and the depthDelta of the edge.
*/
void DirectedEdge::setEdgeDepths(int position, int newDepth){
// get the depth transition delta from R to L for this directed Edge
int depthDelta=getEdge()->getDepthDelta();
if (!isForwardVar) depthDelta=-depthDelta;
// if moving from L to R instead of R to L must change sign of delta
int directionFactor=1;
if (position==Position::LEFT)
directionFactor=-1;
int oppositePos=Position::opposite(position);
int delta=depthDelta*directionFactor;
//TESTINGint delta = depthDelta * DirectedEdge.depthFactor(loc, oppositeLoc);
int oppositeDepth=newDepth+delta;
setDepth(position,newDepth);
setDepth(oppositePos,oppositeDepth);
}
/**
* Set both edge depths. One depth for a given side is provided. The other is
* computed depending on the Location transition and the depthDelta of the edge.
*/
void DirectedEdge::OLDsetEdgeDepths(int position, int newDepth){
int depthDelta=getEdge()->getDepthDelta();
int loc=label->getLocation(0, position);
int oppositePos=Position::opposite(position);
int oppositeLoc=label->getLocation(0, oppositePos);
int delta=abs(depthDelta)*DirectedEdge::depthFactor(loc,oppositeLoc);
int oppositeDepth=newDepth + delta;
setDepth(position, newDepth);
setDepth(oppositePos,oppositeDepth);
}
string DirectedEdge::print(){
string out=EdgeEnd::print();
out+=" ";
out+=depth[Position::LEFT];
out+="/";
out+=depth[Position::RIGHT];
out+=" (";
out+=getDepthDelta();
out+=")";
if (isInResultVar) out+=" inResult";
return out;
}
string DirectedEdge::printEdge(){
string out=print();
out+=" ";
if (isForwardVar)
out+=edge->print();
else
out+=edge->printReverse();
return out;
}
}
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