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/**********************************************************************
* $Id: nodingSegmentIntersector.cpp,v 1.7 2004/11/01 16:43:04 strk Exp $
*
* GEOS - Geometry Engine Open Source
* http://geos.refractions.net
*
* Copyright (C) 2001-2002 Vivid Solutions Inc.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#include <geos/noding.h>
namespace geos {
bool
nodingSegmentIntersector::isAdjacentSegments(int i1, int i2)
{
return abs(i1-i2)==1;
}
nodingSegmentIntersector::nodingSegmentIntersector(LineIntersector *newLi)
{
li=newLi;
hasIntersectionVar=false;
hasProperVar = false;
hasProperInteriorVar = false;
hasInteriorVar = false;
properIntersectionPoint=NULL;
numIntersections = 0;
numInteriorIntersections = 0;
numProperIntersections = 0;
numTests = 0;
recordIsolated = false;
}
LineIntersector*
nodingSegmentIntersector::getLineIntersector()
{
return li;
}
/**
* @return the proper intersection point, or <code>null</code> if none was found
*/
Coordinate*
nodingSegmentIntersector::getProperIntersectionPoint()
{
return properIntersectionPoint;
}
bool
nodingSegmentIntersector::hasIntersection()
{
return hasIntersectionVar;
}
/**
* A proper intersection is an intersection which is interior to at least two
* line segments. Note that a proper intersection is not necessarily
* in the interior of the entire Geometry, since another edge may have
* an endpoint equal to the intersection, which according to SFS semantics
* can result in the point being on the Boundary of the Geometry.
*/
bool
nodingSegmentIntersector::hasProperIntersection()
{
return hasProperVar;
}
/**
* A proper interior intersection is a proper intersection which is <b>not</b>
* contained in the set of boundary nodes set for this nodingSegmentIntersector.
*/
bool
nodingSegmentIntersector::hasProperInteriorIntersection()
{
return hasProperInteriorVar;
}
/**
* An interior intersection is an intersection which is
* in the interior of some segment.
*/
bool
nodingSegmentIntersector::hasInteriorIntersection()
{
return hasInteriorVar;
}
/**
* A trivial intersection is an apparent self-intersection which in fact
* is simply the point shared by adjacent line segments.
* Note that closed edges require a special check for the point shared by
* the beginning and end segments.
*/
bool
nodingSegmentIntersector::isTrivialIntersection(SegmentString *e0, int segIndex0, SegmentString *e1, int segIndex1)
{
if (e0 == e1) {
if (li->getIntersectionNum() == 1) {
if (isAdjacentSegments(segIndex0, segIndex1))
return true;
if (e0->isClosed()) {
int maxSegIndex = e0->size() - 1;
if ((segIndex0 == 0 && segIndex1 == maxSegIndex) ||
(segIndex1 == 0 && segIndex0 == maxSegIndex)) {
return true;
}
}
}
}
return false;
}
/**
* This method is called by clients
* of the nodingSegmentIntersector class to process
* intersections for two segments of the SegmentString being intersected.
* Note that some clients (such as MonotoneChain) may optimize away
* this call for segment pairs which they have determined do not intersect
* (e.g. by an disjoint envelope test).
*/
void
nodingSegmentIntersector::processIntersections(SegmentString *e0, int segIndex0,SegmentString *e1, int segIndex1)
{
if (e0==e1 && segIndex0==segIndex1)
{
return;
}
numTests++;
const Coordinate &p00=e0->getCoordinate(segIndex0);
const Coordinate &p01=e0->getCoordinate(segIndex0+1);
const Coordinate &p10=e1->getCoordinate(segIndex1);
const Coordinate &p11=e1->getCoordinate(segIndex1+1);
li->computeIntersection(p00, p01, p10, p11);
//if (li.hasIntersection() && li.isProper()) Debug.println(li);
if (li->hasIntersection()) {
if (recordIsolated) {
e0->setIsolated(false);
e1->setIsolated(false);
}
//intersectionFound = true;
numIntersections++;
if (li->isInteriorIntersection()) {
numInteriorIntersections++;
hasInteriorVar = true;
//System.out.println(li);
}
// if the segments are adjacent they have at least one
// trivial intersection,
// the shared endpoint. Don't bother adding it if it is the
// only intersection.
if (!isTrivialIntersection(e0, segIndex0, e1, segIndex1)) {
hasIntersectionVar = true;
//Debug.println(li);
e0->addIntersections(li, segIndex0, 0);
e1->addIntersections(li, segIndex1, 1);
if (li->isProper()) {
numProperIntersections++;
//properIntersectionPoint = (Coordinate) li.getIntersection(0).clone();
hasProperVar = true;
hasProperInteriorVar = true;
}
}
}
}
} // namespace geos
/**********************************************************************
* $Log: nodingSegmentIntersector.cpp,v $
* Revision 1.7 2004/11/01 16:43:04 strk
* Added Profiler code.
* Temporarly patched a bug in DoubleBits (must check drawbacks).
* Various cleanups and speedups.
*
* Revision 1.6 2004/07/08 19:34:49 strk
* Mirrored JTS interface of CoordinateSequence, factory and
* default implementations.
* Added DefaultCoordinateSequenceFactory::instance() function.
*
* Revision 1.5 2004/07/02 13:28:27 strk
* Fixed all #include lines to reflect headers layout change.
* Added client application build tips in README.
*
* Revision 1.4 2004/06/16 13:13:25 strk
* Changed interface of SegmentString, now copying CoordinateSequence argument.
* Fixed memory leaks associated with this and MultiGeometry constructors.
* Other associated fixes.
*
* Revision 1.3 2004/05/27 10:26:50 strk
* set (useless?) recordIsolated member in constructor
*
* Revision 1.2 2004/05/03 12:09:22 strk
* newline added at end of file
*
* Revision 1.1 2004/03/26 07:48:30 ybychkov
* "noding" package ported (JTS 1.4)
*
*
**********************************************************************/
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