File: SubgraphDepthLocater.cpp

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/**********************************************************************
 * $Id: SubgraphDepthLocater.cpp,v 1.5 2004/07/08 19:34:49 strk Exp $
 *
 * GEOS - Geometry Engine Open Source
 * http://geos.refractions.net
 *
 * Copyright (C) 2001-2002 Vivid Solutions Inc.
 *
 * This is free software; you can redistribute and/or modify it under
 * the terms of the GNU Lesser General Public Licence as published
 * by the Free Software Foundation. 
 * See the COPYING file for more information.
 *
 **********************************************************************
 * $Log: SubgraphDepthLocater.cpp,v $
 * Revision 1.5  2004/07/08 19:34:49  strk
 * Mirrored JTS interface of CoordinateSequence, factory and
 * default implementations.
 * Added DefaultCoordinateSequenceFactory::instance() function.
 *
 * Revision 1.4  2004/07/02 13:28:28  strk
 * Fixed all #include lines to reflect headers layout change.
 * Added client application build tips in README.
 *
 * Revision 1.3  2004/05/05 12:29:44  strk
 * memleak fixed in ::getDepth
 *
 * Revision 1.2  2004/05/03 22:56:44  strk
 * leaks fixed, exception specification omitted.
 *
 * Revision 1.1  2004/04/10 08:40:01  ybychkov
 * "operation/buffer" upgraded to JTS 1.4
 *
 *
 **********************************************************************/


#include <geos/opBuffer.h>

namespace geos {

SubgraphDepthLocater::SubgraphDepthLocater(vector<BufferSubgraph*> *newSubgraphs){
	seg=new LineSegment();
	cga=new RobustCGAlgorithms();
	subgraphs=newSubgraphs;
}

SubgraphDepthLocater::~SubgraphDepthLocater(){
	delete seg;
	delete cga;
}

int
SubgraphDepthLocater::getDepth(Coordinate &p)
{
	vector<DepthSegment*> *stabbedSegments=findStabbedSegments(p);
	// if no segments on stabbing line subgraph must be outside all others->
	if ((int)stabbedSegments->size()==0)
	{
		delete stabbedSegments;
		return 0;
	}
	sort(stabbedSegments->begin(),stabbedSegments->end(),DepthSegmentLT);
	DepthSegment *ds=(*stabbedSegments)[0];
	int ret = ds->leftDepth;

	vector<DepthSegment *>::iterator it;
	for (it=stabbedSegments->begin(); it != stabbedSegments->end(); it++)
		delete *it;
	delete stabbedSegments;

	return ret;
}

/**
* Finds all non-horizontal segments intersecting the stabbing line->
* The stabbing line is the ray to the right of stabbingRayLeftPt->
*
* @param stabbingRayLeftPt the left-hand origin of the stabbing line
* @return a List of {@link DepthSegments} intersecting the stabbing line
*/
vector<DepthSegment*>* SubgraphDepthLocater::findStabbedSegments(Coordinate &stabbingRayLeftPt){
	vector<DepthSegment*> *stabbedSegments=new vector<DepthSegment*>();
	for (int i=0;i<(int)subgraphs->size();i++) {
		BufferSubgraph *bsg=(*subgraphs)[i];
		findStabbedSegments(stabbingRayLeftPt, bsg->getDirectedEdges(), stabbedSegments);
	}
	return stabbedSegments;
}

/**
* Finds all non-horizontal segments intersecting the stabbing line
* in the list of dirEdges->
* The stabbing line is the ray to the right of stabbingRayLeftPt->
*
* @param stabbingRayLeftPt the left-hand origin of the stabbing line
* @param stabbedSegments the current list of {@link DepthSegments} intersecting the stabbing line
*/
void SubgraphDepthLocater::findStabbedSegments(Coordinate &stabbingRayLeftPt,vector<DirectedEdge*> *dirEdges,vector<DepthSegment*> *stabbedSegments){
	/**
	* Check all forward DirectedEdges only->  This is still general,
	* because each Edge has a forward DirectedEdge->
	*/
	for(int i=0;i<(int)dirEdges->size();i++) {
		DirectedEdge *de=(*dirEdges)[i];
		if (!de->isForward())
			continue;
		findStabbedSegments(stabbingRayLeftPt, de, stabbedSegments);
	}
}

/**
* Finds all non-horizontal segments intersecting the stabbing line
* in the input dirEdge->
* The stabbing line is the ray to the right of stabbingRayLeftPt->
*
* @param stabbingRayLeftPt the left-hand origin of the stabbing line
* @param stabbedSegments the current list of {@link DepthSegments} intersecting the stabbing line
*/
void
SubgraphDepthLocater::findStabbedSegments(Coordinate &stabbingRayLeftPt,DirectedEdge *dirEdge,vector<DepthSegment*> *stabbedSegments)
{
	const CoordinateSequence *pts=dirEdge->getEdge()->getCoordinates();
	for (int i=0; i<pts->getSize()-1; i++) {
		seg->p0=pts->getAt(i);
		seg->p1=pts->getAt(i + 1);
		// ensure segment always points upwards
		if (seg->p0.y > seg->p1.y)
			seg->reverse();
		// skip segment if it is left of the stabbing line
		double maxx=max(seg->p0.x, seg->p1.x);
		if (maxx < stabbingRayLeftPt.x)
			continue;
		// skip horizontal segments (there will be a non-horizontal one carrying the same depth info
		if (seg->isHorizontal())
			continue;
		// skip if segment is above or below stabbing line
		if (stabbingRayLeftPt.y < seg->p0.y || stabbingRayLeftPt.y > seg->p1.y)
			continue;
		// skip if stabbing ray is right of the segment
		if (cga->computeOrientation(seg->p0, seg->p1, stabbingRayLeftPt)==CGAlgorithms::RIGHT)
			continue;
		// stabbing line cuts this segment, so record it
		int depth=dirEdge->getDepth(Position::LEFT);
		// if segment direction was flipped, use RHS depth instead
		if (! (seg->p0==pts->getAt(i)))
			depth=dirEdge->getDepth(Position::RIGHT);
		DepthSegment *ds=new DepthSegment(seg, depth);
		stabbedSegments->push_back(ds);
	}
}

DepthSegment::DepthSegment(LineSegment *seg, int depth){
	// input seg is assumed to be normalized
	upwardSeg=new LineSegment(*seg);
	//upwardSeg->normalize();
	leftDepth=depth;
}

DepthSegment::~DepthSegment(){
	delete upwardSeg;
}
/**
* Defines a comparision operation on DepthSegments
* which orders them left to right
*
* <pre>
* DS1 < DS2   if   DS1->seg is left of DS2->seg
* DS1 > DS2   if   DS1->seg is right of DS2->seg
* </pre>
*
* @param obj
* @return
*/
int DepthSegment::compareTo(void* obj){
	DepthSegment *other=(DepthSegment*) obj;
	/**
	* try and compute a determinate orientation for the segments->
	* Test returns 1 if other is left of this (i->e-> this > other)
	*/
	int orientIndex=upwardSeg->orientationIndex(other->upwardSeg);
	/**
	* If comparison between this and other is indeterminate,
	* try the opposite call order->
	* orientationIndex value is 1 if this is left of other,
	* so have to flip sign to get proper comparison value of
	* -1 if this is leftmost
	*/
	if (orientIndex==0)
		orientIndex=-1 * other->upwardSeg->orientationIndex(upwardSeg);
	// if orientation is determinate, return it
	if (orientIndex != 0)
		return orientIndex;
	// otherwise, segs must be collinear - sort based on minimum X value
	return compareX(upwardSeg, other->upwardSeg);
}

/**
* Compare two collinear segments for left-most ordering->
* If segs are vertical, use vertical ordering for comparison->
* If segs are equal, return 0->
* Segments are assumed to be directed so that the second coordinate is >= to the first
* (e->g-> up and to the right)->
*
* @param seg0 a segment to compare
* @param seg1 a segment to compare
* @return
*/
int DepthSegment::compareX(LineSegment *seg0, LineSegment *seg1){
	int compare0=seg0->p0.compareTo(seg1->p0);
	if (compare0!=0)
		return compare0;
	return seg0->p1.compareTo(seg1->p1);

}

bool DepthSegmentLT(DepthSegment *first, DepthSegment *second) {
	if (first->compareTo(second)<=0)
		return true;
	else
		return false;
}

}