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/**********************************************************************
* $Id: SubgraphDepthLocater.cpp,v 1.5 2004/07/08 19:34:49 strk Exp $
*
* GEOS - Geometry Engine Open Source
* http://geos.refractions.net
*
* Copyright (C) 2001-2002 Vivid Solutions Inc.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
* $Log: SubgraphDepthLocater.cpp,v $
* Revision 1.5 2004/07/08 19:34:49 strk
* Mirrored JTS interface of CoordinateSequence, factory and
* default implementations.
* Added DefaultCoordinateSequenceFactory::instance() function.
*
* Revision 1.4 2004/07/02 13:28:28 strk
* Fixed all #include lines to reflect headers layout change.
* Added client application build tips in README.
*
* Revision 1.3 2004/05/05 12:29:44 strk
* memleak fixed in ::getDepth
*
* Revision 1.2 2004/05/03 22:56:44 strk
* leaks fixed, exception specification omitted.
*
* Revision 1.1 2004/04/10 08:40:01 ybychkov
* "operation/buffer" upgraded to JTS 1.4
*
*
**********************************************************************/
#include <geos/opBuffer.h>
namespace geos {
SubgraphDepthLocater::SubgraphDepthLocater(vector<BufferSubgraph*> *newSubgraphs){
seg=new LineSegment();
cga=new RobustCGAlgorithms();
subgraphs=newSubgraphs;
}
SubgraphDepthLocater::~SubgraphDepthLocater(){
delete seg;
delete cga;
}
int
SubgraphDepthLocater::getDepth(Coordinate &p)
{
vector<DepthSegment*> *stabbedSegments=findStabbedSegments(p);
// if no segments on stabbing line subgraph must be outside all others->
if ((int)stabbedSegments->size()==0)
{
delete stabbedSegments;
return 0;
}
sort(stabbedSegments->begin(),stabbedSegments->end(),DepthSegmentLT);
DepthSegment *ds=(*stabbedSegments)[0];
int ret = ds->leftDepth;
vector<DepthSegment *>::iterator it;
for (it=stabbedSegments->begin(); it != stabbedSegments->end(); it++)
delete *it;
delete stabbedSegments;
return ret;
}
/**
* Finds all non-horizontal segments intersecting the stabbing line->
* The stabbing line is the ray to the right of stabbingRayLeftPt->
*
* @param stabbingRayLeftPt the left-hand origin of the stabbing line
* @return a List of {@link DepthSegments} intersecting the stabbing line
*/
vector<DepthSegment*>* SubgraphDepthLocater::findStabbedSegments(Coordinate &stabbingRayLeftPt){
vector<DepthSegment*> *stabbedSegments=new vector<DepthSegment*>();
for (int i=0;i<(int)subgraphs->size();i++) {
BufferSubgraph *bsg=(*subgraphs)[i];
findStabbedSegments(stabbingRayLeftPt, bsg->getDirectedEdges(), stabbedSegments);
}
return stabbedSegments;
}
/**
* Finds all non-horizontal segments intersecting the stabbing line
* in the list of dirEdges->
* The stabbing line is the ray to the right of stabbingRayLeftPt->
*
* @param stabbingRayLeftPt the left-hand origin of the stabbing line
* @param stabbedSegments the current list of {@link DepthSegments} intersecting the stabbing line
*/
void SubgraphDepthLocater::findStabbedSegments(Coordinate &stabbingRayLeftPt,vector<DirectedEdge*> *dirEdges,vector<DepthSegment*> *stabbedSegments){
/**
* Check all forward DirectedEdges only-> This is still general,
* because each Edge has a forward DirectedEdge->
*/
for(int i=0;i<(int)dirEdges->size();i++) {
DirectedEdge *de=(*dirEdges)[i];
if (!de->isForward())
continue;
findStabbedSegments(stabbingRayLeftPt, de, stabbedSegments);
}
}
/**
* Finds all non-horizontal segments intersecting the stabbing line
* in the input dirEdge->
* The stabbing line is the ray to the right of stabbingRayLeftPt->
*
* @param stabbingRayLeftPt the left-hand origin of the stabbing line
* @param stabbedSegments the current list of {@link DepthSegments} intersecting the stabbing line
*/
void
SubgraphDepthLocater::findStabbedSegments(Coordinate &stabbingRayLeftPt,DirectedEdge *dirEdge,vector<DepthSegment*> *stabbedSegments)
{
const CoordinateSequence *pts=dirEdge->getEdge()->getCoordinates();
for (int i=0; i<pts->getSize()-1; i++) {
seg->p0=pts->getAt(i);
seg->p1=pts->getAt(i + 1);
// ensure segment always points upwards
if (seg->p0.y > seg->p1.y)
seg->reverse();
// skip segment if it is left of the stabbing line
double maxx=max(seg->p0.x, seg->p1.x);
if (maxx < stabbingRayLeftPt.x)
continue;
// skip horizontal segments (there will be a non-horizontal one carrying the same depth info
if (seg->isHorizontal())
continue;
// skip if segment is above or below stabbing line
if (stabbingRayLeftPt.y < seg->p0.y || stabbingRayLeftPt.y > seg->p1.y)
continue;
// skip if stabbing ray is right of the segment
if (cga->computeOrientation(seg->p0, seg->p1, stabbingRayLeftPt)==CGAlgorithms::RIGHT)
continue;
// stabbing line cuts this segment, so record it
int depth=dirEdge->getDepth(Position::LEFT);
// if segment direction was flipped, use RHS depth instead
if (! (seg->p0==pts->getAt(i)))
depth=dirEdge->getDepth(Position::RIGHT);
DepthSegment *ds=new DepthSegment(seg, depth);
stabbedSegments->push_back(ds);
}
}
DepthSegment::DepthSegment(LineSegment *seg, int depth){
// input seg is assumed to be normalized
upwardSeg=new LineSegment(*seg);
//upwardSeg->normalize();
leftDepth=depth;
}
DepthSegment::~DepthSegment(){
delete upwardSeg;
}
/**
* Defines a comparision operation on DepthSegments
* which orders them left to right
*
* <pre>
* DS1 < DS2 if DS1->seg is left of DS2->seg
* DS1 > DS2 if DS1->seg is right of DS2->seg
* </pre>
*
* @param obj
* @return
*/
int DepthSegment::compareTo(void* obj){
DepthSegment *other=(DepthSegment*) obj;
/**
* try and compute a determinate orientation for the segments->
* Test returns 1 if other is left of this (i->e-> this > other)
*/
int orientIndex=upwardSeg->orientationIndex(other->upwardSeg);
/**
* If comparison between this and other is indeterminate,
* try the opposite call order->
* orientationIndex value is 1 if this is left of other,
* so have to flip sign to get proper comparison value of
* -1 if this is leftmost
*/
if (orientIndex==0)
orientIndex=-1 * other->upwardSeg->orientationIndex(upwardSeg);
// if orientation is determinate, return it
if (orientIndex != 0)
return orientIndex;
// otherwise, segs must be collinear - sort based on minimum X value
return compareX(upwardSeg, other->upwardSeg);
}
/**
* Compare two collinear segments for left-most ordering->
* If segs are vertical, use vertical ordering for comparison->
* If segs are equal, return 0->
* Segments are assumed to be directed so that the second coordinate is >= to the first
* (e->g-> up and to the right)->
*
* @param seg0 a segment to compare
* @param seg1 a segment to compare
* @return
*/
int DepthSegment::compareX(LineSegment *seg0, LineSegment *seg1){
int compare0=seg0->p0.compareTo(seg1->p0);
if (compare0!=0)
return compare0;
return seg0->p1.compareTo(seg1->p1);
}
bool DepthSegmentLT(DepthSegment *first, DepthSegment *second) {
if (first->compareTo(second)<=0)
return true;
else
return false;
}
}
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