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/**********************************************************************
* $Id: LineBuilder.cpp,v 1.18 2004/12/08 13:54:44 strk Exp $
*
* GEOS - Geometry Engine Open Source
* http://geos.refractions.net
*
* Copyright (C) 2001-2002 Vivid Solutions Inc.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#include <geos/opOverlay.h>
#include <geos/io.h>
#include <stdio.h>
#define DEBUG 0
#define COMPUTE_Z 1
namespace geos {
LineBuilder::LineBuilder(OverlayOp *newOp, const GeometryFactory *newGeometryFactory, PointLocator *newPtLocator)
{
op=newOp;
geometryFactory=newGeometryFactory;
ptLocator=newPtLocator;
lineEdgesList=new vector<Edge*>();
resultLineList=new vector<LineString*>();
}
LineBuilder::~LineBuilder()
{
delete lineEdgesList;
}
/*
* @return a list of the LineStrings in the result of the
* specified overlay operation
*/
vector<LineString*>*
LineBuilder::build(int opCode)
{
findCoveredLineEdges();
collectLines(opCode);
//labelIsolatedLines(lineEdgesList);
buildLines(opCode);
return resultLineList;
}
/*
* Find and mark L edges which are "covered" by the result area (if any).
* L edges at nodes which also have A edges can be checked by checking
* their depth at that node.
* L edges at nodes which do not have A edges can be checked by doing a
* point-in-polygon test with the previously computed result areas.
*/
void
LineBuilder::findCoveredLineEdges()
{
// first set covered for all L edges at nodes which have A edges too
map<Coordinate,Node*,CoordLT> *nodeMap=op->getGraph()->getNodeMap()->nodeMap;
map<Coordinate,Node*,CoordLT>::iterator it=nodeMap->begin();
for (;it!=nodeMap->end();it++) {
Node *node=it->second;
//node.print(System.out);
((DirectedEdgeStar*)node->getEdges())->findCoveredLineEdges();
}
/*
* For all L edges which weren't handled by the above,
* use a point-in-poly test to determine whether they are covered
*/
vector<EdgeEnd*> *ee=op->getGraph()->getEdgeEnds();
for(int i=0;i<(int)ee->size();i++) {
DirectedEdge *de=(DirectedEdge*) (*ee)[i];
Edge *e=de->getEdge();
if (de->isLineEdge() && !e->isCoveredSet()) {
bool isCovered=op->isCoveredByA(de->getCoordinate());
e->setCovered(isCovered);
}
}
}
void
LineBuilder::collectLines(int opCode)
{
vector<EdgeEnd*> *ee=op->getGraph()->getEdgeEnds();
for(int i=0;i<(int)ee->size();i++) {
DirectedEdge *de=(DirectedEdge*) (*ee)[i];
collectLineEdge(de,opCode,lineEdgesList);
collectBoundaryTouchEdge(de,opCode,lineEdgesList);
}
}
void
LineBuilder::collectLineEdge(DirectedEdge *de,int opCode,vector<Edge*> *edges)
{
Label *label=de->getLabel();
Edge *e=de->getEdge();
// include L edges which are in the result
if (de->isLineEdge()) {
if (!de->isVisited() && OverlayOp::isResultOfOp(label,opCode) && !e->isCovered()) {
//Debug.println("de: "+de.getLabel());
//Debug.println("edge: "+e.getLabel());
edges->push_back(e);
de->setVisitedEdge(true);
}
}
}
/*
* Collect edges from Area inputs which should be in the result but
* which have not been included in a result area.
* This happens ONLY:
* - during an intersection when the boundaries of two
* areas touch in a line segment
* - OR as a result of a dimensional collapse.
*/
void
LineBuilder::collectBoundaryTouchEdge(DirectedEdge *de,int opCode,vector<Edge*> *edges)
{
Label *label=de->getLabel();
// this smells like a bit of a hack, but it seems to work...
if (!de->isLineEdge()
&& !de->isInteriorAreaEdge() // added to handle dimensional collapses
&& !de->getEdge()->isInResult()
&& !de->isVisited()
&& OverlayOp::isResultOfOp(label,opCode)
&& opCode==OverlayOp::INTERSECTION) {
edges->push_back(de->getEdge());
de->setVisitedEdge(true);
}
}
void
LineBuilder::buildLines(int opCode)
{
// need to simplify lines?
for(int i=0;i<(int)lineEdgesList->size();i++) {
Edge *e=(*lineEdgesList)[i];
//Label *label=e->getLabel();
CoordinateSequence *cs = e->getCoordinates()->clone();
#if COMPUTE_Z
propagateZ(cs);
#endif
LineString *line=geometryFactory->createLineString(cs);
resultLineList->push_back(line);
e->setInResult(true);
}
}
/*
* If the given CoordinateSequence has mixed 3d/2d vertexes
* set Z for all vertexes missing it.
* The Z value is interpolated between 3d vertexes and copied
* from a 3d vertex to the end.
*/
void
LineBuilder::propagateZ(CoordinateSequence *cs)
{
unsigned int i;
#if DEBUG
cerr<<"LineBuilder::propagateZ() called"<<endl;
#endif
vector<int>v3d; // vertex 3d
unsigned int cssize = cs->getSize();
for (i=0; i<cssize; i++)
{
if ( !ISNAN(cs->getAt(i).z) ) v3d.push_back(i);
}
#if DEBUG
cerr<<" found "<<v3d.size()<<" 3d vertexes"<<endl;
#endif
if ( v3d.size() == 0 )
{
#if DEBUG
cerr<<" nothing to do"<<endl;
#endif
return;
}
Coordinate buf;
// fill initial part
if ( v3d[0] != 0 )
{
double z = cs->getAt(v3d[0]).z;
for (int j=0; j<v3d[0]; j++)
{
buf = cs->getAt(j);
buf.z = z;
cs->setAt(buf, j);
}
}
// interpolate inbetweens
unsigned int prev=v3d[0];
for (i=1; i<v3d.size(); i++)
{
int curr=v3d[i];
int dist = curr-prev;
if (dist > 1)
{
const Coordinate &cto = cs->getAt(curr);
const Coordinate &cfrom = cs->getAt(prev);
double gap = cto.z-cfrom.z;
double zstep = gap/dist;
double z = cfrom.z;
for (int j=prev+1; j<curr; j++)
{
buf = cs->getAt(j);
z+=zstep;
buf.z = z;
cs->setAt(buf, j);
}
}
prev = curr;
}
// fill final part
if ( prev < cssize-1 )
{
double z = cs->getAt(prev).z;
for (unsigned int j=prev+1; j<cssize; j++)
{
buf = cs->getAt(j);
buf.z = z;
cs->setAt(buf, j);
}
}
}
void
LineBuilder::labelIsolatedLines(vector<Edge*> *edgesList)
{
for(int i=0;i<(int)edgesList->size();i++) {
Edge *e=(*edgesList)[i];
Label *label=e->getLabel();
//n.print(System.out);
if (e->isIsolated()) {
if (label->isNull(0))
labelIsolatedLine(e,0);
else
labelIsolatedLine(e,1);
}
}
}
/*
* Label an isolated node with its relationship to the target geometry.
*/
void
LineBuilder::labelIsolatedLine(Edge *e,int targetIndex)
{
int loc=ptLocator->locate(e->getCoordinate(),op->getArgGeometry(targetIndex));
e->getLabel()->setLocation(targetIndex,loc);
}
}
/**********************************************************************
* $Log: LineBuilder.cpp,v $
* Revision 1.18 2004/12/08 13:54:44 strk
* gcc warnings checked and fixed, general cleanups.
*
* Revision 1.17 2004/11/29 16:05:33 strk
* Fixed a bug in LineIntersector::interpolateZ causing NaN values
* to come out.
* Handled dimensional collapses in ElevationMatrix.
* Added ISNAN macro and changed ISNAN/FINITE macros to avoid
* dispendious isnan() and finite() calls.
*
* Revision 1.16 2004/11/24 11:32:39 strk
* Re-enabled Z propagation in output lines.
*
* Revision 1.15 2004/11/23 19:53:07 strk
* Had LineIntersector compute Z by interpolation.
*
* Revision 1.14 2004/11/20 18:17:26 strk
* Added Z propagation for overlay lines output.
*
* Revision 1.13 2004/10/20 17:32:14 strk
* Initial approach to 2.5d intersection()
*
* Revision 1.12 2004/07/02 13:28:28 strk
* Fixed all #include lines to reflect headers layout change.
* Added client application build tips in README.
*
* Revision 1.11 2004/07/01 14:12:44 strk
*
* Geometry constructors come now in two flavors:
* - deep-copy args (pass-by-reference)
* - take-ownership of args (pass-by-pointer)
* Same functionality is available through GeometryFactory,
* including buildGeometry().
*
* Revision 1.10 2004/06/30 20:59:13 strk
* Removed GeoemtryFactory copy from geometry constructors.
* Enforced const-correctness on GeometryFactory arguments.
*
* Revision 1.9 2003/11/07 01:23:42 pramsey
* Add standard CVS headers licence notices and copyrights to all cpp and h
* files.
*
* Revision 1.8 2003/10/16 08:50:00 strk
* Memory leak fixes. Improved performance by mean of more calls
* to new getCoordinatesRO() when applicable.
*
**********************************************************************/
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