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/**********************************************************************
* $Id: PolygonBuilder.cpp,v 1.18 2004/07/27 16:35:47 strk Exp $
*
* GEOS - Geometry Engine Open Source
* http://geos.refractions.net
*
* Copyright (C) 2001-2002 Vivid Solutions Inc.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
* $Log: PolygonBuilder.cpp,v $
* Revision 1.18 2004/07/27 16:35:47 strk
* Geometry::getEnvelopeInternal() changed to return a const Envelope *.
* This should reduce object copies as once computed the envelope of a
* geometry remains the same.
*
* Revision 1.17 2004/07/08 19:34:50 strk
* Mirrored JTS interface of CoordinateSequence, factory and
* default implementations.
* Added DefaultCoordinateSequenceFactory::instance() function.
*
* Revision 1.16 2004/07/02 13:28:29 strk
* Fixed all #include lines to reflect headers layout change.
* Added client application build tips in README.
*
* Revision 1.15 2004/06/30 20:59:13 strk
* Removed GeoemtryFactory copy from geometry constructors.
* Enforced const-correctness on GeometryFactory arguments.
*
* Revision 1.14 2004/05/03 10:43:43 strk
* Exception specification considered harmful - left as comment.
*
* Revision 1.13 2004/04/10 08:40:01 ybychkov
* "operation/buffer" upgraded to JTS 1.4
*
* Revision 1.12 2003/11/12 18:02:57 strk
* Added throw specification. Fixed leaks on exceptions.
*
* Revision 1.11 2003/11/07 01:23:42 pramsey
* Add standard CVS headers licence notices and copyrights to all cpp and h
* files.
*
* Revision 1.10 2003/11/06 18:48:30 strk
* added throw information comment in PolygonBuilder
*
* Revision 1.9 2003/10/13 17:47:49 strk
* delete statement removed
*
**********************************************************************/
#include <geos/opOverlay.h>
#include <stdio.h>
#include <geos/util.h>
namespace geos {
PolygonBuilder::PolygonBuilder(const GeometryFactory *newGeometryFactory, CGAlgorithms *newCga) {
geometryFactory=newGeometryFactory;
cga=newCga;
shellList=new vector<EdgeRing*>();
}
PolygonBuilder::~PolygonBuilder() {
for(int i=0;i<(int)shellList->size();i++) {
delete (*shellList)[i];
}
delete shellList;
}
void
PolygonBuilder::add(PlanarGraph *graph)
//throw(TopologyException *)
{
vector<DirectedEdge*> *dirEdges=new vector<DirectedEdge*>();
vector<Node*> *nodes=new vector<Node*>();
vector<EdgeEnd*> *ee=graph->getEdgeEnds();
for(int i=0;i<(int)ee->size();i++) {
dirEdges->push_back((DirectedEdge*)(*ee)[i]);
}
map<Coordinate,Node*,CoordLT> *nodeMap=graph->getNodeMap()->nodeMap;
map<Coordinate,Node*,CoordLT>::iterator it=nodeMap->begin();
for (;it!=nodeMap->end();it++) {
Node *node=it->second;
nodes->push_back(node);
}
try {
add(dirEdges,nodes); // might throw a TopologyException *
} catch (...) {
delete dirEdges;
delete nodes;
throw;
}
delete dirEdges;
delete nodes;
}
void
PolygonBuilder::add(vector<DirectedEdge*> *dirEdges,vector<Node*> *nodes)
//throw(TopologyException *)
{
// PlanarGraph::linkResultDirectedEdgesS(nodes);
for(vector<Node*>::iterator nodeit=nodes->begin();nodeit<nodes->end();nodeit++) {
Node *node=*nodeit;
// This might throw a TopologyException
((DirectedEdgeStar*) node->getEdges())->linkResultDirectedEdges();
}
vector<MaximalEdgeRing*>* maxEdgeRings=buildMaximalEdgeRings(dirEdges);
vector<EdgeRing*> *freeHoleList=new vector<EdgeRing*>();
vector<MaximalEdgeRing*> *edgeRings=buildMinimalEdgeRings(maxEdgeRings,shellList,freeHoleList);
sortShellsAndHoles(edgeRings,shellList,freeHoleList);
placeFreeHoles(shellList, freeHoleList);
delete freeHoleList;
delete maxEdgeRings;
delete edgeRings;
//Assert: every hole on freeHoleList has a shell assigned to it
}
vector<Geometry*>* PolygonBuilder::getPolygons() {
vector<Geometry*> *resultPolyList=computePolygons(shellList);
return resultPolyList;
}
/**
* for all DirectedEdges in result, form them into MaximalEdgeRings
*/
vector<MaximalEdgeRing*> *PolygonBuilder::buildMaximalEdgeRings(vector<DirectedEdge*> *dirEdges){
vector<MaximalEdgeRing*> *maxEdgeRings=new vector<MaximalEdgeRing*>();
for(int i=0;i<(int)dirEdges->size();i++) {
DirectedEdge *de=(*dirEdges)[i];
if (de->isInResult() && de->getLabel()->isArea()) {
// if this edge has not yet been processed
if (de->getEdgeRing()==NULL) {
MaximalEdgeRing *er=new MaximalEdgeRing(de,geometryFactory,cga);
maxEdgeRings->push_back(er);
//System.out.println("max node degree=" + er.getMaxDegree());
}
}
}
return maxEdgeRings;
}
vector<MaximalEdgeRing*> *
PolygonBuilder::buildMinimalEdgeRings(vector<MaximalEdgeRing*> *maxEdgeRings,
vector<EdgeRing*> *newShellList, vector<EdgeRing*> *freeHoleList) {
vector<MaximalEdgeRing*> *edgeRings=new vector<MaximalEdgeRing*>();
for(int i=0;i<(int)maxEdgeRings->size();i++) {
MaximalEdgeRing *er=(*maxEdgeRings)[i];
if (er->getMaxNodeDegree()>2) {
er->linkDirectedEdgesForMinimalEdgeRings();
vector<MinimalEdgeRing*> *minEdgeRings=er->buildMinimalRings();
// at this point we can go ahead and attempt to place holes, if this EdgeRing is a polygon
//computePoints(minEdgeRings);
EdgeRing *shell=findShell(minEdgeRings);
if(shell!=NULL){
placePolygonHoles(shell,minEdgeRings);
newShellList->push_back(shell);
} else {
freeHoleList->insert(freeHoleList->end(),minEdgeRings->begin(),minEdgeRings->end());
}
delete er;
delete minEdgeRings;
} else {
edgeRings->push_back(er);
}
}
return edgeRings;
}
/**
* This method takes a list of MinimalEdgeRings derived from a MaximalEdgeRing,
* and tests whether they form a Polygon. This is the case if there is a single shell
* in the list. In this case the shell is returned.
* The other possibility is that they are a series of connected holes, in which case
* no shell is returned.
*
* @return the shell EdgeRing, if there is one
* @return null, if all the rings are holes
*/
EdgeRing* PolygonBuilder::findShell(vector<MinimalEdgeRing*> *minEdgeRings) {
int shellCount=0;
EdgeRing *shell=NULL;
for(int i=0;i<(int)minEdgeRings->size();i++) {
EdgeRing *er=(*minEdgeRings)[i];
if (!er->isHole()) {
shell=er;
shellCount++;
// Should MinimalEdgeRing object pointed to
minEdgeRings->erase(minEdgeRings->begin()+i);
i--;
}
}
Assert::isTrue(shellCount <= 1, "found two shells in MinimalEdgeRing list");
return shell;
}
/**
* This method assigns the holes for a Polygon (formed from a list of
* MinimalEdgeRings) to its shell.
* Determining the holes for a MinimalEdgeRing polygon serves two purposes:
* <ul>
* <li>it is faster than using a point-in-polygon check later on.
* <li>it ensures correctness, since if the PIP test was used the point
* chosen might lie on the shell, which might return an incorrect result from the
* PIP test
* </ul>
*/
void PolygonBuilder::placePolygonHoles(EdgeRing *shell,vector<MinimalEdgeRing*> *minEdgeRings) {
for(int i=0;i<(int)minEdgeRings->size();i++) {
MinimalEdgeRing *er=(*minEdgeRings)[i];
if (er->isHole()) {
er->setShell(shell);
minEdgeRings->erase(minEdgeRings->begin()+i);
i--;
}
}
}
/**
* For all rings in the input list,
* determine whether the ring is a shell or a hole
* and add it to the appropriate list.
* Due to the way the DirectedEdges were linked,
* a ring is a shell if it is oriented CW, a hole otherwise.
*/
void PolygonBuilder::sortShellsAndHoles(vector<MaximalEdgeRing*> *edgeRings,
vector<EdgeRing*> *newShellList,
vector<EdgeRing*> *freeHoleList) {
for(int i=0;i<(int)edgeRings->size();i++) {
EdgeRing *er=(*edgeRings)[i];
er->setInResult();
if (er->isHole() ) {
freeHoleList->push_back(er);
} else {
newShellList->push_back(er);
}
}
}
/**
* This method determines finds a containing shell for all holes
* which have not yet been assigned to a shell.
* These "free" holes should
* all be <b>properly</b> contained in their parent shells, so it is safe to use the
* <code>findEdgeRingContaining</code> method.
* (This is the case because any holes which are NOT
* properly contained (i.e. are connected to their
* parent shell) would have formed part of a MaximalEdgeRing
* and been handled in a previous step).
*/
void PolygonBuilder::placeFreeHoles(vector<EdgeRing*>* newShellList, vector<EdgeRing*> *freeHoleList) {
for(int i=0;i<(int)freeHoleList->size();i++) {
EdgeRing *hole=(*freeHoleList)[i];
// only place this hole if it doesn't yet have a shell
if (hole->getShell()==NULL) {
EdgeRing *shell=findEdgeRingContaining(hole,newShellList);
Assert::isTrue(shell!=NULL, "unable to assign hole to a shell");
hole->setShell(shell);
}
}
}
/**
* Find the innermost enclosing shell EdgeRing containing the argument EdgeRing, if any.
* The innermost enclosing ring is the <i>smallest</i> enclosing ring.
* The algorithm used depends on the fact that:
* <br>
* ring A contains ring B iff envelope(ring A) contains envelope(ring B)
* <br>
* This routine is only safe to use if the chosen point of the hole
* is known to be properly contained in a shell
* (which is guaranteed to be the case if the hole does not touch its shell)
*
* @return containing EdgeRing, if there is one
* @return null if no containing EdgeRing is found
*/
EdgeRing* PolygonBuilder::findEdgeRingContaining(EdgeRing *testEr,vector<EdgeRing*> *newShellList) {
LinearRing *testRing=testEr->getLinearRing();
const Envelope *testEnv=testRing->getEnvelopeInternal();
const Coordinate& testPt=testRing->getCoordinateN(0);
EdgeRing *minShell=NULL;
const Envelope *minEnv=NULL;
for(int i=0;i<(int)newShellList->size();i++) {
LinearRing *lr=NULL;
EdgeRing *tryShell=(*newShellList)[i];
LinearRing *tryRing=tryShell->getLinearRing();
const Envelope *tryEnv=tryRing->getEnvelopeInternal();
if (minShell!=NULL) {
lr=minShell->getLinearRing();
minEnv=lr->getEnvelopeInternal();
}
bool isContained=false;
CoordinateSequence *rcl = tryRing->getCoordinates();
if (tryEnv->contains(testEnv)
&& cga->isPointInRing(testPt,rcl))
isContained=true;
delete rcl;
// check if this new containing ring is smaller than the current minimum ring
if (isContained) {
if (minShell==NULL
|| minEnv->contains(tryEnv)) {
minShell=tryShell;
}
}
delete tryRing;
delete lr;
//delete tryEnv;
}
//delete minEnv;
delete testRing;
//delete testEnv;
return minShell;
}
vector<Geometry*>* PolygonBuilder::computePolygons(vector<EdgeRing*> *newShellList) {
vector<Geometry*> *resultPolyList=new vector<Geometry*>();
// add Polygons for all shells
for(int i=0;i<(int)newShellList->size();i++) {
EdgeRing *er=(*newShellList)[i];
Polygon *poly=er->toPolygon(geometryFactory);
resultPolyList->push_back(poly);
}
return resultPolyList;
}
/**
* Checks the current set of shells (with their associated holes) to
* see if any of them contain the point.
*/
bool PolygonBuilder::containsPoint(Coordinate& p) {
for(int i=0;i<(int)shellList->size();i++) {
EdgeRing *er=(*shellList)[i];
if (er->containsPoint(p))
return true;
}
return false;
}
}
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