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/**********************************************************************
* $Id: CGAlgorithms.cpp 1986 2007-06-08 15:27:42Z mloskot $
*
* GEOS - Geometry Engine Open Source
* http://geos.refractions.net
*
* Copyright (C) 2001-2002 Vivid Solutions Inc.
* Copyright (C) 2005 2006 Refractions Research Inc.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
*
* Last port: algorithm/CGAlgorithms.java rev. 1.34 (JTS-1.7.1)
*
**********************************************************************/
#include <geos/algorithm/CGAlgorithms.h>
#include <geos/algorithm/RobustDeterminant.h>
#include <geos/algorithm/LineIntersector.h>
#include <geos/geom/CoordinateSequence.h>
#include <geos/geom/Coordinate.h>
#include <algorithm>
//#include <cstdio>
#include <cmath>
using namespace std;
using namespace geos::geom;
namespace geos {
namespace algorithm { // geos.algorithm
/*public static*/
int
CGAlgorithms::orientationIndex(const Coordinate& p1,const Coordinate& p2,const Coordinate& q)
{
// travelling along p1->p2, turn counter clockwise to get to q return 1,
// travelling along p1->p2, turn clockwise to get to q return -1,
// p1, p2 and q are colinear return 0.
double dx1=p2.x-p1.x;
double dy1=p2.y-p1.y;
double dx2=q.x-p2.x;
double dy2=q.y-p2.y;
return RobustDeterminant::signOfDet2x2(dx1,dy1,dx2,dy2);
}
/*public static*/
bool
CGAlgorithms::isPointInRing(const Coordinate& p, const CoordinateSequence* ring)
{
double xInt; // x intersection of segment with ray
int crossings = 0; // number of segment/ray crossings
double x1; // translated coordinates
double y1;
double x2;
double y2;
/*
* For each segment l = (i-1, i), see if it crosses ray from
* test point in positive x direction.
*/
size_t nPts=ring->getSize();
for(size_t i=1; i<nPts; i++)
{
const Coordinate &p1=ring->getAt(i);
const Coordinate &p2=ring->getAt(i-1);
x1 = p1.x - p.x;
y1 = p1.y - p.y;
x2 = p2.x - p.x;
y2 = p2.y - p.y;
if (((y1 > 0) && (y2 <= 0)) ||
((y2 > 0) && (y1 <= 0)))
{
/*
* segment straddles x axis, so compute intersection.
*/
xInt = RobustDeterminant::signOfDet2x2(x1, y1, x2, y2)
/ (y2 - y1);
/*
* crosses ray if strictly positive intersection.
*/
if (0.0 < xInt) crossings++;
}
}
/*
* p is inside if number of crossings is odd.
*/
if ((crossings % 2) == 1) return true;
return false;
}
/*public static*/
bool
CGAlgorithms::isPointInRing(const Coordinate& p,
const Coordinate::ConstVect& ring)
{
double xInt; // x intersection of segment with ray
int crossings = 0; // number of segment/ray crossings
double x1; // translated coordinates
double y1;
double x2;
double y2;
/*
* For each segment l = (i-1, i), see if it crosses ray from
* test point in positive x direction.
*/
for(size_t i=1, nPts=ring.size(); i<nPts; ++i)
{
const Coordinate *p1=ring[i];
const Coordinate *p2=ring[i-1];
x1 = p1->x - p.x;
y1 = p1->y - p.y;
x2 = p2->x - p.x;
y2 = p2->y - p.y;
if (((y1 > 0) && (y2 <= 0)) ||
((y2 > 0) && (y1 <= 0)))
{
/*
* segment straddles x axis, so compute intersection.
*/
xInt = RobustDeterminant::signOfDet2x2(x1, y1, x2, y2)
/ (y2 - y1);
/*
* crosses ray if strictly positive intersection.
*/
if (0.0 < xInt) crossings++;
}
}
/*
* p is inside if number of crossings is odd.
*/
if ((crossings % 2) == 1) return true;
return false;
}
/*public static*/
bool
CGAlgorithms::isOnLine(const Coordinate& p, const CoordinateSequence* pt)
{
//LineIntersector lineIntersector;
size_t ptsize = pt->getSize();
if ( ptsize == 0 ) return false;
const Coordinate *pp=&(pt->getAt(0));
for(size_t i=1; i<ptsize; ++i)
{
const Coordinate &p1=pt->getAt(i);
if ( LineIntersector::hasIntersection(p, *pp, p1) )
return true;
pp=&p1;
}
return false;
}
/*public static*/
bool
CGAlgorithms::isCCW(const CoordinateSequence* ring)
{
// # of points without closing endpoint
const std::size_t nPts=ring->getSize()-1;
// find highest point
const Coordinate *hiPt=&ring->getAt(0);
int hiIndex=0;
for (std::size_t i=1; i<=nPts; ++i)
{
const Coordinate *p=&ring->getAt(i);
if (p->y > hiPt->y) {
hiPt = p;
hiIndex = static_cast<int>(i);
}
}
// find distinct point before highest point
int iPrev = hiIndex;
do {
iPrev = iPrev - 1;
if (iPrev < 0)
iPrev = static_cast<int>(nPts);
} while (ring->getAt(iPrev)==*hiPt && iPrev!=hiIndex);
// find distinct point after highest point
int iNext = hiIndex;
do {
iNext = (iNext + 1) % static_cast<int>(nPts);
} while (ring->getAt(iNext)==*hiPt && iNext != hiIndex);
const Coordinate *prev=&ring->getAt(iPrev);
const Coordinate *next=&ring->getAt(iNext);
/*
* This check catches cases where the ring contains an A-B-A
* configuration of points.
* This can happen if the ring does not contain 3 distinct points
* (including the case where the input array has fewer than 4 elements),
* or it contains coincident line segments.
*/
if ( prev->equals2D(*hiPt) || next->equals2D(*hiPt) ||
prev->equals2D(*next) )
{
return false;
// MD - don't bother throwing exception,
// since this isn't a complete check for ring validity
//throw IllegalArgumentException("degenerate ring (does not contain 3 distinct points)");
}
int disc = computeOrientation(*prev, *hiPt, *next);
/**
* If disc is exactly 0, lines are collinear.
* There are two possible cases:
* (1) the lines lie along the x axis in opposite directions
* (2) the lines lie on top of one another
*
* (1) is handled by checking if next is left of prev ==> CCW
* (2) should never happen, so we're going to ignore it!
* (Might want to assert this)
*/
bool isCCW=false;
if (disc == 0) {
// poly is CCW if prev x is right of next x
isCCW = (prev->x > next->x);
} else {
// if area is positive, points are ordered CCW
isCCW = (disc > 0);
}
return isCCW;
}
/*public static*/
int
CGAlgorithms::computeOrientation(const Coordinate& p1, const Coordinate& p2,
const Coordinate& q)
{
return orientationIndex(p1,p2,q);
}
/*public static*/
double
CGAlgorithms::distancePointLine(const Coordinate& p, const Coordinate& A,
const Coordinate& B)
{
//if start==end, then use pt distance
if (A==B) return p.distance(A);
// otherwise use comp.graphics.algorithms Frequently Asked Questions method
/*(1) AC dot AB
r = ---------
||AB||^2
r has the following meaning:
r=0 P = A
r=1 P = B
r<0 P is on the backward extension of AB
r>1 P is on the forward extension of AB
0<r<1 P is interior to AB
*/
double r=((p.x-A.x)*(B.x-A.x)+(p.y-A.y)*(B.y-A.y))/
((B.x-A.x)*(B.x-A.x)+(B.y-A.y)*(B.y-A.y));
if (r<=0.0) return p.distance(A);
if (r>=1.0) return p.distance(B);
/*(2)
(Ay-Cy)(Bx-Ax)-(Ax-Cx)(By-Ay)
s = -----------------------------
L^2
Then the distance from C to P = |s|*L.
*/
double s=((A.y-p.y)*(B.x-A.x)-(A.x-p.x)*(B.y-A.y))/
((B.x-A.x)*(B.x-A.x)+(B.y-A.y)*(B.y-A.y));
return fabs(s)*sqrt(((B.x-A.x)*(B.x-A.x)+(B.y-A.y)*(B.y-A.y)));
}
/*public static*/
double
CGAlgorithms::distancePointLinePerpendicular(const Coordinate& p,const Coordinate& A,const Coordinate& B)
{
// use comp.graphics.algorithms Frequently Asked Questions method
/*(2)
(Ay-Cy)(Bx-Ax)-(Ax-Cx)(By-Ay)
s = -----------------------------
L^2
Then the distance from C to P = |s|*L.
*/
double s = ((A.y - p.y) *(B.x - A.x) - (A.x - p.x)*(B.y - A.y) )
/
((B.x - A.x) * (B.x - A.x) + (B.y - A.y) * (B.y - A.y) );
return fabs(s)*sqrt(((B.x - A.x) * (B.x - A.x) + (B.y - A.y) * (B.y - A.y)));
}
/*public static*/
double
CGAlgorithms::distanceLineLine(const Coordinate& A, const Coordinate& B,
const Coordinate& C, const Coordinate& D)
{
// check for zero-length segments
if (A==B) return distancePointLine(A,C,D);
if (C==D) return distancePointLine(D,A,B);
// AB and CD are line segments
/* from comp.graphics.algo
Solving the above for r and s yields
(Ay-Cy)(Dx-Cx)-(Ax-Cx)(Dy-Cy)
r = ----------------------------- (eqn 1)
(Bx-Ax)(Dy-Cy)-(By-Ay)(Dx-Cx)
(Ay-Cy)(Bx-Ax)-(Ax-Cx)(By-Ay)
s = ----------------------------- (eqn 2)
(Bx-Ax)(Dy-Cy)-(By-Ay)(Dx-Cx)
Let P be the position vector of the intersection point, then
P=A+r(B-A) or
Px=Ax+r(Bx-Ax)
Py=Ay+r(By-Ay)
By examining the values of r & s, you can also determine some other
limiting conditions:
If 0<=r<=1 & 0<=s<=1, intersection exists
r<0 or r>1 or s<0 or s>1 line segments do not intersect
If the denominator in eqn 1 is zero, AB & CD are parallel
If the numerator in eqn 1 is also zero, AB & CD are collinear.
*/
double r_top=(A.y-C.y)*(D.x-C.x)-(A.x-C.x)*(D.y-C.y);
double r_bot=(B.x-A.x)*(D.y-C.y)-(B.y-A.y)*(D.x-C.x);
double s_top=(A.y-C.y)*(B.x-A.x)-(A.x-C.x)*(B.y-A.y);
double s_bot=(B.x-A.x)*(D.y-C.y)-(B.y-A.y)*(D.x-C.x);
if ((r_bot==0)||(s_bot==0)) {
return std::min(distancePointLine(A,C,D),
std::min(distancePointLine(B,C,D),
std::min(distancePointLine(C,A,B), distancePointLine(D,A,B))));
}
double s=s_top/s_bot;
double r=r_top/r_bot;
if ((r<0)||( r>1)||(s<0)||(s>1)) {
//no intersection
return std::min(distancePointLine(A,C,D),
std::min(distancePointLine(B,C,D),
std::min(distancePointLine(C,A,B), distancePointLine(D,A,B))));
}
return 0.0; //intersection exists
}
/*public static*/
double
CGAlgorithms::signedArea(const CoordinateSequence* ring)
{
size_t npts=ring->getSize();
if (npts<3) return 0.0;
double sum=0.0;
for (size_t i=0; i<npts-1; ++i)
{
double bx=ring->getAt(i).x;
double by=ring->getAt(i).y;
double cx=ring->getAt(i+1).x;
double cy=ring->getAt(i+1).y;
sum+=(bx+cx)*(cy-by);
}
return -sum/2.0;
}
/*public static*/
double
CGAlgorithms::length(const CoordinateSequence* pts)
{
size_t npts=pts->getSize();
if (npts<1) return 0.0;
double sum=0.0;
for(size_t i=1; i<npts; ++i)
{
sum+=pts->getAt(i).distance(pts->getAt(i - 1));
}
return sum;
}
} // namespace geos.algorithm
} // namespace geos
/**********************************************************************
* $Log$
* Revision 1.33 2006/06/12 10:10:39 strk
* Fixed getGeometryN() to take size_t rather then int, changed unsigned int parameters to size_t.
*
* Revision 1.32 2006/05/02 14:51:53 strk
* Added port info and fixed doxygen comments for CGAlgorithms class
*
* Revision 1.31 2006/03/21 11:12:23 strk
* Cleanups: headers inclusion and Log section
*
* Revision 1.30 2006/03/09 16:46:45 strk
* geos::geom namespace definition, first pass at headers split
**********************************************************************/
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