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/**********************************************************************
* $Id: OffsetCurveBuilder.cpp 1959 2007-01-09 17:34:00Z strk $
*
* GEOS-Geometry Engine Open Source
* http://geos.refractions.net
*
* Copyright (C) 2001-2002 Vivid Solutions Inc.
* Copyright (C) 2005 Refractions Research Inc.
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************
*
* Last port: operation/buffer/OffsetCurveBuilder.java rev. 1.9
*
**********************************************************************/
#include <cassert>
#include <cmath>
#include <vector>
#include <geos/algorithm/CGAlgorithms.h>
#include <geos/operation/buffer/OffsetCurveBuilder.h>
#include <geos/operation/buffer/BufferOp.h>
#include <geos/geomgraph/Position.h>
#include <geos/geom/CoordinateArraySequence.h>
#include <geos/geom/CoordinateSequence.h>
#include <geos/geom/Coordinate.h>
#include <geos/geom/PrecisionModel.h>
#include "OffsetCurveVertexList.h"
#ifndef GEOS_DEBUG
#define GEOS_DEBUG 0
#endif
using namespace std;
using namespace geos::geomgraph;
using namespace geos::algorithm;
using namespace geos::geom;
namespace geos {
namespace operation { // geos.operation
namespace buffer { // geos.operation.buffer
/*private data*/
const double OffsetCurveBuilder::MIN_CURVE_VERTEX_FACTOR = 1.0E-6;
const double OffsetCurveBuilder::PI = 3.14159265358979;
const double OffsetCurveBuilder::MAX_CLOSING_SEG_LEN = 3.0;
/*public*/
OffsetCurveBuilder::OffsetCurveBuilder(const PrecisionModel *newPrecisionModel,
int quadrantSegments)
:
li(),
maxCurveSegmentError(0.0),
vertexList(new OffsetCurveVertexList()),
distance(0.0),
precisionModel(newPrecisionModel),
endCapStyle(BufferOp::CAP_ROUND),
s0(),
s1(),
s2(),
seg0(),
seg1(),
offset0(),
offset1(),
side(0),
vertexLists()
{
int limitedQuadSegs=quadrantSegments<1 ? 1 : quadrantSegments;
filletAngleQuantum=PI / 2.0 / limitedQuadSegs;
}
/*public*/
OffsetCurveBuilder::~OffsetCurveBuilder()
{
delete vertexList;
for (unsigned int i=0; i<vertexLists.size(); i++) delete vertexLists[i];
}
/*public*/
void
OffsetCurveBuilder::getLineCurve(const CoordinateSequence *inputPts,
double distance, vector<CoordinateSequence*>& lineList)
{
// a zero or negative width buffer of a line/point is empty
if (distance<= 0.0) return;
init(distance);
if (inputPts->getSize() < 2) {
switch (endCapStyle) {
case BufferOp::CAP_ROUND:
addCircle(inputPts->getAt(0), distance);
break;
case BufferOp::CAP_SQUARE:
addSquare(inputPts->getAt(0), distance);
break;
// default is for buffer to be empty (e.g. for a butt line cap);
}
} else {
computeLineBufferCurve(*inputPts);
}
CoordinateSequence *lineCoord=vertexList->getCoordinates();
lineList.push_back(lineCoord);
}
/*public*/
void
OffsetCurveBuilder::getRingCurve(const CoordinateSequence *inputPts,
int side, double distance,
vector<CoordinateSequence*>& lineList)
{
init(distance);
if (inputPts->getSize()<= 2)
{
getLineCurve(inputPts, distance, lineList);
return;
}
// optimize creating ring for for zero distance
if (distance==0.0) {
vertexLists.push_back(vertexList);
vertexList = new OffsetCurveVertexList(); // is this needed ?
lineList.push_back(inputPts->clone());
return;
}
computeRingBufferCurve(*inputPts, side);
lineList.push_back(vertexList->getCoordinates()); // this will be vertexList
}
/*private*/
void
OffsetCurveBuilder::init(double newDistance)
{
distance=newDistance;
maxCurveSegmentError=distance*(1-cos(filletAngleQuantum/2.0));
// Point list needs to be reset
// but if a previous point list exists
// we'd better back it up for final deletion
vertexLists.push_back(vertexList);
vertexList=new OffsetCurveVertexList();
vertexList->setPrecisionModel(precisionModel);
/**
* Choose the min vertex separation as a small fraction of the offset distance.
*/
vertexList->setMinimumVertexDistance(distance * MIN_CURVE_VERTEX_FACTOR);
}
/*private*/
void
OffsetCurveBuilder::computeLineBufferCurve(const CoordinateSequence& inputPts)
{
int n=inputPts.size()-1;
// compute points for left side of line
initSideSegments(inputPts[0], inputPts[1], Position::LEFT);
for (int i=2;i<= n;i++) {
addNextSegment(inputPts[i], true);
}
addLastSegment();
// add line cap for end of line
addLineEndCap(inputPts[n-1], inputPts[n]);
// compute points for right side of line
initSideSegments(inputPts[n], inputPts[n-1], Position::LEFT);
for (int i=n-2; i>=0; i--) {
addNextSegment(inputPts[i], true);
}
addLastSegment();
// add line cap for start of line
addLineEndCap(inputPts[1], inputPts[0]);
vertexList->closeRing();
}
/*private*/
void
OffsetCurveBuilder::computeRingBufferCurve(const CoordinateSequence& inputPts,
int side)
{
int n=inputPts.size()-1;
initSideSegments(inputPts[n-1], inputPts[0], side);
for (int i=1; i<=n; i++) {
bool addStartPoint=i != 1;
addNextSegment(inputPts[i], addStartPoint);
}
vertexList->closeRing();
}
/*private*/
void
OffsetCurveBuilder::initSideSegments(const Coordinate &nS1, const Coordinate &nS2, int nSide)
{
s1=nS1;
s2=nS2;
side=nSide;
seg1.setCoordinates(s1, s2);
computeOffsetSegment(seg1, side, distance, offset1);
}
/*private*/
void
OffsetCurveBuilder::addNextSegment(const Coordinate &p, bool addStartPoint)
{
// s0-s1-s2 are the coordinates of the previous segment and the current one
s0=s1;
s1=s2;
s2=p;
seg0.setCoordinates(s0, s1);
computeOffsetSegment(seg0, side, distance, offset0);
seg1.setCoordinates(s1, s2);
computeOffsetSegment(seg1, side, distance, offset1);
// do nothing if points are equal
if (s1==s2) return;
int orientation=CGAlgorithms::computeOrientation(s0, s1, s2);
bool outsideTurn =(orientation==CGAlgorithms::CLOCKWISE
&& side==Position::LEFT)
||(orientation==CGAlgorithms::COUNTERCLOCKWISE
&& side==Position::RIGHT);
if (orientation==0)
{ // lines are collinear
li.computeIntersection(s0,s1,s1,s2);
int numInt=li.getIntersectionNum();
/**
* if numInt is<2, the lines are parallel and in the same direction.
* In this case the point can be ignored, since the offset lines will also be
* parallel.
*/
if (numInt>= 2) {
/**
* segments are collinear but reversing. Have to add an "end-cap" fillet
* all the way around to other direction
* This case should ONLY happen for LineStrings, so the orientation is always CW.
* Polygons can never have two consecutive segments which are parallel but
* reversed, because that would be a self intersection.
*/
addFillet(s1, offset0.p1, offset1.p0, CGAlgorithms::CLOCKWISE, distance);
}
}
else if (outsideTurn)
{
// add a fillet to connect the endpoints of the offset segments
if (addStartPoint) vertexList->addPt(offset0.p1);
// TESTING-comment out to produce beveled joins
addFillet(s1, offset0.p1, offset1.p0, orientation, distance);
vertexList->addPt(offset1.p0);
}
else
{ // inside turn
// add intersection point of offset segments (if any)
li.computeIntersection( offset0.p0, offset0.p1, offset1.p0, offset1.p1);
if (li.hasIntersection()) {
vertexList->addPt(li.getIntersection(0));
} else {
/**
* If no intersection, it means the angle is so small and/or the offset so large
* that the offsets segments don't intersect.
* In this case we must add a offset joining curve to make sure the buffer line
* is continuous and tracks the buffer correctly around the corner.
* Note that the joining curve won't appear in the final buffer.
*
* The intersection test above is vulnerable to robustness errors;
* i.e. it may be that the offsets should intersect very close to their
* endpoints, but don't due to rounding. To handle this situation
* appropriately, we use the following test:
* If the offset points are very close, don't add a joining curve
* but simply use one of the offset points
*/
if (offset0.p1.distance(offset1.p0)<distance / 1000.0) {
vertexList->addPt(offset0.p1);
} else {
// add endpoint of this segment offset
vertexList->addPt(offset0.p1);
// <FIX> MD-add in centre point of corner, to make sure offset closer lines have correct topology
vertexList->addPt(s1);
vertexList->addPt(offset1.p0);
}
}
}
}
/*private*/
void
OffsetCurveBuilder::addLastSegment()
{
vertexList->addPt(offset1.p1);
}
/*private*/
void
OffsetCurveBuilder::computeOffsetSegment(const LineSegment& seg, int side,
double distance, LineSegment& offset)
{
int sideSign = side == Position::LEFT ? 1 : -1;
double dx = seg.p1.x - seg.p0.x;
double dy = seg.p1.y - seg.p0.y;
double len = sqrt(dx * dx + dy * dy);
// u is the vector that is the length of the offset, in the direction of the segment
double ux = sideSign * distance * dx / len;
double uy = sideSign * distance * dy / len;
offset.p0.x = seg.p0.x - uy;
offset.p0.y = seg.p0.y + ux;
offset.p1.x = seg.p1.x - uy;
offset.p1.y = seg.p1.y + ux;
}
/*private*/
void
OffsetCurveBuilder::addLineEndCap(const Coordinate &p0,const Coordinate &p1)
{
LineSegment seg(p0, p1);
LineSegment offsetL;
computeOffsetSegment(seg, Position::LEFT, distance, offsetL);
LineSegment offsetR;
computeOffsetSegment(seg, Position::RIGHT, distance, offsetR);
double dx=p1.x-p0.x;
double dy=p1.y-p0.y;
double angle=atan2(dy, dx);
switch (endCapStyle) {
case BufferOp::CAP_ROUND:
// add offset seg points with a fillet between them
vertexList->addPt(offsetL.p1);
addFillet(p1, angle+PI/2.0, angle-PI/2.0, CGAlgorithms::CLOCKWISE, distance);
vertexList->addPt(offsetR.p1);
break;
case BufferOp::CAP_BUTT:
// only offset segment points are added
vertexList->addPt(offsetL.p1);
vertexList->addPt(offsetR.p1);
break;
case BufferOp::CAP_SQUARE:
// add a square defined by extensions of the offset segment endpoints
Coordinate squareCapSideOffset;
squareCapSideOffset.x=fabs(distance)*cos(angle);
squareCapSideOffset.y=fabs(distance)*sin(angle);
Coordinate squareCapLOffset(offsetL.p1.x+squareCapSideOffset.x,
offsetL.p1.y+squareCapSideOffset.y);
Coordinate squareCapROffset(offsetR.p1.x+squareCapSideOffset.x,
offsetR.p1.y+squareCapSideOffset.y);
vertexList->addPt(squareCapLOffset);
vertexList->addPt(squareCapROffset);
break;
}
}
/*private*/
void
OffsetCurveBuilder::addFillet(const Coordinate &p, const Coordinate &p0,
const Coordinate &p1, int direction, double distance)
{
double dx0=p0.x-p.x;
double dy0=p0.y-p.y;
double startAngle=atan2(dy0, dx0);
double dx1=p1.x-p.x;
double dy1=p1.y-p.y;
double endAngle=atan2(dy1, dx1);
if (direction==CGAlgorithms::CLOCKWISE) {
if (startAngle<= endAngle) startAngle += 2.0*PI;
} else { // direction==COUNTERCLOCKWISE
if (startAngle>=endAngle) startAngle-=2.0*PI;
}
vertexList->addPt(p0);
addFillet(p, startAngle, endAngle, direction, distance);
vertexList->addPt(p1);
}
/*private*/
void
OffsetCurveBuilder::addFillet(const Coordinate &p, double startAngle,
double endAngle, int direction, double distance)
{
int directionFactor=direction==CGAlgorithms::CLOCKWISE ? -1 : 1;
double totalAngle=fabs(startAngle-endAngle);
int nSegs=(int) (totalAngle / filletAngleQuantum+0.5);
if (nSegs<1) return; // no segments because angle is less than increment-nothing to do!
double initAngle, currAngleInc;
// choose angle increment so that each segment has equal length
initAngle=0.0;
currAngleInc=totalAngle / nSegs;
double currAngle=initAngle;
Coordinate pt;
while (currAngle<totalAngle) {
double angle=startAngle+directionFactor*currAngle;
pt.x=p.x+distance*cos(angle);
pt.y=p.y+distance*sin(angle);
vertexList->addPt(pt);
currAngle += currAngleInc;
}
}
/*private*/
void
OffsetCurveBuilder::addCircle(const Coordinate &p, double distance)
{
// add start point
Coordinate pt(p);
pt.x+=distance;
vertexList->addPt(pt);
addFillet(p, 0.0, 2.0*PI, -1, distance);
}
/*private*/
void
OffsetCurveBuilder::addSquare(const Coordinate &p, double distance)
{
// add start point
vertexList->addPt(Coordinate(p.x+distance, p.y+distance));
vertexList->addPt(Coordinate(p.x+distance, p.y-distance));
vertexList->addPt(Coordinate(p.x-distance, p.y-distance));
vertexList->addPt(Coordinate(p.x-distance, p.y+distance));
vertexList->addPt(Coordinate(p.x+distance, p.y+distance));
}
} // namespace geos.operation.buffer
} // namespace geos.operation
} // namespace geos
/**********************************************************************
* $Log$
* Revision 1.34 2006/03/27 17:59:00 strk
* Fixed small leak.
*
* Revision 1.33 2006/03/27 17:04:18 strk
* Cleanups and explicit initializations
*
* Revision 1.32 2006/03/20 11:42:29 strk
* Added missing <cmath> include
*
* Revision 1.31 2006/03/14 00:19:40 strk
* opBuffer.h split, streamlined headers in some (not all) files in operation/buffer/
*
* Revision 1.30 2006/03/11 16:58:41 strk
* Fixed bug in OffsetCurveBuilder::getCoordinates.
*
* Revision 1.29 2006/03/09 17:40:24 strk
* Fixed bug#33 (hopefully)
*
* Revision 1.28 2006/03/09 16:46:49 strk
* geos::geom namespace definition, first pass at headers split
*
* Revision 1.27 2006/03/07 14:20:15 strk
* Big deal of heap allocations reduction
*
* Revision 1.26 2006/03/03 10:46:21 strk
* Removed 'using namespace' from headers, added missing headers in .cpp files, removed useless includes in headers (bug#46)
*
* Revision 1.25 2006/03/02 12:12:01 strk
* Renamed DEBUG macros to GEOS_DEBUG, all wrapped in #ifndef block to allow global override (bug#43)
*
* Revision 1.24 2006/02/28 19:22:21 strk
* Fixed in-place definition of static members in OffsetCurveBuilder (bug#33)
*
* Revision 1.23 2006/02/28 14:34:05 strk
* Added many assertions and debugging output hunting for a bug in BufferOp
*
* Revision 1.22 2006/02/19 19:46:49 strk
* Packages <-> namespaces mapping for most GEOS internal code (uncomplete, but working). Dir-level libs for index/ subdirs.
*
* Revision 1.21 2006/02/18 21:08:09 strk
* - new CoordinateSequence::applyCoordinateFilter method (slow but useful)
* - SegmentString::getCoordinates() doesn't return a clone anymore.
* - SegmentString::getCoordinatesRO() obsoleted.
* - SegmentString constructor does not promises constness of passed
* CoordinateSequence anymore.
* - NEW ScaledNoder class
* - Stubs for MCIndexPointSnapper and MCIndexSnapRounder
* - Simplified internal interaces of OffsetCurveBuilder and OffsetCurveSetBuilder
*
* Revision 1.20 2006/01/31 19:07:34 strk
* - Renamed DefaultCoordinateSequence to CoordinateArraySequence.
* - Moved GetNumGeometries() and GetGeometryN() interfaces
* from GeometryCollection to Geometry class.
* - Added getAt(int pos, Coordinate &to) funtion to CoordinateSequence class.
* - Reworked automake scripts to produce a static lib for each subdir and
* then link all subsystem's libs togheter
* - Moved C-API in it's own top-level dir capi/
* - Moved source/bigtest and source/test to tests/bigtest and test/xmltester
* - Fixed PointLocator handling of LinearRings
* - Changed CoordinateArrayFilter to reduce memory copies
* - Changed UniqueCoordinateArrayFilter to reduce memory copies
* - Added CGAlgorithms::isPointInRing() version working with
* Coordinate::ConstVect type (faster!)
* - Ported JTS-1.7 version of ConvexHull with big attention to
* memory usage optimizations.
* - Improved XMLTester output and user interface
* - geos::geom::util namespace used for geom/util stuff
* - Improved memory use in geos::geom::util::PolygonExtractor
* - New ShortCircuitedGeometryVisitor class
* - New operation/predicate package
*
* Revision 1.19 2005/06/24 11:09:43 strk
* Dropped RobustLineIntersector, made LineIntersector a concrete class.
* Added LineIntersector::hasIntersection(Coordinate&,Coordinate&,Coordinate&)
* to avoid computing intersection point (Z) when it's not necessary.
*
* Revision 1.18 2005/05/19 10:29:28 strk
* Removed some CGAlgorithms instances substituting them with direct calls
* to the static functions. Interfaces accepting CGAlgorithms pointers kept
* for backward compatibility but modified to make the argument optional.
* Fixed a small memory leak in OffsetCurveBuilder::getRingCurve.
* Inlined some smaller functions encountered during bug hunting.
* Updated Copyright notices in the touched files.
*
* Revision 1.17 2005/02/17 09:56:31 strk
* Commented out unused variable.
*
* Revision 1.16 2005/02/05 05:44:47 strk
* Changed geomgraph nodeMap to use Coordinate pointers as keys, reduces
* lots of other Coordinate copies.
*
* Revision 1.15 2004/12/08 13:54:44 strk
* gcc warnings checked and fixed, general cleanups.
*
* Revision 1.14 2004/11/04 19:08:07 strk
* Cleanups, initializers list, profiling.
*
* Revision 1.13 2004/07/13 08:33:53 strk
* Added missing virtual destructor to virtual classes.
* Fixed implicit unsigned int -> int casts
*
* Revision 1.12 2004/07/08 19:34:49 strk
* Mirrored JTS interface of CoordinateSequence, factory and
* default implementations.
* Added CoordinateArraySequenceFactory::instance() function.
*
* Revision 1.11 2004/07/02 13:28:27 strk
* Fixed all #include lines to reflect headers layout change.
* Added client application build tips in README.
*
* Revision 1.10 2004/05/27 08:37:16 strk
* Fixed a bug preventing OffsetCurveBuilder point list from being reset.
*
* Revision 1.9 2004/05/26 19:48:19 strk
* Changed abs() to fabs() when working with doubles.
* Used dynamic_cast<> instead of typeid() when JTS uses instanceof.
*
* Revision 1.8 2004/05/19 13:40:49 strk
* Fixed bug in ::addCircle
*
* Revision 1.7 2004/05/05 13:08:01 strk
* Leaks fixed, explicit allocations/deallocations reduced.
*
* Revision 1.6 2004/04/20 10:58:04 strk
* More memory leaks removed.
*
* Revision 1.5 2004/04/19 16:14:52 strk
* Some memory leaks plugged in noding algorithms.
*
* Revision 1.4 2004/04/19 15:14:46 strk
* Added missing virtual destructor in SpatialIndex class.
* Memory leaks fixes. Const and throw specifications added.
*
* Revision 1.3 2004/04/16 13:03:17 strk
* More leaks fixed
*
* Revision 1.2 2004/04/16 12:48:07 strk
* Leak fixes.
*
* Revision 1.1 2004/04/10 08:40:01 ybychkov
* "operation/buffer" upgraded to JTS 1.4
*
*
**********************************************************************/
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