1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
|
/*
** Copyright (c) 2021 LunarG, Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and associated documentation files (the "Software"),
** to deal in the Software without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Software, and to permit persons to whom the
** Software is furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
** DEALINGS IN THE SOFTWARE.
*/
#include "application/win32_context.h"
#include "application/application.h"
#include "application/win32_window.h"
GFXRECON_BEGIN_NAMESPACE(gfxrecon)
GFXRECON_BEGIN_NAMESPACE(application)
Win32Context::Win32Context(Application* application, bool dpi_aware) : WsiContext(application)
{
window_factory_ = std::make_unique<Win32WindowFactory>(this);
if (dpi_aware)
{
SetProcessDPIAware();
}
}
void Win32Context::ProcessEvents(bool wait_for_input)
{
// Process all pending events.
assert(application_);
while (application_->IsRunning())
{
MSG msg = {};
bool found_message = false;
if (wait_for_input)
{
found_message = (GetMessage(&msg, nullptr, 0, 0) > 0);
// Stop waiting after the first event or this function never will exit.
wait_for_input = false;
}
else
{
found_message = (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE) != 0);
}
if (found_message)
{
if (msg.message == WM_QUIT)
{
application_->StopRunning();
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{
break;
}
}
}
LRESULT WINAPI Win32Context::WindowProc(HWND window, unsigned int msg, WPARAM wp, LPARAM lp)
{
switch (msg)
{
case WM_KEYUP:
{
switch (wp)
{
case VK_SPACE:
case 'P':
{
auto win32_context = reinterpret_cast<Win32Context*>(GetWindowLongPtr(window, GWLP_USERDATA));
auto app = win32_context ? win32_context->application_ : nullptr;
assert(app);
app->SetPaused(!app->GetPaused());
break;
}
case VK_ESCAPE:
PostQuitMessage(0);
break;
default:
return DefWindowProc(window, msg, wp, lp);
}
break;
}
case WM_KEYDOWN:
{
switch (wp)
{
// Using WM_KEYDOWN for repeat when key is held down.
case VK_RIGHT:
case 'N':
{
auto win32_context = reinterpret_cast<Win32Context*>(GetWindowLongPtr(window, GWLP_USERDATA));
auto app = win32_context ? win32_context->application_ : nullptr;
assert(app);
if (app->GetPaused())
{
app->PlaySingleFrame();
}
break;
}
default:
return DefWindowProc(window, msg, wp, lp);
}
break;
}
case WM_SYSKEYUP:
{
switch (wp)
{
// Override the default F10 behavior for menu bar activation, which effectively suspends replay until
// F10 is pushed a second time or the user interacts with the window.
case VK_F10:
break;
default:
return DefWindowProc(window, msg, wp, lp);
}
break;
}
case WM_CLOSE:
PostQuitMessage(0);
break;
case WM_NCCREATE:
// Changes made with SetWindowLongPtr will not take effect until SetWindowPos is called.
SetWindowLongPtr(window, GWLP_USERDATA, (LONG_PTR)((CREATESTRUCT*)lp)->lpCreateParams);
SetWindowPos(window, nullptr, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
// Intentional fall through.
default:
return DefWindowProc(window, msg, wp, lp);
}
return 0;
}
GFXRECON_END_NAMESPACE(application)
GFXRECON_END_NAMESPACE(gfxrecon)
|