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/*
** Copyright (c) 2021 LunarG, Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to
** deal in the Software without restriction, including without limitation the
** rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
** sell copies of the Software, and to permit persons to whom the Software is
** furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
** IN THE SOFTWARE.
*/
#include "decode/custom_dx12_struct_object_mappers.h"
#include "decode/custom_dx12_struct_decoders.h"
#include "generated/generated_dx12_struct_object_mappers.h"
#include "util/defines.h"
GFXRECON_BEGIN_NAMESPACE(gfxrecon)
GFXRECON_BEGIN_NAMESPACE(decode)
template <typename Handle, typename Function>
void MapDescriptorStructObjects(Handle* wrapper,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map,
Function get_begin_addr)
{
if ((wrapper != nullptr) && (wrapper->decoded_value != nullptr))
{
auto entry = object_info_table.find(wrapper->heap_id);
if (entry != object_info_table.end())
{
auto index = wrapper->index;
auto value = wrapper->decoded_value;
auto& info = entry->second;
auto heap_info = reinterpret_cast<D3D12DescriptorHeapInfo*>(info.extra_info.get());
assert(heap_info->extra_info_type == DxObjectInfoType::kID3D12DescriptorHeapInfo);
value->ptr = get_begin_addr(heap_info);
if (index > 0)
{
auto offset = (*heap_info->replay_increments)[heap_info->descriptor_type] * index;
value->ptr += offset;
}
}
}
}
void MapStructObjects(Decoded_D3D12_CPU_DESCRIPTOR_HANDLE* wrapper,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
MapDescriptorStructObjects(wrapper, object_info_table, gpu_va_map, [](const D3D12DescriptorHeapInfo* info) {
return info->replay_cpu_addr_begin;
});
}
void MapStructObjects(Decoded_D3D12_RESOURCE_BARRIER* wrapper,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
if ((wrapper != nullptr) && (wrapper->decoded_value != nullptr))
{
auto value = wrapper->decoded_value;
switch (value->Type)
{
case D3D12_RESOURCE_BARRIER_TYPE_TRANSITION:
MapStructObjects(wrapper->Transition, object_info_table, gpu_va_map);
break;
case D3D12_RESOURCE_BARRIER_TYPE_ALIASING:
MapStructObjects(wrapper->Aliasing, object_info_table, gpu_va_map);
break;
case D3D12_RESOURCE_BARRIER_TYPE_UAV:
MapStructObjects(wrapper->UAV, object_info_table, gpu_va_map);
break;
default:
break;
}
}
}
void MapStructObjects(Decoded_D3D12_TEXTURE_COPY_LOCATION* wrapper,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
if ((wrapper != nullptr) && (wrapper->decoded_value != nullptr))
{
auto value = wrapper->decoded_value;
value->pResource = object_mapping::MapObject<ID3D12Resource>(wrapper->pResource, object_info_table);
}
}
void MapStructObjects(Decoded_D3D12_RAYTRACING_GEOMETRY_DESC* wrapper,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
if ((wrapper != nullptr) && (wrapper->decoded_value != nullptr))
{
auto value = wrapper->decoded_value;
switch (value->Type)
{
case D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES:
MapStructObjects(wrapper->Triangles, object_info_table, gpu_va_map);
break;
case D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS:
MapStructObjects(wrapper->AABBs, object_info_table, gpu_va_map);
break;
default:
break;
}
}
}
void MapStructObjects(Decoded_D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS* wrapper,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
if ((wrapper != nullptr) && (wrapper->decoded_value != nullptr))
{
auto value = wrapper->decoded_value;
switch (value->Type)
{
case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL:
object_mapping::MapGpuVirtualAddress(value->InstanceDescs, gpu_va_map);
break;
case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL:
switch (value->DescsLayout)
{
case D3D12_ELEMENTS_LAYOUT_ARRAY:
MapStructArrayObjects(wrapper->pGeometryDescs->GetMetaStructPointer(),
wrapper->pGeometryDescs->GetLength(),
object_info_table,
gpu_va_map);
break;
case D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS:
{
auto descs = wrapper->ppGeometryDescs->GetMetaStructPointer();
auto num_descs = wrapper->ppGeometryDescs->GetLength();
for (size_t i = 0; i < num_descs; ++i)
{
MapStructObjects(descs[i], object_info_table, gpu_va_map);
}
break;
}
default:
break;
}
break;
default:
break;
}
}
}
void MapStructObjects(Decoded_D3D12_RENDER_PASS_ENDING_ACCESS* wrapper,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
if ((wrapper != nullptr) && (wrapper->decoded_value != nullptr))
{
auto value = wrapper->decoded_value;
switch (value->Type)
{
case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE:
MapStructObjects(wrapper->Resolve, object_info_table, gpu_va_map);
break;
default:
break;
}
}
}
void MapStructObjects(Decoded_D3D12_PIPELINE_STATE_STREAM_DESC* wrapper,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
if ((wrapper != nullptr) && (wrapper->root_signature_ptr != nullptr))
{
(*wrapper->root_signature_ptr) =
object_mapping::MapObject<ID3D12RootSignature>(wrapper->root_signature, object_info_table);
}
}
void MapStructObjects(Decoded_D3D12_STATE_OBJECT_DESC* wrapper,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
if (wrapper != nullptr)
{
auto length = wrapper->subobjects->GetLength();
auto wrappers = wrapper->subobjects->GetMetaStructPointer();
for (size_t i = 0; i < length; ++i)
{
MapStructObjects(
&wrappers[i], wrapper->subobjects, wrapper->subobject_stride, object_info_table, gpu_va_map);
}
}
}
void MapStructObjects(Decoded_D3D12_STATE_SUBOBJECT* wrapper,
StructPointerDecoder<Decoded_D3D12_STATE_SUBOBJECT>* subobjects,
size_t subobject_stride,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
if ((wrapper != nullptr) && (wrapper->decoded_value != nullptr))
{
auto value = wrapper->decoded_value;
switch (value->Type)
{
case D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE:
MapStructObjects(wrapper->global_root_signature->GetMetaStructPointer(), object_info_table, gpu_va_map);
break;
case D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE:
MapStructObjects(wrapper->local_root_signature->GetMetaStructPointer(), object_info_table, gpu_va_map);
break;
case D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION:
MapStructObjects(
wrapper->existing_collection_desc->GetMetaStructPointer(), object_info_table, gpu_va_map);
break;
case D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION:
MapStructObjects(wrapper->subobject_to_exports_association->GetMetaStructPointer(),
subobjects,
subobject_stride,
object_info_table,
gpu_va_map);
break;
default:
break;
}
}
}
void MapStructObjects(Decoded_D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION* wrapper,
StructPointerDecoder<Decoded_D3D12_STATE_SUBOBJECT>* subobjects,
size_t subobject_stride,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
if (wrapper != nullptr)
{
assert(wrapper->pSubobjectToAssociate->HasAddress() && (subobjects != nullptr) && subobjects->HasAddress());
// This may be a pointer to an existing subobject structure.
auto subobject_address = wrapper->pSubobjectToAssociate->GetAddress();
auto subobject_array = subobjects->GetPointer();
auto base_address = subobjects->GetAddress();
auto num_subobjects = subobjects->GetLength();
for (UINT i = 0; i < num_subobjects; ++i)
{
if (subobject_address == (base_address + (subobject_stride * i)))
{
// Point to the existing struct value.
auto value = wrapper->decoded_value;
value->pSubobjectToAssociate = &subobject_array[i];
return;
}
}
// The subobject was not found in the list of existing subobjects, so fall back on standard object mapping.
MapStructObjects(wrapper->pSubobjectToAssociate->GetMetaStructPointer(),
subobjects,
subobject_stride,
object_info_table,
gpu_va_map);
}
}
void MapStructObjects(Decoded_D3D12_SHADER_RESOURCE_VIEW_DESC* wrapper,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
if ((wrapper != nullptr) && (wrapper->decoded_value != nullptr))
{
auto value = wrapper->decoded_value;
switch (value->ViewDimension)
{
case D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE:
MapStructObjects(wrapper->RaytracingAccelerationStructure, object_info_table, gpu_va_map);
break;
default:
break;
}
}
}
void MapStructObjects(Decoded_D3D12_BARRIER_GROUP* wrapper,
const Dx12ObjectInfoTable& object_info_table,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
if (wrapper != nullptr)
{
auto length = wrapper->texture_barriers->GetLength();
auto wrappers = wrapper->texture_barriers->GetMetaStructPointer();
for (size_t i = 0; i < length; ++i)
{
MapStructObjects(&wrappers[i], object_info_table, gpu_va_map);
}
}
}
GFXRECON_END_NAMESPACE(encode)
GFXRECON_END_NAMESPACE(gfxrecon)
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