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/*
** Copyright (c) 2022 LunarG, Inc.
** Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and associated documentation files (the "Software"),
** to deal in the Software without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Software, and to permit persons to whom the
** Software is furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
** DEALINGS IN THE SOFTWARE.
*/
#include "decode/dx12_experimental_resource_value_tracker.h"
#include "decode/custom_dx12_struct_decoders.h"
#include <algorithm>
#include <map>
GFXRECON_BEGIN_NAMESPACE(gfxrecon)
GFXRECON_BEGIN_NAMESPACE(decode)
bool Dx12ExperimentalResourceValueTracker::AddTrackedResourceValue(format::HandleId resource_id,
ResourceValueType type,
uint64_t offset,
const uint8_t* resource_value_data,
const graphics::Dx12GpuVaMap& gpu_va_map)
{
bool success =
Dx12ResourceValueTracker::AddTrackedResourceValue(resource_id, type, offset, resource_value_data, gpu_va_map);
if (!success && track_unassociated_values_)
{
uint64_t block_index = get_current_block_index_func_();
auto& unassociated_resource_values = unassociated_resource_values_[resource_id];
GFXRECON_ASSERT(unassociated_resource_values.empty() ||
(block_index >= unassociated_resource_values.back().block_index));
if (unassociated_resource_values.empty() || (block_index > unassociated_resource_values.back().block_index))
{
unassociated_resource_values.push_back({ block_index, {} });
}
auto& values_group = unassociated_resource_values.back();
Dx12UnassociatedResourceValue unassociated_value;
unassociated_value.type = type;
if (type == ResourceValueType::kShaderIdentifier)
{
unassociated_value.shader_id = graphics::PackDx12ShaderIdentifier(resource_value_data);
}
else if (type == ResourceValueType::kGpuVirtualAddress)
{
auto referenced_resource_id = format::kNullHandleId;
bool found_resource_id = false;
uint64_t old_address;
util::platform::MemoryCopy(&old_address, 8, resource_value_data, 8);
gpu_va_map.Map(old_address, &referenced_resource_id, &found_resource_id);
if (found_resource_id)
{
unassociated_value.resource_id = referenced_resource_id;
}
else
{
GFXRECON_LOG_ERROR("Failed to find the resource for an unassociated resource GPU VA (address=%" PRIu64
").",
old_address);
}
}
values_group.values.push_back(std::move(unassociated_value));
}
return success;
}
void Dx12ExperimentalResourceValueTracker::GetTrackedResourceValues(Dx12FillCommandResourceValueMap& tracked_values)
{
Dx12ResourceValueTracker::GetTrackedResourceValues(tracked_values);
if (resolve_unassociated_values_)
{
for (auto& non_dxr_ranges_pair : non_dxr_fill_command_data_)
{
auto block_index = non_dxr_ranges_pair.first;
auto block_resource_values_iter = tracked_values.find(block_index);
if (block_resource_values_iter != tracked_values.end())
{
for (auto& non_dxr_range : non_dxr_ranges_pair.second)
{
auto& res_vals = block_resource_values_iter->second;
auto min_offset = non_dxr_range.first;
auto max_offset = non_dxr_range.second;
auto end_iter =
std::remove_if(res_vals.begin(),
res_vals.end(),
[min_offset, max_offset](const Dx12FillCommandResourceValue& res_val) {
return (res_val.offset >= min_offset) && (res_val.offset < max_offset);
});
res_vals.erase(end_iter, res_vals.end());
if (res_vals.empty())
{
tracked_values.erase(block_index);
}
}
}
}
}
}
void Dx12ExperimentalResourceValueTracker::PostProcessExecuteCommandLists(
DxObjectInfo* command_queue_object_info,
UINT num_command_lists,
HandlePointerDecoder<ID3D12CommandList*>* command_lists_decoder)
{
auto command_queue_extra_info = GetExtraInfo<D3D12CommandQueueInfo>(command_queue_object_info);
GFXRECON_ASSERT(command_queue_extra_info != nullptr);
auto& pending_events = command_queue_extra_info->pending_events;
ProcessExecuteCommandListArgs process_args{};
for (UINT i = 0; i < num_command_lists; ++i)
{
auto command_list_id = command_lists_decoder->GetPointer()[i];
auto command_list_extra_info = GetExtraInfo<D3D12CommandListInfo>(get_object_info_func_(command_list_id));
GFXRECON_ASSERT(command_list_extra_info != nullptr);
process_args.resource_copies.insert(process_args.resource_copies.end(),
command_list_extra_info->resource_copies.begin(),
command_list_extra_info->resource_copies.end());
auto tracker_command_list_info = tracker_command_list_infos_[command_list_id];
for (const auto& non_dxr_resource_pair : tracker_command_list_info.non_dxr_resources_)
{
auto& args_vec = process_args.non_dxr_resources[non_dxr_resource_pair.first];
args_vec.insert(args_vec.end(), non_dxr_resource_pair.second.begin(), non_dxr_resource_pair.second.end());
}
}
// Run (or queue) resource value mapping process.
if (pending_events.empty())
{
ProcessExecuteCommandList(std::move(process_args));
}
else
{
command_queue_extra_info->pending_events.push_back(
CreateProcessExecuteCommandListSyncEvent(std::move(process_args)));
}
}
void Dx12ExperimentalResourceValueTracker::PostProcessFillMemoryCommand(uint64_t resource_id,
uint64_t offset,
uint64_t size,
const uint8_t* data)
{
TrackedFillCommandInfo tracked_fill_command;
tracked_fill_command.fill_command_block_index = get_current_block_index_func_();
tracked_fill_command.original_offset = offset;
tracked_fill_command.offset = offset;
tracked_fill_command.size = size;
Dx12ResourceValueTracker::PostProcessFillMemoryCommand(resource_id, offset, size, data);
if (resolve_unassociated_values_)
{
auto resource_object_info = get_object_info_func_(resource_id);
auto resource = static_cast<ID3D12Resource*>(resource_object_info->object);
if (resource->GetDesc().Dimension != D3D12_RESOURCE_DIMENSION_BUFFER)
{
return;
}
GFXRECON_ASSERT((offset % kMinDataAlignment) == 0);
FindResourceValuesThreaded(tracked_fill_command, data, size);
}
UpdateFillCommandState(resource_id, tracked_fill_command);
}
void Dx12ExperimentalResourceValueTracker::PostProcessInitSubresourceCommand(
ID3D12Resource* resource, const format::InitSubresourceCommandHeader& command_header, const uint8_t* data)
{
GFXRECON_ASSERT(resource != nullptr);
// Only support buffer resources.
if (resource->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
// Buffer resources only have subresource 0.
GFXRECON_ASSERT(command_header.subresource == 0);
TrackedFillCommandInfo tracked_fill_command;
tracked_fill_command.fill_command_block_index = get_current_block_index_func_();
tracked_fill_command.original_offset = 0;
tracked_fill_command.offset = 0;
tracked_fill_command.size = command_header.data_size;
tracked_fill_command.init_subresource_data =
std::make_shared<std::vector<uint8_t>>(std::vector<uint8_t>(data, data + command_header.data_size));
if (resolve_unassociated_values_)
{
FindResourceValuesThreaded(tracked_fill_command, data, command_header.data_size);
}
UpdateFillCommandState(command_header.resource_id, tracked_fill_command);
}
}
void Dx12ExperimentalResourceValueTracker::ProcessExecuteCommandList(ProcessExecuteCommandListArgs args)
{
// Process non-DXR resource data ranges.
for (const auto& non_dxr_resources_pair : args.non_dxr_resources)
{
auto resource_id = non_dxr_resources_pair.first;
for (const auto& non_dxr_range : non_dxr_resources_pair.second)
{
AddNonDxrFillCommandBlocks(resource_id, non_dxr_range.first, non_dxr_range.second);
}
}
Dx12ResourceValueTracker::ProcessExecuteCommandList(std::move(args));
}
bool MatchShaderIdentifier(const std::set<graphics::Dx12ShaderIdentifier>& shader_id_set, const uint8_t* data)
{
for (const auto& shader_id : shader_id_set)
{
bool match = true;
for (uint64_t i = 0; (i < D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES) && match; ++i)
{
match = match && (shader_id.data()[i] == data[i]);
}
if (match)
{
return true;
}
}
return false;
}
void Dx12ExperimentalResourceValueTracker::FindResourceValues(
const uint8_t* data,
uint64_t data_size,
const std::set<graphics::Dx12ShaderIdentifier>* shader_ids,
const graphics::Dx12GpuVaMap* gpu_va_map,
const decode::Dx12DescriptorMap* gpu_descriptor_map,
std::vector<std::pair<uint64_t, format::ResourceValueType>>* found_resource_values) const
{
found_resource_values->clear();
const uint64_t kDescSize = sizeof(D3D12_GPU_DESCRIPTOR_HANDLE::ptr);
const uint64_t kAddrSize = sizeof(uint64_t);
const uint64_t kIdSize = D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES;
// These values were found through testing. They are useful for reducing computation time and the number of false
// positives (data incorrectly identified as a resource value).
const uint64_t kMinGpuVaAlignment = 16;
for (uint64_t i = 0; (i + kMinDataAlignment) <= data_size; i += kMinDataAlignment)
{
// First check for a shader id match.
if ((shader_ids != nullptr) && ((i + kIdSize) <= data_size))
{
if (MatchShaderIdentifier(*shader_ids, data + i))
{
found_resource_values->emplace_back(i, ResourceValueType::kShaderIdentifier);
i += kIdSize - kMinDataAlignment;
continue;
}
}
// Next check for GPU descriptor match.
if ((gpu_descriptor_map != nullptr) && ((i + kDescSize) <= data_size))
{
D3D12_GPU_DESCRIPTOR_HANDLE old_descriptor;
util::platform::MemoryCopy(&old_descriptor.ptr, kDescSize, data + i, kDescSize);
if ((old_descriptor.ptr >= min_gpu_descriptor_) && (old_descriptor.ptr < max_gpu_descriptor_) &&
(old_descriptor.ptr % min_gpu_descriptor_alignment_ == 0))
{
bool found_descriptor = false;
gpu_descriptor_map->GetGpuAddress(old_descriptor, &found_descriptor);
if (found_descriptor)
{
found_resource_values->emplace_back(i, ResourceValueType::kGpuDescriptorHandle);
i += kDescSize - kMinDataAlignment;
continue;
}
}
}
// Finally check for GPU VA match.
if ((gpu_va_map != nullptr) && ((i + kAddrSize) <= data_size))
{
uint64_t old_address;
util::platform::MemoryCopy(&old_address, kAddrSize, data + i, kAddrSize);
if ((old_address >= min_gpu_va_) && (old_address < max_gpu_va_) && (old_address % kMinGpuVaAlignment == 0))
{
bool found_address = false;
gpu_va_map->Map(old_address, nullptr, &found_address);
if (found_address)
{
found_resource_values->emplace_back(i, ResourceValueType::kGpuVirtualAddress);
i += kAddrSize - kMinDataAlignment;
continue;
}
}
}
}
}
void Dx12ExperimentalResourceValueTracker::FindResourceValuesThreaded(
const TrackedFillCommandInfo& tracked_fill_command, const uint8_t* data, uint64_t data_size)
{
const uint64_t kThreadCount = 8;
if (find_resource_values_thread_datas_.size() < kThreadCount)
{
find_resource_values_thread_datas_.resize(kThreadCount);
}
const uint64_t kMinPerThreadSize = 512;
uint64_t per_thread_size = util::platform::AlignValue<D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES>(
std::max(data_size / kThreadCount, kMinPerThreadSize));
uint64_t next_thread_offset = 0;
for (auto& thread_data : find_resource_values_thread_datas_)
{
thread_data.data_offset = next_thread_offset;
thread_data.data_size = 0;
if (data_size > next_thread_offset)
{
thread_data.data_size = std::min(per_thread_size, data_size - next_thread_offset);
}
next_thread_offset += thread_data.data_size;
if (thread_data.data_size > 0)
{
thread_data.thread = std::thread(&Dx12ExperimentalResourceValueTracker::FindResourceValues,
this,
data + thread_data.data_offset,
thread_data.data_size,
&unique_unassociated_shader_ids_,
&active_unassociated_gpu_va_map_,
&active_unassociated_gpu_descriptor_map_,
&thread_data.found_resource_values);
}
}
for (auto& thread_data : find_resource_values_thread_datas_)
{
if (thread_data.data_size > 0)
{
thread_data.thread.join();
for (const auto& found_resource_value : thread_data.found_resource_values)
{
AddBlockResourceValue(tracked_fill_command.fill_command_block_index,
tracked_fill_command.original_offset + thread_data.data_offset +
found_resource_value.first,
found_resource_value.second);
}
}
}
}
void Dx12ExperimentalResourceValueTracker::GetUnassociatedResourceValues(
Dx12UnassociatedResourceValueMap& unassociated_values)
{
if (track_unassociated_values_)
{
unassociated_values = std::move(unassociated_resource_values_);
unassociated_resource_values_.clear();
}
}
void Dx12ExperimentalResourceValueTracker::SetUnassociatedResourceValues(
Dx12FillCommandResourceValueMap&& tracked_values, decode::Dx12UnassociatedResourceValueMap&& unassociated_values)
{
GFXRECON_ASSERT(unassociated_resource_values_.empty());
track_unassociated_values_ = false;
resolve_unassociated_values_ = true;
tracked_resource_values_ = std::move(tracked_values);
unassociated_resource_values_ = std::move(unassociated_values);
for (const auto& unassociated_resource_values_map : unassociated_resource_values_)
{
for (const auto& unassociated_resource_value_groups : unassociated_resource_values_map.second)
{
for (const auto& unassociated_resource_value : unassociated_resource_value_groups.values)
{
if (unassociated_resource_value.type == ResourceValueType::kShaderIdentifier)
{
unique_unassociated_shader_ids_.insert(unassociated_resource_value.shader_id);
}
else if (unassociated_resource_value.type == ResourceValueType::kGpuVirtualAddress)
{
if (unassociated_resource_value.resource_id != format::kNullHandleId)
{
all_unassociated_gpu_va_map_.insert(unassociated_resource_value.resource_id);
}
}
else if (unassociated_resource_value.type == ResourceValueType::kGpuDescriptorHandle)
{
// TODO: Add heap info to Dx12UnassociatedResourceValue and fill in
// all_unassociated_gpu_descriptor_map_ here, then use that to limit GPU descriptor search.
}
}
}
}
}
void Dx12ExperimentalResourceValueTracker::AddShaderRecordData(format::HandleId resource_id,
uint64_t offset,
uint64_t shader_record_size,
const uint8_t* shader_record_data,
const graphics::Dx12GpuVaMap& gpu_va_map,
const decode::Dx12DescriptorMap& descriptor_map)
{
if (track_unassociated_values_ || resolve_unassociated_values_)
{
temp_found_shader_record_values_.clear();
FindResourceValues(shader_record_data,
shader_record_size,
nullptr,
&gpu_va_map,
&descriptor_map,
&temp_found_shader_record_values_);
for (const auto& found_resource_value : temp_found_shader_record_values_)
{
AddTrackedResourceValue(resource_id,
found_resource_value.second,
found_resource_value.first + offset,
shader_record_data + found_resource_value.first,
gpu_va_map);
}
}
}
void Dx12ExperimentalResourceValueTracker::AddNonDxrFillCommandBlocks(format::HandleId resource_id,
uint64_t resource_min_offset,
uint64_t resource_max_offset)
{
auto& resource_fill_commands = tracked_fill_commands_[resource_id];
auto iter = resource_fill_commands.begin();
while (iter != resource_fill_commands.end())
{
auto next_iter = iter;
++next_iter;
// If the incoming non DXR data region overlaps with tracked fill commands, compute the offsets in the original
// fill command that the non DXR data came from and save to non_dxr_fill_command_data_.
uint64_t fill_min_offset = iter->second.offset;
uint64_t fill_max_offset = fill_min_offset + iter->second.size;
bool overlap = (fill_min_offset < resource_max_offset) && (fill_max_offset > resource_min_offset);
if (overlap)
{
uint64_t offset_min = std::max(resource_min_offset, fill_min_offset);
uint64_t offset_max = std::min(resource_max_offset, fill_max_offset);
uint64_t original_min = iter->second.original_offset + offset_min - iter->second.offset;
uint64_t original_max = iter->second.original_offset + offset_max - iter->second.offset;
auto& non_dxr_ranges = non_dxr_fill_command_data_[iter->second.fill_command_block_index];
non_dxr_ranges[original_min] = original_max;
}
if (resource_fill_commands.empty())
{
tracked_fill_commands_.erase(resource_id);
}
iter = next_iter;
}
}
void Dx12ExperimentalResourceValueTracker::PostProcessCopyTextureRegion(
DxObjectInfo* command_list_object_info,
StructPointerDecoder<Decoded_D3D12_TEXTURE_COPY_LOCATION>* dst_decoder,
UINT dst_x,
UINT dst_y,
UINT dst_z,
StructPointerDecoder<Decoded_D3D12_TEXTURE_COPY_LOCATION>* src_decoder,
StructPointerDecoder<Decoded_D3D12_BOX>* src_box_decoder)
{
if (resolve_unassociated_values_)
{
auto dst_copy_location = dst_decoder->GetPointer();
auto src_copy_location = src_decoder->GetPointer();
if ((dst_copy_location->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX) &&
(src_copy_location->Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT))
{
auto resource = dst_copy_location->pResource;
if (resource != format::kNullHandleId)
{
auto device = graphics::dx12::GetDeviceComPtrFromChild<ID3D12Device>(resource);
const auto& placed_footprint = src_copy_location->PlacedFootprint;
uint64_t copy_size = 0;
device->GetCopyableFootprints(&resource->GetDesc(),
dst_copy_location->SubresourceIndex,
1,
placed_footprint.Offset,
nullptr,
nullptr,
nullptr,
©_size);
auto resource_id = src_decoder->GetMetaStructPointer()->pResource;
auto& tracker_command_list_info = tracker_command_list_infos_[command_list_object_info->capture_id];
tracker_command_list_info.non_dxr_resources_[resource_id].push_back(
{ placed_footprint.Offset, placed_footprint.Offset + copy_size });
}
}
}
}
void Dx12ExperimentalResourceValueTracker::PostProcessIASetIndexBuffer(
DxObjectInfo* command_list_object_info,
StructPointerDecoder<Decoded_D3D12_INDEX_BUFFER_VIEW>* views_decoder,
const graphics::Dx12GpuVaMap& reverse_gpu_va_map)
{
if (resolve_unassociated_values_)
{
auto index_buffer_view = views_decoder->GetPointer();
if (index_buffer_view != nullptr)
{
auto resource_id = format::kNullHandleId;
reverse_gpu_va_map.Map(index_buffer_view->BufferLocation, &resource_id);
if (resource_id != format::kNullHandleId)
{
auto resource_object_info = get_object_info_func_(resource_id);
auto resource = static_cast<ID3D12Resource*>(resource_object_info->object);
auto buffer_offset = index_buffer_view->BufferLocation - resource->GetGPUVirtualAddress();
auto& tracker_command_list_info = tracker_command_list_infos_[command_list_object_info->capture_id];
tracker_command_list_info.non_dxr_resources_[resource_id].push_back(
{ buffer_offset, buffer_offset + index_buffer_view->SizeInBytes });
}
}
}
}
void Dx12ExperimentalResourceValueTracker::PostProcessIASetVertexBuffers(
DxObjectInfo* command_list_object_info,
UINT start_slot,
UINT num_views,
StructPointerDecoder<Decoded_D3D12_VERTEX_BUFFER_VIEW>* views_decoder,
const graphics::Dx12GpuVaMap& reverse_gpu_va_map)
{
if (resolve_unassociated_values_)
{
auto vertex_buffer_view = views_decoder->GetPointer();
if (vertex_buffer_view != nullptr)
{
auto resource_id = format::kNullHandleId;
reverse_gpu_va_map.Map(vertex_buffer_view->BufferLocation, &resource_id);
if (resource_id != format::kNullHandleId)
{
auto resource_object_info = get_object_info_func_(resource_id);
auto resource = static_cast<ID3D12Resource*>(resource_object_info->object);
auto buffer_offset = vertex_buffer_view->BufferLocation - resource->GetGPUVirtualAddress();
auto& tracker_command_list_info = tracker_command_list_infos_[command_list_object_info->capture_id];
tracker_command_list_info.non_dxr_resources_[resource_id].push_back(
{ buffer_offset, buffer_offset + vertex_buffer_view->SizeInBytes });
}
}
}
}
void Dx12ExperimentalResourceValueTracker::PostProcessCommandListReset(DxObjectInfo* command_list_object_info)
{
tracker_command_list_infos_[command_list_object_info->capture_id].Reset();
}
void Dx12ExperimentalResourceValueTracker::AddResourceGpuVa(format::HandleId resource_id,
D3D12_GPU_VIRTUAL_ADDRESS replay_address,
UINT64 width,
D3D12_GPU_VIRTUAL_ADDRESS capture_address)
{
if (track_unassociated_values_)
{
min_gpu_va_ = std::min(min_gpu_va_, capture_address);
max_gpu_va_ = std::max(max_gpu_va_, capture_address + width);
}
else if (all_unassociated_gpu_va_map_.count(resource_id) > 0)
{
active_unassociated_gpu_va_map_.Add(resource_id, capture_address, width, replay_address);
min_gpu_va_ = std::min(min_gpu_va_, capture_address);
max_gpu_va_ = std::max(max_gpu_va_, capture_address + width);
}
}
void Dx12ExperimentalResourceValueTracker::RemoveResourceGpuVa(format::HandleId resource_id, uint64_t capture_address)
{
active_unassociated_gpu_va_map_.Remove(resource_id, capture_address);
}
void Dx12ExperimentalResourceValueTracker::AddGpuDescriptorHeap(
const D3D12_GPU_DESCRIPTOR_HANDLE& capture_gpu_start,
const D3D12_GPU_DESCRIPTOR_HANDLE& replay_gpu_start,
D3D12_DESCRIPTOR_HEAP_TYPE heap_info_descriptor_type,
uint32_t heap_info_descriptor_count,
std::shared_ptr<DescriptorIncrements>& heap_info_capture_increments,
std::shared_ptr<DescriptorIncrements>& heap_info_replay_increments)
{
min_gpu_descriptor_ = std::min(min_gpu_descriptor_, capture_gpu_start.ptr);
max_gpu_descriptor_ =
std::max(max_gpu_descriptor_,
capture_gpu_start.ptr + static_cast<uint64_t>(heap_info_descriptor_count) *
(*heap_info_capture_increments)[heap_info_descriptor_type]);
if (resolve_unassociated_values_)
{
active_unassociated_gpu_descriptor_map_.AddGpuDescriptorHeap(capture_gpu_start,
replay_gpu_start,
heap_info_descriptor_type,
heap_info_descriptor_count,
heap_info_capture_increments,
heap_info_replay_increments);
}
for (auto increment : *heap_info_capture_increments)
{
if (increment > 0)
{
min_gpu_descriptor_alignment_ = std::min(min_gpu_descriptor_alignment_, static_cast<uint64_t>(increment));
}
}
}
void Dx12ExperimentalResourceValueTracker::RemoveGpuDescriptorHeap(uint64_t capture_gpu_start)
{
active_unassociated_gpu_descriptor_map_.RemoveGpuDescriptorHeap(capture_gpu_start);
}
GFXRECON_END_NAMESPACE(decode)
GFXRECON_END_NAMESPACE(gfxrecon)
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