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/*
** Copyright (c) 2019-2020 LunarG, Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and associated documentation files (the "Software"),
** to deal in the Software without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Software, and to permit persons to whom the
** Software is furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
** DEALINGS IN THE SOFTWARE.
*/
#ifndef GFXRECON_DECODE_VULKAN_RESOURCE_INITIALIZER_H
#define GFXRECON_DECODE_VULKAN_RESOURCE_INITIALIZER_H
#include "decode/vulkan_resource_allocator.h"
#include "generated/generated_vulkan_dispatch_table.h"
#include "util/defines.h"
#include "vulkan/vulkan.h"
#include <unordered_map>
#include <vector>
GFXRECON_BEGIN_NAMESPACE(gfxrecon)
GFXRECON_BEGIN_NAMESPACE(decode)
struct DeviceInfo;
class VulkanResourceInitializer
{
public:
VulkanResourceInitializer(const DeviceInfo* device_info,
VkDeviceSize max_copy_size,
const VkPhysicalDeviceMemoryProperties& memory_properties,
bool have_shader_stencil_write,
VulkanResourceAllocator* resource_allocator,
const encode::DeviceTable* device_table);
~VulkanResourceInitializer();
VkResult LoadData(VkDeviceSize size, const uint8_t* data, VulkanResourceAllocator::ResourceData allocator_data);
VkResult InitializeBuffer(VkDeviceSize data_size,
const uint8_t* data,
uint32_t queue_family_index,
VkBuffer buffer,
VkBufferUsageFlags usage,
uint32_t region_count,
const VkBufferCopy* regions);
VkResult InitializeImage(VkDeviceSize data_size,
const uint8_t* data,
uint32_t queue_family_index,
VkImage image,
VkImageType type,
VkFormat format,
const VkExtent3D& extent,
VkImageAspectFlagBits aspect,
VkSampleCountFlagBits sample_count,
VkImageUsageFlags usage,
VkImageLayout initial_layout,
VkImageLayout final_layout,
uint32_t layer_count,
uint32_t level_count,
const VkBufferImageCopy* level_copies);
VkResult TransitionImage(uint32_t queue_family_index,
VkImage image,
VkFormat format,
VkImageAspectFlagBits aspect,
VkImageLayout initial_layout,
VkImageLayout final_layout,
uint32_t layer_count,
uint32_t level_count);
private:
VkResult GetCommandExecObjects(uint32_t queue_family_index, VkQueue* queue, VkCommandBuffer* command_buffer);
VkResult GetDrawDescriptorObjects(VkSampler* sampler, VkDescriptorSetLayout* set_layout, VkDescriptorSet* set);
VkResult CreateDrawObjects(VkFormat format,
const VkExtent3D& extent,
VkImageAspectFlagBits aspect,
VkSampleCountFlagBits sample_count,
VkImageLayout initial_layout,
VkImageLayout final_layout,
VkDescriptorSetLayout set_layout,
VkRenderPass* pass,
VkPipelineLayout* pipeline_layout,
VkPipeline* pipeline);
void DestroyDrawObjects(VkRenderPass pass, VkPipelineLayout pipeline_layout, VkPipeline pipeline);
VkResult CreateStagingImage(const VkImageCreateInfo* image_create_info,
VkDeviceMemory* memory,
VkImage* image,
VulkanResourceAllocator::MemoryData* allocator_memory_data,
VulkanResourceAllocator::ResourceData* allocator_image_data);
void DestroyStagingImage(VkDeviceMemory memory,
VkImage image,
VulkanResourceAllocator::MemoryData allocator_memory_data,
VulkanResourceAllocator::ResourceData allocator_image_data);
VkResult CreateFramebufferResources(const VkImageViewCreateInfo* view_create_info,
uint32_t width,
uint32_t height,
VkRenderPass render_pass,
VkImageView* view,
VkFramebuffer* framebuffer);
void DestroyFramebufferResources(VkImageView view, VkFramebuffer framebuffer);
VkResult AcquireStagingBuffer(VkDeviceMemory* memory,
VkBuffer* buffer,
VkDeviceSize size,
VulkanResourceAllocator::MemoryData* allocator_memory_data,
VulkanResourceAllocator::ResourceData* allocator_buffer_data);
VkResult AcquireInitializedStagingBuffer(VkDeviceSize data_size,
const uint8_t* data,
VkDeviceMemory* staging_memory,
VkBuffer* staging_buffer,
VulkanResourceAllocator::MemoryData* staging_memory_data,
VulkanResourceAllocator::ResourceData* staging_buffer_data);
void ReleaseStagingBuffer(VkDeviceMemory memory,
VkBuffer buffer,
VulkanResourceAllocator::MemoryData staging_memory_data,
VulkanResourceAllocator::ResourceData staging_buffer_data);
void UpdateDrawDescriptorSet(VkDescriptorSet set, VkImageView view, VkSampler sampler);
VkResult BeginCommandBuffer(VkCommandBuffer command_buffer);
VkResult ExecuteCommandBuffer(VkQueue queue, VkCommandBuffer command_buffer);
VkImageAspectFlags
GetImageTransitionAspect(VkFormat format, VkImageAspectFlagBits aspect, VkImageLayout* old_layout);
uint32_t GetMemoryTypeIndex(uint32_t type_bits, VkMemoryPropertyFlags property_flags);
VkResult BufferToImageCopy(uint32_t queue_family_index,
VkBuffer source,
VkImage destination,
VkFormat format,
VkImageAspectFlagBits aspect,
VkImageLayout initial_layout,
VkImageLayout final_layout,
uint32_t layer_count,
uint32_t level_count,
const VkBufferImageCopy* level_copies);
VkResult PixelShaderImageCopy(uint32_t queue_family_index,
VkBuffer source,
VkImage destination,
VkImageType type,
VkFormat format,
const VkExtent3D& extent,
VkImageAspectFlagBits aspect,
VkSampleCountFlagBits sample_count,
VkImageLayout initial_layout,
VkImageLayout final_layout,
uint32_t layer_count,
uint32_t level_count,
const VkBufferImageCopy* level_copies);
private:
struct CommandExecObjects
{
VkQueue queue;
VkCommandPool command_pool;
VkCommandBuffer command_buffer;
};
// Map queue family index to command pool, command buffer, and queue objects for command processing.
typedef std::unordered_map<uint32_t, CommandExecObjects> CommandExecObjectMap;
private:
VkDevice device_;
CommandExecObjectMap command_exec_objects_;
VkDeviceMemory staging_memory_;
VulkanResourceAllocator::MemoryData staging_memory_data_;
VkBuffer staging_buffer_;
VulkanResourceAllocator::ResourceData staging_buffer_data_;
VkSampler draw_sampler_;
VkDescriptorPool draw_pool_;
VkDescriptorSetLayout draw_set_layout_;
VkDescriptorSet draw_set_;
VkDeviceSize max_copy_size_;
VkPhysicalDeviceMemoryProperties memory_properties_;
bool have_shader_stencil_write_;
VulkanResourceAllocator* resource_allocator_;
const encode::DeviceTable* device_table_;
const DeviceInfo* device_info_;
};
GFXRECON_END_NAMESPACE(decode)
GFXRECON_END_NAMESPACE(gfxrecon)
#endif // GFXRECON_DECODE_VULKAN_RESOURCE_INITIALIZER_H
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