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/*
** Copyright (c) 2021 LunarG, Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to
** deal in the Software without restriction, including without limitation the
** rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
** sell copies of the Software, and to permit persons to whom the Software is
** furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
** IN THE SOFTWARE.
*/
#ifndef GFXRECON_DX12_STATE_TABLE_BASE_H
#define GFXRECON_DX12_STATE_TABLE_BASE_H
#include "format/format.h"
#include "generated/generated_dx12_wrappers.h"
#include "util/defines.h"
#include <functional>
#include <map>
GFXRECON_BEGIN_NAMESPACE(gfxrecon)
GFXRECON_BEGIN_NAMESPACE(encode)
class Dx12StateTableBase
{
public:
Dx12StateTableBase() {}
~Dx12StateTableBase() {}
void AddResourceGpuVa(ID3D12Resource_Wrapper* resource_wrapper, D3D12_GPU_VIRTUAL_ADDRESS address)
{
gpu_va_map_.Add(resource_wrapper->GetCaptureId(), address, resource_wrapper->GetDesc().Width, address);
}
// Returns the handle ID for the resource that contains the GPU VA address or kNullHandleId if no match is found.
format::HandleId GetResourceForGpuVa(D3D12_GPU_VIRTUAL_ADDRESS address)
{
format::HandleId result = format::kNullHandleId;
gpu_va_map_.Map(address, &result);
return result;
}
protected:
template <typename T>
bool InsertEntry(format::HandleId id, T* wrapper, std::map<format::HandleId, T*>& map)
{
const auto& inserted = map.insert(std::make_pair(id, wrapper));
return inserted.second;
}
template <typename Wrapper>
bool RemoveEntry(const Wrapper* wrapper, std::map<format::HandleId, Wrapper*>& map)
{
assert(wrapper != nullptr);
return (map.erase(wrapper->GetCaptureId()) != 0);
}
template <typename T>
T* GetWrapper(format::HandleId id, std::map<format::HandleId, T*>& map)
{
auto entry = map.find(id);
return (entry != map.end()) ? entry->second : nullptr;
}
template <typename T>
const T* GetWrapper(format::HandleId id, const std::map<format::HandleId, T*>& map) const
{
auto entry = map.find(id);
return (entry != map.end()) ? entry->second : nullptr;
}
// Specializations:
template <>
bool RemoveEntry(const ID3D12Resource_Wrapper* wrapper, std::map<format::HandleId, ID3D12Resource_Wrapper*>& map)
{
GFXRECON_ASSERT(wrapper != nullptr);
if (wrapper->GetObjectInfo()->gpu_va != 0)
{
gpu_va_map_.Remove(wrapper->GetCaptureId(), wrapper->GetObjectInfo()->gpu_va);
}
return (map.erase(wrapper->GetCaptureId()) != 0);
}
private:
graphics::Dx12GpuVaMap gpu_va_map_; ///< Used to map GPU VAs to the containing resource's handle.
};
GFXRECON_END_NAMESPACE(encode)
GFXRECON_END_NAMESPACE(gfxrecon)
#endif // GFXRECON_DX12_STATE_TABLE_BASE_H
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