File: generated_dx12_enum_to_string.cpp

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/*
** Copyright (c) 2021 LunarG, Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to
** deal in the Software without restriction, including without limitation the
** rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
** sell copies of the Software, and to permit persons to whom the Software is
** furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
** IN THE SOFTWARE.
*/

/*
** This file is generated from dx12_enum_to_string_body_generator.py.
**
*/

#include "generated_dx12_enum_to_string.h"

GFXRECON_BEGIN_NAMESPACE(gfxrecon)
GFXRECON_BEGIN_NAMESPACE(util)

template <> std::string ToString<DXGI_RESIDENCY>(const DXGI_RESIDENCY& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_RESIDENCY_FULLY_RESIDENT: return "DXGI_RESIDENCY_FULLY_RESIDENT";
    case DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY: return "DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY";
    case DXGI_RESIDENCY_EVICTED_TO_DISK: return "DXGI_RESIDENCY_EVICTED_TO_DISK";
    default: break;
    }
    return "Unhandled DXGI_RESIDENCY";
}

template <> std::string ToString<DXGI_SWAP_EFFECT>(const DXGI_SWAP_EFFECT& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_SWAP_EFFECT_DISCARD: return "DXGI_SWAP_EFFECT_DISCARD";
    case DXGI_SWAP_EFFECT_SEQUENTIAL: return "DXGI_SWAP_EFFECT_SEQUENTIAL";
    case DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL: return "DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL";
    case DXGI_SWAP_EFFECT_FLIP_DISCARD: return "DXGI_SWAP_EFFECT_FLIP_DISCARD";
    default: break;
    }
    return "Unhandled DXGI_SWAP_EFFECT";
}

template <> std::string ToString<DXGI_SWAP_CHAIN_FLAG>(const DXGI_SWAP_CHAIN_FLAG& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_SWAP_CHAIN_FLAG_NONPREROTATED: return "DXGI_SWAP_CHAIN_FLAG_NONPREROTATED";
    case DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH: return "DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH";
    case DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE: return "DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE";
    case DXGI_SWAP_CHAIN_FLAG_RESTRICTED_CONTENT: return "DXGI_SWAP_CHAIN_FLAG_RESTRICTED_CONTENT";
    case DXGI_SWAP_CHAIN_FLAG_RESTRICT_SHARED_RESOURCE_DRIVER: return "DXGI_SWAP_CHAIN_FLAG_RESTRICT_SHARED_RESOURCE_DRIVER";
    case DXGI_SWAP_CHAIN_FLAG_DISPLAY_ONLY: return "DXGI_SWAP_CHAIN_FLAG_DISPLAY_ONLY";
    case DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT: return "DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT";
    case DXGI_SWAP_CHAIN_FLAG_FOREGROUND_LAYER: return "DXGI_SWAP_CHAIN_FLAG_FOREGROUND_LAYER";
    case DXGI_SWAP_CHAIN_FLAG_FULLSCREEN_VIDEO: return "DXGI_SWAP_CHAIN_FLAG_FULLSCREEN_VIDEO";
    case DXGI_SWAP_CHAIN_FLAG_YUV_VIDEO: return "DXGI_SWAP_CHAIN_FLAG_YUV_VIDEO";
    case DXGI_SWAP_CHAIN_FLAG_HW_PROTECTED: return "DXGI_SWAP_CHAIN_FLAG_HW_PROTECTED";
    case DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING: return "DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING";
    case DXGI_SWAP_CHAIN_FLAG_RESTRICTED_TO_ALL_HOLOGRAPHIC_DISPLAYS: return "DXGI_SWAP_CHAIN_FLAG_RESTRICTED_TO_ALL_HOLOGRAPHIC_DISPLAYS";
    default: break;
    }
    return "Unhandled DXGI_SWAP_CHAIN_FLAG";
}

template <> std::string ToString<DXGI_ADAPTER_FLAG>(const DXGI_ADAPTER_FLAG& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_ADAPTER_FLAG_NONE: return "DXGI_ADAPTER_FLAG_NONE";
    case DXGI_ADAPTER_FLAG_REMOTE: return "DXGI_ADAPTER_FLAG_REMOTE";
    case DXGI_ADAPTER_FLAG_SOFTWARE: return "DXGI_ADAPTER_FLAG_SOFTWARE";
    case DXGI_ADAPTER_FLAG_FORCE_DWORD: return "DXGI_ADAPTER_FLAG_FORCE_DWORD";
    default: break;
    }
    return "Unhandled DXGI_ADAPTER_FLAG";
}

template <> std::string ToString<DXGI_OUTDUPL_POINTER_SHAPE_TYPE>(const DXGI_OUTDUPL_POINTER_SHAPE_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME: return "DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME";
    case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR: return "DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR";
    case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR: return "DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR";
    default: break;
    }
    return "Unhandled DXGI_OUTDUPL_POINTER_SHAPE_TYPE";
}

template <> std::string ToString<DXGI_ALPHA_MODE>(const DXGI_ALPHA_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_ALPHA_MODE_UNSPECIFIED: return "DXGI_ALPHA_MODE_UNSPECIFIED";
    case DXGI_ALPHA_MODE_PREMULTIPLIED: return "DXGI_ALPHA_MODE_PREMULTIPLIED";
    case DXGI_ALPHA_MODE_STRAIGHT: return "DXGI_ALPHA_MODE_STRAIGHT";
    case DXGI_ALPHA_MODE_IGNORE: return "DXGI_ALPHA_MODE_IGNORE";
    case DXGI_ALPHA_MODE_FORCE_DWORD: return "DXGI_ALPHA_MODE_FORCE_DWORD";
    default: break;
    }
    return "Unhandled DXGI_ALPHA_MODE";
}

template <> std::string ToString<DXGI_OFFER_RESOURCE_PRIORITY>(const DXGI_OFFER_RESOURCE_PRIORITY& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_OFFER_RESOURCE_PRIORITY_LOW: return "DXGI_OFFER_RESOURCE_PRIORITY_LOW";
    case DXGI_OFFER_RESOURCE_PRIORITY_NORMAL: return "DXGI_OFFER_RESOURCE_PRIORITY_NORMAL";
    case DXGI_OFFER_RESOURCE_PRIORITY_HIGH: return "DXGI_OFFER_RESOURCE_PRIORITY_HIGH";
    default: break;
    }
    return "Unhandled DXGI_OFFER_RESOURCE_PRIORITY";
}

template <> std::string ToString<DXGI_SCALING>(const DXGI_SCALING& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_SCALING_STRETCH: return "DXGI_SCALING_STRETCH";
    case DXGI_SCALING_NONE: return "DXGI_SCALING_NONE";
    case DXGI_SCALING_ASPECT_RATIO_STRETCH: return "DXGI_SCALING_ASPECT_RATIO_STRETCH";
    default: break;
    }
    return "Unhandled DXGI_SCALING";
}

template <> std::string ToString<DXGI_GRAPHICS_PREEMPTION_GRANULARITY>(const DXGI_GRAPHICS_PREEMPTION_GRANULARITY& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_GRAPHICS_PREEMPTION_DMA_BUFFER_BOUNDARY: return "DXGI_GRAPHICS_PREEMPTION_DMA_BUFFER_BOUNDARY";
    case DXGI_GRAPHICS_PREEMPTION_PRIMITIVE_BOUNDARY: return "DXGI_GRAPHICS_PREEMPTION_PRIMITIVE_BOUNDARY";
    case DXGI_GRAPHICS_PREEMPTION_TRIANGLE_BOUNDARY: return "DXGI_GRAPHICS_PREEMPTION_TRIANGLE_BOUNDARY";
    case DXGI_GRAPHICS_PREEMPTION_PIXEL_BOUNDARY: return "DXGI_GRAPHICS_PREEMPTION_PIXEL_BOUNDARY";
    case DXGI_GRAPHICS_PREEMPTION_INSTRUCTION_BOUNDARY: return "DXGI_GRAPHICS_PREEMPTION_INSTRUCTION_BOUNDARY";
    default: break;
    }
    return "Unhandled DXGI_GRAPHICS_PREEMPTION_GRANULARITY";
}

template <> std::string ToString<DXGI_COMPUTE_PREEMPTION_GRANULARITY>(const DXGI_COMPUTE_PREEMPTION_GRANULARITY& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_COMPUTE_PREEMPTION_DMA_BUFFER_BOUNDARY: return "DXGI_COMPUTE_PREEMPTION_DMA_BUFFER_BOUNDARY";
    case DXGI_COMPUTE_PREEMPTION_DISPATCH_BOUNDARY: return "DXGI_COMPUTE_PREEMPTION_DISPATCH_BOUNDARY";
    case DXGI_COMPUTE_PREEMPTION_THREAD_GROUP_BOUNDARY: return "DXGI_COMPUTE_PREEMPTION_THREAD_GROUP_BOUNDARY";
    case DXGI_COMPUTE_PREEMPTION_THREAD_BOUNDARY: return "DXGI_COMPUTE_PREEMPTION_THREAD_BOUNDARY";
    case DXGI_COMPUTE_PREEMPTION_INSTRUCTION_BOUNDARY: return "DXGI_COMPUTE_PREEMPTION_INSTRUCTION_BOUNDARY";
    default: break;
    }
    return "Unhandled DXGI_COMPUTE_PREEMPTION_GRANULARITY";
}

template <> std::string ToString<DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS>(const DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_NOMINAL_RANGE: return "DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_NOMINAL_RANGE";
    case DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_BT709: return "DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_BT709";
    case DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_xvYCC: return "DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_xvYCC";
    default: break;
    }
    return "Unhandled DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS";
}

template <> std::string ToString<DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS>(flags);
}

template <> std::string ToString<DXGI_FRAME_PRESENTATION_MODE>(const DXGI_FRAME_PRESENTATION_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_FRAME_PRESENTATION_MODE_COMPOSED: return "DXGI_FRAME_PRESENTATION_MODE_COMPOSED";
    case DXGI_FRAME_PRESENTATION_MODE_OVERLAY: return "DXGI_FRAME_PRESENTATION_MODE_OVERLAY";
    case DXGI_FRAME_PRESENTATION_MODE_NONE: return "DXGI_FRAME_PRESENTATION_MODE_NONE";
    case DXGI_FRAME_PRESENTATION_MODE_COMPOSITION_FAILURE: return "DXGI_FRAME_PRESENTATION_MODE_COMPOSITION_FAILURE";
    default: break;
    }
    return "Unhandled DXGI_FRAME_PRESENTATION_MODE";
}

template <> std::string ToString<DXGI_OVERLAY_SUPPORT_FLAG>(const DXGI_OVERLAY_SUPPORT_FLAG& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_OVERLAY_SUPPORT_FLAG_DIRECT: return "DXGI_OVERLAY_SUPPORT_FLAG_DIRECT";
    case DXGI_OVERLAY_SUPPORT_FLAG_SCALING: return "DXGI_OVERLAY_SUPPORT_FLAG_SCALING";
    default: break;
    }
    return "Unhandled DXGI_OVERLAY_SUPPORT_FLAG";
}

template <> std::string ToString<DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG>(const DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT: return "DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT";
    case DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_OVERLAY_PRESENT: return "DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_OVERLAY_PRESENT";
    default: break;
    }
    return "Unhandled DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG";
}

template <> std::string ToString<DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG>(const DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG_PRESENT: return "DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG_PRESENT";
    default: break;
    }
    return "Unhandled DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG";
}

template <> std::string ToString<DXGI_MEMORY_SEGMENT_GROUP>(const DXGI_MEMORY_SEGMENT_GROUP& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_MEMORY_SEGMENT_GROUP_LOCAL: return "DXGI_MEMORY_SEGMENT_GROUP_LOCAL";
    case DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL: return "DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL";
    default: break;
    }
    return "Unhandled DXGI_MEMORY_SEGMENT_GROUP";
}

template <> std::string ToString<DXGI_OUTDUPL_FLAG>(const DXGI_OUTDUPL_FLAG& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_OUTDUPL_COMPOSITED_UI_CAPTURE_ONLY: return "DXGI_OUTDUPL_COMPOSITED_UI_CAPTURE_ONLY";
    default: break;
    }
    return "Unhandled DXGI_OUTDUPL_FLAG";
}

template <> std::string ToString<DXGI_HDR_METADATA_TYPE>(const DXGI_HDR_METADATA_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_HDR_METADATA_TYPE_NONE: return "DXGI_HDR_METADATA_TYPE_NONE";
    case DXGI_HDR_METADATA_TYPE_HDR10: return "DXGI_HDR_METADATA_TYPE_HDR10";
    case DXGI_HDR_METADATA_TYPE_HDR10PLUS: return "DXGI_HDR_METADATA_TYPE_HDR10PLUS";
    default: break;
    }
    return "Unhandled DXGI_HDR_METADATA_TYPE";
}

template <> std::string ToString<DXGI_OFFER_RESOURCE_FLAGS>(const DXGI_OFFER_RESOURCE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_OFFER_RESOURCE_FLAG_ALLOW_DECOMMIT: return "DXGI_OFFER_RESOURCE_FLAG_ALLOW_DECOMMIT";
    default: break;
    }
    return "Unhandled DXGI_OFFER_RESOURCE_FLAGS";
}

template <> std::string ToString<DXGI_OFFER_RESOURCE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<DXGI_OFFER_RESOURCE_FLAGS>(flags);
}

template <> std::string ToString<DXGI_RECLAIM_RESOURCE_RESULTS>(const DXGI_RECLAIM_RESOURCE_RESULTS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_RECLAIM_RESOURCE_RESULT_OK: return "DXGI_RECLAIM_RESOURCE_RESULT_OK";
    case DXGI_RECLAIM_RESOURCE_RESULT_DISCARDED: return "DXGI_RECLAIM_RESOURCE_RESULT_DISCARDED";
    case DXGI_RECLAIM_RESOURCE_RESULT_NOT_COMMITTED: return "DXGI_RECLAIM_RESOURCE_RESULT_NOT_COMMITTED";
    default: break;
    }
    return "Unhandled DXGI_RECLAIM_RESOURCE_RESULTS";
}

template <> std::string ToString<DXGI_FEATURE>(const DXGI_FEATURE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_FEATURE_PRESENT_ALLOW_TEARING: return "DXGI_FEATURE_PRESENT_ALLOW_TEARING";
    default: break;
    }
    return "Unhandled DXGI_FEATURE";
}

template <> std::string ToString<DXGI_ADAPTER_FLAG3>(const DXGI_ADAPTER_FLAG3& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_ADAPTER_FLAG3_NONE: return "DXGI_ADAPTER_FLAG3_NONE";
    case DXGI_ADAPTER_FLAG3_REMOTE: return "DXGI_ADAPTER_FLAG3_REMOTE";
    case DXGI_ADAPTER_FLAG3_SOFTWARE: return "DXGI_ADAPTER_FLAG3_SOFTWARE";
    case DXGI_ADAPTER_FLAG3_ACG_COMPATIBLE: return "DXGI_ADAPTER_FLAG3_ACG_COMPATIBLE";
    case DXGI_ADAPTER_FLAG3_SUPPORT_MONITORED_FENCES: return "DXGI_ADAPTER_FLAG3_SUPPORT_MONITORED_FENCES";
    case DXGI_ADAPTER_FLAG3_SUPPORT_NON_MONITORED_FENCES: return "DXGI_ADAPTER_FLAG3_SUPPORT_NON_MONITORED_FENCES";
    case DXGI_ADAPTER_FLAG3_KEYED_MUTEX_CONFORMANCE: return "DXGI_ADAPTER_FLAG3_KEYED_MUTEX_CONFORMANCE";
    case DXGI_ADAPTER_FLAG3_FORCE_DWORD: return "DXGI_ADAPTER_FLAG3_FORCE_DWORD";
    default: break;
    }
    return "Unhandled DXGI_ADAPTER_FLAG3";
}

template <> std::string ToString<DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS>(const DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_FULLSCREEN: return "DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_FULLSCREEN";
    case DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_WINDOWED: return "DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_WINDOWED";
    case DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_CURSOR_STRETCHED: return "DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_CURSOR_STRETCHED";
    default: break;
    }
    return "Unhandled DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS";
}

template <> std::string ToString<DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS>(flags);
}

template <> std::string ToString<DXGI_GPU_PREFERENCE>(const DXGI_GPU_PREFERENCE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_GPU_PREFERENCE_UNSPECIFIED: return "DXGI_GPU_PREFERENCE_UNSPECIFIED";
    case DXGI_GPU_PREFERENCE_MINIMUM_POWER: return "DXGI_GPU_PREFERENCE_MINIMUM_POWER";
    case DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE: return "DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE";
    default: break;
    }
    return "Unhandled DXGI_GPU_PREFERENCE";
}

template <> std::string ToString<DXGI_COLOR_SPACE_TYPE>(const DXGI_COLOR_SPACE_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709: return "DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709";
    case DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709: return "DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709";
    case DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709: return "DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709";
    case DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020: return "DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020";
    case DXGI_COLOR_SPACE_RESERVED: return "DXGI_COLOR_SPACE_RESERVED";
    case DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601: return "DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601";
    case DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601: return "DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601";
    case DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601: return "DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601";
    case DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709: return "DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709";
    case DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709: return "DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709";
    case DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020: return "DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020";
    case DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020: return "DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020";
    case DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020: return "DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020";
    case DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020: return "DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020";
    case DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020: return "DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020";
    case DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020: return "DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020";
    case DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020: return "DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020";
    case DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020: return "DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020";
    case DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020: return "DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020";
    case DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020: return "DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020";
    case DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709: return "DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709";
    case DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020: return "DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020";
    case DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709: return "DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709";
    case DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020: return "DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020";
    case DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020: return "DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020";
    case DXGI_COLOR_SPACE_CUSTOM: return "DXGI_COLOR_SPACE_CUSTOM";
    default: break;
    }
    return "Unhandled DXGI_COLOR_SPACE_TYPE";
}

template <> std::string ToString<DXGI_FORMAT>(const DXGI_FORMAT& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_FORMAT_UNKNOWN: return "DXGI_FORMAT_UNKNOWN";
    case DXGI_FORMAT_R32G32B32A32_TYPELESS: return "DXGI_FORMAT_R32G32B32A32_TYPELESS";
    case DXGI_FORMAT_R32G32B32A32_FLOAT: return "DXGI_FORMAT_R32G32B32A32_FLOAT";
    case DXGI_FORMAT_R32G32B32A32_UINT: return "DXGI_FORMAT_R32G32B32A32_UINT";
    case DXGI_FORMAT_R32G32B32A32_SINT: return "DXGI_FORMAT_R32G32B32A32_SINT";
    case DXGI_FORMAT_R32G32B32_TYPELESS: return "DXGI_FORMAT_R32G32B32_TYPELESS";
    case DXGI_FORMAT_R32G32B32_FLOAT: return "DXGI_FORMAT_R32G32B32_FLOAT";
    case DXGI_FORMAT_R32G32B32_UINT: return "DXGI_FORMAT_R32G32B32_UINT";
    case DXGI_FORMAT_R32G32B32_SINT: return "DXGI_FORMAT_R32G32B32_SINT";
    case DXGI_FORMAT_R16G16B16A16_TYPELESS: return "DXGI_FORMAT_R16G16B16A16_TYPELESS";
    case DXGI_FORMAT_R16G16B16A16_FLOAT: return "DXGI_FORMAT_R16G16B16A16_FLOAT";
    case DXGI_FORMAT_R16G16B16A16_UNORM: return "DXGI_FORMAT_R16G16B16A16_UNORM";
    case DXGI_FORMAT_R16G16B16A16_UINT: return "DXGI_FORMAT_R16G16B16A16_UINT";
    case DXGI_FORMAT_R16G16B16A16_SNORM: return "DXGI_FORMAT_R16G16B16A16_SNORM";
    case DXGI_FORMAT_R16G16B16A16_SINT: return "DXGI_FORMAT_R16G16B16A16_SINT";
    case DXGI_FORMAT_R32G32_TYPELESS: return "DXGI_FORMAT_R32G32_TYPELESS";
    case DXGI_FORMAT_R32G32_FLOAT: return "DXGI_FORMAT_R32G32_FLOAT";
    case DXGI_FORMAT_R32G32_UINT: return "DXGI_FORMAT_R32G32_UINT";
    case DXGI_FORMAT_R32G32_SINT: return "DXGI_FORMAT_R32G32_SINT";
    case DXGI_FORMAT_R32G8X24_TYPELESS: return "DXGI_FORMAT_R32G8X24_TYPELESS";
    case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return "DXGI_FORMAT_D32_FLOAT_S8X24_UINT";
    case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: return "DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS";
    case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: return "DXGI_FORMAT_X32_TYPELESS_G8X24_UINT";
    case DXGI_FORMAT_R10G10B10A2_TYPELESS: return "DXGI_FORMAT_R10G10B10A2_TYPELESS";
    case DXGI_FORMAT_R10G10B10A2_UNORM: return "DXGI_FORMAT_R10G10B10A2_UNORM";
    case DXGI_FORMAT_R10G10B10A2_UINT: return "DXGI_FORMAT_R10G10B10A2_UINT";
    case DXGI_FORMAT_R11G11B10_FLOAT: return "DXGI_FORMAT_R11G11B10_FLOAT";
    case DXGI_FORMAT_R8G8B8A8_TYPELESS: return "DXGI_FORMAT_R8G8B8A8_TYPELESS";
    case DXGI_FORMAT_R8G8B8A8_UNORM: return "DXGI_FORMAT_R8G8B8A8_UNORM";
    case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB";
    case DXGI_FORMAT_R8G8B8A8_UINT: return "DXGI_FORMAT_R8G8B8A8_UINT";
    case DXGI_FORMAT_R8G8B8A8_SNORM: return "DXGI_FORMAT_R8G8B8A8_SNORM";
    case DXGI_FORMAT_R8G8B8A8_SINT: return "DXGI_FORMAT_R8G8B8A8_SINT";
    case DXGI_FORMAT_R16G16_TYPELESS: return "DXGI_FORMAT_R16G16_TYPELESS";
    case DXGI_FORMAT_R16G16_FLOAT: return "DXGI_FORMAT_R16G16_FLOAT";
    case DXGI_FORMAT_R16G16_UNORM: return "DXGI_FORMAT_R16G16_UNORM";
    case DXGI_FORMAT_R16G16_UINT: return "DXGI_FORMAT_R16G16_UINT";
    case DXGI_FORMAT_R16G16_SNORM: return "DXGI_FORMAT_R16G16_SNORM";
    case DXGI_FORMAT_R16G16_SINT: return "DXGI_FORMAT_R16G16_SINT";
    case DXGI_FORMAT_R32_TYPELESS: return "DXGI_FORMAT_R32_TYPELESS";
    case DXGI_FORMAT_D32_FLOAT: return "DXGI_FORMAT_D32_FLOAT";
    case DXGI_FORMAT_R32_FLOAT: return "DXGI_FORMAT_R32_FLOAT";
    case DXGI_FORMAT_R32_UINT: return "DXGI_FORMAT_R32_UINT";
    case DXGI_FORMAT_R32_SINT: return "DXGI_FORMAT_R32_SINT";
    case DXGI_FORMAT_R24G8_TYPELESS: return "DXGI_FORMAT_R24G8_TYPELESS";
    case DXGI_FORMAT_D24_UNORM_S8_UINT: return "DXGI_FORMAT_D24_UNORM_S8_UINT";
    case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: return "DXGI_FORMAT_R24_UNORM_X8_TYPELESS";
    case DXGI_FORMAT_X24_TYPELESS_G8_UINT: return "DXGI_FORMAT_X24_TYPELESS_G8_UINT";
    case DXGI_FORMAT_R8G8_TYPELESS: return "DXGI_FORMAT_R8G8_TYPELESS";
    case DXGI_FORMAT_R8G8_UNORM: return "DXGI_FORMAT_R8G8_UNORM";
    case DXGI_FORMAT_R8G8_UINT: return "DXGI_FORMAT_R8G8_UINT";
    case DXGI_FORMAT_R8G8_SNORM: return "DXGI_FORMAT_R8G8_SNORM";
    case DXGI_FORMAT_R8G8_SINT: return "DXGI_FORMAT_R8G8_SINT";
    case DXGI_FORMAT_R16_TYPELESS: return "DXGI_FORMAT_R16_TYPELESS";
    case DXGI_FORMAT_R16_FLOAT: return "DXGI_FORMAT_R16_FLOAT";
    case DXGI_FORMAT_D16_UNORM: return "DXGI_FORMAT_D16_UNORM";
    case DXGI_FORMAT_R16_UNORM: return "DXGI_FORMAT_R16_UNORM";
    case DXGI_FORMAT_R16_UINT: return "DXGI_FORMAT_R16_UINT";
    case DXGI_FORMAT_R16_SNORM: return "DXGI_FORMAT_R16_SNORM";
    case DXGI_FORMAT_R16_SINT: return "DXGI_FORMAT_R16_SINT";
    case DXGI_FORMAT_R8_TYPELESS: return "DXGI_FORMAT_R8_TYPELESS";
    case DXGI_FORMAT_R8_UNORM: return "DXGI_FORMAT_R8_UNORM";
    case DXGI_FORMAT_R8_UINT: return "DXGI_FORMAT_R8_UINT";
    case DXGI_FORMAT_R8_SNORM: return "DXGI_FORMAT_R8_SNORM";
    case DXGI_FORMAT_R8_SINT: return "DXGI_FORMAT_R8_SINT";
    case DXGI_FORMAT_A8_UNORM: return "DXGI_FORMAT_A8_UNORM";
    case DXGI_FORMAT_R1_UNORM: return "DXGI_FORMAT_R1_UNORM";
    case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: return "DXGI_FORMAT_R9G9B9E5_SHAREDEXP";
    case DXGI_FORMAT_R8G8_B8G8_UNORM: return "DXGI_FORMAT_R8G8_B8G8_UNORM";
    case DXGI_FORMAT_G8R8_G8B8_UNORM: return "DXGI_FORMAT_G8R8_G8B8_UNORM";
    case DXGI_FORMAT_BC1_TYPELESS: return "DXGI_FORMAT_BC1_TYPELESS";
    case DXGI_FORMAT_BC1_UNORM: return "DXGI_FORMAT_BC1_UNORM";
    case DXGI_FORMAT_BC1_UNORM_SRGB: return "DXGI_FORMAT_BC1_UNORM_SRGB";
    case DXGI_FORMAT_BC2_TYPELESS: return "DXGI_FORMAT_BC2_TYPELESS";
    case DXGI_FORMAT_BC2_UNORM: return "DXGI_FORMAT_BC2_UNORM";
    case DXGI_FORMAT_BC2_UNORM_SRGB: return "DXGI_FORMAT_BC2_UNORM_SRGB";
    case DXGI_FORMAT_BC3_TYPELESS: return "DXGI_FORMAT_BC3_TYPELESS";
    case DXGI_FORMAT_BC3_UNORM: return "DXGI_FORMAT_BC3_UNORM";
    case DXGI_FORMAT_BC3_UNORM_SRGB: return "DXGI_FORMAT_BC3_UNORM_SRGB";
    case DXGI_FORMAT_BC4_TYPELESS: return "DXGI_FORMAT_BC4_TYPELESS";
    case DXGI_FORMAT_BC4_UNORM: return "DXGI_FORMAT_BC4_UNORM";
    case DXGI_FORMAT_BC4_SNORM: return "DXGI_FORMAT_BC4_SNORM";
    case DXGI_FORMAT_BC5_TYPELESS: return "DXGI_FORMAT_BC5_TYPELESS";
    case DXGI_FORMAT_BC5_UNORM: return "DXGI_FORMAT_BC5_UNORM";
    case DXGI_FORMAT_BC5_SNORM: return "DXGI_FORMAT_BC5_SNORM";
    case DXGI_FORMAT_B5G6R5_UNORM: return "DXGI_FORMAT_B5G6R5_UNORM";
    case DXGI_FORMAT_B5G5R5A1_UNORM: return "DXGI_FORMAT_B5G5R5A1_UNORM";
    case DXGI_FORMAT_B8G8R8A8_UNORM: return "DXGI_FORMAT_B8G8R8A8_UNORM";
    case DXGI_FORMAT_B8G8R8X8_UNORM: return "DXGI_FORMAT_B8G8R8X8_UNORM";
    case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: return "DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM";
    case DXGI_FORMAT_B8G8R8A8_TYPELESS: return "DXGI_FORMAT_B8G8R8A8_TYPELESS";
    case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return "DXGI_FORMAT_B8G8R8A8_UNORM_SRGB";
    case DXGI_FORMAT_B8G8R8X8_TYPELESS: return "DXGI_FORMAT_B8G8R8X8_TYPELESS";
    case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: return "DXGI_FORMAT_B8G8R8X8_UNORM_SRGB";
    case DXGI_FORMAT_BC6H_TYPELESS: return "DXGI_FORMAT_BC6H_TYPELESS";
    case DXGI_FORMAT_BC6H_UF16: return "DXGI_FORMAT_BC6H_UF16";
    case DXGI_FORMAT_BC6H_SF16: return "DXGI_FORMAT_BC6H_SF16";
    case DXGI_FORMAT_BC7_TYPELESS: return "DXGI_FORMAT_BC7_TYPELESS";
    case DXGI_FORMAT_BC7_UNORM: return "DXGI_FORMAT_BC7_UNORM";
    case DXGI_FORMAT_BC7_UNORM_SRGB: return "DXGI_FORMAT_BC7_UNORM_SRGB";
    case DXGI_FORMAT_AYUV: return "DXGI_FORMAT_AYUV";
    case DXGI_FORMAT_Y410: return "DXGI_FORMAT_Y410";
    case DXGI_FORMAT_Y416: return "DXGI_FORMAT_Y416";
    case DXGI_FORMAT_NV12: return "DXGI_FORMAT_NV12";
    case DXGI_FORMAT_P010: return "DXGI_FORMAT_P010";
    case DXGI_FORMAT_P016: return "DXGI_FORMAT_P016";
    case DXGI_FORMAT_420_OPAQUE: return "DXGI_FORMAT_420_OPAQUE";
    case DXGI_FORMAT_YUY2: return "DXGI_FORMAT_YUY2";
    case DXGI_FORMAT_Y210: return "DXGI_FORMAT_Y210";
    case DXGI_FORMAT_Y216: return "DXGI_FORMAT_Y216";
    case DXGI_FORMAT_NV11: return "DXGI_FORMAT_NV11";
    case DXGI_FORMAT_AI44: return "DXGI_FORMAT_AI44";
    case DXGI_FORMAT_IA44: return "DXGI_FORMAT_IA44";
    case DXGI_FORMAT_P8: return "DXGI_FORMAT_P8";
    case DXGI_FORMAT_A8P8: return "DXGI_FORMAT_A8P8";
    case DXGI_FORMAT_B4G4R4A4_UNORM: return "DXGI_FORMAT_B4G4R4A4_UNORM";
    case DXGI_FORMAT_P208: return "DXGI_FORMAT_P208";
    case DXGI_FORMAT_V208: return "DXGI_FORMAT_V208";
    case DXGI_FORMAT_V408: return "DXGI_FORMAT_V408";
    case DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE: return "DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE";
    case DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE: return "DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE";
    case DXGI_FORMAT_FORCE_UINT: return "DXGI_FORMAT_FORCE_UINT";
    default: break;
    }
    return "Unhandled DXGI_FORMAT";
}

template <> std::string ToString<DXGI_MODE_SCANLINE_ORDER>(const DXGI_MODE_SCANLINE_ORDER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED: return "DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED";
    case DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE: return "DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE";
    case DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST: return "DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST";
    case DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST: return "DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST";
    default: break;
    }
    return "Unhandled DXGI_MODE_SCANLINE_ORDER";
}

template <> std::string ToString<DXGI_MODE_SCALING>(const DXGI_MODE_SCALING& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_MODE_SCALING_UNSPECIFIED: return "DXGI_MODE_SCALING_UNSPECIFIED";
    case DXGI_MODE_SCALING_CENTERED: return "DXGI_MODE_SCALING_CENTERED";
    case DXGI_MODE_SCALING_STRETCHED: return "DXGI_MODE_SCALING_STRETCHED";
    default: break;
    }
    return "Unhandled DXGI_MODE_SCALING";
}

template <> std::string ToString<DXGI_MODE_ROTATION>(const DXGI_MODE_ROTATION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case DXGI_MODE_ROTATION_UNSPECIFIED: return "DXGI_MODE_ROTATION_UNSPECIFIED";
    case DXGI_MODE_ROTATION_IDENTITY: return "DXGI_MODE_ROTATION_IDENTITY";
    case DXGI_MODE_ROTATION_ROTATE90: return "DXGI_MODE_ROTATION_ROTATE90";
    case DXGI_MODE_ROTATION_ROTATE180: return "DXGI_MODE_ROTATION_ROTATE180";
    case DXGI_MODE_ROTATION_ROTATE270: return "DXGI_MODE_ROTATION_ROTATE270";
    default: break;
    }
    return "Unhandled DXGI_MODE_ROTATION";
}

template <> std::string ToString<D3D12_COMMAND_LIST_TYPE>(const D3D12_COMMAND_LIST_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_COMMAND_LIST_TYPE_DIRECT: return "D3D12_COMMAND_LIST_TYPE_DIRECT";
    case D3D12_COMMAND_LIST_TYPE_BUNDLE: return "D3D12_COMMAND_LIST_TYPE_BUNDLE";
    case D3D12_COMMAND_LIST_TYPE_COMPUTE: return "D3D12_COMMAND_LIST_TYPE_COMPUTE";
    case D3D12_COMMAND_LIST_TYPE_COPY: return "D3D12_COMMAND_LIST_TYPE_COPY";
    case D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE: return "D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE";
    case D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS: return "D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS";
    case D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE: return "D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE";
    case D3D12_COMMAND_LIST_TYPE_NONE: return "D3D12_COMMAND_LIST_TYPE_NONE";
    default: break;
    }
    return "Unhandled D3D12_COMMAND_LIST_TYPE";
}

template <> std::string ToString<D3D12_COMMAND_QUEUE_FLAGS>(const D3D12_COMMAND_QUEUE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_COMMAND_QUEUE_FLAG_NONE: return "D3D12_COMMAND_QUEUE_FLAG_NONE";
    case D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT: return "D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT";
    default: break;
    }
    return "Unhandled D3D12_COMMAND_QUEUE_FLAGS";
}

template <> std::string ToString<D3D12_COMMAND_QUEUE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_COMMAND_QUEUE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_COMMAND_QUEUE_PRIORITY>(const D3D12_COMMAND_QUEUE_PRIORITY& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_COMMAND_QUEUE_PRIORITY_NORMAL: return "D3D12_COMMAND_QUEUE_PRIORITY_NORMAL";
    case D3D12_COMMAND_QUEUE_PRIORITY_HIGH: return "D3D12_COMMAND_QUEUE_PRIORITY_HIGH";
    case D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME: return "D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME";
    default: break;
    }
    return "Unhandled D3D12_COMMAND_QUEUE_PRIORITY";
}

template <> std::string ToString<D3D12_PRIMITIVE_TOPOLOGY_TYPE>(const D3D12_PRIMITIVE_TOPOLOGY_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED: return "D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED";
    case D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT: return "D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT";
    case D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE: return "D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE";
    case D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE: return "D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE";
    case D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH: return "D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH";
    default: break;
    }
    return "Unhandled D3D12_PRIMITIVE_TOPOLOGY_TYPE";
}

template <> std::string ToString<D3D12_INPUT_CLASSIFICATION>(const D3D12_INPUT_CLASSIFICATION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA: return "D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA";
    case D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA: return "D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA";
    default: break;
    }
    return "Unhandled D3D12_INPUT_CLASSIFICATION";
}

template <> std::string ToString<D3D12_FILL_MODE>(const D3D12_FILL_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_FILL_MODE_WIREFRAME: return "D3D12_FILL_MODE_WIREFRAME";
    case D3D12_FILL_MODE_SOLID: return "D3D12_FILL_MODE_SOLID";
    default: break;
    }
    return "Unhandled D3D12_FILL_MODE";
}

template <> std::string ToString<D3D12_CULL_MODE>(const D3D12_CULL_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_CULL_MODE_NONE: return "D3D12_CULL_MODE_NONE";
    case D3D12_CULL_MODE_FRONT: return "D3D12_CULL_MODE_FRONT";
    case D3D12_CULL_MODE_BACK: return "D3D12_CULL_MODE_BACK";
    default: break;
    }
    return "Unhandled D3D12_CULL_MODE";
}

template <> std::string ToString<D3D12_COMPARISON_FUNC>(const D3D12_COMPARISON_FUNC& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_COMPARISON_FUNC_NONE: return "D3D12_COMPARISON_FUNC_NONE";
    case D3D12_COMPARISON_FUNC_NEVER: return "D3D12_COMPARISON_FUNC_NEVER";
    case D3D12_COMPARISON_FUNC_LESS: return "D3D12_COMPARISON_FUNC_LESS";
    case D3D12_COMPARISON_FUNC_EQUAL: return "D3D12_COMPARISON_FUNC_EQUAL";
    case D3D12_COMPARISON_FUNC_LESS_EQUAL: return "D3D12_COMPARISON_FUNC_LESS_EQUAL";
    case D3D12_COMPARISON_FUNC_GREATER: return "D3D12_COMPARISON_FUNC_GREATER";
    case D3D12_COMPARISON_FUNC_NOT_EQUAL: return "D3D12_COMPARISON_FUNC_NOT_EQUAL";
    case D3D12_COMPARISON_FUNC_GREATER_EQUAL: return "D3D12_COMPARISON_FUNC_GREATER_EQUAL";
    case D3D12_COMPARISON_FUNC_ALWAYS: return "D3D12_COMPARISON_FUNC_ALWAYS";
    default: break;
    }
    return "Unhandled D3D12_COMPARISON_FUNC";
}

template <> std::string ToString<D3D12_DEPTH_WRITE_MASK>(const D3D12_DEPTH_WRITE_MASK& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DEPTH_WRITE_MASK_ZERO: return "D3D12_DEPTH_WRITE_MASK_ZERO";
    case D3D12_DEPTH_WRITE_MASK_ALL: return "D3D12_DEPTH_WRITE_MASK_ALL";
    default: break;
    }
    return "Unhandled D3D12_DEPTH_WRITE_MASK";
}

template <> std::string ToString<D3D12_STENCIL_OP>(const D3D12_STENCIL_OP& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_STENCIL_OP_KEEP: return "D3D12_STENCIL_OP_KEEP";
    case D3D12_STENCIL_OP_ZERO: return "D3D12_STENCIL_OP_ZERO";
    case D3D12_STENCIL_OP_REPLACE: return "D3D12_STENCIL_OP_REPLACE";
    case D3D12_STENCIL_OP_INCR_SAT: return "D3D12_STENCIL_OP_INCR_SAT";
    case D3D12_STENCIL_OP_DECR_SAT: return "D3D12_STENCIL_OP_DECR_SAT";
    case D3D12_STENCIL_OP_INVERT: return "D3D12_STENCIL_OP_INVERT";
    case D3D12_STENCIL_OP_INCR: return "D3D12_STENCIL_OP_INCR";
    case D3D12_STENCIL_OP_DECR: return "D3D12_STENCIL_OP_DECR";
    default: break;
    }
    return "Unhandled D3D12_STENCIL_OP";
}

template <> std::string ToString<D3D12_BLEND>(const D3D12_BLEND& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_BLEND_ZERO: return "D3D12_BLEND_ZERO";
    case D3D12_BLEND_ONE: return "D3D12_BLEND_ONE";
    case D3D12_BLEND_SRC_COLOR: return "D3D12_BLEND_SRC_COLOR";
    case D3D12_BLEND_INV_SRC_COLOR: return "D3D12_BLEND_INV_SRC_COLOR";
    case D3D12_BLEND_SRC_ALPHA: return "D3D12_BLEND_SRC_ALPHA";
    case D3D12_BLEND_INV_SRC_ALPHA: return "D3D12_BLEND_INV_SRC_ALPHA";
    case D3D12_BLEND_DEST_ALPHA: return "D3D12_BLEND_DEST_ALPHA";
    case D3D12_BLEND_INV_DEST_ALPHA: return "D3D12_BLEND_INV_DEST_ALPHA";
    case D3D12_BLEND_DEST_COLOR: return "D3D12_BLEND_DEST_COLOR";
    case D3D12_BLEND_INV_DEST_COLOR: return "D3D12_BLEND_INV_DEST_COLOR";
    case D3D12_BLEND_SRC_ALPHA_SAT: return "D3D12_BLEND_SRC_ALPHA_SAT";
    case D3D12_BLEND_BLEND_FACTOR: return "D3D12_BLEND_BLEND_FACTOR";
    case D3D12_BLEND_INV_BLEND_FACTOR: return "D3D12_BLEND_INV_BLEND_FACTOR";
    case D3D12_BLEND_SRC1_COLOR: return "D3D12_BLEND_SRC1_COLOR";
    case D3D12_BLEND_INV_SRC1_COLOR: return "D3D12_BLEND_INV_SRC1_COLOR";
    case D3D12_BLEND_SRC1_ALPHA: return "D3D12_BLEND_SRC1_ALPHA";
    case D3D12_BLEND_INV_SRC1_ALPHA: return "D3D12_BLEND_INV_SRC1_ALPHA";
    case D3D12_BLEND_ALPHA_FACTOR: return "D3D12_BLEND_ALPHA_FACTOR";
    case D3D12_BLEND_INV_ALPHA_FACTOR: return "D3D12_BLEND_INV_ALPHA_FACTOR";
    default: break;
    }
    return "Unhandled D3D12_BLEND";
}

template <> std::string ToString<D3D12_BLEND_OP>(const D3D12_BLEND_OP& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_BLEND_OP_ADD: return "D3D12_BLEND_OP_ADD";
    case D3D12_BLEND_OP_SUBTRACT: return "D3D12_BLEND_OP_SUBTRACT";
    case D3D12_BLEND_OP_REV_SUBTRACT: return "D3D12_BLEND_OP_REV_SUBTRACT";
    case D3D12_BLEND_OP_MIN: return "D3D12_BLEND_OP_MIN";
    case D3D12_BLEND_OP_MAX: return "D3D12_BLEND_OP_MAX";
    default: break;
    }
    return "Unhandled D3D12_BLEND_OP";
}

template <> std::string ToString<D3D12_COLOR_WRITE_ENABLE>(const D3D12_COLOR_WRITE_ENABLE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_COLOR_WRITE_ENABLE_RED: return "D3D12_COLOR_WRITE_ENABLE_RED";
    case D3D12_COLOR_WRITE_ENABLE_GREEN: return "D3D12_COLOR_WRITE_ENABLE_GREEN";
    case D3D12_COLOR_WRITE_ENABLE_BLUE: return "D3D12_COLOR_WRITE_ENABLE_BLUE";
    case D3D12_COLOR_WRITE_ENABLE_ALPHA: return "D3D12_COLOR_WRITE_ENABLE_ALPHA";
    case D3D12_COLOR_WRITE_ENABLE_ALL: return "D3D12_COLOR_WRITE_ENABLE_ALL";
    default: break;
    }
    return "Unhandled D3D12_COLOR_WRITE_ENABLE";
}

template <> std::string ToString<D3D12_LOGIC_OP>(const D3D12_LOGIC_OP& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_LOGIC_OP_CLEAR: return "D3D12_LOGIC_OP_CLEAR";
    case D3D12_LOGIC_OP_SET: return "D3D12_LOGIC_OP_SET";
    case D3D12_LOGIC_OP_COPY: return "D3D12_LOGIC_OP_COPY";
    case D3D12_LOGIC_OP_COPY_INVERTED: return "D3D12_LOGIC_OP_COPY_INVERTED";
    case D3D12_LOGIC_OP_NOOP: return "D3D12_LOGIC_OP_NOOP";
    case D3D12_LOGIC_OP_INVERT: return "D3D12_LOGIC_OP_INVERT";
    case D3D12_LOGIC_OP_AND: return "D3D12_LOGIC_OP_AND";
    case D3D12_LOGIC_OP_NAND: return "D3D12_LOGIC_OP_NAND";
    case D3D12_LOGIC_OP_OR: return "D3D12_LOGIC_OP_OR";
    case D3D12_LOGIC_OP_NOR: return "D3D12_LOGIC_OP_NOR";
    case D3D12_LOGIC_OP_XOR: return "D3D12_LOGIC_OP_XOR";
    case D3D12_LOGIC_OP_EQUIV: return "D3D12_LOGIC_OP_EQUIV";
    case D3D12_LOGIC_OP_AND_REVERSE: return "D3D12_LOGIC_OP_AND_REVERSE";
    case D3D12_LOGIC_OP_AND_INVERTED: return "D3D12_LOGIC_OP_AND_INVERTED";
    case D3D12_LOGIC_OP_OR_REVERSE: return "D3D12_LOGIC_OP_OR_REVERSE";
    case D3D12_LOGIC_OP_OR_INVERTED: return "D3D12_LOGIC_OP_OR_INVERTED";
    default: break;
    }
    return "Unhandled D3D12_LOGIC_OP";
}

template <> std::string ToString<D3D12_CONSERVATIVE_RASTERIZATION_MODE>(const D3D12_CONSERVATIVE_RASTERIZATION_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF: return "D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF";
    case D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON: return "D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON";
    default: break;
    }
    return "Unhandled D3D12_CONSERVATIVE_RASTERIZATION_MODE";
}

template <> std::string ToString<D3D12_INDEX_BUFFER_STRIP_CUT_VALUE>(const D3D12_INDEX_BUFFER_STRIP_CUT_VALUE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED: return "D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED";
    case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF: return "D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF";
    case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF: return "D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF";
    default: break;
    }
    return "Unhandled D3D12_INDEX_BUFFER_STRIP_CUT_VALUE";
}

template <> std::string ToString<D3D12_PIPELINE_STATE_FLAGS>(const D3D12_PIPELINE_STATE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_PIPELINE_STATE_FLAG_NONE: return "D3D12_PIPELINE_STATE_FLAG_NONE";
    case D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG: return "D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG";
    default: break;
    }
    return "Unhandled D3D12_PIPELINE_STATE_FLAGS";
}

template <> std::string ToString<D3D12_PIPELINE_STATE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_PIPELINE_STATE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE>(const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2";
    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID: return "D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID";
    default: break;
    }
    return "Unhandled D3D12_PIPELINE_STATE_SUBOBJECT_TYPE";
}

template <> std::string ToString<D3D12_FEATURE>(const D3D12_FEATURE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_FEATURE_D3D12_OPTIONS: return "D3D12_FEATURE_D3D12_OPTIONS";
    case D3D12_FEATURE_ARCHITECTURE: return "D3D12_FEATURE_ARCHITECTURE";
    case D3D12_FEATURE_FEATURE_LEVELS: return "D3D12_FEATURE_FEATURE_LEVELS";
    case D3D12_FEATURE_FORMAT_SUPPORT: return "D3D12_FEATURE_FORMAT_SUPPORT";
    case D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS: return "D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS";
    case D3D12_FEATURE_FORMAT_INFO: return "D3D12_FEATURE_FORMAT_INFO";
    case D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT: return "D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT";
    case D3D12_FEATURE_SHADER_MODEL: return "D3D12_FEATURE_SHADER_MODEL";
    case D3D12_FEATURE_D3D12_OPTIONS1: return "D3D12_FEATURE_D3D12_OPTIONS1";
    case D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT: return "D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT";
    case D3D12_FEATURE_ROOT_SIGNATURE: return "D3D12_FEATURE_ROOT_SIGNATURE";
    case D3D12_FEATURE_ARCHITECTURE1: return "D3D12_FEATURE_ARCHITECTURE1";
    case D3D12_FEATURE_D3D12_OPTIONS2: return "D3D12_FEATURE_D3D12_OPTIONS2";
    case D3D12_FEATURE_SHADER_CACHE: return "D3D12_FEATURE_SHADER_CACHE";
    case D3D12_FEATURE_COMMAND_QUEUE_PRIORITY: return "D3D12_FEATURE_COMMAND_QUEUE_PRIORITY";
    case D3D12_FEATURE_D3D12_OPTIONS3: return "D3D12_FEATURE_D3D12_OPTIONS3";
    case D3D12_FEATURE_EXISTING_HEAPS: return "D3D12_FEATURE_EXISTING_HEAPS";
    case D3D12_FEATURE_D3D12_OPTIONS4: return "D3D12_FEATURE_D3D12_OPTIONS4";
    case D3D12_FEATURE_SERIALIZATION: return "D3D12_FEATURE_SERIALIZATION";
    case D3D12_FEATURE_CROSS_NODE: return "D3D12_FEATURE_CROSS_NODE";
    case D3D12_FEATURE_D3D12_OPTIONS5: return "D3D12_FEATURE_D3D12_OPTIONS5";
    case D3D12_FEATURE_DISPLAYABLE: return "D3D12_FEATURE_DISPLAYABLE";
    case D3D12_FEATURE_D3D12_OPTIONS6: return "D3D12_FEATURE_D3D12_OPTIONS6";
    case D3D12_FEATURE_QUERY_META_COMMAND: return "D3D12_FEATURE_QUERY_META_COMMAND";
    case D3D12_FEATURE_D3D12_OPTIONS7: return "D3D12_FEATURE_D3D12_OPTIONS7";
    case D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT: return "D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT";
    case D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES: return "D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES";
    case D3D12_FEATURE_D3D12_OPTIONS8: return "D3D12_FEATURE_D3D12_OPTIONS8";
    case D3D12_FEATURE_D3D12_OPTIONS9: return "D3D12_FEATURE_D3D12_OPTIONS9";
    case D3D12_FEATURE_D3D12_OPTIONS10: return "D3D12_FEATURE_D3D12_OPTIONS10";
    case D3D12_FEATURE_D3D12_OPTIONS11: return "D3D12_FEATURE_D3D12_OPTIONS11";
    case D3D12_FEATURE_D3D12_OPTIONS12: return "D3D12_FEATURE_D3D12_OPTIONS12";
    case D3D12_FEATURE_D3D12_OPTIONS13: return "D3D12_FEATURE_D3D12_OPTIONS13";
    case D3D12_FEATURE_D3D12_OPTIONS14: return "D3D12_FEATURE_D3D12_OPTIONS14";
    case D3D12_FEATURE_D3D12_OPTIONS15: return "D3D12_FEATURE_D3D12_OPTIONS15";
    default: break;
    }
    return "Unhandled D3D12_FEATURE";
}

template <> std::string ToString<D3D12_SHADER_MIN_PRECISION_SUPPORT>(const D3D12_SHADER_MIN_PRECISION_SUPPORT& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE: return "D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE";
    case D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT: return "D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT";
    case D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT: return "D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT";
    default: break;
    }
    return "Unhandled D3D12_SHADER_MIN_PRECISION_SUPPORT";
}

template <> std::string ToString<D3D12_SHADER_MIN_PRECISION_SUPPORT>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_SHADER_MIN_PRECISION_SUPPORT>(flags);
}

template <> std::string ToString<D3D12_TILED_RESOURCES_TIER>(const D3D12_TILED_RESOURCES_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED: return "D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED";
    case D3D12_TILED_RESOURCES_TIER_1: return "D3D12_TILED_RESOURCES_TIER_1";
    case D3D12_TILED_RESOURCES_TIER_2: return "D3D12_TILED_RESOURCES_TIER_2";
    case D3D12_TILED_RESOURCES_TIER_3: return "D3D12_TILED_RESOURCES_TIER_3";
    case D3D12_TILED_RESOURCES_TIER_4: return "D3D12_TILED_RESOURCES_TIER_4";
    default: break;
    }
    return "Unhandled D3D12_TILED_RESOURCES_TIER";
}

template <> std::string ToString<D3D12_RESOURCE_BINDING_TIER>(const D3D12_RESOURCE_BINDING_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RESOURCE_BINDING_TIER_1: return "D3D12_RESOURCE_BINDING_TIER_1";
    case D3D12_RESOURCE_BINDING_TIER_2: return "D3D12_RESOURCE_BINDING_TIER_2";
    case D3D12_RESOURCE_BINDING_TIER_3: return "D3D12_RESOURCE_BINDING_TIER_3";
    default: break;
    }
    return "Unhandled D3D12_RESOURCE_BINDING_TIER";
}

template <> std::string ToString<D3D12_CONSERVATIVE_RASTERIZATION_TIER>(const D3D12_CONSERVATIVE_RASTERIZATION_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED: return "D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED";
    case D3D12_CONSERVATIVE_RASTERIZATION_TIER_1: return "D3D12_CONSERVATIVE_RASTERIZATION_TIER_1";
    case D3D12_CONSERVATIVE_RASTERIZATION_TIER_2: return "D3D12_CONSERVATIVE_RASTERIZATION_TIER_2";
    case D3D12_CONSERVATIVE_RASTERIZATION_TIER_3: return "D3D12_CONSERVATIVE_RASTERIZATION_TIER_3";
    default: break;
    }
    return "Unhandled D3D12_CONSERVATIVE_RASTERIZATION_TIER";
}

template <> std::string ToString<D3D12_FORMAT_SUPPORT1>(const D3D12_FORMAT_SUPPORT1& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_FORMAT_SUPPORT1_NONE: return "D3D12_FORMAT_SUPPORT1_NONE";
    case D3D12_FORMAT_SUPPORT1_BUFFER: return "D3D12_FORMAT_SUPPORT1_BUFFER";
    case D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER: return "D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER";
    case D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER: return "D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER";
    case D3D12_FORMAT_SUPPORT1_SO_BUFFER: return "D3D12_FORMAT_SUPPORT1_SO_BUFFER";
    case D3D12_FORMAT_SUPPORT1_TEXTURE1D: return "D3D12_FORMAT_SUPPORT1_TEXTURE1D";
    case D3D12_FORMAT_SUPPORT1_TEXTURE2D: return "D3D12_FORMAT_SUPPORT1_TEXTURE2D";
    case D3D12_FORMAT_SUPPORT1_TEXTURE3D: return "D3D12_FORMAT_SUPPORT1_TEXTURE3D";
    case D3D12_FORMAT_SUPPORT1_TEXTURECUBE: return "D3D12_FORMAT_SUPPORT1_TEXTURECUBE";
    case D3D12_FORMAT_SUPPORT1_SHADER_LOAD: return "D3D12_FORMAT_SUPPORT1_SHADER_LOAD";
    case D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE: return "D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE";
    case D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON: return "D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON";
    case D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT: return "D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT";
    case D3D12_FORMAT_SUPPORT1_MIP: return "D3D12_FORMAT_SUPPORT1_MIP";
    case D3D12_FORMAT_SUPPORT1_RENDER_TARGET: return "D3D12_FORMAT_SUPPORT1_RENDER_TARGET";
    case D3D12_FORMAT_SUPPORT1_BLENDABLE: return "D3D12_FORMAT_SUPPORT1_BLENDABLE";
    case D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL: return "D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL";
    case D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE: return "D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE";
    case D3D12_FORMAT_SUPPORT1_DISPLAY: return "D3D12_FORMAT_SUPPORT1_DISPLAY";
    case D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT: return "D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT";
    case D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET: return "D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET";
    case D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD: return "D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD";
    case D3D12_FORMAT_SUPPORT1_SHADER_GATHER: return "D3D12_FORMAT_SUPPORT1_SHADER_GATHER";
    case D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST: return "D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST";
    case D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW: return "D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW";
    case D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON: return "D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON";
    case D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT: return "D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT";
    case D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT: return "D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT";
    case D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT: return "D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT";
    case D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER: return "D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER";
    default: break;
    }
    return "Unhandled D3D12_FORMAT_SUPPORT1";
}

template <> std::string ToString<D3D12_FORMAT_SUPPORT1>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_FORMAT_SUPPORT1>(flags);
}

template <> std::string ToString<D3D12_FORMAT_SUPPORT2>(const D3D12_FORMAT_SUPPORT2& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_FORMAT_SUPPORT2_NONE: return "D3D12_FORMAT_SUPPORT2_NONE";
    case D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD: return "D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD";
    case D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS: return "D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS";
    case D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE: return "D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE";
    case D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE: return "D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE";
    case D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX: return "D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX";
    case D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX: return "D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX";
    case D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD: return "D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD";
    case D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE: return "D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE";
    case D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP: return "D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP";
    case D3D12_FORMAT_SUPPORT2_TILED: return "D3D12_FORMAT_SUPPORT2_TILED";
    case D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY: return "D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY";
    case D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK: return "D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK";
    default: break;
    }
    return "Unhandled D3D12_FORMAT_SUPPORT2";
}

template <> std::string ToString<D3D12_FORMAT_SUPPORT2>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_FORMAT_SUPPORT2>(flags);
}

template <> std::string ToString<D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS>(const D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE: return "D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE";
    case D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE: return "D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE";
    default: break;
    }
    return "Unhandled D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS";
}

template <> std::string ToString<D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS>(flags);
}

template <> std::string ToString<D3D12_CROSS_NODE_SHARING_TIER>(const D3D12_CROSS_NODE_SHARING_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED: return "D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED";
    case D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED: return "D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED";
    case D3D12_CROSS_NODE_SHARING_TIER_1: return "D3D12_CROSS_NODE_SHARING_TIER_1";
    case D3D12_CROSS_NODE_SHARING_TIER_2: return "D3D12_CROSS_NODE_SHARING_TIER_2";
    case D3D12_CROSS_NODE_SHARING_TIER_3: return "D3D12_CROSS_NODE_SHARING_TIER_3";
    default: break;
    }
    return "Unhandled D3D12_CROSS_NODE_SHARING_TIER";
}

template <> std::string ToString<D3D12_RESOURCE_HEAP_TIER>(const D3D12_RESOURCE_HEAP_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RESOURCE_HEAP_TIER_1: return "D3D12_RESOURCE_HEAP_TIER_1";
    case D3D12_RESOURCE_HEAP_TIER_2: return "D3D12_RESOURCE_HEAP_TIER_2";
    default: break;
    }
    return "Unhandled D3D12_RESOURCE_HEAP_TIER";
}

template <> std::string ToString<D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER>(const D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED: return "D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED";
    case D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1: return "D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1";
    case D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2: return "D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2";
    default: break;
    }
    return "Unhandled D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER";
}

template <> std::string ToString<D3D12_VIEW_INSTANCING_TIER>(const D3D12_VIEW_INSTANCING_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED: return "D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED";
    case D3D12_VIEW_INSTANCING_TIER_1: return "D3D12_VIEW_INSTANCING_TIER_1";
    case D3D12_VIEW_INSTANCING_TIER_2: return "D3D12_VIEW_INSTANCING_TIER_2";
    case D3D12_VIEW_INSTANCING_TIER_3: return "D3D12_VIEW_INSTANCING_TIER_3";
    default: break;
    }
    return "Unhandled D3D12_VIEW_INSTANCING_TIER";
}

template <> std::string ToString<D3D_ROOT_SIGNATURE_VERSION>(const D3D_ROOT_SIGNATURE_VERSION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_ROOT_SIGNATURE_VERSION_1: return "D3D_ROOT_SIGNATURE_VERSION_1";
    case D3D_ROOT_SIGNATURE_VERSION_1_1: return "D3D_ROOT_SIGNATURE_VERSION_1_1";
    default: break;
    }
    return "Unhandled D3D_ROOT_SIGNATURE_VERSION";
}

template <> std::string ToString<D3D_SHADER_MODEL>(const D3D_SHADER_MODEL& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_SHADER_MODEL_5_1: return "D3D_SHADER_MODEL_5_1";
    case D3D_SHADER_MODEL_6_0: return "D3D_SHADER_MODEL_6_0";
    case D3D_SHADER_MODEL_6_1: return "D3D_SHADER_MODEL_6_1";
    case D3D_SHADER_MODEL_6_2: return "D3D_SHADER_MODEL_6_2";
    case D3D_SHADER_MODEL_6_3: return "D3D_SHADER_MODEL_6_3";
    case D3D_SHADER_MODEL_6_4: return "D3D_SHADER_MODEL_6_4";
    case D3D_SHADER_MODEL_6_5: return "D3D_SHADER_MODEL_6_5";
    case D3D_SHADER_MODEL_6_6: return "D3D_SHADER_MODEL_6_6";
    case D3D_SHADER_MODEL_6_7: return "D3D_SHADER_MODEL_6_7";
    case D3D_SHADER_MODEL_6_8: return "D3D_SHADER_MODEL_6_8";
    default: break;
    }
    return "Unhandled D3D_SHADER_MODEL";
}

template <> std::string ToString<D3D12_SHADER_CACHE_SUPPORT_FLAGS>(const D3D12_SHADER_CACHE_SUPPORT_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SHADER_CACHE_SUPPORT_NONE: return "D3D12_SHADER_CACHE_SUPPORT_NONE";
    case D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO: return "D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO";
    case D3D12_SHADER_CACHE_SUPPORT_LIBRARY: return "D3D12_SHADER_CACHE_SUPPORT_LIBRARY";
    case D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE: return "D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE";
    case D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE: return "D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE";
    case D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE: return "D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE";
    case D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR: return "D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR";
    case D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE: return "D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE";
    default: break;
    }
    return "Unhandled D3D12_SHADER_CACHE_SUPPORT_FLAGS";
}

template <> std::string ToString<D3D12_SHADER_CACHE_SUPPORT_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_SHADER_CACHE_SUPPORT_FLAGS>(flags);
}

template <> std::string ToString<D3D12_COMMAND_LIST_SUPPORT_FLAGS>(const D3D12_COMMAND_LIST_SUPPORT_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE: return "D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE";
    case D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT: return "D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT";
    case D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE: return "D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE";
    case D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE: return "D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE";
    case D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY: return "D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY";
    case D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE: return "D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE";
    case D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS: return "D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS";
    case D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE: return "D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE";
    default: break;
    }
    return "Unhandled D3D12_COMMAND_LIST_SUPPORT_FLAGS";
}

template <> std::string ToString<D3D12_COMMAND_LIST_SUPPORT_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_COMMAND_LIST_SUPPORT_FLAGS>(flags);
}

template <> std::string ToString<D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER>(const D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0: return "D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0";
    case D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1: return "D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1";
    case D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2: return "D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2";
    default: break;
    }
    return "Unhandled D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER";
}

template <> std::string ToString<D3D12_HEAP_SERIALIZATION_TIER>(const D3D12_HEAP_SERIALIZATION_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_HEAP_SERIALIZATION_TIER_0: return "D3D12_HEAP_SERIALIZATION_TIER_0";
    case D3D12_HEAP_SERIALIZATION_TIER_10: return "D3D12_HEAP_SERIALIZATION_TIER_10";
    default: break;
    }
    return "Unhandled D3D12_HEAP_SERIALIZATION_TIER";
}

template <> std::string ToString<D3D12_RENDER_PASS_TIER>(const D3D12_RENDER_PASS_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RENDER_PASS_TIER_0: return "D3D12_RENDER_PASS_TIER_0";
    case D3D12_RENDER_PASS_TIER_1: return "D3D12_RENDER_PASS_TIER_1";
    case D3D12_RENDER_PASS_TIER_2: return "D3D12_RENDER_PASS_TIER_2";
    default: break;
    }
    return "Unhandled D3D12_RENDER_PASS_TIER";
}

template <> std::string ToString<D3D12_RAYTRACING_TIER>(const D3D12_RAYTRACING_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RAYTRACING_TIER_NOT_SUPPORTED: return "D3D12_RAYTRACING_TIER_NOT_SUPPORTED";
    case D3D12_RAYTRACING_TIER_1_0: return "D3D12_RAYTRACING_TIER_1_0";
    case D3D12_RAYTRACING_TIER_1_1: return "D3D12_RAYTRACING_TIER_1_1";
    default: break;
    }
    return "Unhandled D3D12_RAYTRACING_TIER";
}

template <> std::string ToString<D3D12_VARIABLE_SHADING_RATE_TIER>(const D3D12_VARIABLE_SHADING_RATE_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED: return "D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED";
    case D3D12_VARIABLE_SHADING_RATE_TIER_1: return "D3D12_VARIABLE_SHADING_RATE_TIER_1";
    case D3D12_VARIABLE_SHADING_RATE_TIER_2: return "D3D12_VARIABLE_SHADING_RATE_TIER_2";
    default: break;
    }
    return "Unhandled D3D12_VARIABLE_SHADING_RATE_TIER";
}

template <> std::string ToString<D3D12_MESH_SHADER_TIER>(const D3D12_MESH_SHADER_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_MESH_SHADER_TIER_NOT_SUPPORTED: return "D3D12_MESH_SHADER_TIER_NOT_SUPPORTED";
    case D3D12_MESH_SHADER_TIER_1: return "D3D12_MESH_SHADER_TIER_1";
    default: break;
    }
    return "Unhandled D3D12_MESH_SHADER_TIER";
}

template <> std::string ToString<D3D12_SAMPLER_FEEDBACK_TIER>(const D3D12_SAMPLER_FEEDBACK_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED: return "D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED";
    case D3D12_SAMPLER_FEEDBACK_TIER_0_9: return "D3D12_SAMPLER_FEEDBACK_TIER_0_9";
    case D3D12_SAMPLER_FEEDBACK_TIER_1_0: return "D3D12_SAMPLER_FEEDBACK_TIER_1_0";
    default: break;
    }
    return "Unhandled D3D12_SAMPLER_FEEDBACK_TIER";
}

template <> std::string ToString<D3D12_WAVE_MMA_TIER>(const D3D12_WAVE_MMA_TIER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_WAVE_MMA_TIER_NOT_SUPPORTED: return "D3D12_WAVE_MMA_TIER_NOT_SUPPORTED";
    case D3D12_WAVE_MMA_TIER_1_0: return "D3D12_WAVE_MMA_TIER_1_0";
    default: break;
    }
    return "Unhandled D3D12_WAVE_MMA_TIER";
}

template <> std::string ToString<D3D12_TRI_STATE>(const D3D12_TRI_STATE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_TRI_STATE_UNKNOWN: return "D3D12_TRI_STATE_UNKNOWN";
    case D3D12_TRI_STATE_FALSE: return "D3D12_TRI_STATE_FALSE";
    case D3D12_TRI_STATE_TRUE: return "D3D12_TRI_STATE_TRUE";
    default: break;
    }
    return "Unhandled D3D12_TRI_STATE";
}

template <> std::string ToString<D3D12_HEAP_TYPE>(const D3D12_HEAP_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_HEAP_TYPE_DEFAULT: return "D3D12_HEAP_TYPE_DEFAULT";
    case D3D12_HEAP_TYPE_UPLOAD: return "D3D12_HEAP_TYPE_UPLOAD";
    case D3D12_HEAP_TYPE_READBACK: return "D3D12_HEAP_TYPE_READBACK";
    case D3D12_HEAP_TYPE_CUSTOM: return "D3D12_HEAP_TYPE_CUSTOM";
    default: break;
    }
    return "Unhandled D3D12_HEAP_TYPE";
}

template <> std::string ToString<D3D12_CPU_PAGE_PROPERTY>(const D3D12_CPU_PAGE_PROPERTY& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_CPU_PAGE_PROPERTY_UNKNOWN: return "D3D12_CPU_PAGE_PROPERTY_UNKNOWN";
    case D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE: return "D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE";
    case D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE: return "D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE";
    case D3D12_CPU_PAGE_PROPERTY_WRITE_BACK: return "D3D12_CPU_PAGE_PROPERTY_WRITE_BACK";
    default: break;
    }
    return "Unhandled D3D12_CPU_PAGE_PROPERTY";
}

template <> std::string ToString<D3D12_MEMORY_POOL>(const D3D12_MEMORY_POOL& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_MEMORY_POOL_UNKNOWN: return "D3D12_MEMORY_POOL_UNKNOWN";
    case D3D12_MEMORY_POOL_L0: return "D3D12_MEMORY_POOL_L0";
    case D3D12_MEMORY_POOL_L1: return "D3D12_MEMORY_POOL_L1";
    default: break;
    }
    return "Unhandled D3D12_MEMORY_POOL";
}

template <> std::string ToString<D3D12_HEAP_FLAGS>(const D3D12_HEAP_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_HEAP_FLAG_NONE: return "D3D12_HEAP_FLAG_NONE";
    case D3D12_HEAP_FLAG_SHARED: return "D3D12_HEAP_FLAG_SHARED";
    case D3D12_HEAP_FLAG_DENY_BUFFERS: return "D3D12_HEAP_FLAG_DENY_BUFFERS";
    case D3D12_HEAP_FLAG_ALLOW_DISPLAY: return "D3D12_HEAP_FLAG_ALLOW_DISPLAY";
    case D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER: return "D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER";
    case D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES: return "D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES";
    case D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES: return "D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES";
    case D3D12_HEAP_FLAG_HARDWARE_PROTECTED: return "D3D12_HEAP_FLAG_HARDWARE_PROTECTED";
    case D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH: return "D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH";
    case D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS: return "D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS";
    case D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT: return "D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT";
    case D3D12_HEAP_FLAG_CREATE_NOT_ZEROED: return "D3D12_HEAP_FLAG_CREATE_NOT_ZEROED";
    case D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS: return "D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS";
    case D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES: return "D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES";
    case D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES: return "D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES";
    default: break;
    }
    return "Unhandled D3D12_HEAP_FLAGS";
}

template <> std::string ToString<D3D12_HEAP_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_HEAP_FLAGS>(flags);
}

template <> std::string ToString<D3D12_RESOURCE_DIMENSION>(const D3D12_RESOURCE_DIMENSION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RESOURCE_DIMENSION_UNKNOWN: return "D3D12_RESOURCE_DIMENSION_UNKNOWN";
    case D3D12_RESOURCE_DIMENSION_BUFFER: return "D3D12_RESOURCE_DIMENSION_BUFFER";
    case D3D12_RESOURCE_DIMENSION_TEXTURE1D: return "D3D12_RESOURCE_DIMENSION_TEXTURE1D";
    case D3D12_RESOURCE_DIMENSION_TEXTURE2D: return "D3D12_RESOURCE_DIMENSION_TEXTURE2D";
    case D3D12_RESOURCE_DIMENSION_TEXTURE3D: return "D3D12_RESOURCE_DIMENSION_TEXTURE3D";
    default: break;
    }
    return "Unhandled D3D12_RESOURCE_DIMENSION";
}

template <> std::string ToString<D3D12_TEXTURE_LAYOUT>(const D3D12_TEXTURE_LAYOUT& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_TEXTURE_LAYOUT_UNKNOWN: return "D3D12_TEXTURE_LAYOUT_UNKNOWN";
    case D3D12_TEXTURE_LAYOUT_ROW_MAJOR: return "D3D12_TEXTURE_LAYOUT_ROW_MAJOR";
    case D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE: return "D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE";
    case D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: return "D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE";
    default: break;
    }
    return "Unhandled D3D12_TEXTURE_LAYOUT";
}

template <> std::string ToString<D3D12_RESOURCE_FLAGS>(const D3D12_RESOURCE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RESOURCE_FLAG_NONE: return "D3D12_RESOURCE_FLAG_NONE";
    case D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET: return "D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET";
    case D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL: return "D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL";
    case D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS: return "D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS";
    case D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE: return "D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE";
    case D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER: return "D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER";
    case D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS: return "D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS";
    case D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY: return "D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY";
    case D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY: return "D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY";
    case D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE: return "D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE";
    default: break;
    }
    return "Unhandled D3D12_RESOURCE_FLAGS";
}

template <> std::string ToString<D3D12_RESOURCE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_RESOURCE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_TILE_RANGE_FLAGS>(const D3D12_TILE_RANGE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_TILE_RANGE_FLAG_NONE: return "D3D12_TILE_RANGE_FLAG_NONE";
    case D3D12_TILE_RANGE_FLAG_NULL: return "D3D12_TILE_RANGE_FLAG_NULL";
    case D3D12_TILE_RANGE_FLAG_SKIP: return "D3D12_TILE_RANGE_FLAG_SKIP";
    case D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE: return "D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE";
    default: break;
    }
    return "Unhandled D3D12_TILE_RANGE_FLAGS";
}

template <> std::string ToString<D3D12_TILE_RANGE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_TILE_RANGE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_TILE_MAPPING_FLAGS>(const D3D12_TILE_MAPPING_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_TILE_MAPPING_FLAG_NONE: return "D3D12_TILE_MAPPING_FLAG_NONE";
    case D3D12_TILE_MAPPING_FLAG_NO_HAZARD: return "D3D12_TILE_MAPPING_FLAG_NO_HAZARD";
    default: break;
    }
    return "Unhandled D3D12_TILE_MAPPING_FLAGS";
}

template <> std::string ToString<D3D12_TILE_MAPPING_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_TILE_MAPPING_FLAGS>(flags);
}

template <> std::string ToString<D3D12_TILE_COPY_FLAGS>(const D3D12_TILE_COPY_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_TILE_COPY_FLAG_NONE: return "D3D12_TILE_COPY_FLAG_NONE";
    case D3D12_TILE_COPY_FLAG_NO_HAZARD: return "D3D12_TILE_COPY_FLAG_NO_HAZARD";
    case D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE: return "D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE";
    case D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER: return "D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER";
    default: break;
    }
    return "Unhandled D3D12_TILE_COPY_FLAGS";
}

template <> std::string ToString<D3D12_TILE_COPY_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_TILE_COPY_FLAGS>(flags);
}

template <> std::string ToString<D3D12_RESOURCE_STATES>(const D3D12_RESOURCE_STATES& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RESOURCE_STATE_COMMON: return "D3D12_RESOURCE_STATE_COMMON";
    case D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER: return "D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER";
    case D3D12_RESOURCE_STATE_INDEX_BUFFER: return "D3D12_RESOURCE_STATE_INDEX_BUFFER";
    case D3D12_RESOURCE_STATE_RENDER_TARGET: return "D3D12_RESOURCE_STATE_RENDER_TARGET";
    case D3D12_RESOURCE_STATE_UNORDERED_ACCESS: return "D3D12_RESOURCE_STATE_UNORDERED_ACCESS";
    case D3D12_RESOURCE_STATE_DEPTH_WRITE: return "D3D12_RESOURCE_STATE_DEPTH_WRITE";
    case D3D12_RESOURCE_STATE_DEPTH_READ: return "D3D12_RESOURCE_STATE_DEPTH_READ";
    case D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE: return "D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE";
    case D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE: return "D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE";
    case D3D12_RESOURCE_STATE_STREAM_OUT: return "D3D12_RESOURCE_STATE_STREAM_OUT";
    case D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT: return "D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT";
    case D3D12_RESOURCE_STATE_COPY_DEST: return "D3D12_RESOURCE_STATE_COPY_DEST";
    case D3D12_RESOURCE_STATE_COPY_SOURCE: return "D3D12_RESOURCE_STATE_COPY_SOURCE";
    case D3D12_RESOURCE_STATE_RESOLVE_DEST: return "D3D12_RESOURCE_STATE_RESOLVE_DEST";
    case D3D12_RESOURCE_STATE_RESOLVE_SOURCE: return "D3D12_RESOURCE_STATE_RESOLVE_SOURCE";
    case D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE: return "D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE";
    case D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE: return "D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE";
    case D3D12_RESOURCE_STATE_GENERIC_READ: return "D3D12_RESOURCE_STATE_GENERIC_READ";
    case D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE: return "D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE";
    case D3D12_RESOURCE_STATE_VIDEO_DECODE_READ: return "D3D12_RESOURCE_STATE_VIDEO_DECODE_READ";
    case D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE: return "D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE";
    case D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ: return "D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ";
    case D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE: return "D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE";
    case D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ: return "D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ";
    case D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE: return "D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE";
    default: break;
    }
    return "Unhandled D3D12_RESOURCE_STATES";
}

template <> std::string ToString<D3D12_RESOURCE_STATES>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_RESOURCE_STATES>(flags);
}

template <> std::string ToString<D3D12_RESOURCE_BARRIER_TYPE>(const D3D12_RESOURCE_BARRIER_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RESOURCE_BARRIER_TYPE_TRANSITION: return "D3D12_RESOURCE_BARRIER_TYPE_TRANSITION";
    case D3D12_RESOURCE_BARRIER_TYPE_ALIASING: return "D3D12_RESOURCE_BARRIER_TYPE_ALIASING";
    case D3D12_RESOURCE_BARRIER_TYPE_UAV: return "D3D12_RESOURCE_BARRIER_TYPE_UAV";
    default: break;
    }
    return "Unhandled D3D12_RESOURCE_BARRIER_TYPE";
}

template <> std::string ToString<D3D12_RESOURCE_BARRIER_FLAGS>(const D3D12_RESOURCE_BARRIER_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RESOURCE_BARRIER_FLAG_NONE: return "D3D12_RESOURCE_BARRIER_FLAG_NONE";
    case D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY: return "D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY";
    case D3D12_RESOURCE_BARRIER_FLAG_END_ONLY: return "D3D12_RESOURCE_BARRIER_FLAG_END_ONLY";
    default: break;
    }
    return "Unhandled D3D12_RESOURCE_BARRIER_FLAGS";
}

template <> std::string ToString<D3D12_RESOURCE_BARRIER_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_RESOURCE_BARRIER_FLAGS>(flags);
}

template <> std::string ToString<D3D12_TEXTURE_COPY_TYPE>(const D3D12_TEXTURE_COPY_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX: return "D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX";
    case D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT: return "D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT";
    default: break;
    }
    return "Unhandled D3D12_TEXTURE_COPY_TYPE";
}

template <> std::string ToString<D3D12_RESOLVE_MODE>(const D3D12_RESOLVE_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RESOLVE_MODE_DECOMPRESS: return "D3D12_RESOLVE_MODE_DECOMPRESS";
    case D3D12_RESOLVE_MODE_MIN: return "D3D12_RESOLVE_MODE_MIN";
    case D3D12_RESOLVE_MODE_MAX: return "D3D12_RESOLVE_MODE_MAX";
    case D3D12_RESOLVE_MODE_AVERAGE: return "D3D12_RESOLVE_MODE_AVERAGE";
    case D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK: return "D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK";
    case D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK: return "D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK";
    default: break;
    }
    return "Unhandled D3D12_RESOLVE_MODE";
}

template <> std::string ToString<D3D12_VIEW_INSTANCING_FLAGS>(const D3D12_VIEW_INSTANCING_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_VIEW_INSTANCING_FLAG_NONE: return "D3D12_VIEW_INSTANCING_FLAG_NONE";
    case D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING: return "D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING";
    default: break;
    }
    return "Unhandled D3D12_VIEW_INSTANCING_FLAGS";
}

template <> std::string ToString<D3D12_VIEW_INSTANCING_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_VIEW_INSTANCING_FLAGS>(flags);
}

template <> std::string ToString<D3D12_SHADER_COMPONENT_MAPPING>(const D3D12_SHADER_COMPONENT_MAPPING& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0: return "D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0";
    case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1: return "D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1";
    case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2: return "D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2";
    case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3: return "D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3";
    case D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0: return "D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0";
    case D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1: return "D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1";
    default: break;
    }
    return "Unhandled D3D12_SHADER_COMPONENT_MAPPING";
}

template <> std::string ToString<D3D12_BUFFER_SRV_FLAGS>(const D3D12_BUFFER_SRV_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_BUFFER_SRV_FLAG_NONE: return "D3D12_BUFFER_SRV_FLAG_NONE";
    case D3D12_BUFFER_SRV_FLAG_RAW: return "D3D12_BUFFER_SRV_FLAG_RAW";
    default: break;
    }
    return "Unhandled D3D12_BUFFER_SRV_FLAGS";
}

template <> std::string ToString<D3D12_BUFFER_SRV_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_BUFFER_SRV_FLAGS>(flags);
}

template <> std::string ToString<D3D12_SRV_DIMENSION>(const D3D12_SRV_DIMENSION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SRV_DIMENSION_UNKNOWN: return "D3D12_SRV_DIMENSION_UNKNOWN";
    case D3D12_SRV_DIMENSION_BUFFER: return "D3D12_SRV_DIMENSION_BUFFER";
    case D3D12_SRV_DIMENSION_TEXTURE1D: return "D3D12_SRV_DIMENSION_TEXTURE1D";
    case D3D12_SRV_DIMENSION_TEXTURE1DARRAY: return "D3D12_SRV_DIMENSION_TEXTURE1DARRAY";
    case D3D12_SRV_DIMENSION_TEXTURE2D: return "D3D12_SRV_DIMENSION_TEXTURE2D";
    case D3D12_SRV_DIMENSION_TEXTURE2DARRAY: return "D3D12_SRV_DIMENSION_TEXTURE2DARRAY";
    case D3D12_SRV_DIMENSION_TEXTURE2DMS: return "D3D12_SRV_DIMENSION_TEXTURE2DMS";
    case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY: return "D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY";
    case D3D12_SRV_DIMENSION_TEXTURE3D: return "D3D12_SRV_DIMENSION_TEXTURE3D";
    case D3D12_SRV_DIMENSION_TEXTURECUBE: return "D3D12_SRV_DIMENSION_TEXTURECUBE";
    case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: return "D3D12_SRV_DIMENSION_TEXTURECUBEARRAY";
    case D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE: return "D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE";
    default: break;
    }
    return "Unhandled D3D12_SRV_DIMENSION";
}

template <> std::string ToString<D3D12_FILTER>(const D3D12_FILTER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_FILTER_MIN_MAG_MIP_POINT: return "D3D12_FILTER_MIN_MAG_MIP_POINT";
    case D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR: return "D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR";
    case D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT: return "D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT";
    case D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR: return "D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR";
    case D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT: return "D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT";
    case D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR: return "D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR";
    case D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT: return "D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT";
    case D3D12_FILTER_MIN_MAG_MIP_LINEAR: return "D3D12_FILTER_MIN_MAG_MIP_LINEAR";
    case D3D12_FILTER_ANISOTROPIC: return "D3D12_FILTER_ANISOTROPIC";
    case D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT: return "D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT";
    case D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR: return "D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR";
    case D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT: return "D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT";
    case D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR: return "D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR";
    case D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT: return "D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT";
    case D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR: return "D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR";
    case D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT: return "D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT";
    case D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR: return "D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR";
    case D3D12_FILTER_COMPARISON_ANISOTROPIC: return "D3D12_FILTER_COMPARISON_ANISOTROPIC";
    case D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT: return "D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT";
    case D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR: return "D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR";
    case D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT: return "D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT";
    case D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR: return "D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR";
    case D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT: return "D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT";
    case D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR: return "D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR";
    case D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT: return "D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT";
    case D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR: return "D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR";
    case D3D12_FILTER_MINIMUM_ANISOTROPIC: return "D3D12_FILTER_MINIMUM_ANISOTROPIC";
    case D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT: return "D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT";
    case D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR: return "D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR";
    case D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT: return "D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT";
    case D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR: return "D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR";
    case D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT: return "D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT";
    case D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR: return "D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR";
    case D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT: return "D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT";
    case D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR: return "D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR";
    case D3D12_FILTER_MAXIMUM_ANISOTROPIC: return "D3D12_FILTER_MAXIMUM_ANISOTROPIC";
    default: break;
    }
    return "Unhandled D3D12_FILTER";
}

template <> std::string ToString<D3D12_FILTER_TYPE>(const D3D12_FILTER_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_FILTER_TYPE_POINT: return "D3D12_FILTER_TYPE_POINT";
    case D3D12_FILTER_TYPE_LINEAR: return "D3D12_FILTER_TYPE_LINEAR";
    default: break;
    }
    return "Unhandled D3D12_FILTER_TYPE";
}

template <> std::string ToString<D3D12_FILTER_REDUCTION_TYPE>(const D3D12_FILTER_REDUCTION_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_FILTER_REDUCTION_TYPE_STANDARD: return "D3D12_FILTER_REDUCTION_TYPE_STANDARD";
    case D3D12_FILTER_REDUCTION_TYPE_COMPARISON: return "D3D12_FILTER_REDUCTION_TYPE_COMPARISON";
    case D3D12_FILTER_REDUCTION_TYPE_MINIMUM: return "D3D12_FILTER_REDUCTION_TYPE_MINIMUM";
    case D3D12_FILTER_REDUCTION_TYPE_MAXIMUM: return "D3D12_FILTER_REDUCTION_TYPE_MAXIMUM";
    default: break;
    }
    return "Unhandled D3D12_FILTER_REDUCTION_TYPE";
}

template <> std::string ToString<D3D12_TEXTURE_ADDRESS_MODE>(const D3D12_TEXTURE_ADDRESS_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_TEXTURE_ADDRESS_MODE_WRAP: return "D3D12_TEXTURE_ADDRESS_MODE_WRAP";
    case D3D12_TEXTURE_ADDRESS_MODE_MIRROR: return "D3D12_TEXTURE_ADDRESS_MODE_MIRROR";
    case D3D12_TEXTURE_ADDRESS_MODE_CLAMP: return "D3D12_TEXTURE_ADDRESS_MODE_CLAMP";
    case D3D12_TEXTURE_ADDRESS_MODE_BORDER: return "D3D12_TEXTURE_ADDRESS_MODE_BORDER";
    case D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE: return "D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE";
    default: break;
    }
    return "Unhandled D3D12_TEXTURE_ADDRESS_MODE";
}

template <> std::string ToString<D3D12_SAMPLER_FLAGS>(const D3D12_SAMPLER_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SAMPLER_FLAG_NONE: return "D3D12_SAMPLER_FLAG_NONE";
    case D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR: return "D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR";
    default: break;
    }
    return "Unhandled D3D12_SAMPLER_FLAGS";
}

template <> std::string ToString<D3D12_SAMPLER_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_SAMPLER_FLAGS>(flags);
}

template <> std::string ToString<D3D12_BUFFER_UAV_FLAGS>(const D3D12_BUFFER_UAV_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_BUFFER_UAV_FLAG_NONE: return "D3D12_BUFFER_UAV_FLAG_NONE";
    case D3D12_BUFFER_UAV_FLAG_RAW: return "D3D12_BUFFER_UAV_FLAG_RAW";
    default: break;
    }
    return "Unhandled D3D12_BUFFER_UAV_FLAGS";
}

template <> std::string ToString<D3D12_BUFFER_UAV_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_BUFFER_UAV_FLAGS>(flags);
}

template <> std::string ToString<D3D12_UAV_DIMENSION>(const D3D12_UAV_DIMENSION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_UAV_DIMENSION_UNKNOWN: return "D3D12_UAV_DIMENSION_UNKNOWN";
    case D3D12_UAV_DIMENSION_BUFFER: return "D3D12_UAV_DIMENSION_BUFFER";
    case D3D12_UAV_DIMENSION_TEXTURE1D: return "D3D12_UAV_DIMENSION_TEXTURE1D";
    case D3D12_UAV_DIMENSION_TEXTURE1DARRAY: return "D3D12_UAV_DIMENSION_TEXTURE1DARRAY";
    case D3D12_UAV_DIMENSION_TEXTURE2D: return "D3D12_UAV_DIMENSION_TEXTURE2D";
    case D3D12_UAV_DIMENSION_TEXTURE2DARRAY: return "D3D12_UAV_DIMENSION_TEXTURE2DARRAY";
    case D3D12_UAV_DIMENSION_TEXTURE2DMS: return "D3D12_UAV_DIMENSION_TEXTURE2DMS";
    case D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY: return "D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY";
    case D3D12_UAV_DIMENSION_TEXTURE3D: return "D3D12_UAV_DIMENSION_TEXTURE3D";
    default: break;
    }
    return "Unhandled D3D12_UAV_DIMENSION";
}

template <> std::string ToString<D3D12_RTV_DIMENSION>(const D3D12_RTV_DIMENSION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RTV_DIMENSION_UNKNOWN: return "D3D12_RTV_DIMENSION_UNKNOWN";
    case D3D12_RTV_DIMENSION_BUFFER: return "D3D12_RTV_DIMENSION_BUFFER";
    case D3D12_RTV_DIMENSION_TEXTURE1D: return "D3D12_RTV_DIMENSION_TEXTURE1D";
    case D3D12_RTV_DIMENSION_TEXTURE1DARRAY: return "D3D12_RTV_DIMENSION_TEXTURE1DARRAY";
    case D3D12_RTV_DIMENSION_TEXTURE2D: return "D3D12_RTV_DIMENSION_TEXTURE2D";
    case D3D12_RTV_DIMENSION_TEXTURE2DARRAY: return "D3D12_RTV_DIMENSION_TEXTURE2DARRAY";
    case D3D12_RTV_DIMENSION_TEXTURE2DMS: return "D3D12_RTV_DIMENSION_TEXTURE2DMS";
    case D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY: return "D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY";
    case D3D12_RTV_DIMENSION_TEXTURE3D: return "D3D12_RTV_DIMENSION_TEXTURE3D";
    default: break;
    }
    return "Unhandled D3D12_RTV_DIMENSION";
}

template <> std::string ToString<D3D12_DSV_FLAGS>(const D3D12_DSV_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DSV_FLAG_NONE: return "D3D12_DSV_FLAG_NONE";
    case D3D12_DSV_FLAG_READ_ONLY_DEPTH: return "D3D12_DSV_FLAG_READ_ONLY_DEPTH";
    case D3D12_DSV_FLAG_READ_ONLY_STENCIL: return "D3D12_DSV_FLAG_READ_ONLY_STENCIL";
    default: break;
    }
    return "Unhandled D3D12_DSV_FLAGS";
}

template <> std::string ToString<D3D12_DSV_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_DSV_FLAGS>(flags);
}

template <> std::string ToString<D3D12_DSV_DIMENSION>(const D3D12_DSV_DIMENSION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DSV_DIMENSION_UNKNOWN: return "D3D12_DSV_DIMENSION_UNKNOWN";
    case D3D12_DSV_DIMENSION_TEXTURE1D: return "D3D12_DSV_DIMENSION_TEXTURE1D";
    case D3D12_DSV_DIMENSION_TEXTURE1DARRAY: return "D3D12_DSV_DIMENSION_TEXTURE1DARRAY";
    case D3D12_DSV_DIMENSION_TEXTURE2D: return "D3D12_DSV_DIMENSION_TEXTURE2D";
    case D3D12_DSV_DIMENSION_TEXTURE2DARRAY: return "D3D12_DSV_DIMENSION_TEXTURE2DARRAY";
    case D3D12_DSV_DIMENSION_TEXTURE2DMS: return "D3D12_DSV_DIMENSION_TEXTURE2DMS";
    case D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY: return "D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY";
    default: break;
    }
    return "Unhandled D3D12_DSV_DIMENSION";
}

template <> std::string ToString<D3D12_CLEAR_FLAGS>(const D3D12_CLEAR_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_CLEAR_FLAG_DEPTH: return "D3D12_CLEAR_FLAG_DEPTH";
    case D3D12_CLEAR_FLAG_STENCIL: return "D3D12_CLEAR_FLAG_STENCIL";
    default: break;
    }
    return "Unhandled D3D12_CLEAR_FLAGS";
}

template <> std::string ToString<D3D12_CLEAR_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_CLEAR_FLAGS>(flags);
}

template <> std::string ToString<D3D12_FENCE_FLAGS>(const D3D12_FENCE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_FENCE_FLAG_NONE: return "D3D12_FENCE_FLAG_NONE";
    case D3D12_FENCE_FLAG_SHARED: return "D3D12_FENCE_FLAG_SHARED";
    case D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER: return "D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER";
    case D3D12_FENCE_FLAG_NON_MONITORED: return "D3D12_FENCE_FLAG_NON_MONITORED";
    default: break;
    }
    return "Unhandled D3D12_FENCE_FLAGS";
}

template <> std::string ToString<D3D12_FENCE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_FENCE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_DESCRIPTOR_HEAP_TYPE>(const D3D12_DESCRIPTOR_HEAP_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV: return "D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV";
    case D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER: return "D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER";
    case D3D12_DESCRIPTOR_HEAP_TYPE_RTV: return "D3D12_DESCRIPTOR_HEAP_TYPE_RTV";
    case D3D12_DESCRIPTOR_HEAP_TYPE_DSV: return "D3D12_DESCRIPTOR_HEAP_TYPE_DSV";
    case D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES: return "D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES";
    default: break;
    }
    return "Unhandled D3D12_DESCRIPTOR_HEAP_TYPE";
}

template <> std::string ToString<D3D12_DESCRIPTOR_HEAP_FLAGS>(const D3D12_DESCRIPTOR_HEAP_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DESCRIPTOR_HEAP_FLAG_NONE: return "D3D12_DESCRIPTOR_HEAP_FLAG_NONE";
    case D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE: return "D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE";
    default: break;
    }
    return "Unhandled D3D12_DESCRIPTOR_HEAP_FLAGS";
}

template <> std::string ToString<D3D12_DESCRIPTOR_HEAP_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_DESCRIPTOR_HEAP_FLAGS>(flags);
}

template <> std::string ToString<D3D12_DESCRIPTOR_RANGE_TYPE>(const D3D12_DESCRIPTOR_RANGE_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DESCRIPTOR_RANGE_TYPE_SRV: return "D3D12_DESCRIPTOR_RANGE_TYPE_SRV";
    case D3D12_DESCRIPTOR_RANGE_TYPE_UAV: return "D3D12_DESCRIPTOR_RANGE_TYPE_UAV";
    case D3D12_DESCRIPTOR_RANGE_TYPE_CBV: return "D3D12_DESCRIPTOR_RANGE_TYPE_CBV";
    case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER: return "D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER";
    default: break;
    }
    return "Unhandled D3D12_DESCRIPTOR_RANGE_TYPE";
}

template <> std::string ToString<D3D12_SHADER_VISIBILITY>(const D3D12_SHADER_VISIBILITY& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SHADER_VISIBILITY_ALL: return "D3D12_SHADER_VISIBILITY_ALL";
    case D3D12_SHADER_VISIBILITY_VERTEX: return "D3D12_SHADER_VISIBILITY_VERTEX";
    case D3D12_SHADER_VISIBILITY_HULL: return "D3D12_SHADER_VISIBILITY_HULL";
    case D3D12_SHADER_VISIBILITY_DOMAIN: return "D3D12_SHADER_VISIBILITY_DOMAIN";
    case D3D12_SHADER_VISIBILITY_GEOMETRY: return "D3D12_SHADER_VISIBILITY_GEOMETRY";
    case D3D12_SHADER_VISIBILITY_PIXEL: return "D3D12_SHADER_VISIBILITY_PIXEL";
    case D3D12_SHADER_VISIBILITY_AMPLIFICATION: return "D3D12_SHADER_VISIBILITY_AMPLIFICATION";
    case D3D12_SHADER_VISIBILITY_MESH: return "D3D12_SHADER_VISIBILITY_MESH";
    default: break;
    }
    return "Unhandled D3D12_SHADER_VISIBILITY";
}

template <> std::string ToString<D3D12_ROOT_PARAMETER_TYPE>(const D3D12_ROOT_PARAMETER_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: return "D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE";
    case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: return "D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS";
    case D3D12_ROOT_PARAMETER_TYPE_CBV: return "D3D12_ROOT_PARAMETER_TYPE_CBV";
    case D3D12_ROOT_PARAMETER_TYPE_SRV: return "D3D12_ROOT_PARAMETER_TYPE_SRV";
    case D3D12_ROOT_PARAMETER_TYPE_UAV: return "D3D12_ROOT_PARAMETER_TYPE_UAV";
    default: break;
    }
    return "Unhandled D3D12_ROOT_PARAMETER_TYPE";
}

template <> std::string ToString<D3D12_ROOT_SIGNATURE_FLAGS>(const D3D12_ROOT_SIGNATURE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_ROOT_SIGNATURE_FLAG_NONE: return "D3D12_ROOT_SIGNATURE_FLAG_NONE";
    case D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT: return "D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT";
    case D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS: return "D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS";
    case D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS: return "D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS";
    case D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS: return "D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS";
    case D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS: return "D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS";
    case D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS: return "D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS";
    case D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT: return "D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT";
    case D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE: return "D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE";
    case D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS: return "D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS";
    case D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS: return "D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS";
    case D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED: return "D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED";
    case D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED: return "D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED";
    default: break;
    }
    return "Unhandled D3D12_ROOT_SIGNATURE_FLAGS";
}

template <> std::string ToString<D3D12_ROOT_SIGNATURE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_ROOT_SIGNATURE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_STATIC_BORDER_COLOR>(const D3D12_STATIC_BORDER_COLOR& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK: return "D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK";
    case D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK: return "D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK";
    case D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE: return "D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE";
    case D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT: return "D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT";
    case D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT: return "D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT";
    default: break;
    }
    return "Unhandled D3D12_STATIC_BORDER_COLOR";
}

template <> std::string ToString<D3D12_DESCRIPTOR_RANGE_FLAGS>(const D3D12_DESCRIPTOR_RANGE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DESCRIPTOR_RANGE_FLAG_NONE: return "D3D12_DESCRIPTOR_RANGE_FLAG_NONE";
    case D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE: return "D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE";
    case D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE: return "D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE";
    case D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE: return "D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE";
    case D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC: return "D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC";
    case D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: return "D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS";
    default: break;
    }
    return "Unhandled D3D12_DESCRIPTOR_RANGE_FLAGS";
}

template <> std::string ToString<D3D12_DESCRIPTOR_RANGE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_DESCRIPTOR_RANGE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_ROOT_DESCRIPTOR_FLAGS>(const D3D12_ROOT_DESCRIPTOR_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_ROOT_DESCRIPTOR_FLAG_NONE: return "D3D12_ROOT_DESCRIPTOR_FLAG_NONE";
    case D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE: return "D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE";
    case D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE: return "D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE";
    case D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC: return "D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC";
    default: break;
    }
    return "Unhandled D3D12_ROOT_DESCRIPTOR_FLAGS";
}

template <> std::string ToString<D3D12_ROOT_DESCRIPTOR_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_ROOT_DESCRIPTOR_FLAGS>(flags);
}

template <> std::string ToString<D3D12_QUERY_HEAP_TYPE>(const D3D12_QUERY_HEAP_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_QUERY_HEAP_TYPE_OCCLUSION: return "D3D12_QUERY_HEAP_TYPE_OCCLUSION";
    case D3D12_QUERY_HEAP_TYPE_TIMESTAMP: return "D3D12_QUERY_HEAP_TYPE_TIMESTAMP";
    case D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS: return "D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS";
    case D3D12_QUERY_HEAP_TYPE_SO_STATISTICS: return "D3D12_QUERY_HEAP_TYPE_SO_STATISTICS";
    case D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS: return "D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS";
    case D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP: return "D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP";
    case D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1: return "D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1";
    default: break;
    }
    return "Unhandled D3D12_QUERY_HEAP_TYPE";
}

template <> std::string ToString<D3D12_QUERY_TYPE>(const D3D12_QUERY_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_QUERY_TYPE_OCCLUSION: return "D3D12_QUERY_TYPE_OCCLUSION";
    case D3D12_QUERY_TYPE_BINARY_OCCLUSION: return "D3D12_QUERY_TYPE_BINARY_OCCLUSION";
    case D3D12_QUERY_TYPE_TIMESTAMP: return "D3D12_QUERY_TYPE_TIMESTAMP";
    case D3D12_QUERY_TYPE_PIPELINE_STATISTICS: return "D3D12_QUERY_TYPE_PIPELINE_STATISTICS";
    case D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0: return "D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0";
    case D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1: return "D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1";
    case D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2: return "D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2";
    case D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3: return "D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3";
    case D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS: return "D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS";
    case D3D12_QUERY_TYPE_PIPELINE_STATISTICS1: return "D3D12_QUERY_TYPE_PIPELINE_STATISTICS1";
    default: break;
    }
    return "Unhandled D3D12_QUERY_TYPE";
}

template <> std::string ToString<D3D12_PREDICATION_OP>(const D3D12_PREDICATION_OP& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_PREDICATION_OP_EQUAL_ZERO: return "D3D12_PREDICATION_OP_EQUAL_ZERO";
    case D3D12_PREDICATION_OP_NOT_EQUAL_ZERO: return "D3D12_PREDICATION_OP_NOT_EQUAL_ZERO";
    default: break;
    }
    return "Unhandled D3D12_PREDICATION_OP";
}

template <> std::string ToString<D3D12_INDIRECT_ARGUMENT_TYPE>(const D3D12_INDIRECT_ARGUMENT_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW: return "D3D12_INDIRECT_ARGUMENT_TYPE_DRAW";
    case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED: return "D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED";
    case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH: return "D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH";
    case D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW: return "D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW";
    case D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW: return "D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW";
    case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT: return "D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT";
    case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW: return "D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW";
    case D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW: return "D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW";
    case D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW: return "D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW";
    case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS: return "D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS";
    case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH: return "D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH";
    default: break;
    }
    return "Unhandled D3D12_INDIRECT_ARGUMENT_TYPE";
}

template <> std::string ToString<D3D12_WRITEBUFFERIMMEDIATE_MODE>(const D3D12_WRITEBUFFERIMMEDIATE_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT: return "D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT";
    case D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN: return "D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN";
    case D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT: return "D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT";
    default: break;
    }
    return "Unhandled D3D12_WRITEBUFFERIMMEDIATE_MODE";
}

template <> std::string ToString<D3D12_MULTIPLE_FENCE_WAIT_FLAGS>(const D3D12_MULTIPLE_FENCE_WAIT_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE: return "D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE";
    case D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY: return "D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY";
    default: break;
    }
    return "Unhandled D3D12_MULTIPLE_FENCE_WAIT_FLAGS";
}

template <> std::string ToString<D3D12_MULTIPLE_FENCE_WAIT_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_MULTIPLE_FENCE_WAIT_FLAGS>(flags);
}

template <> std::string ToString<D3D12_RESIDENCY_PRIORITY>(const D3D12_RESIDENCY_PRIORITY& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RESIDENCY_PRIORITY_MINIMUM: return "D3D12_RESIDENCY_PRIORITY_MINIMUM";
    case D3D12_RESIDENCY_PRIORITY_LOW: return "D3D12_RESIDENCY_PRIORITY_LOW";
    case D3D12_RESIDENCY_PRIORITY_NORMAL: return "D3D12_RESIDENCY_PRIORITY_NORMAL";
    case D3D12_RESIDENCY_PRIORITY_HIGH: return "D3D12_RESIDENCY_PRIORITY_HIGH";
    case D3D12_RESIDENCY_PRIORITY_MAXIMUM: return "D3D12_RESIDENCY_PRIORITY_MAXIMUM";
    default: break;
    }
    return "Unhandled D3D12_RESIDENCY_PRIORITY";
}

template <> std::string ToString<D3D12_RESIDENCY_FLAGS>(const D3D12_RESIDENCY_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RESIDENCY_FLAG_NONE: return "D3D12_RESIDENCY_FLAG_NONE";
    case D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET: return "D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET";
    default: break;
    }
    return "Unhandled D3D12_RESIDENCY_FLAGS";
}

template <> std::string ToString<D3D12_RESIDENCY_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_RESIDENCY_FLAGS>(flags);
}

template <> std::string ToString<D3D12_COMMAND_LIST_FLAGS>(const D3D12_COMMAND_LIST_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_COMMAND_LIST_FLAG_NONE: return "D3D12_COMMAND_LIST_FLAG_NONE";
    default: break;
    }
    return "Unhandled D3D12_COMMAND_LIST_FLAGS";
}

template <> std::string ToString<D3D12_COMMAND_LIST_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_COMMAND_LIST_FLAGS>(flags);
}

template <> std::string ToString<D3D12_COMMAND_POOL_FLAGS>(const D3D12_COMMAND_POOL_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_COMMAND_POOL_FLAG_NONE: return "D3D12_COMMAND_POOL_FLAG_NONE";
    default: break;
    }
    return "Unhandled D3D12_COMMAND_POOL_FLAGS";
}

template <> std::string ToString<D3D12_COMMAND_POOL_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_COMMAND_POOL_FLAGS>(flags);
}

template <> std::string ToString<D3D12_COMMAND_RECORDER_FLAGS>(const D3D12_COMMAND_RECORDER_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_COMMAND_RECORDER_FLAG_NONE: return "D3D12_COMMAND_RECORDER_FLAG_NONE";
    default: break;
    }
    return "Unhandled D3D12_COMMAND_RECORDER_FLAGS";
}

template <> std::string ToString<D3D12_COMMAND_RECORDER_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_COMMAND_RECORDER_FLAGS>(flags);
}

template <> std::string ToString<D3D12_PROTECTED_SESSION_STATUS>(const D3D12_PROTECTED_SESSION_STATUS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_PROTECTED_SESSION_STATUS_OK: return "D3D12_PROTECTED_SESSION_STATUS_OK";
    case D3D12_PROTECTED_SESSION_STATUS_INVALID: return "D3D12_PROTECTED_SESSION_STATUS_INVALID";
    default: break;
    }
    return "Unhandled D3D12_PROTECTED_SESSION_STATUS";
}

template <> std::string ToString<D3D12_PROTECTED_SESSION_STATUS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_PROTECTED_SESSION_STATUS>(flags);
}

template <> std::string ToString<D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS>(const D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE: return "D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE";
    case D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED: return "D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED";
    default: break;
    }
    return "Unhandled D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS";
}

template <> std::string ToString<D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS>(flags);
}

template <> std::string ToString<D3D12_PROTECTED_RESOURCE_SESSION_FLAGS>(const D3D12_PROTECTED_RESOURCE_SESSION_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE: return "D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE";
    default: break;
    }
    return "Unhandled D3D12_PROTECTED_RESOURCE_SESSION_FLAGS";
}

template <> std::string ToString<D3D12_PROTECTED_RESOURCE_SESSION_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_PROTECTED_RESOURCE_SESSION_FLAGS>(flags);
}

template <> std::string ToString<D3D12_LIFETIME_STATE>(const D3D12_LIFETIME_STATE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_LIFETIME_STATE_IN_USE: return "D3D12_LIFETIME_STATE_IN_USE";
    case D3D12_LIFETIME_STATE_NOT_IN_USE: return "D3D12_LIFETIME_STATE_NOT_IN_USE";
    default: break;
    }
    return "Unhandled D3D12_LIFETIME_STATE";
}

template <> std::string ToString<D3D12_META_COMMAND_PARAMETER_TYPE>(const D3D12_META_COMMAND_PARAMETER_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT: return "D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT";
    case D3D12_META_COMMAND_PARAMETER_TYPE_UINT64: return "D3D12_META_COMMAND_PARAMETER_TYPE_UINT64";
    case D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS: return "D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS";
    case D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV: return "D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV";
    case D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV: return "D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV";
    default: break;
    }
    return "Unhandled D3D12_META_COMMAND_PARAMETER_TYPE";
}

template <> std::string ToString<D3D12_META_COMMAND_PARAMETER_FLAGS>(const D3D12_META_COMMAND_PARAMETER_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_META_COMMAND_PARAMETER_FLAG_INPUT: return "D3D12_META_COMMAND_PARAMETER_FLAG_INPUT";
    case D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT: return "D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT";
    default: break;
    }
    return "Unhandled D3D12_META_COMMAND_PARAMETER_FLAGS";
}

template <> std::string ToString<D3D12_META_COMMAND_PARAMETER_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_META_COMMAND_PARAMETER_FLAGS>(flags);
}

template <> std::string ToString<D3D12_META_COMMAND_PARAMETER_STAGE>(const D3D12_META_COMMAND_PARAMETER_STAGE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_META_COMMAND_PARAMETER_STAGE_CREATION: return "D3D12_META_COMMAND_PARAMETER_STAGE_CREATION";
    case D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION: return "D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION";
    case D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION: return "D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION";
    default: break;
    }
    return "Unhandled D3D12_META_COMMAND_PARAMETER_STAGE";
}

template <> std::string ToString<D3D12_GRAPHICS_STATES>(const D3D12_GRAPHICS_STATES& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_GRAPHICS_STATE_NONE: return "D3D12_GRAPHICS_STATE_NONE";
    case D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS: return "D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS";
    case D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER: return "D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER";
    case D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY: return "D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY";
    case D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP: return "D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP";
    case D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE: return "D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE";
    case D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE: return "D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE";
    case D3D12_GRAPHICS_STATE_RS_VIEWPORTS: return "D3D12_GRAPHICS_STATE_RS_VIEWPORTS";
    case D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS: return "D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS";
    case D3D12_GRAPHICS_STATE_PREDICATION: return "D3D12_GRAPHICS_STATE_PREDICATION";
    case D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS: return "D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS";
    case D3D12_GRAPHICS_STATE_OM_STENCIL_REF: return "D3D12_GRAPHICS_STATE_OM_STENCIL_REF";
    case D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR: return "D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR";
    case D3D12_GRAPHICS_STATE_PIPELINE_STATE: return "D3D12_GRAPHICS_STATE_PIPELINE_STATE";
    case D3D12_GRAPHICS_STATE_SO_TARGETS: return "D3D12_GRAPHICS_STATE_SO_TARGETS";
    case D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS: return "D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS";
    case D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS: return "D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS";
    case D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK: return "D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK";
    default: break;
    }
    return "Unhandled D3D12_GRAPHICS_STATES";
}

template <> std::string ToString<D3D12_GRAPHICS_STATES>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_GRAPHICS_STATES>(flags);
}

template <> std::string ToString<D3D12_STATE_SUBOBJECT_TYPE>(const D3D12_STATE_SUBOBJECT_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG: return "D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG";
    case D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE: return "D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE";
    case D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE: return "D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE";
    case D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK: return "D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK";
    case D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY: return "D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY";
    case D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION: return "D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION";
    case D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION: return "D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION";
    case D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION: return "D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION";
    case D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG: return "D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG";
    case D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG: return "D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG";
    case D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP: return "D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP";
    case D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1: return "D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1";
    case D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID: return "D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID";
    default: break;
    }
    return "Unhandled D3D12_STATE_SUBOBJECT_TYPE";
}

template <> std::string ToString<D3D12_STATE_OBJECT_FLAGS>(const D3D12_STATE_OBJECT_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_STATE_OBJECT_FLAG_NONE: return "D3D12_STATE_OBJECT_FLAG_NONE";
    case D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS: return "D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS";
    case D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS: return "D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS";
    case D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS: return "D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS";
    default: break;
    }
    return "Unhandled D3D12_STATE_OBJECT_FLAGS";
}

template <> std::string ToString<D3D12_STATE_OBJECT_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_STATE_OBJECT_FLAGS>(flags);
}

template <> std::string ToString<D3D12_EXPORT_FLAGS>(const D3D12_EXPORT_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_EXPORT_FLAG_NONE: return "D3D12_EXPORT_FLAG_NONE";
    default: break;
    }
    return "Unhandled D3D12_EXPORT_FLAGS";
}

template <> std::string ToString<D3D12_EXPORT_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_EXPORT_FLAGS>(flags);
}

template <> std::string ToString<D3D12_HIT_GROUP_TYPE>(const D3D12_HIT_GROUP_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_HIT_GROUP_TYPE_TRIANGLES: return "D3D12_HIT_GROUP_TYPE_TRIANGLES";
    case D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE: return "D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE";
    default: break;
    }
    return "Unhandled D3D12_HIT_GROUP_TYPE";
}

template <> std::string ToString<D3D12_RAYTRACING_PIPELINE_FLAGS>(const D3D12_RAYTRACING_PIPELINE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RAYTRACING_PIPELINE_FLAG_NONE: return "D3D12_RAYTRACING_PIPELINE_FLAG_NONE";
    case D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES: return "D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES";
    case D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES: return "D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES";
    default: break;
    }
    return "Unhandled D3D12_RAYTRACING_PIPELINE_FLAGS";
}

template <> std::string ToString<D3D12_RAYTRACING_PIPELINE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_RAYTRACING_PIPELINE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_STATE_OBJECT_TYPE>(const D3D12_STATE_OBJECT_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_STATE_OBJECT_TYPE_COLLECTION: return "D3D12_STATE_OBJECT_TYPE_COLLECTION";
    case D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE: return "D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE";
    default: break;
    }
    return "Unhandled D3D12_STATE_OBJECT_TYPE";
}

template <> std::string ToString<D3D12_RAYTRACING_GEOMETRY_FLAGS>(const D3D12_RAYTRACING_GEOMETRY_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RAYTRACING_GEOMETRY_FLAG_NONE: return "D3D12_RAYTRACING_GEOMETRY_FLAG_NONE";
    case D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE: return "D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE";
    case D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION: return "D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION";
    default: break;
    }
    return "Unhandled D3D12_RAYTRACING_GEOMETRY_FLAGS";
}

template <> std::string ToString<D3D12_RAYTRACING_GEOMETRY_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_RAYTRACING_GEOMETRY_FLAGS>(flags);
}

template <> std::string ToString<D3D12_RAYTRACING_GEOMETRY_TYPE>(const D3D12_RAYTRACING_GEOMETRY_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES: return "D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES";
    case D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS: return "D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS";
    default: break;
    }
    return "Unhandled D3D12_RAYTRACING_GEOMETRY_TYPE";
}

template <> std::string ToString<D3D12_RAYTRACING_INSTANCE_FLAGS>(const D3D12_RAYTRACING_INSTANCE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RAYTRACING_INSTANCE_FLAG_NONE: return "D3D12_RAYTRACING_INSTANCE_FLAG_NONE";
    case D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE: return "D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE";
    case D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE: return "D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE";
    case D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE: return "D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE";
    case D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE: return "D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE";
    default: break;
    }
    return "Unhandled D3D12_RAYTRACING_INSTANCE_FLAGS";
}

template <> std::string ToString<D3D12_RAYTRACING_INSTANCE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_RAYTRACING_INSTANCE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS>(const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE";
    default: break;
    }
    return "Unhandled D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS";
}

template <> std::string ToString<D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS>(flags);
}

template <> std::string ToString<D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE>(const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE";
    default: break;
    }
    return "Unhandled D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE";
}

template <> std::string ToString<D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE>(const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL";
    default: break;
    }
    return "Unhandled D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE";
}

template <> std::string ToString<D3D12_ELEMENTS_LAYOUT>(const D3D12_ELEMENTS_LAYOUT& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_ELEMENTS_LAYOUT_ARRAY: return "D3D12_ELEMENTS_LAYOUT_ARRAY";
    case D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS: return "D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS";
    default: break;
    }
    return "Unhandled D3D12_ELEMENTS_LAYOUT";
}

template <> std::string ToString<D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE>(const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION";
    case D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE: return "D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE";
    default: break;
    }
    return "Unhandled D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE";
}

template <> std::string ToString<D3D12_SERIALIZED_DATA_TYPE>(const D3D12_SERIALIZED_DATA_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE: return "D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE";
    default: break;
    }
    return "Unhandled D3D12_SERIALIZED_DATA_TYPE";
}

template <> std::string ToString<D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS>(const D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE: return "D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE";
    case D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE: return "D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE";
    case D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED: return "D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED";
    case D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION: return "D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION";
    case D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE: return "D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE";
    default: break;
    }
    return "Unhandled D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS";
}

template <> std::string ToString<D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS>(flags);
}

template <> std::string ToString<D3D12_RAY_FLAGS>(const D3D12_RAY_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RAY_FLAG_NONE: return "D3D12_RAY_FLAG_NONE";
    case D3D12_RAY_FLAG_FORCE_OPAQUE: return "D3D12_RAY_FLAG_FORCE_OPAQUE";
    case D3D12_RAY_FLAG_FORCE_NON_OPAQUE: return "D3D12_RAY_FLAG_FORCE_NON_OPAQUE";
    case D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH: return "D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH";
    case D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER: return "D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER";
    case D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES: return "D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES";
    case D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES: return "D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES";
    case D3D12_RAY_FLAG_CULL_OPAQUE: return "D3D12_RAY_FLAG_CULL_OPAQUE";
    case D3D12_RAY_FLAG_CULL_NON_OPAQUE: return "D3D12_RAY_FLAG_CULL_NON_OPAQUE";
    case D3D12_RAY_FLAG_SKIP_TRIANGLES: return "D3D12_RAY_FLAG_SKIP_TRIANGLES";
    case D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES: return "D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES";
    default: break;
    }
    return "Unhandled D3D12_RAY_FLAGS";
}

template <> std::string ToString<D3D12_RAY_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_RAY_FLAGS>(flags);
}

template <> std::string ToString<D3D12_HIT_KIND>(const D3D12_HIT_KIND& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_HIT_KIND_TRIANGLE_FRONT_FACE: return "D3D12_HIT_KIND_TRIANGLE_FRONT_FACE";
    case D3D12_HIT_KIND_TRIANGLE_BACK_FACE: return "D3D12_HIT_KIND_TRIANGLE_BACK_FACE";
    default: break;
    }
    return "Unhandled D3D12_HIT_KIND";
}

template <> std::string ToString<D3D12_AUTO_BREADCRUMB_OP>(const D3D12_AUTO_BREADCRUMB_OP& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_AUTO_BREADCRUMB_OP_SETMARKER: return "D3D12_AUTO_BREADCRUMB_OP_SETMARKER";
    case D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT: return "D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT";
    case D3D12_AUTO_BREADCRUMB_OP_ENDEVENT: return "D3D12_AUTO_BREADCRUMB_OP_ENDEVENT";
    case D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED: return "D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED";
    case D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED: return "D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED";
    case D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT: return "D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT";
    case D3D12_AUTO_BREADCRUMB_OP_DISPATCH: return "D3D12_AUTO_BREADCRUMB_OP_DISPATCH";
    case D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION: return "D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION";
    case D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION: return "D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION";
    case D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE: return "D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE";
    case D3D12_AUTO_BREADCRUMB_OP_COPYTILES: return "D3D12_AUTO_BREADCRUMB_OP_COPYTILES";
    case D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE: return "D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE";
    case D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW: return "D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW";
    case D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW: return "D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW";
    case D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW: return "D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW";
    case D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER: return "D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER";
    case D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE: return "D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE";
    case D3D12_AUTO_BREADCRUMB_OP_PRESENT: return "D3D12_AUTO_BREADCRUMB_OP_PRESENT";
    case D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA: return "D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA";
    case D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION: return "D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION";
    case D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION: return "D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION";
    case D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME: return "D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME";
    case D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES: return "D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES";
    case D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT: return "D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT";
    case D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64: return "D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64";
    case D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION: return "D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION";
    case D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE: return "D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE";
    case D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1: return "D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1";
    case D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION: return "D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION";
    case D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2: return "D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2";
    case D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1: return "D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1";
    case D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE: return "D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE";
    case D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO: return "D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO";
    case D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE: return "D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE";
    case D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS: return "D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS";
    case D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND: return "D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND";
    case D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND: return "D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND";
    case D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION: return "D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION";
    case D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP: return "D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP";
    case D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1: return "D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1";
    case D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND: return "D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND";
    case D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND: return "D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND";
    case D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH: return "D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH";
    case D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME: return "D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME";
    case D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA: return "D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA";
    default: break;
    }
    return "Unhandled D3D12_AUTO_BREADCRUMB_OP";
}

template <> std::string ToString<D3D12_DRED_VERSION>(const D3D12_DRED_VERSION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DRED_VERSION_1_0: return "D3D12_DRED_VERSION_1_0";
    case D3D12_DRED_VERSION_1_1: return "D3D12_DRED_VERSION_1_1";
    case D3D12_DRED_VERSION_1_2: return "D3D12_DRED_VERSION_1_2";
    case D3D12_DRED_VERSION_1_3: return "D3D12_DRED_VERSION_1_3";
    default: break;
    }
    return "Unhandled D3D12_DRED_VERSION";
}

template <> std::string ToString<D3D12_DRED_FLAGS>(const D3D12_DRED_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DRED_FLAG_NONE: return "D3D12_DRED_FLAG_NONE";
    case D3D12_DRED_FLAG_FORCE_ENABLE: return "D3D12_DRED_FLAG_FORCE_ENABLE";
    case D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS: return "D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS";
    default: break;
    }
    return "Unhandled D3D12_DRED_FLAGS";
}

template <> std::string ToString<D3D12_DRED_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_DRED_FLAGS>(flags);
}

template <> std::string ToString<D3D12_DRED_ENABLEMENT>(const D3D12_DRED_ENABLEMENT& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED: return "D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED";
    case D3D12_DRED_ENABLEMENT_FORCED_OFF: return "D3D12_DRED_ENABLEMENT_FORCED_OFF";
    case D3D12_DRED_ENABLEMENT_FORCED_ON: return "D3D12_DRED_ENABLEMENT_FORCED_ON";
    default: break;
    }
    return "Unhandled D3D12_DRED_ENABLEMENT";
}

template <> std::string ToString<D3D12_DRED_ALLOCATION_TYPE>(const D3D12_DRED_ALLOCATION_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE: return "D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE";
    case D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR: return "D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR";
    case D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE: return "D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE";
    case D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST: return "D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST";
    case D3D12_DRED_ALLOCATION_TYPE_FENCE: return "D3D12_DRED_ALLOCATION_TYPE_FENCE";
    case D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP: return "D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP";
    case D3D12_DRED_ALLOCATION_TYPE_HEAP: return "D3D12_DRED_ALLOCATION_TYPE_HEAP";
    case D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP: return "D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP";
    case D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE: return "D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE";
    case D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY: return "D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY";
    case D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER: return "D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER";
    case D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR: return "D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR";
    case D3D12_DRED_ALLOCATION_TYPE_RESOURCE: return "D3D12_DRED_ALLOCATION_TYPE_RESOURCE";
    case D3D12_DRED_ALLOCATION_TYPE_PASS: return "D3D12_DRED_ALLOCATION_TYPE_PASS";
    case D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION: return "D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION";
    case D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY: return "D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY";
    case D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION: return "D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION";
    case D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP: return "D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP";
    case D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL: return "D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL";
    case D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER: return "D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER";
    case D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT: return "D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT";
    case D3D12_DRED_ALLOCATION_TYPE_METACOMMAND: return "D3D12_DRED_ALLOCATION_TYPE_METACOMMAND";
    case D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP: return "D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP";
    case D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR: return "D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR";
    case D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP: return "D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP";
    case D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND: return "D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND";
    case D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER: return "D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER";
    case D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP: return "D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP";
    case D3D12_DRED_ALLOCATION_TYPE_INVALID: return "D3D12_DRED_ALLOCATION_TYPE_INVALID";
    default: break;
    }
    return "Unhandled D3D12_DRED_ALLOCATION_TYPE";
}

template <> std::string ToString<D3D12_DRED_PAGE_FAULT_FLAGS>(const D3D12_DRED_PAGE_FAULT_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DRED_PAGE_FAULT_FLAGS_NONE: return "D3D12_DRED_PAGE_FAULT_FLAGS_NONE";
    default: break;
    }
    return "Unhandled D3D12_DRED_PAGE_FAULT_FLAGS";
}

template <> std::string ToString<D3D12_DRED_PAGE_FAULT_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_DRED_PAGE_FAULT_FLAGS>(flags);
}

template <> std::string ToString<D3D12_DRED_DEVICE_STATE>(const D3D12_DRED_DEVICE_STATE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DRED_DEVICE_STATE_UNKNOWN: return "D3D12_DRED_DEVICE_STATE_UNKNOWN";
    case D3D12_DRED_DEVICE_STATE_HUNG: return "D3D12_DRED_DEVICE_STATE_HUNG";
    case D3D12_DRED_DEVICE_STATE_FAULT: return "D3D12_DRED_DEVICE_STATE_FAULT";
    case D3D12_DRED_DEVICE_STATE_PAGEFAULT: return "D3D12_DRED_DEVICE_STATE_PAGEFAULT";
    default: break;
    }
    return "Unhandled D3D12_DRED_DEVICE_STATE";
}

template <> std::string ToString<D3D12_BACKGROUND_PROCESSING_MODE>(const D3D12_BACKGROUND_PROCESSING_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED: return "D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED";
    case D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS: return "D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS";
    case D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK: return "D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK";
    case D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM: return "D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM";
    default: break;
    }
    return "Unhandled D3D12_BACKGROUND_PROCESSING_MODE";
}

template <> std::string ToString<D3D12_MEASUREMENTS_ACTION>(const D3D12_MEASUREMENTS_ACTION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_MEASUREMENTS_ACTION_KEEP_ALL: return "D3D12_MEASUREMENTS_ACTION_KEEP_ALL";
    case D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS: return "D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS";
    case D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY: return "D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY";
    case D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS: return "D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS";
    default: break;
    }
    return "Unhandled D3D12_MEASUREMENTS_ACTION";
}

template <> std::string ToString<D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE>(const D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD: return "D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD";
    case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE: return "D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE";
    case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR: return "D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR";
    case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS: return "D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS";
    default: break;
    }
    return "Unhandled D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE";
}

template <> std::string ToString<D3D12_RENDER_PASS_ENDING_ACCESS_TYPE>(const D3D12_RENDER_PASS_ENDING_ACCESS_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD: return "D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD";
    case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE: return "D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE";
    case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE: return "D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE";
    case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS: return "D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS";
    default: break;
    }
    return "Unhandled D3D12_RENDER_PASS_ENDING_ACCESS_TYPE";
}

template <> std::string ToString<D3D12_RENDER_PASS_FLAGS>(const D3D12_RENDER_PASS_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RENDER_PASS_FLAG_NONE: return "D3D12_RENDER_PASS_FLAG_NONE";
    case D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES: return "D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES";
    case D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS: return "D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS";
    case D3D12_RENDER_PASS_FLAG_RESUMING_PASS: return "D3D12_RENDER_PASS_FLAG_RESUMING_PASS";
    default: break;
    }
    return "Unhandled D3D12_RENDER_PASS_FLAGS";
}

template <> std::string ToString<D3D12_RENDER_PASS_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_RENDER_PASS_FLAGS>(flags);
}

template <> std::string ToString<D3D12_SHADER_CACHE_MODE>(const D3D12_SHADER_CACHE_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SHADER_CACHE_MODE_MEMORY: return "D3D12_SHADER_CACHE_MODE_MEMORY";
    case D3D12_SHADER_CACHE_MODE_DISK: return "D3D12_SHADER_CACHE_MODE_DISK";
    default: break;
    }
    return "Unhandled D3D12_SHADER_CACHE_MODE";
}

template <> std::string ToString<D3D12_SHADER_CACHE_FLAGS>(const D3D12_SHADER_CACHE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SHADER_CACHE_FLAG_NONE: return "D3D12_SHADER_CACHE_FLAG_NONE";
    case D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED: return "D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED";
    case D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR: return "D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR";
    default: break;
    }
    return "Unhandled D3D12_SHADER_CACHE_FLAGS";
}

template <> std::string ToString<D3D12_SHADER_CACHE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_SHADER_CACHE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_BARRIER_LAYOUT>(const D3D12_BARRIER_LAYOUT& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_BARRIER_LAYOUT_UNDEFINED: return "D3D12_BARRIER_LAYOUT_UNDEFINED";
    case D3D12_BARRIER_LAYOUT_COMMON: return "D3D12_BARRIER_LAYOUT_COMMON";
    case D3D12_BARRIER_LAYOUT_GENERIC_READ: return "D3D12_BARRIER_LAYOUT_GENERIC_READ";
    case D3D12_BARRIER_LAYOUT_RENDER_TARGET: return "D3D12_BARRIER_LAYOUT_RENDER_TARGET";
    case D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS: return "D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS";
    case D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE: return "D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE";
    case D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ: return "D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ";
    case D3D12_BARRIER_LAYOUT_SHADER_RESOURCE: return "D3D12_BARRIER_LAYOUT_SHADER_RESOURCE";
    case D3D12_BARRIER_LAYOUT_COPY_SOURCE: return "D3D12_BARRIER_LAYOUT_COPY_SOURCE";
    case D3D12_BARRIER_LAYOUT_COPY_DEST: return "D3D12_BARRIER_LAYOUT_COPY_DEST";
    case D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE: return "D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE";
    case D3D12_BARRIER_LAYOUT_RESOLVE_DEST: return "D3D12_BARRIER_LAYOUT_RESOLVE_DEST";
    case D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE: return "D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE";
    case D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ: return "D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ";
    case D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE: return "D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE";
    case D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ: return "D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ";
    case D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE: return "D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE";
    case D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ: return "D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ";
    case D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE: return "D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE";
    case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON: return "D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON";
    case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ: return "D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ";
    case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS: return "D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS";
    case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE: return "D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE";
    case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE: return "D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE";
    case D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST: return "D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST";
    case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON: return "D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON";
    case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ: return "D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ";
    case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS: return "D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS";
    case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE: return "D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE";
    case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE: return "D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE";
    case D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST: return "D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST";
    case D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON: return "D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON";
    default: break;
    }
    return "Unhandled D3D12_BARRIER_LAYOUT";
}

template <> std::string ToString<D3D12_BARRIER_SYNC>(const D3D12_BARRIER_SYNC& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_BARRIER_SYNC_NONE: return "D3D12_BARRIER_SYNC_NONE";
    case D3D12_BARRIER_SYNC_ALL: return "D3D12_BARRIER_SYNC_ALL";
    case D3D12_BARRIER_SYNC_DRAW: return "D3D12_BARRIER_SYNC_DRAW";
    case D3D12_BARRIER_SYNC_INPUT_ASSEMBLER: return "D3D12_BARRIER_SYNC_INPUT_ASSEMBLER";
    case D3D12_BARRIER_SYNC_VERTEX_SHADING: return "D3D12_BARRIER_SYNC_VERTEX_SHADING";
    case D3D12_BARRIER_SYNC_PIXEL_SHADING: return "D3D12_BARRIER_SYNC_PIXEL_SHADING";
    case D3D12_BARRIER_SYNC_DEPTH_STENCIL: return "D3D12_BARRIER_SYNC_DEPTH_STENCIL";
    case D3D12_BARRIER_SYNC_RENDER_TARGET: return "D3D12_BARRIER_SYNC_RENDER_TARGET";
    case D3D12_BARRIER_SYNC_COMPUTE_SHADING: return "D3D12_BARRIER_SYNC_COMPUTE_SHADING";
    case D3D12_BARRIER_SYNC_RAYTRACING: return "D3D12_BARRIER_SYNC_RAYTRACING";
    case D3D12_BARRIER_SYNC_COPY: return "D3D12_BARRIER_SYNC_COPY";
    case D3D12_BARRIER_SYNC_RESOLVE: return "D3D12_BARRIER_SYNC_RESOLVE";
    case D3D12_BARRIER_SYNC_EXECUTE_INDIRECT: return "D3D12_BARRIER_SYNC_EXECUTE_INDIRECT";
    case D3D12_BARRIER_SYNC_ALL_SHADING: return "D3D12_BARRIER_SYNC_ALL_SHADING";
    case D3D12_BARRIER_SYNC_NON_PIXEL_SHADING: return "D3D12_BARRIER_SYNC_NON_PIXEL_SHADING";
    case D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO: return "D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO";
    case D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW: return "D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW";
    case D3D12_BARRIER_SYNC_VIDEO_DECODE: return "D3D12_BARRIER_SYNC_VIDEO_DECODE";
    case D3D12_BARRIER_SYNC_VIDEO_PROCESS: return "D3D12_BARRIER_SYNC_VIDEO_PROCESS";
    case D3D12_BARRIER_SYNC_VIDEO_ENCODE: return "D3D12_BARRIER_SYNC_VIDEO_ENCODE";
    case D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE: return "D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE";
    case D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE: return "D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE";
    case D3D12_BARRIER_SYNC_SPLIT: return "D3D12_BARRIER_SYNC_SPLIT";
    default: break;
    }
    return "Unhandled D3D12_BARRIER_SYNC";
}

template <> std::string ToString<D3D12_BARRIER_ACCESS>(const D3D12_BARRIER_ACCESS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_BARRIER_ACCESS_COMMON: return "D3D12_BARRIER_ACCESS_COMMON";
    case D3D12_BARRIER_ACCESS_VERTEX_BUFFER: return "D3D12_BARRIER_ACCESS_VERTEX_BUFFER";
    case D3D12_BARRIER_ACCESS_CONSTANT_BUFFER: return "D3D12_BARRIER_ACCESS_CONSTANT_BUFFER";
    case D3D12_BARRIER_ACCESS_INDEX_BUFFER: return "D3D12_BARRIER_ACCESS_INDEX_BUFFER";
    case D3D12_BARRIER_ACCESS_RENDER_TARGET: return "D3D12_BARRIER_ACCESS_RENDER_TARGET";
    case D3D12_BARRIER_ACCESS_UNORDERED_ACCESS: return "D3D12_BARRIER_ACCESS_UNORDERED_ACCESS";
    case D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE: return "D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE";
    case D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ: return "D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ";
    case D3D12_BARRIER_ACCESS_SHADER_RESOURCE: return "D3D12_BARRIER_ACCESS_SHADER_RESOURCE";
    case D3D12_BARRIER_ACCESS_STREAM_OUTPUT: return "D3D12_BARRIER_ACCESS_STREAM_OUTPUT";
    case D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT: return "D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT";
    case D3D12_BARRIER_ACCESS_COPY_DEST: return "D3D12_BARRIER_ACCESS_COPY_DEST";
    case D3D12_BARRIER_ACCESS_COPY_SOURCE: return "D3D12_BARRIER_ACCESS_COPY_SOURCE";
    case D3D12_BARRIER_ACCESS_RESOLVE_DEST: return "D3D12_BARRIER_ACCESS_RESOLVE_DEST";
    case D3D12_BARRIER_ACCESS_RESOLVE_SOURCE: return "D3D12_BARRIER_ACCESS_RESOLVE_SOURCE";
    case D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ: return "D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ";
    case D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE: return "D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE";
    case D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE: return "D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE";
    case D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ: return "D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ";
    case D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE: return "D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE";
    case D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ: return "D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ";
    case D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE: return "D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE";
    case D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ: return "D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ";
    case D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE: return "D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE";
    case D3D12_BARRIER_ACCESS_NO_ACCESS: return "D3D12_BARRIER_ACCESS_NO_ACCESS";
    default: break;
    }
    return "Unhandled D3D12_BARRIER_ACCESS";
}

template <> std::string ToString<D3D12_BARRIER_TYPE>(const D3D12_BARRIER_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_BARRIER_TYPE_GLOBAL: return "D3D12_BARRIER_TYPE_GLOBAL";
    case D3D12_BARRIER_TYPE_TEXTURE: return "D3D12_BARRIER_TYPE_TEXTURE";
    case D3D12_BARRIER_TYPE_BUFFER: return "D3D12_BARRIER_TYPE_BUFFER";
    default: break;
    }
    return "Unhandled D3D12_BARRIER_TYPE";
}

template <> std::string ToString<D3D12_TEXTURE_BARRIER_FLAGS>(const D3D12_TEXTURE_BARRIER_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_TEXTURE_BARRIER_FLAG_NONE: return "D3D12_TEXTURE_BARRIER_FLAG_NONE";
    case D3D12_TEXTURE_BARRIER_FLAG_DISCARD: return "D3D12_TEXTURE_BARRIER_FLAG_DISCARD";
    default: break;
    }
    return "Unhandled D3D12_TEXTURE_BARRIER_FLAGS";
}

template <> std::string ToString<D3D12_TEXTURE_BARRIER_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_TEXTURE_BARRIER_FLAGS>(flags);
}

template <> std::string ToString<D3D12_SHADER_CACHE_KIND_FLAGS>(const D3D12_SHADER_CACHE_KIND_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER: return "D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER";
    case D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS: return "D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS";
    case D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED: return "D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED";
    case D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED: return "D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED";
    default: break;
    }
    return "Unhandled D3D12_SHADER_CACHE_KIND_FLAGS";
}

template <> std::string ToString<D3D12_SHADER_CACHE_KIND_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_SHADER_CACHE_KIND_FLAGS>(flags);
}

template <> std::string ToString<D3D12_SHADER_CACHE_CONTROL_FLAGS>(const D3D12_SHADER_CACHE_CONTROL_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE: return "D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE";
    case D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE: return "D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE";
    case D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR: return "D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR";
    default: break;
    }
    return "Unhandled D3D12_SHADER_CACHE_CONTROL_FLAGS";
}

template <> std::string ToString<D3D12_SHADER_CACHE_CONTROL_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_SHADER_CACHE_CONTROL_FLAGS>(flags);
}

template <> std::string ToString<D3D12_DEVICE_FACTORY_FLAGS>(const D3D12_DEVICE_FACTORY_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DEVICE_FACTORY_FLAG_NONE: return "D3D12_DEVICE_FACTORY_FLAG_NONE";
    case D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE: return "D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE";
    case D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_INCOMPATIBLE_EXISTING_DEVICE: return "D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_INCOMPATIBLE_EXISTING_DEVICE";
    case D3D12_DEVICE_FACTORY_FLAG_DISALLOW_STORING_NEW_DEVICE_AS_SINGLETON: return "D3D12_DEVICE_FACTORY_FLAG_DISALLOW_STORING_NEW_DEVICE_AS_SINGLETON";
    default: break;
    }
    return "Unhandled D3D12_DEVICE_FACTORY_FLAGS";
}

template <> std::string ToString<D3D12_DEVICE_FACTORY_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_DEVICE_FACTORY_FLAGS>(flags);
}

template <> std::string ToString<D3D12_DEVICE_FLAGS>(const D3D12_DEVICE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DEVICE_FLAG_NONE: return "D3D12_DEVICE_FLAG_NONE";
    case D3D12_DEVICE_FLAG_DEBUG_LAYER_ENABLED: return "D3D12_DEVICE_FLAG_DEBUG_LAYER_ENABLED";
    case D3D12_DEVICE_FLAG_GPU_BASED_VALIDATION_ENABLED: return "D3D12_DEVICE_FLAG_GPU_BASED_VALIDATION_ENABLED";
    case D3D12_DEVICE_FLAG_SYNCHRONIZED_COMMAND_QUEUE_VALIDATION_DISABLED: return "D3D12_DEVICE_FLAG_SYNCHRONIZED_COMMAND_QUEUE_VALIDATION_DISABLED";
    case D3D12_DEVICE_FLAG_DRED_AUTO_BREADCRUMBS_ENABLED: return "D3D12_DEVICE_FLAG_DRED_AUTO_BREADCRUMBS_ENABLED";
    case D3D12_DEVICE_FLAG_DRED_PAGE_FAULT_REPORTING_ENABLED: return "D3D12_DEVICE_FLAG_DRED_PAGE_FAULT_REPORTING_ENABLED";
    case D3D12_DEVICE_FLAG_DRED_WATSON_REPORTING_ENABLED: return "D3D12_DEVICE_FLAG_DRED_WATSON_REPORTING_ENABLED";
    case D3D12_DEVICE_FLAG_DRED_BREADCRUMB_CONTEXT_ENABLED: return "D3D12_DEVICE_FLAG_DRED_BREADCRUMB_CONTEXT_ENABLED";
    case D3D12_DEVICE_FLAG_DRED_USE_MARKERS_ONLY_BREADCRUMBS: return "D3D12_DEVICE_FLAG_DRED_USE_MARKERS_ONLY_BREADCRUMBS";
    case D3D12_DEVICE_FLAG_SHADER_INSTRUMENTATION_ENABLED: return "D3D12_DEVICE_FLAG_SHADER_INSTRUMENTATION_ENABLED";
    case D3D12_DEVICE_FLAG_AUTO_DEBUG_NAME_ENABLED: return "D3D12_DEVICE_FLAG_AUTO_DEBUG_NAME_ENABLED";
    case D3D12_DEVICE_FLAG_FORCE_LEGACY_STATE_VALIDATION: return "D3D12_DEVICE_FLAG_FORCE_LEGACY_STATE_VALIDATION";
    default: break;
    }
    return "Unhandled D3D12_DEVICE_FLAGS";
}

template <> std::string ToString<D3D12_DEVICE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_DEVICE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_AXIS_SHADING_RATE>(const D3D12_AXIS_SHADING_RATE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_AXIS_SHADING_RATE_1X: return "D3D12_AXIS_SHADING_RATE_1X";
    case D3D12_AXIS_SHADING_RATE_2X: return "D3D12_AXIS_SHADING_RATE_2X";
    case D3D12_AXIS_SHADING_RATE_4X: return "D3D12_AXIS_SHADING_RATE_4X";
    default: break;
    }
    return "Unhandled D3D12_AXIS_SHADING_RATE";
}

template <> std::string ToString<D3D12_SHADING_RATE>(const D3D12_SHADING_RATE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SHADING_RATE_1X1: return "D3D12_SHADING_RATE_1X1";
    case D3D12_SHADING_RATE_1X2: return "D3D12_SHADING_RATE_1X2";
    case D3D12_SHADING_RATE_2X1: return "D3D12_SHADING_RATE_2X1";
    case D3D12_SHADING_RATE_2X2: return "D3D12_SHADING_RATE_2X2";
    case D3D12_SHADING_RATE_2X4: return "D3D12_SHADING_RATE_2X4";
    case D3D12_SHADING_RATE_4X2: return "D3D12_SHADING_RATE_4X2";
    case D3D12_SHADING_RATE_4X4: return "D3D12_SHADING_RATE_4X4";
    default: break;
    }
    return "Unhandled D3D12_SHADING_RATE";
}

template <> std::string ToString<D3D12_SHADING_RATE_COMBINER>(const D3D12_SHADING_RATE_COMBINER& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_SHADING_RATE_COMBINER_PASSTHROUGH: return "D3D12_SHADING_RATE_COMBINER_PASSTHROUGH";
    case D3D12_SHADING_RATE_COMBINER_OVERRIDE: return "D3D12_SHADING_RATE_COMBINER_OVERRIDE";
    case D3D12_SHADING_RATE_COMBINER_MIN: return "D3D12_SHADING_RATE_COMBINER_MIN";
    case D3D12_SHADING_RATE_COMBINER_MAX: return "D3D12_SHADING_RATE_COMBINER_MAX";
    case D3D12_SHADING_RATE_COMBINER_SUM: return "D3D12_SHADING_RATE_COMBINER_SUM";
    default: break;
    }
    return "Unhandled D3D12_SHADING_RATE_COMBINER";
}

template <> std::string ToString<D3D_DRIVER_TYPE>(const D3D_DRIVER_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_DRIVER_TYPE_UNKNOWN: return "D3D_DRIVER_TYPE_UNKNOWN";
    case D3D_DRIVER_TYPE_HARDWARE: return "D3D_DRIVER_TYPE_HARDWARE";
    case D3D_DRIVER_TYPE_REFERENCE: return "D3D_DRIVER_TYPE_REFERENCE";
    case D3D_DRIVER_TYPE_NULL: return "D3D_DRIVER_TYPE_NULL";
    case D3D_DRIVER_TYPE_SOFTWARE: return "D3D_DRIVER_TYPE_SOFTWARE";
    case D3D_DRIVER_TYPE_WARP: return "D3D_DRIVER_TYPE_WARP";
    default: break;
    }
    return "Unhandled D3D_DRIVER_TYPE";
}

template <> std::string ToString<D3D_FEATURE_LEVEL>(const D3D_FEATURE_LEVEL& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_FEATURE_LEVEL_1_0_CORE: return "D3D_FEATURE_LEVEL_1_0_CORE";
    case D3D_FEATURE_LEVEL_9_1: return "D3D_FEATURE_LEVEL_9_1";
    case D3D_FEATURE_LEVEL_9_2: return "D3D_FEATURE_LEVEL_9_2";
    case D3D_FEATURE_LEVEL_9_3: return "D3D_FEATURE_LEVEL_9_3";
    case D3D_FEATURE_LEVEL_10_0: return "D3D_FEATURE_LEVEL_10_0";
    case D3D_FEATURE_LEVEL_10_1: return "D3D_FEATURE_LEVEL_10_1";
    case D3D_FEATURE_LEVEL_11_0: return "D3D_FEATURE_LEVEL_11_0";
    case D3D_FEATURE_LEVEL_11_1: return "D3D_FEATURE_LEVEL_11_1";
    case D3D_FEATURE_LEVEL_12_0: return "D3D_FEATURE_LEVEL_12_0";
    case D3D_FEATURE_LEVEL_12_1: return "D3D_FEATURE_LEVEL_12_1";
    case D3D_FEATURE_LEVEL_12_2: return "D3D_FEATURE_LEVEL_12_2";
    default: break;
    }
    return "Unhandled D3D_FEATURE_LEVEL";
}

template <> std::string ToString<D3D_PRIMITIVE_TOPOLOGY>(const D3D_PRIMITIVE_TOPOLOGY& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_PRIMITIVE_TOPOLOGY_UNDEFINED: return "D3D_PRIMITIVE_TOPOLOGY_UNDEFINED";
    case D3D_PRIMITIVE_TOPOLOGY_POINTLIST: return "D3D_PRIMITIVE_TOPOLOGY_POINTLIST";
    case D3D_PRIMITIVE_TOPOLOGY_LINELIST: return "D3D_PRIMITIVE_TOPOLOGY_LINELIST";
    case D3D_PRIMITIVE_TOPOLOGY_LINESTRIP: return "D3D_PRIMITIVE_TOPOLOGY_LINESTRIP";
    case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST: return "D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST";
    case D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: return "D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP";
    case D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN: return "D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN";
    case D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: return "D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ";
    case D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: return "D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ";
    case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: return "D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ";
    case D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: return "D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ";
    case D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST";
    case D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: return "D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST";
    default: break;
    }
    return "Unhandled D3D_PRIMITIVE_TOPOLOGY";
}

template <> std::string ToString<D3D_PRIMITIVE>(const D3D_PRIMITIVE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_PRIMITIVE_UNDEFINED: return "D3D_PRIMITIVE_UNDEFINED";
    case D3D_PRIMITIVE_POINT: return "D3D_PRIMITIVE_POINT";
    case D3D_PRIMITIVE_LINE: return "D3D_PRIMITIVE_LINE";
    case D3D_PRIMITIVE_TRIANGLE: return "D3D_PRIMITIVE_TRIANGLE";
    case D3D_PRIMITIVE_LINE_ADJ: return "D3D_PRIMITIVE_LINE_ADJ";
    case D3D_PRIMITIVE_TRIANGLE_ADJ: return "D3D_PRIMITIVE_TRIANGLE_ADJ";
    case D3D_PRIMITIVE_1_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_1_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_2_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_2_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_3_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_3_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_4_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_4_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_5_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_5_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_6_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_6_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_7_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_7_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_8_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_8_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_9_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_9_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_10_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_10_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_11_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_11_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_12_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_12_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_13_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_13_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_14_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_14_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_15_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_15_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_16_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_16_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_17_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_17_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_18_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_18_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_19_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_19_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_20_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_20_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_21_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_21_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_22_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_22_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_23_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_23_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_24_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_24_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_25_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_25_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_26_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_26_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_27_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_27_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_28_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_28_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_29_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_29_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_30_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_30_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_31_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_31_CONTROL_POINT_PATCH";
    case D3D_PRIMITIVE_32_CONTROL_POINT_PATCH: return "D3D_PRIMITIVE_32_CONTROL_POINT_PATCH";
    default: break;
    }
    return "Unhandled D3D_PRIMITIVE";
}

template <> std::string ToString<D3D_SRV_DIMENSION>(const D3D_SRV_DIMENSION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_SRV_DIMENSION_UNKNOWN: return "D3D_SRV_DIMENSION_UNKNOWN";
    case D3D_SRV_DIMENSION_BUFFER: return "D3D_SRV_DIMENSION_BUFFER";
    case D3D_SRV_DIMENSION_TEXTURE1D: return "D3D_SRV_DIMENSION_TEXTURE1D";
    case D3D_SRV_DIMENSION_TEXTURE1DARRAY: return "D3D_SRV_DIMENSION_TEXTURE1DARRAY";
    case D3D_SRV_DIMENSION_TEXTURE2D: return "D3D_SRV_DIMENSION_TEXTURE2D";
    case D3D_SRV_DIMENSION_TEXTURE2DARRAY: return "D3D_SRV_DIMENSION_TEXTURE2DARRAY";
    case D3D_SRV_DIMENSION_TEXTURE2DMS: return "D3D_SRV_DIMENSION_TEXTURE2DMS";
    case D3D_SRV_DIMENSION_TEXTURE2DMSARRAY: return "D3D_SRV_DIMENSION_TEXTURE2DMSARRAY";
    case D3D_SRV_DIMENSION_TEXTURE3D: return "D3D_SRV_DIMENSION_TEXTURE3D";
    case D3D_SRV_DIMENSION_TEXTURECUBE: return "D3D_SRV_DIMENSION_TEXTURECUBE";
    case D3D_SRV_DIMENSION_TEXTURECUBEARRAY: return "D3D_SRV_DIMENSION_TEXTURECUBEARRAY";
    case D3D_SRV_DIMENSION_BUFFEREX: return "D3D_SRV_DIMENSION_BUFFEREX";
    default: break;
    }
    return "Unhandled D3D_SRV_DIMENSION";
}

template <> std::string ToString<D3D_INCLUDE_TYPE>(const D3D_INCLUDE_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_INCLUDE_LOCAL: return "D3D_INCLUDE_LOCAL";
    case D3D_INCLUDE_SYSTEM: return "D3D_INCLUDE_SYSTEM";
    case D3D_INCLUDE_FORCE_DWORD: return "D3D_INCLUDE_FORCE_DWORD";
    default: break;
    }
    return "Unhandled D3D_INCLUDE_TYPE";
}

template <> std::string ToString<D3D_SHADER_VARIABLE_CLASS>(const D3D_SHADER_VARIABLE_CLASS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_SVC_SCALAR: return "D3D_SVC_SCALAR";
    case D3D_SVC_VECTOR: return "D3D_SVC_VECTOR";
    case D3D_SVC_MATRIX_ROWS: return "D3D_SVC_MATRIX_ROWS";
    case D3D_SVC_MATRIX_COLUMNS: return "D3D_SVC_MATRIX_COLUMNS";
    case D3D_SVC_OBJECT: return "D3D_SVC_OBJECT";
    case D3D_SVC_STRUCT: return "D3D_SVC_STRUCT";
    case D3D_SVC_INTERFACE_CLASS: return "D3D_SVC_INTERFACE_CLASS";
    case D3D_SVC_INTERFACE_POINTER: return "D3D_SVC_INTERFACE_POINTER";
    case D3D_SVC_FORCE_DWORD: return "D3D_SVC_FORCE_DWORD";
    default: break;
    }
    return "Unhandled D3D_SHADER_VARIABLE_CLASS";
}

template <> std::string ToString<D3D_SHADER_VARIABLE_FLAGS>(const D3D_SHADER_VARIABLE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_SVF_USERPACKED: return "D3D_SVF_USERPACKED";
    case D3D_SVF_USED: return "D3D_SVF_USED";
    case D3D_SVF_INTERFACE_POINTER: return "D3D_SVF_INTERFACE_POINTER";
    case D3D_SVF_INTERFACE_PARAMETER: return "D3D_SVF_INTERFACE_PARAMETER";
    case D3D_SVF_FORCE_DWORD: return "D3D_SVF_FORCE_DWORD";
    default: break;
    }
    return "Unhandled D3D_SHADER_VARIABLE_FLAGS";
}

template <> std::string ToString<D3D_SHADER_VARIABLE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D_SHADER_VARIABLE_FLAGS>(flags);
}

template <> std::string ToString<D3D_SHADER_VARIABLE_TYPE>(const D3D_SHADER_VARIABLE_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_SVT_VOID: return "D3D_SVT_VOID";
    case D3D_SVT_BOOL: return "D3D_SVT_BOOL";
    case D3D_SVT_INT: return "D3D_SVT_INT";
    case D3D_SVT_FLOAT: return "D3D_SVT_FLOAT";
    case D3D_SVT_STRING: return "D3D_SVT_STRING";
    case D3D_SVT_TEXTURE: return "D3D_SVT_TEXTURE";
    case D3D_SVT_TEXTURE1D: return "D3D_SVT_TEXTURE1D";
    case D3D_SVT_TEXTURE2D: return "D3D_SVT_TEXTURE2D";
    case D3D_SVT_TEXTURE3D: return "D3D_SVT_TEXTURE3D";
    case D3D_SVT_TEXTURECUBE: return "D3D_SVT_TEXTURECUBE";
    case D3D_SVT_SAMPLER: return "D3D_SVT_SAMPLER";
    case D3D_SVT_SAMPLER1D: return "D3D_SVT_SAMPLER1D";
    case D3D_SVT_SAMPLER2D: return "D3D_SVT_SAMPLER2D";
    case D3D_SVT_SAMPLER3D: return "D3D_SVT_SAMPLER3D";
    case D3D_SVT_SAMPLERCUBE: return "D3D_SVT_SAMPLERCUBE";
    case D3D_SVT_PIXELSHADER: return "D3D_SVT_PIXELSHADER";
    case D3D_SVT_VERTEXSHADER: return "D3D_SVT_VERTEXSHADER";
    case D3D_SVT_PIXELFRAGMENT: return "D3D_SVT_PIXELFRAGMENT";
    case D3D_SVT_VERTEXFRAGMENT: return "D3D_SVT_VERTEXFRAGMENT";
    case D3D_SVT_UINT: return "D3D_SVT_UINT";
    case D3D_SVT_UINT8: return "D3D_SVT_UINT8";
    case D3D_SVT_GEOMETRYSHADER: return "D3D_SVT_GEOMETRYSHADER";
    case D3D_SVT_RASTERIZER: return "D3D_SVT_RASTERIZER";
    case D3D_SVT_DEPTHSTENCIL: return "D3D_SVT_DEPTHSTENCIL";
    case D3D_SVT_BLEND: return "D3D_SVT_BLEND";
    case D3D_SVT_BUFFER: return "D3D_SVT_BUFFER";
    case D3D_SVT_CBUFFER: return "D3D_SVT_CBUFFER";
    case D3D_SVT_TBUFFER: return "D3D_SVT_TBUFFER";
    case D3D_SVT_TEXTURE1DARRAY: return "D3D_SVT_TEXTURE1DARRAY";
    case D3D_SVT_TEXTURE2DARRAY: return "D3D_SVT_TEXTURE2DARRAY";
    case D3D_SVT_RENDERTARGETVIEW: return "D3D_SVT_RENDERTARGETVIEW";
    case D3D_SVT_DEPTHSTENCILVIEW: return "D3D_SVT_DEPTHSTENCILVIEW";
    case D3D_SVT_TEXTURE2DMS: return "D3D_SVT_TEXTURE2DMS";
    case D3D_SVT_TEXTURE2DMSARRAY: return "D3D_SVT_TEXTURE2DMSARRAY";
    case D3D_SVT_TEXTURECUBEARRAY: return "D3D_SVT_TEXTURECUBEARRAY";
    case D3D_SVT_HULLSHADER: return "D3D_SVT_HULLSHADER";
    case D3D_SVT_DOMAINSHADER: return "D3D_SVT_DOMAINSHADER";
    case D3D_SVT_INTERFACE_POINTER: return "D3D_SVT_INTERFACE_POINTER";
    case D3D_SVT_COMPUTESHADER: return "D3D_SVT_COMPUTESHADER";
    case D3D_SVT_DOUBLE: return "D3D_SVT_DOUBLE";
    case D3D_SVT_RWTEXTURE1D: return "D3D_SVT_RWTEXTURE1D";
    case D3D_SVT_RWTEXTURE1DARRAY: return "D3D_SVT_RWTEXTURE1DARRAY";
    case D3D_SVT_RWTEXTURE2D: return "D3D_SVT_RWTEXTURE2D";
    case D3D_SVT_RWTEXTURE2DARRAY: return "D3D_SVT_RWTEXTURE2DARRAY";
    case D3D_SVT_RWTEXTURE3D: return "D3D_SVT_RWTEXTURE3D";
    case D3D_SVT_RWBUFFER: return "D3D_SVT_RWBUFFER";
    case D3D_SVT_BYTEADDRESS_BUFFER: return "D3D_SVT_BYTEADDRESS_BUFFER";
    case D3D_SVT_RWBYTEADDRESS_BUFFER: return "D3D_SVT_RWBYTEADDRESS_BUFFER";
    case D3D_SVT_STRUCTURED_BUFFER: return "D3D_SVT_STRUCTURED_BUFFER";
    case D3D_SVT_RWSTRUCTURED_BUFFER: return "D3D_SVT_RWSTRUCTURED_BUFFER";
    case D3D_SVT_APPEND_STRUCTURED_BUFFER: return "D3D_SVT_APPEND_STRUCTURED_BUFFER";
    case D3D_SVT_CONSUME_STRUCTURED_BUFFER: return "D3D_SVT_CONSUME_STRUCTURED_BUFFER";
    case D3D_SVT_MIN8FLOAT: return "D3D_SVT_MIN8FLOAT";
    case D3D_SVT_MIN10FLOAT: return "D3D_SVT_MIN10FLOAT";
    case D3D_SVT_MIN16FLOAT: return "D3D_SVT_MIN16FLOAT";
    case D3D_SVT_MIN12INT: return "D3D_SVT_MIN12INT";
    case D3D_SVT_MIN16INT: return "D3D_SVT_MIN16INT";
    case D3D_SVT_MIN16UINT: return "D3D_SVT_MIN16UINT";
    case D3D_SVT_INT16: return "D3D_SVT_INT16";
    case D3D_SVT_UINT16: return "D3D_SVT_UINT16";
    case D3D_SVT_FLOAT16: return "D3D_SVT_FLOAT16";
    case D3D_SVT_INT64: return "D3D_SVT_INT64";
    case D3D_SVT_UINT64: return "D3D_SVT_UINT64";
    case D3D_SVT_FORCE_DWORD: return "D3D_SVT_FORCE_DWORD";
    default: break;
    }
    return "Unhandled D3D_SHADER_VARIABLE_TYPE";
}

template <> std::string ToString<D3D_SHADER_INPUT_FLAGS>(const D3D_SHADER_INPUT_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_SIF_USERPACKED: return "D3D_SIF_USERPACKED";
    case D3D_SIF_COMPARISON_SAMPLER: return "D3D_SIF_COMPARISON_SAMPLER";
    case D3D_SIF_TEXTURE_COMPONENT_0: return "D3D_SIF_TEXTURE_COMPONENT_0";
    case D3D_SIF_TEXTURE_COMPONENT_1: return "D3D_SIF_TEXTURE_COMPONENT_1";
    case D3D_SIF_TEXTURE_COMPONENTS: return "D3D_SIF_TEXTURE_COMPONENTS";
    case D3D_SIF_UNUSED: return "D3D_SIF_UNUSED";
    case D3D_SIF_FORCE_DWORD: return "D3D_SIF_FORCE_DWORD";
    default: break;
    }
    return "Unhandled D3D_SHADER_INPUT_FLAGS";
}

template <> std::string ToString<D3D_SHADER_INPUT_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D_SHADER_INPUT_FLAGS>(flags);
}

template <> std::string ToString<D3D_SHADER_INPUT_TYPE>(const D3D_SHADER_INPUT_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_SIT_CBUFFER: return "D3D_SIT_CBUFFER";
    case D3D_SIT_TBUFFER: return "D3D_SIT_TBUFFER";
    case D3D_SIT_TEXTURE: return "D3D_SIT_TEXTURE";
    case D3D_SIT_SAMPLER: return "D3D_SIT_SAMPLER";
    case D3D_SIT_UAV_RWTYPED: return "D3D_SIT_UAV_RWTYPED";
    case D3D_SIT_STRUCTURED: return "D3D_SIT_STRUCTURED";
    case D3D_SIT_UAV_RWSTRUCTURED: return "D3D_SIT_UAV_RWSTRUCTURED";
    case D3D_SIT_BYTEADDRESS: return "D3D_SIT_BYTEADDRESS";
    case D3D_SIT_UAV_RWBYTEADDRESS: return "D3D_SIT_UAV_RWBYTEADDRESS";
    case D3D_SIT_UAV_APPEND_STRUCTURED: return "D3D_SIT_UAV_APPEND_STRUCTURED";
    case D3D_SIT_UAV_CONSUME_STRUCTURED: return "D3D_SIT_UAV_CONSUME_STRUCTURED";
    case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: return "D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER";
    case D3D_SIT_RTACCELERATIONSTRUCTURE: return "D3D_SIT_RTACCELERATIONSTRUCTURE";
    case D3D_SIT_UAV_FEEDBACKTEXTURE: return "D3D_SIT_UAV_FEEDBACKTEXTURE";
    default: break;
    }
    return "Unhandled D3D_SHADER_INPUT_TYPE";
}

template <> std::string ToString<D3D_SHADER_CBUFFER_FLAGS>(const D3D_SHADER_CBUFFER_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_CBF_USERPACKED: return "D3D_CBF_USERPACKED";
    case D3D_CBF_FORCE_DWORD: return "D3D_CBF_FORCE_DWORD";
    default: break;
    }
    return "Unhandled D3D_SHADER_CBUFFER_FLAGS";
}

template <> std::string ToString<D3D_SHADER_CBUFFER_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D_SHADER_CBUFFER_FLAGS>(flags);
}

template <> std::string ToString<D3D_CBUFFER_TYPE>(const D3D_CBUFFER_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_CT_CBUFFER: return "D3D_CT_CBUFFER";
    case D3D_CT_TBUFFER: return "D3D_CT_TBUFFER";
    case D3D_CT_INTERFACE_POINTERS: return "D3D_CT_INTERFACE_POINTERS";
    case D3D_CT_RESOURCE_BIND_INFO: return "D3D_CT_RESOURCE_BIND_INFO";
    default: break;
    }
    return "Unhandled D3D_CBUFFER_TYPE";
}

template <> std::string ToString<D3D_NAME>(const D3D_NAME& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_NAME_UNDEFINED: return "D3D_NAME_UNDEFINED";
    case D3D_NAME_POSITION: return "D3D_NAME_POSITION";
    case D3D_NAME_CLIP_DISTANCE: return "D3D_NAME_CLIP_DISTANCE";
    case D3D_NAME_CULL_DISTANCE: return "D3D_NAME_CULL_DISTANCE";
    case D3D_NAME_RENDER_TARGET_ARRAY_INDEX: return "D3D_NAME_RENDER_TARGET_ARRAY_INDEX";
    case D3D_NAME_VIEWPORT_ARRAY_INDEX: return "D3D_NAME_VIEWPORT_ARRAY_INDEX";
    case D3D_NAME_VERTEX_ID: return "D3D_NAME_VERTEX_ID";
    case D3D_NAME_PRIMITIVE_ID: return "D3D_NAME_PRIMITIVE_ID";
    case D3D_NAME_INSTANCE_ID: return "D3D_NAME_INSTANCE_ID";
    case D3D_NAME_IS_FRONT_FACE: return "D3D_NAME_IS_FRONT_FACE";
    case D3D_NAME_SAMPLE_INDEX: return "D3D_NAME_SAMPLE_INDEX";
    case D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR: return "D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR";
    case D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: return "D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR";
    case D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR: return "D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR";
    case D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR: return "D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR";
    case D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR: return "D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR";
    case D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR: return "D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR";
    case D3D_NAME_BARYCENTRICS: return "D3D_NAME_BARYCENTRICS";
    case D3D_NAME_SHADINGRATE: return "D3D_NAME_SHADINGRATE";
    case D3D_NAME_CULLPRIMITIVE: return "D3D_NAME_CULLPRIMITIVE";
    case D3D_NAME_TARGET: return "D3D_NAME_TARGET";
    case D3D_NAME_DEPTH: return "D3D_NAME_DEPTH";
    case D3D_NAME_COVERAGE: return "D3D_NAME_COVERAGE";
    case D3D_NAME_DEPTH_GREATER_EQUAL: return "D3D_NAME_DEPTH_GREATER_EQUAL";
    case D3D_NAME_DEPTH_LESS_EQUAL: return "D3D_NAME_DEPTH_LESS_EQUAL";
    case D3D_NAME_STENCIL_REF: return "D3D_NAME_STENCIL_REF";
    case D3D_NAME_INNER_COVERAGE: return "D3D_NAME_INNER_COVERAGE";
    default: break;
    }
    return "Unhandled D3D_NAME";
}

template <> std::string ToString<D3D_RESOURCE_RETURN_TYPE>(const D3D_RESOURCE_RETURN_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_RETURN_TYPE_UNORM: return "D3D_RETURN_TYPE_UNORM";
    case D3D_RETURN_TYPE_SNORM: return "D3D_RETURN_TYPE_SNORM";
    case D3D_RETURN_TYPE_SINT: return "D3D_RETURN_TYPE_SINT";
    case D3D_RETURN_TYPE_UINT: return "D3D_RETURN_TYPE_UINT";
    case D3D_RETURN_TYPE_FLOAT: return "D3D_RETURN_TYPE_FLOAT";
    case D3D_RETURN_TYPE_MIXED: return "D3D_RETURN_TYPE_MIXED";
    case D3D_RETURN_TYPE_DOUBLE: return "D3D_RETURN_TYPE_DOUBLE";
    case D3D_RETURN_TYPE_CONTINUED: return "D3D_RETURN_TYPE_CONTINUED";
    default: break;
    }
    return "Unhandled D3D_RESOURCE_RETURN_TYPE";
}

template <> std::string ToString<D3D_REGISTER_COMPONENT_TYPE>(const D3D_REGISTER_COMPONENT_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_REGISTER_COMPONENT_UNKNOWN: return "D3D_REGISTER_COMPONENT_UNKNOWN";
    case D3D_REGISTER_COMPONENT_UINT32: return "D3D_REGISTER_COMPONENT_UINT32";
    case D3D_REGISTER_COMPONENT_SINT32: return "D3D_REGISTER_COMPONENT_SINT32";
    case D3D_REGISTER_COMPONENT_FLOAT32: return "D3D_REGISTER_COMPONENT_FLOAT32";
    default: break;
    }
    return "Unhandled D3D_REGISTER_COMPONENT_TYPE";
}

template <> std::string ToString<D3D_TESSELLATOR_DOMAIN>(const D3D_TESSELLATOR_DOMAIN& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_TESSELLATOR_DOMAIN_UNDEFINED: return "D3D_TESSELLATOR_DOMAIN_UNDEFINED";
    case D3D_TESSELLATOR_DOMAIN_ISOLINE: return "D3D_TESSELLATOR_DOMAIN_ISOLINE";
    case D3D_TESSELLATOR_DOMAIN_TRI: return "D3D_TESSELLATOR_DOMAIN_TRI";
    case D3D_TESSELLATOR_DOMAIN_QUAD: return "D3D_TESSELLATOR_DOMAIN_QUAD";
    default: break;
    }
    return "Unhandled D3D_TESSELLATOR_DOMAIN";
}

template <> std::string ToString<D3D_TESSELLATOR_PARTITIONING>(const D3D_TESSELLATOR_PARTITIONING& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_TESSELLATOR_PARTITIONING_UNDEFINED: return "D3D_TESSELLATOR_PARTITIONING_UNDEFINED";
    case D3D_TESSELLATOR_PARTITIONING_INTEGER: return "D3D_TESSELLATOR_PARTITIONING_INTEGER";
    case D3D_TESSELLATOR_PARTITIONING_POW2: return "D3D_TESSELLATOR_PARTITIONING_POW2";
    case D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: return "D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD";
    case D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: return "D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN";
    default: break;
    }
    return "Unhandled D3D_TESSELLATOR_PARTITIONING";
}

template <> std::string ToString<D3D_TESSELLATOR_OUTPUT_PRIMITIVE>(const D3D_TESSELLATOR_OUTPUT_PRIMITIVE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_TESSELLATOR_OUTPUT_UNDEFINED: return "D3D_TESSELLATOR_OUTPUT_UNDEFINED";
    case D3D_TESSELLATOR_OUTPUT_POINT: return "D3D_TESSELLATOR_OUTPUT_POINT";
    case D3D_TESSELLATOR_OUTPUT_LINE: return "D3D_TESSELLATOR_OUTPUT_LINE";
    case D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW: return "D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW";
    case D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW: return "D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW";
    default: break;
    }
    return "Unhandled D3D_TESSELLATOR_OUTPUT_PRIMITIVE";
}

template <> std::string ToString<D3D_MIN_PRECISION>(const D3D_MIN_PRECISION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_MIN_PRECISION_DEFAULT: return "D3D_MIN_PRECISION_DEFAULT";
    case D3D_MIN_PRECISION_FLOAT_16: return "D3D_MIN_PRECISION_FLOAT_16";
    case D3D_MIN_PRECISION_FLOAT_2_8: return "D3D_MIN_PRECISION_FLOAT_2_8";
    case D3D_MIN_PRECISION_RESERVED: return "D3D_MIN_PRECISION_RESERVED";
    case D3D_MIN_PRECISION_SINT_16: return "D3D_MIN_PRECISION_SINT_16";
    case D3D_MIN_PRECISION_UINT_16: return "D3D_MIN_PRECISION_UINT_16";
    case D3D_MIN_PRECISION_ANY_16: return "D3D_MIN_PRECISION_ANY_16";
    case D3D_MIN_PRECISION_ANY_10: return "D3D_MIN_PRECISION_ANY_10";
    default: break;
    }
    return "Unhandled D3D_MIN_PRECISION";
}

template <> std::string ToString<D3D_INTERPOLATION_MODE>(const D3D_INTERPOLATION_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_INTERPOLATION_UNDEFINED: return "D3D_INTERPOLATION_UNDEFINED";
    case D3D_INTERPOLATION_CONSTANT: return "D3D_INTERPOLATION_CONSTANT";
    case D3D_INTERPOLATION_LINEAR: return "D3D_INTERPOLATION_LINEAR";
    case D3D_INTERPOLATION_LINEAR_CENTROID: return "D3D_INTERPOLATION_LINEAR_CENTROID";
    case D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE: return "D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE";
    case D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID: return "D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID";
    case D3D_INTERPOLATION_LINEAR_SAMPLE: return "D3D_INTERPOLATION_LINEAR_SAMPLE";
    case D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE: return "D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE";
    default: break;
    }
    return "Unhandled D3D_INTERPOLATION_MODE";
}

template <> std::string ToString<D3D_PARAMETER_FLAGS>(const D3D_PARAMETER_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D_PF_NONE: return "D3D_PF_NONE";
    case D3D_PF_IN: return "D3D_PF_IN";
    case D3D_PF_OUT: return "D3D_PF_OUT";
    case D3D_PF_FORCE_DWORD: return "D3D_PF_FORCE_DWORD";
    default: break;
    }
    return "Unhandled D3D_PARAMETER_FLAGS";
}

template <> std::string ToString<D3D_PARAMETER_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D_PARAMETER_FLAGS>(flags);
}

template <> std::string ToString<D3D_FORMAT_LAYOUT>(const D3D_FORMAT_LAYOUT& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3DFL_STANDARD: return "D3DFL_STANDARD";
    case D3DFL_CUSTOM: return "D3DFL_CUSTOM";
    default: break;
    }
    return "Unhandled D3D_FORMAT_LAYOUT";
}

template <> std::string ToString<D3D_FORMAT_TYPE_LEVEL>(const D3D_FORMAT_TYPE_LEVEL& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3DFTL_NO_TYPE: return "D3DFTL_NO_TYPE";
    case D3DFTL_PARTIAL_TYPE: return "D3DFTL_PARTIAL_TYPE";
    case D3DFTL_FULL_TYPE: return "D3DFTL_FULL_TYPE";
    default: break;
    }
    return "Unhandled D3D_FORMAT_TYPE_LEVEL";
}

template <> std::string ToString<D3D_FORMAT_COMPONENT_NAME>(const D3D_FORMAT_COMPONENT_NAME& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3DFCN_R: return "D3DFCN_R";
    case D3DFCN_G: return "D3DFCN_G";
    case D3DFCN_B: return "D3DFCN_B";
    case D3DFCN_A: return "D3DFCN_A";
    case D3DFCN_D: return "D3DFCN_D";
    case D3DFCN_S: return "D3DFCN_S";
    case D3DFCN_X: return "D3DFCN_X";
    default: break;
    }
    return "Unhandled D3D_FORMAT_COMPONENT_NAME";
}

template <> std::string ToString<D3D_FORMAT_COMPONENT_INTERPRETATION>(const D3D_FORMAT_COMPONENT_INTERPRETATION& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3DFCI_TYPELESS: return "D3DFCI_TYPELESS";
    case D3DFCI_FLOAT: return "D3DFCI_FLOAT";
    case D3DFCI_SNORM: return "D3DFCI_SNORM";
    case D3DFCI_UNORM: return "D3DFCI_UNORM";
    case D3DFCI_SINT: return "D3DFCI_SINT";
    case D3DFCI_UINT: return "D3DFCI_UINT";
    case D3DFCI_UNORM_SRGB: return "D3DFCI_UNORM_SRGB";
    case D3DFCI_BIASED_FIXED_2_8: return "D3DFCI_BIASED_FIXED_2_8";
    default: break;
    }
    return "Unhandled D3D_FORMAT_COMPONENT_INTERPRETATION";
}

template <> std::string ToString<D3D12_GPU_BASED_VALIDATION_FLAGS>(const D3D12_GPU_BASED_VALIDATION_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_GPU_BASED_VALIDATION_FLAGS_NONE: return "D3D12_GPU_BASED_VALIDATION_FLAGS_NONE";
    case D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING: return "D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING";
    default: break;
    }
    return "Unhandled D3D12_GPU_BASED_VALIDATION_FLAGS";
}

template <> std::string ToString<D3D12_GPU_BASED_VALIDATION_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_GPU_BASED_VALIDATION_FLAGS>(flags);
}

template <> std::string ToString<D3D12_RLDO_FLAGS>(const D3D12_RLDO_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_RLDO_NONE: return "D3D12_RLDO_NONE";
    case D3D12_RLDO_SUMMARY: return "D3D12_RLDO_SUMMARY";
    case D3D12_RLDO_DETAIL: return "D3D12_RLDO_DETAIL";
    case D3D12_RLDO_IGNORE_INTERNAL: return "D3D12_RLDO_IGNORE_INTERNAL";
    default: break;
    }
    return "Unhandled D3D12_RLDO_FLAGS";
}

template <> std::string ToString<D3D12_RLDO_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_RLDO_FLAGS>(flags);
}

template <> std::string ToString<D3D12_DEBUG_DEVICE_PARAMETER_TYPE>(const D3D12_DEBUG_DEVICE_PARAMETER_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS: return "D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS";
    case D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS: return "D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS";
    case D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR: return "D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR";
    default: break;
    }
    return "Unhandled D3D12_DEBUG_DEVICE_PARAMETER_TYPE";
}

template <> std::string ToString<D3D12_DEBUG_FEATURE>(const D3D12_DEBUG_FEATURE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DEBUG_FEATURE_NONE: return "D3D12_DEBUG_FEATURE_NONE";
    case D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS: return "D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS";
    case D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING: return "D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING";
    case D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION: return "D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION";
    case D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7: return "D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7";
    default: break;
    }
    return "Unhandled D3D12_DEBUG_FEATURE";
}

template <> std::string ToString<D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE>(const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE: return "D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE";
    case D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY: return "D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY";
    case D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION: return "D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION";
    case D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION: return "D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION";
    case NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES: return "NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES";
    default: break;
    }
    return "Unhandled D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE";
}

template <> std::string ToString<D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS>(const D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE: return "D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE";
    case D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS: return "D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS";
    case D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS: return "D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS";
    case D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS: return "D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS";
    case D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK: return "D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK";
    default: break;
    }
    return "Unhandled D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS";
}

template <> std::string ToString<D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS>(flags);
}

template <> std::string ToString<D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE>(const D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS: return "D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS";
    default: break;
    }
    return "Unhandled D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE";
}

template <> std::string ToString<D3D12_MESSAGE_CATEGORY>(const D3D12_MESSAGE_CATEGORY& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED: return "D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED";
    case D3D12_MESSAGE_CATEGORY_MISCELLANEOUS: return "D3D12_MESSAGE_CATEGORY_MISCELLANEOUS";
    case D3D12_MESSAGE_CATEGORY_INITIALIZATION: return "D3D12_MESSAGE_CATEGORY_INITIALIZATION";
    case D3D12_MESSAGE_CATEGORY_CLEANUP: return "D3D12_MESSAGE_CATEGORY_CLEANUP";
    case D3D12_MESSAGE_CATEGORY_COMPILATION: return "D3D12_MESSAGE_CATEGORY_COMPILATION";
    case D3D12_MESSAGE_CATEGORY_STATE_CREATION: return "D3D12_MESSAGE_CATEGORY_STATE_CREATION";
    case D3D12_MESSAGE_CATEGORY_STATE_SETTING: return "D3D12_MESSAGE_CATEGORY_STATE_SETTING";
    case D3D12_MESSAGE_CATEGORY_STATE_GETTING: return "D3D12_MESSAGE_CATEGORY_STATE_GETTING";
    case D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION: return "D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION";
    case D3D12_MESSAGE_CATEGORY_EXECUTION: return "D3D12_MESSAGE_CATEGORY_EXECUTION";
    case D3D12_MESSAGE_CATEGORY_SHADER: return "D3D12_MESSAGE_CATEGORY_SHADER";
    default: break;
    }
    return "Unhandled D3D12_MESSAGE_CATEGORY";
}

template <> std::string ToString<D3D12_MESSAGE_SEVERITY>(const D3D12_MESSAGE_SEVERITY& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_MESSAGE_SEVERITY_CORRUPTION: return "D3D12_MESSAGE_SEVERITY_CORRUPTION";
    case D3D12_MESSAGE_SEVERITY_ERROR: return "D3D12_MESSAGE_SEVERITY_ERROR";
    case D3D12_MESSAGE_SEVERITY_WARNING: return "D3D12_MESSAGE_SEVERITY_WARNING";
    case D3D12_MESSAGE_SEVERITY_INFO: return "D3D12_MESSAGE_SEVERITY_INFO";
    case D3D12_MESSAGE_SEVERITY_MESSAGE: return "D3D12_MESSAGE_SEVERITY_MESSAGE";
    default: break;
    }
    return "Unhandled D3D12_MESSAGE_SEVERITY";
}

template <> std::string ToString<D3D12_MESSAGE_ID>(const D3D12_MESSAGE_ID& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_MESSAGE_ID_UNKNOWN: return "D3D12_MESSAGE_ID_UNKNOWN";
    case D3D12_MESSAGE_ID_STRING_FROM_APPLICATION: return "D3D12_MESSAGE_ID_STRING_FROM_APPLICATION";
    case D3D12_MESSAGE_ID_CORRUPTED_THIS: return "D3D12_MESSAGE_ID_CORRUPTED_THIS";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14";
    case D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15: return "D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15";
    case D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING: return "D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING";
    case D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY: return "D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA: return "D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA";
    case D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA: return "D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA";
    case D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS: return "D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS";
    case D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY: return "D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT: return "D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT";
    case D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC: return "D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC";
    case D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT: return "D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT";
    case D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE: return "D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE";
    case D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE: return "D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE";
    case D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS: return "D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS";
    case D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE: return "D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE";
    case D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT: return "D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT";
    case D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT: return "D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT";
    case D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC: return "D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC";
    case D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT: return "D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT";
    case D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE: return "D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE";
    case D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE: return "D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE";
    case D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS: return "D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS";
    case D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE: return "D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT";
    case D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY: return "D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE: return "D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE";
    case D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE: return "D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE";
    case D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY: return "D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE: return "D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE";
    case D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE: return "D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE";
    case D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE: return "D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE";
    case D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE: return "D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE";
    case D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP: return "D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP";
    case D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS: return "D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC";
    case D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND: return "D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND";
    case D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND: return "D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND";
    case D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP: return "D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP";
    case D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA: return "D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA";
    case D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA: return "D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA";
    case D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA: return "D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA";
    case D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK: return "D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK";
    case D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID: return "D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED";
    case D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT: return "D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT";
    case D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT: return "D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT";
    case D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT: return "D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT: return "D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT";
    case D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY: return "D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY";
    case D3D12_MESSAGE_ID_LIVE_DEVICE: return "D3D12_MESSAGE_ID_LIVE_DEVICE";
    case D3D12_MESSAGE_ID_LIVE_SWAPCHAIN: return "D3D12_MESSAGE_ID_LIVE_SWAPCHAIN";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS";
    case D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE: return "D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER";
    case D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE: return "D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES";
    case D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES: return "D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES";
    case D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY: return "D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE: return "D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE";
    case D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE: return "D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE";
    case D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE: return "D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE";
    case D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY: return "D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE: return "D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE";
    case D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE: return "D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE";
    case D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE: return "D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE";
    case D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED: return "D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED";
    case D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE: return "D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE";
    case D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY: return "D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE: return "D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE";
    case D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE: return "D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE";
    case D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE: return "D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE";
    case D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC: return "D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC";
    case D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT: return "D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT";
    case D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE: return "D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE";
    case D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE: return "D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE";
    case D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS: return "D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS";
    case D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT: return "D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT";
    case D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS: return "D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS";
    case D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT: return "D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT";
    case D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS: return "D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS";
    case D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED: return "D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED";
    case D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT: return "D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT";
    case D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT: return "D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT";
    case D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER: return "D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER";
    case D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER: return "D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER";
    case D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS: return "D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS";
    case D3D12_MESSAGE_ID_CREATEDEVICE_WARNING: return "D3D12_MESSAGE_ID_CREATEDEVICE_WARNING";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE";
    case D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE: return "D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE";
    case D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION: return "D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION";
    case D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET: return "D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET";
    case D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE: return "D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE";
    case D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET: return "D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET";
    case D3D12_MESSAGE_ID_COMMAND_LIST_OPEN: return "D3D12_MESSAGE_ID_COMMAND_LIST_OPEN";
    case D3D12_MESSAGE_ID_INVALID_BUNDLE_API: return "D3D12_MESSAGE_ID_INVALID_BUNDLE_API";
    case D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED: return "D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED";
    case D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE: return "D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE";
    case D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC: return "D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC";
    case D3D12_MESSAGE_ID_COMMAND_LIST_SYNC: return "D3D12_MESSAGE_ID_COMMAND_LIST_SYNC";
    case D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID: return "D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID";
    case D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE: return "D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE";
    case D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR: return "D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR";
    case D3D12_MESSAGE_ID_CREATE_PIPELINESTATE: return "D3D12_MESSAGE_ID_CREATE_PIPELINESTATE";
    case D3D12_MESSAGE_ID_CREATE_COMMANDLIST12: return "D3D12_MESSAGE_ID_CREATE_COMMANDLIST12";
    case D3D12_MESSAGE_ID_CREATE_RESOURCE: return "D3D12_MESSAGE_ID_CREATE_RESOURCE";
    case D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP: return "D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP";
    case D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE: return "D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE";
    case D3D12_MESSAGE_ID_CREATE_LIBRARY: return "D3D12_MESSAGE_ID_CREATE_LIBRARY";
    case D3D12_MESSAGE_ID_CREATE_HEAP: return "D3D12_MESSAGE_ID_CREATE_HEAP";
    case D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE: return "D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE";
    case D3D12_MESSAGE_ID_CREATE_QUERYHEAP: return "D3D12_MESSAGE_ID_CREATE_QUERYHEAP";
    case D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE: return "D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE";
    case D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE: return "D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE";
    case D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR: return "D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR";
    case D3D12_MESSAGE_ID_LIVE_PIPELINESTATE: return "D3D12_MESSAGE_ID_LIVE_PIPELINESTATE";
    case D3D12_MESSAGE_ID_LIVE_COMMANDLIST12: return "D3D12_MESSAGE_ID_LIVE_COMMANDLIST12";
    case D3D12_MESSAGE_ID_LIVE_RESOURCE: return "D3D12_MESSAGE_ID_LIVE_RESOURCE";
    case D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP: return "D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP";
    case D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE: return "D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE";
    case D3D12_MESSAGE_ID_LIVE_LIBRARY: return "D3D12_MESSAGE_ID_LIVE_LIBRARY";
    case D3D12_MESSAGE_ID_LIVE_HEAP: return "D3D12_MESSAGE_ID_LIVE_HEAP";
    case D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE: return "D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE";
    case D3D12_MESSAGE_ID_LIVE_QUERYHEAP: return "D3D12_MESSAGE_ID_LIVE_QUERYHEAP";
    case D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE: return "D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE";
    case D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE: return "D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE";
    case D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR: return "D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR";
    case D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE: return "D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE";
    case D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12: return "D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12";
    case D3D12_MESSAGE_ID_DESTROY_RESOURCE: return "D3D12_MESSAGE_ID_DESTROY_RESOURCE";
    case D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP: return "D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP";
    case D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE: return "D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE";
    case D3D12_MESSAGE_ID_DESTROY_LIBRARY: return "D3D12_MESSAGE_ID_DESTROY_LIBRARY";
    case D3D12_MESSAGE_ID_DESTROY_HEAP: return "D3D12_MESSAGE_ID_DESTROY_HEAP";
    case D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE: return "D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE";
    case D3D12_MESSAGE_ID_DESTROY_QUERYHEAP: return "D3D12_MESSAGE_ID_DESTROY_QUERYHEAP";
    case D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE: return "D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN";
    case D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN: return "D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC";
    case D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE: return "D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE";
    case D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE: return "D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE";
    case D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE: return "D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE";
    case D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH: return "D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH";
    case D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE: return "D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE";
    case D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE: return "D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE";
    case D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE: return "D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE";
    case D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE: return "D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE";
    case D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE: return "D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE";
    case D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE: return "D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE";
    case D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC: return "D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC";
    case D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE: return "D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE";
    case D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE: return "D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE";
    case D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES: return "D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES";
    case D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL: return "D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL";
    case D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES: return "D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES";
    case D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT: return "D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT";
    case D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS: return "D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS";
    case D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS: return "D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS";
    case D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN: return "D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN";
    case D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN: return "D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN";
    case D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE: return "D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE";
    case D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE: return "D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE";
    case D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC: return "D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC";
    case D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE: return "D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE";
    case D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE: return "D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE";
    case D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE: return "D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE";
    case D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC: return "D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC";
    case D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE: return "D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE";
    case D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES: return "D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES";
    case D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR: return "D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE";
    case D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE: return "D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE";
    case D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH: return "D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH";
    case D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE: return "D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE";
    case D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE: return "D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE";
    case D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND: return "D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND";
    case D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED: return "D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED";
    case D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION: return "D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION";
    case D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE: return "D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP";
    case D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS: return "D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS";
    case D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY: return "D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY";
    case D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY: return "D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY";
    case D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID: return "D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID";
    case D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID: return "D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID";
    case D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID: return "D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID";
    case D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID: return "D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID";
    case D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID: return "D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID";
    case D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC: return "D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC";
    case D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC: return "D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC";
    case D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC: return "D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC";
    case D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY: return "D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY";
    case D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT: return "D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT";
    case D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID: return "D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID";
    case D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID: return "D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID";
    case D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID: return "D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID";
    case D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID: return "D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID";
    case D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY: return "D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY";
    case D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT: return "D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT";
    case D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE: return "D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE";
    case D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET: return "D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP";
    case D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID: return "D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID";
    case D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID: return "D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID";
    case D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION: return "D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE";
    case D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT: return "D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT";
    case D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT: return "D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT";
    case D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH: return "D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH";
    case D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE: return "D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE";
    case D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE: return "D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE";
    case D3D12_MESSAGE_ID_MAP_INVALIDHEAP: return "D3D12_MESSAGE_ID_MAP_INVALIDHEAP";
    case D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP: return "D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP";
    case D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE: return "D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE";
    case D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE: return "D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE";
    case D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE: return "D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE";
    case D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE: return "D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE";
    case D3D12_MESSAGE_ID_MAP_INVALIDRANGE: return "D3D12_MESSAGE_ID_MAP_INVALIDRANGE";
    case D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE: return "D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE";
    case D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER: return "D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER";
    case D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN: return "D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN";
    case D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN: return "D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN";
    case D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED: return "D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED";
    case D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH: return "D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH";
    case D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST: return "D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST";
    case D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST: return "D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST";
    case D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST: return "D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST";
    case D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION: return "D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION";
    case D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS: return "D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS";
    case D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC: return "D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC";
    case D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION: return "D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION";
    case D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS: return "D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS";
    case D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS: return "D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT";
    case D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER: return "D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER";
    case D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH: return "D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE: return "D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED";
    case D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP: return "D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP";
    case D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE: return "D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE";
    case D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX: return "D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX";
    case D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE: return "D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE";
    case D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX: return "D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX";
    case D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP: return "D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP";
    case D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE: return "D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE";
    case D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX: return "D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX";
    case D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE: return "D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE";
    case D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX: return "D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX";
    case D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED: return "D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED";
    case D3D12_MESSAGE_ID_INVALID_NODE_INDEX: return "D3D12_MESSAGE_ID_INVALID_NODE_INDEX";
    case D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE: return "D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE";
    case D3D12_MESSAGE_ID_NODE_MASK_MISMATCH: return "D3D12_MESSAGE_ID_NODE_MASK_MISMATCH";
    case D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY: return "D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES: return "D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES";
    case D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES: return "D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES";
    case D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES: return "D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES";
    case D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE: return "D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE";
    case D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS: return "D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS";
    case D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE: return "D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE";
    case D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS: return "D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS";
    case D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS: return "D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS";
    case D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT: return "D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT";
    case D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS: return "D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS";
    case D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES: return "D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES";
    case D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE: return "D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE";
    case D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT: return "D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT";
    case D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT: return "D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT";
    case D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY: return "D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY";
    case D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE: return "D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE";
    case D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY: return "D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY";
    case D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE: return "D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS";
    case D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE: return "D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT";
    case D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS: return "D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS";
    case D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED: return "D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED";
    case D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY: return "D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY";
    case D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE: return "D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE";
    case D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE: return "D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE";
    case D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT: return "D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT";
    case D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT: return "D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE";
    case D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST: return "D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST";
    case D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE: return "D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE";
    case D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC: return "D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC";
    case D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE: return "D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE";
    case D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH: return "D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET: return "D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH: return "D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS";
    case D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH: return "D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE";
    case D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT: return "D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT";
    case D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE: return "D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS";
    case D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB: return "D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB";
    case D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH: return "D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH";
    case D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH: return "D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH";
    case D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED: return "D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED";
    case D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY: return "D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY";
    case D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY: return "D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY";
    case D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY: return "D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY";
    case D3D12_MESSAGE_ID_STOREPIPELINE_NONAME: return "D3D12_MESSAGE_ID_STOREPIPELINE_NONAME";
    case D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME: return "D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME";
    case D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND: return "D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND";
    case D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC: return "D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC";
    case D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY: return "D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH";
    case D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS: return "D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS";
    case D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST: return "D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST";
    case D3D12_MESSAGE_ID_CREATE_VIDEODECODER: return "D3D12_MESSAGE_ID_CREATE_VIDEODECODER";
    case D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM: return "D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM";
    case D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST: return "D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST";
    case D3D12_MESSAGE_ID_LIVE_VIDEODECODER: return "D3D12_MESSAGE_ID_LIVE_VIDEODECODER";
    case D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM: return "D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM";
    case D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST: return "D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST";
    case D3D12_MESSAGE_ID_DESTROY_VIDEODECODER: return "D3D12_MESSAGE_ID_DESTROY_VIDEODECODER";
    case D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM: return "D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM";
    case D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_DEPRECATED_API: return "D3D12_MESSAGE_ID_DEPRECATED_API";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET: return "D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET";
    case D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET: return "D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET";
    case D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET: return "D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET";
    case D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET: return "D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET";
    case D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE: return "D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE";
    case D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS: return "D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS";
    case D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D: return "D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D";
    case D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE: return "D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE";
    case D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE: return "D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED";
    case D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE: return "D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE";
    case D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE: return "D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE";
    case D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE: return "D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE";
    case D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET: return "D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS: return "D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS";
    case D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS: return "D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS";
    case D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY: return "D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY";
    case D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS: return "D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS";
    case D3D12_MESSAGE_ID_BEGIN_EVENT: return "D3D12_MESSAGE_ID_BEGIN_EVENT";
    case D3D12_MESSAGE_ID_END_EVENT: return "D3D12_MESSAGE_ID_END_EVENT";
    case D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS: return "D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE";
    case D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH: return "D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH";
    case D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME: return "D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME";
    case D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME: return "D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES";
    case D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG: return "D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG";
    case D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE: return "D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE";
    case D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS: return "D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE";
    case D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET: return "D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH";
    case D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE: return "D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE";
    case D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED: return "D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED";
    case D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS: return "D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT";
    case D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE: return "D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE";
    case D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST: return "D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST";
    case D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE: return "D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE";
    case D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE: return "D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE";
    case D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST: return "D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST";
    case D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE: return "D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE";
    case D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE: return "D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE";
    case D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST: return "D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST";
    case D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE: return "D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE";
    case D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR: return "D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR";
    case D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM: return "D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM";
    case D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR: return "D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR";
    case D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM: return "D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM";
    case D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR: return "D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR";
    case D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM: return "D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM";
    case D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT: return "D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT";
    case D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION: return "D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION";
    case D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION_POLICY: return "D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION_POLICY";
    case D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION: return "D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION";
    case D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION: return "D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION";
    case D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION_POLICY: return "D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION_POLICY";
    case D3D12_MESSAGE_ID_LIVE_PROTECTED_RESOURCE_SESSION: return "D3D12_MESSAGE_ID_LIVE_PROTECTED_RESOURCE_SESSION";
    case D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION: return "D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION";
    case D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION_POLICY: return "D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION_POLICY";
    case D3D12_MESSAGE_ID_DESTROY_PROTECTED_RESOURCE_SESSION: return "D3D12_MESSAGE_ID_DESTROY_PROTECTED_RESOURCE_SESSION";
    case D3D12_MESSAGE_ID_PROTECTED_RESOURCE_SESSION_UNSUPPORTED: return "D3D12_MESSAGE_ID_PROTECTED_RESOURCE_SESSION_UNSUPPORTED";
    case D3D12_MESSAGE_ID_FENCE_INVALIDOPERATION: return "D3D12_MESSAGE_ID_FENCE_INVALIDOPERATION";
    case D3D12_MESSAGE_ID_CREATEQUERY_HEAP_COPY_QUEUE_TIMESTAMPS_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_CREATEQUERY_HEAP_COPY_QUEUE_TIMESTAMPS_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_DEFERRED: return "D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_DEFERRED";
    case D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMFIRSTUSE: return "D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMFIRSTUSE";
    case D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMCLEAR: return "D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMCLEAR";
    case D3D12_MESSAGE_ID_CREATE_VIDEODECODERHEAP: return "D3D12_MESSAGE_ID_CREATE_VIDEODECODERHEAP";
    case D3D12_MESSAGE_ID_LIVE_VIDEODECODERHEAP: return "D3D12_MESSAGE_ID_LIVE_VIDEODECODERHEAP";
    case D3D12_MESSAGE_ID_DESTROY_VIDEODECODERHEAP: return "D3D12_MESSAGE_ID_DESTROY_VIDEODECODERHEAP";
    case D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDARG_RETURN: return "D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDARG_RETURN";
    case D3D12_MESSAGE_ID_OPENEXISTINGHEAP_OUTOFMEMORY_RETURN: return "D3D12_MESSAGE_ID_OPENEXISTINGHEAP_OUTOFMEMORY_RETURN";
    case D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDADDRESS: return "D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDADDRESS";
    case D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDHANDLE: return "D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDHANDLE";
    case D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_DEST: return "D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_DEST";
    case D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_MODE: return "D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_MODE";
    case D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_ALIGNMENT: return "D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_ALIGNMENT";
    case D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_SETVIEWINSTANCEMASK_INVALIDARGS: return "D3D12_MESSAGE_ID_SETVIEWINSTANCEMASK_INVALIDARGS";
    case D3D12_MESSAGE_ID_VIEW_INSTANCING_UNSUPPORTED: return "D3D12_MESSAGE_ID_VIEW_INSTANCING_UNSUPPORTED";
    case D3D12_MESSAGE_ID_VIEW_INSTANCING_INVALIDARGS: return "D3D12_MESSAGE_ID_VIEW_INSTANCING_INVALIDARGS";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_DECODE_REFERENCE_ONLY_FLAG: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_DECODE_REFERENCE_ONLY_FLAG";
    case D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_DECODE_REFERENCE_ONLY_FLAG: return "D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_DECODE_REFERENCE_ONLY_FLAG";
    case D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_FAILURE: return "D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_FAILURE";
    case D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_UNSUPPORTED: return "D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_UNSUPPORTED";
    case D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_INVALID_INPUT: return "D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_INVALID_INPUT";
    case D3D12_MESSAGE_ID_CREATE_VIDEO_DECODER_UNSUPPORTED: return "D3D12_MESSAGE_ID_CREATE_VIDEO_DECODER_UNSUPPORTED";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_METADATA_ERROR: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_METADATA_ERROR";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VIEW_INSTANCING_VERTEX_SIZE_EXCEEDED: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VIEW_INSTANCING_VERTEX_SIZE_EXCEEDED";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RUNTIME_INTERNAL_ERROR: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RUNTIME_INTERNAL_ERROR";
    case D3D12_MESSAGE_ID_NO_VIDEO_API_SUPPORT: return "D3D12_MESSAGE_ID_NO_VIDEO_API_SUPPORT";
    case D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_INVALID_INPUT: return "D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_INVALID_INPUT";
    case D3D12_MESSAGE_ID_CREATE_VIDEO_PROCESSOR_CAPS_FAILURE: return "D3D12_MESSAGE_ID_CREATE_VIDEO_PROCESSOR_CAPS_FAILURE";
    case D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_UNSUPPORTED_FORMAT: return "D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_UNSUPPORTED_FORMAT";
    case D3D12_MESSAGE_ID_VIDEO_DECODE_FRAME_INVALID_ARGUMENT: return "D3D12_MESSAGE_ID_VIDEO_DECODE_FRAME_INVALID_ARGUMENT";
    case D3D12_MESSAGE_ID_ENQUEUE_MAKE_RESIDENT_INVALID_FLAGS: return "D3D12_MESSAGE_ID_ENQUEUE_MAKE_RESIDENT_INVALID_FLAGS";
    case D3D12_MESSAGE_ID_OPENEXISTINGHEAP_UNSUPPORTED: return "D3D12_MESSAGE_ID_OPENEXISTINGHEAP_UNSUPPORTED";
    case D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT: return "D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT";
    case D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_UNSUPPORTED: return "D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_UNSUPPORTED";
    case D3D12_MESSAGE_ID_CREATE_COMMANDRECORDER: return "D3D12_MESSAGE_ID_CREATE_COMMANDRECORDER";
    case D3D12_MESSAGE_ID_LIVE_COMMANDRECORDER: return "D3D12_MESSAGE_ID_LIVE_COMMANDRECORDER";
    case D3D12_MESSAGE_ID_DESTROY_COMMANDRECORDER: return "D3D12_MESSAGE_ID_DESTROY_COMMANDRECORDER";
    case D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_VIDEO_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_VIDEO_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_SUPPORT_FLAGS: return "D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_SUPPORT_FLAGS";
    case D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_FLAGS: return "D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_FLAGS";
    case D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_MORE_RECORDERS_THAN_LOGICAL_PROCESSORS: return "D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_MORE_RECORDERS_THAN_LOGICAL_PROCESSORS";
    case D3D12_MESSAGE_ID_CREATE_COMMANDPOOL: return "D3D12_MESSAGE_ID_CREATE_COMMANDPOOL";
    case D3D12_MESSAGE_ID_LIVE_COMMANDPOOL: return "D3D12_MESSAGE_ID_LIVE_COMMANDPOOL";
    case D3D12_MESSAGE_ID_DESTROY_COMMANDPOOL: return "D3D12_MESSAGE_ID_DESTROY_COMMANDPOOL";
    case D3D12_MESSAGE_ID_CREATE_COMMAND_POOL_INVALID_FLAGS: return "D3D12_MESSAGE_ID_CREATE_COMMAND_POOL_INVALID_FLAGS";
    case D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_VIDEO_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_VIDEO_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_COMMAND_RECORDER_SUPPORT_FLAGS_MISMATCH: return "D3D12_MESSAGE_ID_COMMAND_RECORDER_SUPPORT_FLAGS_MISMATCH";
    case D3D12_MESSAGE_ID_COMMAND_RECORDER_CONTENTION: return "D3D12_MESSAGE_ID_COMMAND_RECORDER_CONTENTION";
    case D3D12_MESSAGE_ID_COMMAND_RECORDER_USAGE_WITH_CREATECOMMANDLIST_COMMAND_LIST: return "D3D12_MESSAGE_ID_COMMAND_RECORDER_USAGE_WITH_CREATECOMMANDLIST_COMMAND_LIST";
    case D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_USAGE_WITH_CREATECOMMANDLIST1_COMMAND_LIST: return "D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_USAGE_WITH_CREATECOMMANDLIST1_COMMAND_LIST";
    case D3D12_MESSAGE_ID_CANNOT_EXECUTE_EMPTY_COMMAND_LIST: return "D3D12_MESSAGE_ID_CANNOT_EXECUTE_EMPTY_COMMAND_LIST";
    case D3D12_MESSAGE_ID_CANNOT_RESET_COMMAND_POOL_WITH_OPEN_COMMAND_LISTS: return "D3D12_MESSAGE_ID_CANNOT_RESET_COMMAND_POOL_WITH_OPEN_COMMAND_LISTS";
    case D3D12_MESSAGE_ID_CANNOT_USE_COMMAND_RECORDER_WITHOUT_CURRENT_TARGET: return "D3D12_MESSAGE_ID_CANNOT_USE_COMMAND_RECORDER_WITHOUT_CURRENT_TARGET";
    case D3D12_MESSAGE_ID_CANNOT_CHANGE_COMMAND_RECORDER_TARGET_WHILE_RECORDING: return "D3D12_MESSAGE_ID_CANNOT_CHANGE_COMMAND_RECORDER_TARGET_WHILE_RECORDING";
    case D3D12_MESSAGE_ID_COMMAND_POOL_SYNC: return "D3D12_MESSAGE_ID_COMMAND_POOL_SYNC";
    case D3D12_MESSAGE_ID_EVICT_UNDERFLOW: return "D3D12_MESSAGE_ID_EVICT_UNDERFLOW";
    case D3D12_MESSAGE_ID_CREATE_META_COMMAND: return "D3D12_MESSAGE_ID_CREATE_META_COMMAND";
    case D3D12_MESSAGE_ID_LIVE_META_COMMAND: return "D3D12_MESSAGE_ID_LIVE_META_COMMAND";
    case D3D12_MESSAGE_ID_DESTROY_META_COMMAND: return "D3D12_MESSAGE_ID_DESTROY_META_COMMAND";
    case D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_DST_RESOURCE: return "D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_DST_RESOURCE";
    case D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_SRC_RESOURCE: return "D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_SRC_RESOURCE";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE";
    case D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE: return "D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE";
    case D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_BUFFER: return "D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_BUFFER";
    case D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_RESOURCE_DESC: return "D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_RESOURCE_DESC";
    case D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_UNSUPPORTED: return "D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_UNSUPPORTED";
    case D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_DIMENSION: return "D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_DIMENSION";
    case D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_FLAGS: return "D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_FLAGS";
    case D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_OFFSET: return "D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_OFFSET";
    case D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_DIMENSION: return "D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_DIMENSION";
    case D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_FLAGS: return "D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_FLAGS";
    case D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_OUTOFMEMORY_RETURN: return "D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_OUTOFMEMORY_RETURN";
    case D3D12_MESSAGE_ID_CANNOT_CREATE_GRAPHICS_AND_VIDEO_COMMAND_RECORDER: return "D3D12_MESSAGE_ID_CANNOT_CREATE_GRAPHICS_AND_VIDEO_COMMAND_RECORDER";
    case D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_POSSIBLY_MISMATCHING_PROPERTIES: return "D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_POSSIBLY_MISMATCHING_PROPERTIES";
    case D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE: return "D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE";
    case D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INCOMPATIBLE_WITH_STRUCTURED_BUFFERS: return "D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INCOMPATIBLE_WITH_STRUCTURED_BUFFERS";
    case D3D12_MESSAGE_ID_COMPUTE_ONLY_DEVICE_OPERATION_UNSUPPORTED: return "D3D12_MESSAGE_ID_COMPUTE_ONLY_DEVICE_OPERATION_UNSUPPORTED";
    case D3D12_MESSAGE_ID_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID: return "D3D12_MESSAGE_ID_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID";
    case D3D12_MESSAGE_ID_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_INVALID: return "D3D12_MESSAGE_ID_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_INVALID";
    case D3D12_MESSAGE_ID_COPY_RAYTRACING_ACCELERATION_STRUCTURE_INVALID: return "D3D12_MESSAGE_ID_COPY_RAYTRACING_ACCELERATION_STRUCTURE_INVALID";
    case D3D12_MESSAGE_ID_DISPATCH_RAYS_INVALID: return "D3D12_MESSAGE_ID_DISPATCH_RAYS_INVALID";
    case D3D12_MESSAGE_ID_GET_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_INVALID: return "D3D12_MESSAGE_ID_GET_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_INVALID";
    case D3D12_MESSAGE_ID_CREATE_LIFETIMETRACKER: return "D3D12_MESSAGE_ID_CREATE_LIFETIMETRACKER";
    case D3D12_MESSAGE_ID_LIVE_LIFETIMETRACKER: return "D3D12_MESSAGE_ID_LIVE_LIFETIMETRACKER";
    case D3D12_MESSAGE_ID_DESTROY_LIFETIMETRACKER: return "D3D12_MESSAGE_ID_DESTROY_LIFETIMETRACKER";
    case D3D12_MESSAGE_ID_DESTROYOWNEDOBJECT_OBJECTNOTOWNED: return "D3D12_MESSAGE_ID_DESTROYOWNEDOBJECT_OBJECTNOTOWNED";
    case D3D12_MESSAGE_ID_CREATE_TRACKEDWORKLOAD: return "D3D12_MESSAGE_ID_CREATE_TRACKEDWORKLOAD";
    case D3D12_MESSAGE_ID_LIVE_TRACKEDWORKLOAD: return "D3D12_MESSAGE_ID_LIVE_TRACKEDWORKLOAD";
    case D3D12_MESSAGE_ID_DESTROY_TRACKEDWORKLOAD: return "D3D12_MESSAGE_ID_DESTROY_TRACKEDWORKLOAD";
    case D3D12_MESSAGE_ID_RENDER_PASS_ERROR: return "D3D12_MESSAGE_ID_RENDER_PASS_ERROR";
    case D3D12_MESSAGE_ID_META_COMMAND_ID_INVALID: return "D3D12_MESSAGE_ID_META_COMMAND_ID_INVALID";
    case D3D12_MESSAGE_ID_META_COMMAND_UNSUPPORTED_PARAMS: return "D3D12_MESSAGE_ID_META_COMMAND_UNSUPPORTED_PARAMS";
    case D3D12_MESSAGE_ID_META_COMMAND_FAILED_ENUMERATION: return "D3D12_MESSAGE_ID_META_COMMAND_FAILED_ENUMERATION";
    case D3D12_MESSAGE_ID_META_COMMAND_PARAMETER_SIZE_MISMATCH: return "D3D12_MESSAGE_ID_META_COMMAND_PARAMETER_SIZE_MISMATCH";
    case D3D12_MESSAGE_ID_UNINITIALIZED_META_COMMAND: return "D3D12_MESSAGE_ID_UNINITIALIZED_META_COMMAND";
    case D3D12_MESSAGE_ID_META_COMMAND_INVALID_GPU_VIRTUAL_ADDRESS: return "D3D12_MESSAGE_ID_META_COMMAND_INVALID_GPU_VIRTUAL_ADDRESS";
    case D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDLIST: return "D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDLIST";
    case D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDLIST: return "D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDLIST";
    case D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDLIST: return "D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDLIST";
    case D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDQUEUE: return "D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDQUEUE";
    case D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDQUEUE: return "D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDQUEUE";
    case D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDQUEUE: return "D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDQUEUE";
    case D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONESTIMATOR: return "D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONESTIMATOR";
    case D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONESTIMATOR: return "D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONESTIMATOR";
    case D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONESTIMATOR: return "D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONESTIMATOR";
    case D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONVECTORHEAP: return "D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONVECTORHEAP";
    case D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONVECTORHEAP: return "D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONVECTORHEAP";
    case D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONVECTORHEAP: return "D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONVECTORHEAP";
    case D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOADS: return "D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOADS";
    case D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOAD_PAIRS: return "D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOAD_PAIRS";
    case D3D12_MESSAGE_ID_OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR: return "D3D12_MESSAGE_ID_OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR";
    case D3D12_MESSAGE_ID_CANNOT_ADD_TRACKED_WORKLOAD: return "D3D12_MESSAGE_ID_CANNOT_ADD_TRACKED_WORKLOAD";
    case D3D12_MESSAGE_ID_INCOMPLETE_TRACKED_WORKLOAD_PAIR: return "D3D12_MESSAGE_ID_INCOMPLETE_TRACKED_WORKLOAD_PAIR";
    case D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_ERROR: return "D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_ERROR";
    case D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_ERROR: return "D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_ERROR";
    case D3D12_MESSAGE_ID_GET_SHADER_STACK_SIZE_ERROR: return "D3D12_MESSAGE_ID_GET_SHADER_STACK_SIZE_ERROR";
    case D3D12_MESSAGE_ID_GET_PIPELINE_STACK_SIZE_ERROR: return "D3D12_MESSAGE_ID_GET_PIPELINE_STACK_SIZE_ERROR";
    case D3D12_MESSAGE_ID_SET_PIPELINE_STACK_SIZE_ERROR: return "D3D12_MESSAGE_ID_SET_PIPELINE_STACK_SIZE_ERROR";
    case D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_SIZE_INVALID: return "D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_SIZE_INVALID";
    case D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_INVALID: return "D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_INVALID";
    case D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_DRIVER_REPORTED_ISSUE: return "D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_DRIVER_REPORTED_ISSUE";
    case D3D12_MESSAGE_ID_RENDER_PASS_INVALID_RESOURCE_BARRIER: return "D3D12_MESSAGE_ID_RENDER_PASS_INVALID_RESOURCE_BARRIER";
    case D3D12_MESSAGE_ID_RENDER_PASS_DISALLOWED_API_CALLED: return "D3D12_MESSAGE_ID_RENDER_PASS_DISALLOWED_API_CALLED";
    case D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_NEST_RENDER_PASSES: return "D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_NEST_RENDER_PASSES";
    case D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_END_WITHOUT_BEGIN: return "D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_END_WITHOUT_BEGIN";
    case D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_CLOSE_COMMAND_LIST: return "D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_CLOSE_COMMAND_LIST";
    case D3D12_MESSAGE_ID_RENDER_PASS_GPU_WORK_WHILE_SUSPENDED: return "D3D12_MESSAGE_ID_RENDER_PASS_GPU_WORK_WHILE_SUSPENDED";
    case D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_SUSPEND_RESUME: return "D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_SUSPEND_RESUME";
    case D3D12_MESSAGE_ID_RENDER_PASS_NO_PRIOR_SUSPEND_WITHIN_EXECUTECOMMANDLISTS: return "D3D12_MESSAGE_ID_RENDER_PASS_NO_PRIOR_SUSPEND_WITHIN_EXECUTECOMMANDLISTS";
    case D3D12_MESSAGE_ID_RENDER_PASS_NO_SUBSEQUENT_RESUME_WITHIN_EXECUTECOMMANDLISTS: return "D3D12_MESSAGE_ID_RENDER_PASS_NO_SUBSEQUENT_RESUME_WITHIN_EXECUTECOMMANDLISTS";
    case D3D12_MESSAGE_ID_TRACKED_WORKLOAD_COMMAND_QUEUE_MISMATCH: return "D3D12_MESSAGE_ID_TRACKED_WORKLOAD_COMMAND_QUEUE_MISMATCH";
    case D3D12_MESSAGE_ID_TRACKED_WORKLOAD_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_TRACKED_WORKLOAD_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_NO_ACCESS: return "D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_NO_ACCESS";
    case D3D12_MESSAGE_ID_RENDER_PASS_UNSUPPORTED_RESOLVE: return "D3D12_MESSAGE_ID_RENDER_PASS_UNSUPPORTED_RESOLVE";
    case D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INVALID_RESOURCE_PTR: return "D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INVALID_RESOURCE_PTR";
    case D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_SIGNAL: return "D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_SIGNAL";
    case D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_WAIT: return "D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_WAIT";
    case D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_ESTIMATOR_INVALID_ARGUMENT: return "D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_ESTIMATOR_INVALID_ARGUMENT";
    case D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT: return "D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT";
    case D3D12_MESSAGE_ID_ESTIMATE_MOTION_INVALID_ARGUMENT: return "D3D12_MESSAGE_ID_ESTIMATE_MOTION_INVALID_ARGUMENT";
    case D3D12_MESSAGE_ID_RESOLVE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT: return "D3D12_MESSAGE_ID_RESOLVE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT";
    case D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_HEAP_TYPE: return "D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_HEAP_TYPE";
    case D3D12_MESSAGE_ID_SET_BACKGROUND_PROCESSING_MODE_INVALID_ARGUMENT: return "D3D12_MESSAGE_ID_SET_BACKGROUND_PROCESSING_MODE_INVALID_ARGUMENT";
    case D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE_FOR_FEATURE_LEVEL: return "D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE_FOR_FEATURE_LEVEL";
    case D3D12_MESSAGE_ID_CREATE_VIDEOEXTENSIONCOMMAND: return "D3D12_MESSAGE_ID_CREATE_VIDEOEXTENSIONCOMMAND";
    case D3D12_MESSAGE_ID_LIVE_VIDEOEXTENSIONCOMMAND: return "D3D12_MESSAGE_ID_LIVE_VIDEOEXTENSIONCOMMAND";
    case D3D12_MESSAGE_ID_DESTROY_VIDEOEXTENSIONCOMMAND: return "D3D12_MESSAGE_ID_DESTROY_VIDEOEXTENSIONCOMMAND";
    case D3D12_MESSAGE_ID_INVALID_VIDEO_EXTENSION_COMMAND_ID: return "D3D12_MESSAGE_ID_INVALID_VIDEO_EXTENSION_COMMAND_ID";
    case D3D12_MESSAGE_ID_VIDEO_EXTENSION_COMMAND_INVALID_ARGUMENT: return "D3D12_MESSAGE_ID_VIDEO_EXTENSION_COMMAND_INVALID_ARGUMENT";
    case D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_UNIQUE_IN_DXIL_LIBRARY: return "D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_UNIQUE_IN_DXIL_LIBRARY";
    case D3D12_MESSAGE_ID_VARIABLE_SHADING_RATE_NOT_ALLOWED_WITH_TIR: return "D3D12_MESSAGE_ID_VARIABLE_SHADING_RATE_NOT_ALLOWED_WITH_TIR";
    case D3D12_MESSAGE_ID_GEOMETRY_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE: return "D3D12_MESSAGE_ID_GEOMETRY_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE";
    case D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_SHADING_RATE: return "D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_SHADING_RATE";
    case D3D12_MESSAGE_ID_RSSETSHADING_RATE_SHADING_RATE_NOT_PERMITTED_BY_CAP: return "D3D12_MESSAGE_ID_RSSETSHADING_RATE_SHADING_RATE_NOT_PERMITTED_BY_CAP";
    case D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_COMBINER: return "D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_COMBINER";
    case D3D12_MESSAGE_ID_RSSETSHADINGRATEIMAGE_REQUIRES_TIER_2: return "D3D12_MESSAGE_ID_RSSETSHADINGRATEIMAGE_REQUIRES_TIER_2";
    case D3D12_MESSAGE_ID_RSSETSHADINGRATE_REQUIRES_TIER_1: return "D3D12_MESSAGE_ID_RSSETSHADINGRATE_REQUIRES_TIER_1";
    case D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_FORMAT: return "D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_FORMAT";
    case D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_ARRAY_SIZE: return "D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_ARRAY_SIZE";
    case D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_MIP_LEVEL: return "D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_MIP_LEVEL";
    case D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_COUNT: return "D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_COUNT";
    case D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_QUALITY: return "D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_QUALITY";
    case D3D12_MESSAGE_ID_NON_RETAIL_SHADER_MODEL_WONT_VALIDATE: return "D3D12_MESSAGE_ID_NON_RETAIL_SHADER_MODEL_WONT_VALIDATE";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_ROOT_SIGNATURE_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_ROOT_SIGNATURE_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_ROOT_SIGNATURE_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_ROOT_SIGNATURE_MISMATCH";
    case D3D12_MESSAGE_ID_ADD_TO_STATE_OBJECT_ERROR: return "D3D12_MESSAGE_ID_ADD_TO_STATE_OBJECT_ERROR";
    case D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION_INVALID_ARGUMENT: return "D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION_INVALID_ARGUMENT";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_PSO_DESC_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_PSO_DESC_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MS_INCOMPLETE_TYPE: return "D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MS_INCOMPLETE_TYPE";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_NOT_MS_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_NOT_MS_MISMATCH";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_NOT_PS_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_NOT_PS_MISMATCH";
    case D3D12_MESSAGE_ID_NONZERO_SAMPLER_FEEDBACK_MIP_REGION_WITH_INCOMPATIBLE_FORMAT: return "D3D12_MESSAGE_ID_NONZERO_SAMPLER_FEEDBACK_MIP_REGION_WITH_INCOMPATIBLE_FORMAT";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_SHADER_MISMATCH: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_SHADER_MISMATCH";
    case D3D12_MESSAGE_ID_EMPTY_DISPATCH: return "D3D12_MESSAGE_ID_EMPTY_DISPATCH";
    case D3D12_MESSAGE_ID_RESOURCE_FORMAT_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY: return "D3D12_MESSAGE_ID_RESOURCE_FORMAT_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY";
    case D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_MIP_REGION: return "D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_MIP_REGION";
    case D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_DIMENSION: return "D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_DIMENSION";
    case D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_COUNT: return "D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_COUNT";
    case D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_QUALITY: return "D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_QUALITY";
    case D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_LAYOUT: return "D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_LAYOUT";
    case D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_REQUIRES_UNORDERED_ACCESS_FLAG: return "D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_REQUIRES_UNORDERED_ACCESS_FLAG";
    case D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_NULL_ARGUMENTS: return "D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_NULL_ARGUMENTS";
    case D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_UAV_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY: return "D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_UAV_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY";
    case D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_REQUIRES_FEEDBACK_MAP_FORMAT: return "D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_REQUIRES_FEEDBACK_MAP_FORMAT";
    case D3D12_MESSAGE_ID_CREATEMESHSHADER_INVALIDSHADERBYTECODE: return "D3D12_MESSAGE_ID_CREATEMESHSHADER_INVALIDSHADERBYTECODE";
    case D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTOFMEMORY: return "D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_CREATEMESHSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE: return "D3D12_MESSAGE_ID_CREATEMESHSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_INVALID_FORMAT: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_INVALID_FORMAT";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_INVALID_MIP_LEVEL_COUNT: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_INVALID_MIP_LEVEL_COUNT";
    case D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_ARRAY_SIZE_MISMATCH: return "D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_ARRAY_SIZE_MISMATCH";
    case D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_MISMATCHING_TARGETED_RESOURCE: return "D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_MISMATCHING_TARGETED_RESOURCE";
    case D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTPUTEXCEEDSMAXSIZE: return "D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTPUTEXCEEDSMAXSIZE";
    case D3D12_MESSAGE_ID_CREATEMESHSHADER_GROUPSHAREDEXCEEDSMAXSIZE: return "D3D12_MESSAGE_ID_CREATEMESHSHADER_GROUPSHAREDEXCEEDSMAXSIZE";
    case D3D12_MESSAGE_ID_VERTEX_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE: return "D3D12_MESSAGE_ID_VERTEX_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE";
    case D3D12_MESSAGE_ID_MESH_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE: return "D3D12_MESSAGE_ID_MESH_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE";
    case D3D12_MESSAGE_ID_CREATEMESHSHADER_MISMATCHEDASMSPAYLOADSIZE: return "D3D12_MESSAGE_ID_CREATEMESHSHADER_MISMATCHEDASMSPAYLOADSIZE";
    case D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_UNBOUNDED_STATIC_DESCRIPTORS: return "D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_UNBOUNDED_STATIC_DESCRIPTORS";
    case D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_INVALIDSHADERBYTECODE: return "D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_INVALIDSHADERBYTECODE";
    case D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_OUTOFMEMORY: return "D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_OUTOFMEMORY";
    case D3D12_MESSAGE_ID_CREATE_SHADERCACHESESSION: return "D3D12_MESSAGE_ID_CREATE_SHADERCACHESESSION";
    case D3D12_MESSAGE_ID_LIVE_SHADERCACHESESSION: return "D3D12_MESSAGE_ID_LIVE_SHADERCACHESESSION";
    case D3D12_MESSAGE_ID_DESTROY_SHADERCACHESESSION: return "D3D12_MESSAGE_ID_DESTROY_SHADERCACHESESSION";
    case D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_INVALIDARGS: return "D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_INVALIDARGS";
    case D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_DISABLED: return "D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_DISABLED";
    case D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_ALREADYOPEN: return "D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_ALREADYOPEN";
    case D3D12_MESSAGE_ID_SHADERCACHECONTROL_DEVELOPERMODE: return "D3D12_MESSAGE_ID_SHADERCACHECONTROL_DEVELOPERMODE";
    case D3D12_MESSAGE_ID_SHADERCACHECONTROL_INVALIDFLAGS: return "D3D12_MESSAGE_ID_SHADERCACHECONTROL_INVALIDFLAGS";
    case D3D12_MESSAGE_ID_SHADERCACHECONTROL_STATEALREADYSET: return "D3D12_MESSAGE_ID_SHADERCACHECONTROL_STATEALREADYSET";
    case D3D12_MESSAGE_ID_SHADERCACHECONTROL_IGNOREDFLAG: return "D3D12_MESSAGE_ID_SHADERCACHECONTROL_IGNOREDFLAG";
    case D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_ALREADYPRESENT: return "D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_ALREADYPRESENT";
    case D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_HASHCOLLISION: return "D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_HASHCOLLISION";
    case D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_CACHEFULL: return "D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_CACHEFULL";
    case D3D12_MESSAGE_ID_SHADERCACHESESSION_FINDVALUE_NOTFOUND: return "D3D12_MESSAGE_ID_SHADERCACHESESSION_FINDVALUE_NOTFOUND";
    case D3D12_MESSAGE_ID_SHADERCACHESESSION_CORRUPT: return "D3D12_MESSAGE_ID_SHADERCACHESESSION_CORRUPT";
    case D3D12_MESSAGE_ID_SHADERCACHESESSION_DISABLED: return "D3D12_MESSAGE_ID_SHADERCACHESESSION_DISABLED";
    case D3D12_MESSAGE_ID_OVERSIZED_DISPATCH: return "D3D12_MESSAGE_ID_OVERSIZED_DISPATCH";
    case D3D12_MESSAGE_ID_CREATE_VIDEOENCODER: return "D3D12_MESSAGE_ID_CREATE_VIDEOENCODER";
    case D3D12_MESSAGE_ID_LIVE_VIDEOENCODER: return "D3D12_MESSAGE_ID_LIVE_VIDEOENCODER";
    case D3D12_MESSAGE_ID_DESTROY_VIDEOENCODER: return "D3D12_MESSAGE_ID_DESTROY_VIDEOENCODER";
    case D3D12_MESSAGE_ID_CREATE_VIDEOENCODERHEAP: return "D3D12_MESSAGE_ID_CREATE_VIDEOENCODERHEAP";
    case D3D12_MESSAGE_ID_LIVE_VIDEOENCODERHEAP: return "D3D12_MESSAGE_ID_LIVE_VIDEOENCODERHEAP";
    case D3D12_MESSAGE_ID_DESTROY_VIDEOENCODERHEAP: return "D3D12_MESSAGE_ID_DESTROY_VIDEOENCODERHEAP";
    case D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG: return "D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG";
    case D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG: return "D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG";
    case D3D12_MESSAGE_ID_ENCODE_FRAME_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_ENCODE_FRAME_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_ENCODE_FRAME_UNSUPPORTED_PARAMETERS: return "D3D12_MESSAGE_ID_ENCODE_FRAME_UNSUPPORTED_PARAMETERS";
    case D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_UNSUPPORTED_PARAMETERS: return "D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_UNSUPPORTED_PARAMETERS";
    case D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_UNSUPPORTED_PARAMETERS: return "D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_UNSUPPORTED_PARAMETERS";
    case D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_UNSUPPORTED_PARAMETERS: return "D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_UNSUPPORTED_PARAMETERS";
    case D3D12_MESSAGE_ID_CREATECOMMANDLIST_NULL_COMMANDALLOCATOR: return "D3D12_MESSAGE_ID_CREATECOMMANDLIST_NULL_COMMANDALLOCATOR";
    case D3D12_MESSAGE_ID_CLEAR_UNORDERED_ACCESS_VIEW_INVALID_DESCRIPTOR_HANDLE: return "D3D12_MESSAGE_ID_CLEAR_UNORDERED_ACCESS_VIEW_INVALID_DESCRIPTOR_HANDLE";
    case D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE: return "D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE";
    case D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOP_WARNING: return "D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOP_WARNING";
    case D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOPALPHA_WARNING: return "D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOPALPHA_WARNING";
    case D3D12_MESSAGE_ID_WRITE_COMBINE_PERFORMANCE_WARNING: return "D3D12_MESSAGE_ID_WRITE_COMBINE_PERFORMANCE_WARNING";
    case D3D12_MESSAGE_ID_RESOLVE_QUERY_INVALID_QUERY_STATE: return "D3D12_MESSAGE_ID_RESOLVE_QUERY_INVALID_QUERY_STATE";
    case D3D12_MESSAGE_ID_SETPRIVATEDATA_NO_ACCESS: return "D3D12_MESSAGE_ID_SETPRIVATEDATA_NO_ACCESS";
    case D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_SAMPLER_MODE_MISMATCH: return "D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_SAMPLER_MODE_MISMATCH";
    case D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_UNSUPPORTED_BUFFER_WIDTH: return "D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_UNSUPPORTED_BUFFER_WIDTH";
    case D3D12_MESSAGE_ID_CREATEMESHSHADER_TOPOLOGY_MISMATCH: return "D3D12_MESSAGE_ID_CREATEMESHSHADER_TOPOLOGY_MISMATCH";
    case D3D12_MESSAGE_ID_VRS_SUM_COMBINER_REQUIRES_CAPABILITY: return "D3D12_MESSAGE_ID_VRS_SUM_COMBINER_REQUIRES_CAPABILITY";
    case D3D12_MESSAGE_ID_SETTING_SHADING_RATE_FROM_MS_REQUIRES_CAPABILITY: return "D3D12_MESSAGE_ID_SETTING_SHADING_RATE_FROM_MS_REQUIRES_CAPABILITY";
    case D3D12_MESSAGE_ID_SHADERCACHESESSION_SHADERCACHEDELETE_NOTSUPPORTED: return "D3D12_MESSAGE_ID_SHADERCACHESESSION_SHADERCACHEDELETE_NOTSUPPORTED";
    case D3D12_MESSAGE_ID_SHADERCACHECONTROL_SHADERCACHECLEAR_NOTSUPPORTED: return "D3D12_MESSAGE_ID_SHADERCACHECONTROL_SHADERCACHECLEAR_NOTSUPPORTED";
    case D3D12_MESSAGE_ID_CREATERESOURCE_STATE_IGNORED: return "D3D12_MESSAGE_ID_CREATERESOURCE_STATE_IGNORED";
    case D3D12_MESSAGE_ID_UNUSED_CROSS_EXECUTE_SPLIT_BARRIER: return "D3D12_MESSAGE_ID_UNUSED_CROSS_EXECUTE_SPLIT_BARRIER";
    case D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_HANDLE_ACCESS_DENIED: return "D3D12_MESSAGE_ID_DEVICE_OPEN_SHARED_HANDLE_ACCESS_DENIED";
    case D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_VALUES: return "D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_VALUES";
    case D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_ACCESS: return "D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_ACCESS";
    case D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_SYNC: return "D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_SYNC";
    case D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_LAYOUT: return "D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_LAYOUT";
    case D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_TYPE: return "D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_TYPE";
    case D3D12_MESSAGE_ID_OUT_OF_BOUNDS_BARRIER_SUBRESOURCE_RANGE: return "D3D12_MESSAGE_ID_OUT_OF_BOUNDS_BARRIER_SUBRESOURCE_RANGE";
    case D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_RESOURCE_DIMENSION: return "D3D12_MESSAGE_ID_INCOMPATIBLE_BARRIER_RESOURCE_DIMENSION";
    case D3D12_MESSAGE_ID_SET_SCISSOR_RECTS_INVALID_RECT: return "D3D12_MESSAGE_ID_SET_SCISSOR_RECTS_INVALID_RECT";
    case D3D12_MESSAGE_ID_SHADING_RATE_SOURCE_REQUIRES_DIMENSION_TEXTURE2D: return "D3D12_MESSAGE_ID_SHADING_RATE_SOURCE_REQUIRES_DIMENSION_TEXTURE2D";
    case D3D12_MESSAGE_ID_BUFFER_BARRIER_SUBREGION_OUT_OF_BOUNDS: return "D3D12_MESSAGE_ID_BUFFER_BARRIER_SUBREGION_OUT_OF_BOUNDS";
    case D3D12_MESSAGE_ID_UNSUPPORTED_BARRIER_LAYOUT: return "D3D12_MESSAGE_ID_UNSUPPORTED_BARRIER_LAYOUT";
    case D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALID_PARAMETERS: return "D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALID_PARAMETERS";
    case D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_CAST_TARGET_TEXEL_SIZE_MISMATCH: return "D3D12_MESSAGE_ID_CAST_TARGET_TEXEL_SIZE_MISMATCH";
    case D3D12_MESSAGE_ID_CAST_TO_PLANAR_NOT_SUPORTED: return "D3D12_MESSAGE_ID_CAST_TO_PLANAR_NOT_SUPORTED";
    case D3D12_MESSAGE_ID_LEGACY_BARRIER_VALIDATION_FORCED_ON: return "D3D12_MESSAGE_ID_LEGACY_BARRIER_VALIDATION_FORCED_ON";
    case D3D12_MESSAGE_ID_EMPTY_ROOT_DESCRIPTOR_TABLE: return "D3D12_MESSAGE_ID_EMPTY_ROOT_DESCRIPTOR_TABLE";
    case D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ELEMENT_OFFSET_UNALIGNED: return "D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ELEMENT_OFFSET_UNALIGNED";
    case D3D12_MESSAGE_ID_ALPHA_BLEND_FACTOR_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_ALPHA_BLEND_FACTOR_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_LAYOUT: return "D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_LAYOUT";
    case D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_STATE: return "D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_STATE";
    case D3D12_MESSAGE_ID_GRAPHICS_PIPELINE_STATE_DESC_ZERO_SAMPLE_MASK: return "D3D12_MESSAGE_ID_GRAPHICS_PIPELINE_STATE_DESC_ZERO_SAMPLE_MASK";
    case D3D12_MESSAGE_ID_INDEPENDENT_STENCIL_REF_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_INDEPENDENT_STENCIL_REF_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INDEPENDENT_MASKS_UNSUPPORTED: return "D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INDEPENDENT_MASKS_UNSUPPORTED";
    case D3D12_MESSAGE_ID_TEXTURE_BARRIER_SUBRESOURCES_OUT_OF_BOUNDS: return "D3D12_MESSAGE_ID_TEXTURE_BARRIER_SUBRESOURCES_OUT_OF_BOUNDS";
    case D3D12_MESSAGE_ID_NON_OPTIMAL_BARRIER_ONLY_EXECUTE_COMMAND_LISTS: return "D3D12_MESSAGE_ID_NON_OPTIMAL_BARRIER_ONLY_EXECUTE_COMMAND_LISTS";
    case D3D12_MESSAGE_ID_EXECUTE_INDIRECT_ZERO_COMMAND_COUNT: return "D3D12_MESSAGE_ID_EXECUTE_INDIRECT_ZERO_COMMAND_COUNT";
    case D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_TEXTURE_LAYOUT: return "D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_TEXTURE_LAYOUT";
    case D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_TRIANGLE_FANS_NOT_SUPPORTED: return "D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_TRIANGLE_FANS_NOT_SUPPORTED";
    case D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED: return "D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED";
    case D3D12_MESSAGE_ID_D3D12_MESSAGES_END: return "D3D12_MESSAGE_ID_D3D12_MESSAGES_END";
    default: break;
    }
    return "Unhandled D3D12_MESSAGE_ID";
}

template <> std::string ToString<D3D12_MESSAGE_CALLBACK_FLAGS>(const D3D12_MESSAGE_CALLBACK_FLAGS& value, ToStringFlags, uint32_t, uint32_t)
{
    switch (value) {
    case D3D12_MESSAGE_CALLBACK_FLAG_NONE: return "D3D12_MESSAGE_CALLBACK_FLAG_NONE";
    case D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS: return "D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS";
    default: break;
    }
    return "Unhandled D3D12_MESSAGE_CALLBACK_FLAGS";
}

template <> std::string ToString<D3D12_MESSAGE_CALLBACK_FLAGS>(uint32_t flags, ToStringFlags, uint32_t, uint32_t)
{
    return BitmaskToString<D3D12_MESSAGE_CALLBACK_FLAGS>(flags);
}

template <> std::string ToString<IID>(const IID& iid, ToStringFlags toStringFlags, uint32_t tabCount, uint32_t tabSize)
{
    if (iid == IID_IDXGIObject) return "\"IID_IDXGIObject\"";
    if (iid == IID_IDXGIDeviceSubObject) return "\"IID_IDXGIDeviceSubObject\"";
    if (iid == IID_IDXGIResource) return "\"IID_IDXGIResource\"";
    if (iid == IID_IDXGIKeyedMutex) return "\"IID_IDXGIKeyedMutex\"";
    if (iid == IID_IDXGISurface) return "\"IID_IDXGISurface\"";
    if (iid == IID_IDXGISurface1) return "\"IID_IDXGISurface1\"";
    if (iid == IID_IDXGIAdapter) return "\"IID_IDXGIAdapter\"";
    if (iid == IID_IDXGIOutput) return "\"IID_IDXGIOutput\"";
    if (iid == IID_IDXGISwapChain) return "\"IID_IDXGISwapChain\"";
    if (iid == IID_IDXGIFactory) return "\"IID_IDXGIFactory\"";
    if (iid == IID_IDXGIDevice) return "\"IID_IDXGIDevice\"";
    if (iid == IID_IDXGIFactory1) return "\"IID_IDXGIFactory1\"";
    if (iid == IID_IDXGIAdapter1) return "\"IID_IDXGIAdapter1\"";
    if (iid == IID_IDXGIDevice1) return "\"IID_IDXGIDevice1\"";
    if (iid == IID_IDXGIDisplayControl) return "\"IID_IDXGIDisplayControl\"";
    if (iid == IID_IDXGIOutputDuplication) return "\"IID_IDXGIOutputDuplication\"";
    if (iid == IID_IDXGISurface2) return "\"IID_IDXGISurface2\"";
    if (iid == IID_IDXGIResource1) return "\"IID_IDXGIResource1\"";
    if (iid == IID_IDXGIDevice2) return "\"IID_IDXGIDevice2\"";
    if (iid == IID_IDXGISwapChain1) return "\"IID_IDXGISwapChain1\"";
    if (iid == IID_IDXGIFactory2) return "\"IID_IDXGIFactory2\"";
    if (iid == IID_IDXGIAdapter2) return "\"IID_IDXGIAdapter2\"";
    if (iid == IID_IDXGIOutput1) return "\"IID_IDXGIOutput1\"";
    if (iid == IID_IDXGIDevice3) return "\"IID_IDXGIDevice3\"";
    if (iid == IID_IDXGISwapChain2) return "\"IID_IDXGISwapChain2\"";
    if (iid == IID_IDXGIOutput2) return "\"IID_IDXGIOutput2\"";
    if (iid == IID_IDXGIFactory3) return "\"IID_IDXGIFactory3\"";
    if (iid == IID_IDXGIDecodeSwapChain) return "\"IID_IDXGIDecodeSwapChain\"";
    if (iid == IID_IDXGIFactoryMedia) return "\"IID_IDXGIFactoryMedia\"";
    if (iid == IID_IDXGISwapChainMedia) return "\"IID_IDXGISwapChainMedia\"";
    if (iid == IID_IDXGIOutput3) return "\"IID_IDXGIOutput3\"";
    if (iid == IID_IDXGISwapChain3) return "\"IID_IDXGISwapChain3\"";
    if (iid == IID_IDXGIOutput4) return "\"IID_IDXGIOutput4\"";
    if (iid == IID_IDXGIFactory4) return "\"IID_IDXGIFactory4\"";
    if (iid == IID_IDXGIAdapter3) return "\"IID_IDXGIAdapter3\"";
    if (iid == IID_IDXGIOutput5) return "\"IID_IDXGIOutput5\"";
    if (iid == IID_IDXGISwapChain4) return "\"IID_IDXGISwapChain4\"";
    if (iid == IID_IDXGIDevice4) return "\"IID_IDXGIDevice4\"";
    if (iid == IID_IDXGIFactory5) return "\"IID_IDXGIFactory5\"";
    if (iid == IID_IDXGIAdapter4) return "\"IID_IDXGIAdapter4\"";
    if (iid == IID_IDXGIOutput6) return "\"IID_IDXGIOutput6\"";
    if (iid == IID_IDXGIFactory6) return "\"IID_IDXGIFactory6\"";
    if (iid == IID_IDXGIFactory7) return "\"IID_IDXGIFactory7\"";
    if (iid == D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED) return "\"D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED\"";
    if (iid == CLSID_D3D12Debug) return "\"CLSID_D3D12Debug\"";
    if (iid == CLSID_D3D12Tools) return "\"CLSID_D3D12Tools\"";
    if (iid == CLSID_D3D12DeviceRemovedExtendedData) return "\"CLSID_D3D12DeviceRemovedExtendedData\"";
    if (iid == CLSID_D3D12SDKConfiguration) return "\"CLSID_D3D12SDKConfiguration\"";
    if (iid == CLSID_D3D12DeviceFactory) return "\"CLSID_D3D12DeviceFactory\"";
    if (iid == IID_ID3D12Object) return "\"IID_ID3D12Object\"";
    if (iid == IID_ID3D12DeviceChild) return "\"IID_ID3D12DeviceChild\"";
    if (iid == IID_ID3D12RootSignature) return "\"IID_ID3D12RootSignature\"";
    if (iid == IID_ID3D12RootSignatureDeserializer) return "\"IID_ID3D12RootSignatureDeserializer\"";
    if (iid == IID_ID3D12VersionedRootSignatureDeserializer) return "\"IID_ID3D12VersionedRootSignatureDeserializer\"";
    if (iid == IID_ID3D12Pageable) return "\"IID_ID3D12Pageable\"";
    if (iid == IID_ID3D12Heap) return "\"IID_ID3D12Heap\"";
    if (iid == IID_ID3D12Resource) return "\"IID_ID3D12Resource\"";
    if (iid == IID_ID3D12CommandAllocator) return "\"IID_ID3D12CommandAllocator\"";
    if (iid == IID_ID3D12Fence) return "\"IID_ID3D12Fence\"";
    if (iid == IID_ID3D12Fence1) return "\"IID_ID3D12Fence1\"";
    if (iid == IID_ID3D12PipelineState) return "\"IID_ID3D12PipelineState\"";
    if (iid == IID_ID3D12DescriptorHeap) return "\"IID_ID3D12DescriptorHeap\"";
    if (iid == IID_ID3D12QueryHeap) return "\"IID_ID3D12QueryHeap\"";
    if (iid == IID_ID3D12CommandSignature) return "\"IID_ID3D12CommandSignature\"";
    if (iid == IID_ID3D12CommandList) return "\"IID_ID3D12CommandList\"";
    if (iid == IID_ID3D12GraphicsCommandList) return "\"IID_ID3D12GraphicsCommandList\"";
    if (iid == IID_ID3D12GraphicsCommandList1) return "\"IID_ID3D12GraphicsCommandList1\"";
    if (iid == IID_ID3D12GraphicsCommandList2) return "\"IID_ID3D12GraphicsCommandList2\"";
    if (iid == IID_ID3D12CommandQueue) return "\"IID_ID3D12CommandQueue\"";
    if (iid == IID_ID3D12Device) return "\"IID_ID3D12Device\"";
    if (iid == IID_ID3D12PipelineLibrary) return "\"IID_ID3D12PipelineLibrary\"";
    if (iid == IID_ID3D12PipelineLibrary1) return "\"IID_ID3D12PipelineLibrary1\"";
    if (iid == IID_ID3D12Device1) return "\"IID_ID3D12Device1\"";
    if (iid == IID_ID3D12Device2) return "\"IID_ID3D12Device2\"";
    if (iid == IID_ID3D12Device3) return "\"IID_ID3D12Device3\"";
    if (iid == IID_ID3D12ProtectedSession) return "\"IID_ID3D12ProtectedSession\"";
    if (iid == IID_ID3D12ProtectedResourceSession) return "\"IID_ID3D12ProtectedResourceSession\"";
    if (iid == IID_ID3D12Device4) return "\"IID_ID3D12Device4\"";
    if (iid == IID_ID3D12LifetimeOwner) return "\"IID_ID3D12LifetimeOwner\"";
    if (iid == IID_ID3D12SwapChainAssistant) return "\"IID_ID3D12SwapChainAssistant\"";
    if (iid == IID_ID3D12LifetimeTracker) return "\"IID_ID3D12LifetimeTracker\"";
    if (iid == IID_ID3D12StateObject) return "\"IID_ID3D12StateObject\"";
    if (iid == IID_ID3D12StateObjectProperties) return "\"IID_ID3D12StateObjectProperties\"";
    if (iid == IID_ID3D12Device5) return "\"IID_ID3D12Device5\"";
    if (iid == IID_ID3D12DeviceRemovedExtendedDataSettings) return "\"IID_ID3D12DeviceRemovedExtendedDataSettings\"";
    if (iid == IID_ID3D12DeviceRemovedExtendedDataSettings1) return "\"IID_ID3D12DeviceRemovedExtendedDataSettings1\"";
    if (iid == IID_ID3D12DeviceRemovedExtendedDataSettings2) return "\"IID_ID3D12DeviceRemovedExtendedDataSettings2\"";
    if (iid == IID_ID3D12DeviceRemovedExtendedData) return "\"IID_ID3D12DeviceRemovedExtendedData\"";
    if (iid == IID_ID3D12DeviceRemovedExtendedData1) return "\"IID_ID3D12DeviceRemovedExtendedData1\"";
    if (iid == IID_ID3D12DeviceRemovedExtendedData2) return "\"IID_ID3D12DeviceRemovedExtendedData2\"";
    if (iid == IID_ID3D12Device6) return "\"IID_ID3D12Device6\"";
    if (iid == IID_ID3D12ProtectedResourceSession1) return "\"IID_ID3D12ProtectedResourceSession1\"";
    if (iid == IID_ID3D12Device7) return "\"IID_ID3D12Device7\"";
    if (iid == IID_ID3D12Device8) return "\"IID_ID3D12Device8\"";
    if (iid == IID_ID3D12Resource1) return "\"IID_ID3D12Resource1\"";
    if (iid == IID_ID3D12Resource2) return "\"IID_ID3D12Resource2\"";
    if (iid == IID_ID3D12Heap1) return "\"IID_ID3D12Heap1\"";
    if (iid == IID_ID3D12GraphicsCommandList3) return "\"IID_ID3D12GraphicsCommandList3\"";
    if (iid == IID_ID3D12MetaCommand) return "\"IID_ID3D12MetaCommand\"";
    if (iid == IID_ID3D12GraphicsCommandList4) return "\"IID_ID3D12GraphicsCommandList4\"";
    if (iid == IID_ID3D12ShaderCacheSession) return "\"IID_ID3D12ShaderCacheSession\"";
    if (iid == IID_ID3D12Device9) return "\"IID_ID3D12Device9\"";
    if (iid == IID_ID3D12Device10) return "\"IID_ID3D12Device10\"";
    if (iid == IID_ID3D12Device11) return "\"IID_ID3D12Device11\"";
    if (iid == IID_ID3D12VirtualizationGuestDevice) return "\"IID_ID3D12VirtualizationGuestDevice\"";
    if (iid == IID_ID3D12Tools) return "\"IID_ID3D12Tools\"";
    if (iid == IID_ID3D12SDKConfiguration) return "\"IID_ID3D12SDKConfiguration\"";
    if (iid == IID_ID3D12SDKConfiguration1) return "\"IID_ID3D12SDKConfiguration1\"";
    if (iid == IID_ID3D12DeviceFactory) return "\"IID_ID3D12DeviceFactory\"";
    if (iid == IID_ID3D12DeviceConfiguration) return "\"IID_ID3D12DeviceConfiguration\"";
    if (iid == IID_ID3D12GraphicsCommandList5) return "\"IID_ID3D12GraphicsCommandList5\"";
    if (iid == IID_ID3D12GraphicsCommandList6) return "\"IID_ID3D12GraphicsCommandList6\"";
    if (iid == IID_ID3D12GraphicsCommandList7) return "\"IID_ID3D12GraphicsCommandList7\"";
    if (iid == IID_ID3D12GraphicsCommandList8) return "\"IID_ID3D12GraphicsCommandList8\"";
    if (iid == IID_ID3D10Blob) return "\"IID_ID3D10Blob\"";
    if (iid == WKPDID_D3DDebugObjectName) return "\"WKPDID_D3DDebugObjectName\"";
    if (iid == WKPDID_D3DDebugObjectNameW) return "\"WKPDID_D3DDebugObjectNameW\"";
    if (iid == WKPDID_CommentStringW) return "\"WKPDID_CommentStringW\"";
    if (iid == WKPDID_D3D12UniqueObjectId) return "\"WKPDID_D3D12UniqueObjectId\"";
    if (iid == D3D_TEXTURE_LAYOUT_ROW_MAJOR) return "\"D3D_TEXTURE_LAYOUT_ROW_MAJOR\"";
    if (iid == D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE) return "\"D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE\"";
    if (iid == WKPDID_D3DAutoDebugObjectNameW) return "\"WKPDID_D3DAutoDebugObjectNameW\"";
    if (iid == DXGI_DEBUG_D3D12) return "\"DXGI_DEBUG_D3D12\"";
    if (iid == IID_ID3D12Debug) return "\"IID_ID3D12Debug\"";
    if (iid == IID_ID3D12Debug1) return "\"IID_ID3D12Debug1\"";
    if (iid == IID_ID3D12Debug2) return "\"IID_ID3D12Debug2\"";
    if (iid == IID_ID3D12Debug3) return "\"IID_ID3D12Debug3\"";
    if (iid == IID_ID3D12Debug4) return "\"IID_ID3D12Debug4\"";
    if (iid == IID_ID3D12Debug5) return "\"IID_ID3D12Debug5\"";
    if (iid == IID_ID3D12Debug6) return "\"IID_ID3D12Debug6\"";
    if (iid == IID_ID3D12DebugDevice1) return "\"IID_ID3D12DebugDevice1\"";
    if (iid == IID_ID3D12DebugDevice) return "\"IID_ID3D12DebugDevice\"";
    if (iid == IID_ID3D12DebugDevice2) return "\"IID_ID3D12DebugDevice2\"";
    if (iid == IID_ID3D12DebugCommandQueue) return "\"IID_ID3D12DebugCommandQueue\"";
    if (iid == IID_ID3D12DebugCommandQueue1) return "\"IID_ID3D12DebugCommandQueue1\"";
    if (iid == IID_ID3D12DebugCommandList1) return "\"IID_ID3D12DebugCommandList1\"";
    if (iid == IID_ID3D12DebugCommandList) return "\"IID_ID3D12DebugCommandList\"";
    if (iid == IID_ID3D12DebugCommandList2) return "\"IID_ID3D12DebugCommandList2\"";
    if (iid == IID_ID3D12DebugCommandList3) return "\"IID_ID3D12DebugCommandList3\"";
    if (iid == IID_ID3D12SharingContract) return "\"IID_ID3D12SharingContract\"";
    if (iid == IID_ID3D12InfoQueue) return "\"IID_ID3D12InfoQueue\"";
    if (iid == IID_ID3D12InfoQueue1) return "\"IID_ID3D12InfoQueue1\"";
    if (iid == IID_IUnknown) return "\"IID_IUnknown\"";
    return "\"Invalid IID\"";
}


GFXRECON_END_NAMESPACE(util)
GFXRECON_END_NAMESPACE(gfxrecon)