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/*
** Copyright (c) 2021 LunarG, Inc.
** Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and associated documentation files (the "Software"),
** to deal in the Software without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Software, and to permit persons to whom the
** Software is furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
** DEALINGS IN THE SOFTWARE.
*/
#include "graphics/dx12_util.h"
#include "util/image_writer.h"
#include "util/logging.h"
#include <algorithm>
GFXRECON_BEGIN_NAMESPACE(gfxrecon)
GFXRECON_BEGIN_NAMESPACE(graphics)
GFXRECON_BEGIN_NAMESPACE(dx12)
void TakeScreenshot(std::unique_ptr<graphics::DX12ImageRenderer>& image_renderer,
ID3D12CommandQueue* queue,
IDXGISwapChain* swapchain,
uint32_t frame_num,
const std::string& filename_prefix)
{
if (queue != nullptr && swapchain != nullptr)
{
Microsoft::WRL::ComPtr<IDXGISwapChain3> swapchain3 = nullptr;
Microsoft::WRL::ComPtr<IDXGISwapChain> swapChainCom = swapchain;
HRESULT hr = swapChainCom.As(&swapchain3);
if (hr == S_OK)
{
const int backbuffer_idx = swapchain3->GetCurrentBackBufferIndex();
Microsoft::WRL::ComPtr<ID3D12Resource> frame_buffer_resource = nullptr;
hr = swapchain->GetBuffer(backbuffer_idx,
__uuidof(ID3D12Resource),
reinterpret_cast<void**>(frame_buffer_resource.GetAddressOf()));
if (hr == S_OK)
{
if (image_renderer == nullptr)
{
Microsoft::WRL::ComPtr<ID3D12Device> parent_device = nullptr;
hr = queue->GetDevice(IID_PPV_ARGS(&parent_device));
if (hr == S_OK)
{
gfxrecon::graphics::DX12ImageRendererConfig renderer_config;
renderer_config.cmd_queue = queue;
renderer_config.device = parent_device.Get();
image_renderer = gfxrecon::graphics::DX12ImageRenderer::Create(renderer_config);
}
}
if (image_renderer != nullptr)
{
D3D12_RESOURCE_DESC fb_desc = frame_buffer_resource->GetDesc();
auto pitch = (fb_desc.Width * graphics::BytesPerPixel + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1) /
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT * D3D12_TEXTURE_DATA_PITCH_ALIGNMENT;
graphics::CpuImage captured_image = {};
HRESULT capture_result = image_renderer->CaptureImage(frame_buffer_resource.Get(),
D3D12_RESOURCE_STATE_PRESENT,
static_cast<unsigned int>(fb_desc.Width),
fb_desc.Height,
static_cast<unsigned int>(pitch),
fb_desc.Format);
if (capture_result == S_OK)
{
auto buffer_byte_size = pitch * fb_desc.Height;
auto desc = frame_buffer_resource->GetDesc();
capture_result = image_renderer->RetrieveImageData(&captured_image,
static_cast<unsigned int>(fb_desc.Width),
fb_desc.Height,
static_cast<unsigned int>(pitch),
desc.Format);
if (capture_result == S_OK)
{
auto datasize = static_cast<int>(buffer_byte_size);
std::string filename = filename_prefix;
filename += "_frame_";
filename += std::to_string(frame_num);
filename += ".bmp";
util::imagewriter::WriteBmpImage(filename,
static_cast<unsigned int>(fb_desc.Width),
static_cast<unsigned int>(fb_desc.Height),
datasize,
std::data(captured_image.data),
static_cast<unsigned int>(pitch));
}
}
}
}
}
}
}
HRESULT MapSubresource(ID3D12Resource* resource, UINT subresource, const D3D12_RANGE* read_range, uint8_t*& data_ptr)
{
HRESULT result = E_FAIL;
// Map the readable resource.
void* void_ptr = nullptr;
result = resource->Map(subresource, read_range, &void_ptr);
if (SUCCEEDED(result))
{
data_ptr = static_cast<uint8_t*>(void_ptr);
if (data_ptr == nullptr)
{
D3D12_RANGE write_range = { 0, 0 };
resource->Unmap(subresource, &write_range);
result = E_POINTER;
}
}
return result;
}
HRESULT WaitForQueue(ID3D12CommandQueue* queue, ID3D12Fence* fence, uint64_t fence_value)
{
HRESULT result = E_FAIL;
ID3D12DeviceComPtr device;
ID3D12Fence* temp_fence = nullptr;
result = queue->GetDevice(IID_PPV_ARGS(&device));
if (SUCCEEDED(result))
{
if (nullptr == fence)
{
result = device->CreateFence(fence_value++, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence));
temp_fence = fence;
}
if (SUCCEEDED(result))
{
HANDLE idle_event = CreateEventA(nullptr, TRUE, FALSE, nullptr);
if (idle_event != nullptr)
{
result = fence->SetEventOnCompletion(fence_value, idle_event);
if (SUCCEEDED(result))
{
result = queue->Signal(fence, fence_value);
if (SUCCEEDED(result))
{
WaitForSingleObject(idle_event, INFINITE);
result = S_OK;
}
}
CloseHandle(idle_event);
}
}
}
if (temp_fence != nullptr)
{
temp_fence->Release();
}
return result;
}
void AnalyzeDeviceRemoved(ID3D12Device* device)
{
ID3D12DeviceRemovedExtendedData1ComPtr dred = nullptr;
HRESULT hr = device->QueryInterface(IID_PPV_ARGS(&dred));
D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 dred_auto_breadcrumb_output = {};
hr = dred->GetAutoBreadcrumbsOutput1(&dred_auto_breadcrumb_output);
D3D12_DRED_PAGE_FAULT_OUTPUT dred_page_fault_output = {};
hr = dred->GetPageFaultAllocationOutput(&dred_page_fault_output);
// Analyze output structs here
}
ID3D12ResourceComPtr CreateBufferResource(ID3D12Device* device,
uint64_t size,
D3D12_HEAP_TYPE heap_type,
D3D12_RESOURCE_STATES initial_state,
D3D12_RESOURCE_FLAGS flags)
{
D3D12_HEAP_PROPERTIES heap_props;
heap_props.Type = heap_type;
heap_props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heap_props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heap_props.CreationNodeMask = 1;
heap_props.VisibleNodeMask = 1;
D3D12_RESOURCE_DESC res_desc;
res_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
res_desc.Alignment = 0;
res_desc.Width = size;
res_desc.Height = 1;
res_desc.DepthOrArraySize = 1;
res_desc.MipLevels = 1;
res_desc.Format = DXGI_FORMAT_UNKNOWN;
res_desc.SampleDesc.Count = 1;
res_desc.SampleDesc.Quality = 0;
res_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
res_desc.Flags = flags;
ID3D12ResourceComPtr resource = nullptr;
device->CreateCommittedResource(
&heap_props, D3D12_HEAP_FLAG_NONE, &res_desc, initial_state, nullptr, IID_PPV_ARGS(&resource));
GFXRECON_ASSERT(resource);
return resource;
}
void GetAccelerationStructureInputsBufferEntries(D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS& inputs_desc,
D3D12_RAYTRACING_GEOMETRY_DESC* geometry_descs,
uint64_t& inputs_buffer_size,
std::vector<InputsBufferEntry>& entries)
{
inputs_buffer_size = 0;
if (inputs_desc.Type == D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL)
{
for (UINT i = 0; i < inputs_desc.NumDescs; ++i)
{
auto* geom_desc = &geometry_descs[i];
GFXRECON_ASSERT(geom_desc);
if (geom_desc->Type == D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES)
{
auto& triangles_desc = geom_desc->Triangles;
if (triangles_desc.Transform3x4 != 0)
{
const uint64_t kTransform3x4Size = 3 * 4 * sizeof(float);
inputs_buffer_size =
util::platform::AlignValue<D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT>(inputs_buffer_size);
entries.push_back({ inputs_buffer_size, &triangles_desc.Transform3x4, kTransform3x4Size });
inputs_buffer_size += kTransform3x4Size;
}
if (triangles_desc.IndexCount != 0)
{
GFXRECON_ASSERT(triangles_desc.IndexBuffer != 0);
uint32_t index_size = 0;
switch (triangles_desc.IndexFormat)
{
case DXGI_FORMAT_R32_UINT:
index_size = 4;
inputs_buffer_size = util::platform::AlignValue<4>(inputs_buffer_size);
break;
case DXGI_FORMAT_R16_UINT:
index_size = 2;
inputs_buffer_size = util::platform::AlignValue<2>(inputs_buffer_size);
break;
default:
GFXRECON_LOG_ERROR(
"Invalid D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::IndexFormat (IndexFormat=%d).",
triangles_desc.IndexFormat);
break;
}
const uint32_t indices_size = triangles_desc.IndexCount * index_size;
entries.push_back({ inputs_buffer_size, &triangles_desc.IndexBuffer, indices_size });
inputs_buffer_size += indices_size;
}
const uint64_t vertices_size = triangles_desc.VertexCount * triangles_desc.VertexBuffer.StrideInBytes;
if (vertices_size > 0)
{
GFXRECON_ASSERT(triangles_desc.VertexBuffer.StartAddress != 0);
// Vertex alignment must be a power of two and a multiple of the size of a single component of the
// vertex format. Current component sizes are 2 and 4 bytes, pad to 8 to future proof. If an
// alignment larger than 8 is ever needed, those types could be supported here.
const uint64_t kVertexAlignment = 8;
inputs_buffer_size = util::platform::AlignValue<kVertexAlignment>(inputs_buffer_size);
entries.push_back({ inputs_buffer_size, &triangles_desc.VertexBuffer.StartAddress, vertices_size });
inputs_buffer_size += vertices_size;
}
else
{
GFXRECON_LOG_ERROR("D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC's vertex data has 0 byte size.");
}
}
else if (geom_desc->Type == D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS)
{
GFXRECON_ASSERT(geom_desc->AABBs.AABBs.StartAddress != 0);
auto& aabbs_desc = geom_desc->AABBs;
uint64_t aabb_size =
std::max(aabbs_desc.AABBs.StrideInBytes, static_cast<uint64_t>(sizeof(D3D12_RAYTRACING_AABB)));
const uint64_t aabbs_size = aabbs_desc.AABBCount * aabb_size;
inputs_buffer_size =
util::platform::AlignValue<D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT>(inputs_buffer_size);
entries.push_back({ inputs_buffer_size, &aabbs_desc.AABBs.StartAddress, aabbs_size });
inputs_buffer_size += aabbs_size;
}
else
{
GFXRECON_LOG_ERROR("Unrecognized raytracing acceleration geomtry type type (Type=%d).",
geom_desc->Type);
}
}
}
else if (inputs_desc.Type == D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL)
{
if (inputs_desc.DescsLayout == D3D12_ELEMENTS_LAYOUT_ARRAY)
{
if (inputs_desc.NumDescs > 0)
{
GFXRECON_ASSERT(inputs_desc.InstanceDescs != 0);
inputs_buffer_size = inputs_desc.NumDescs * sizeof(D3D12_RAYTRACING_INSTANCE_DESC);
InputsBufferEntry entry{};
entry.desc_gpu_va = &inputs_desc.InstanceDescs;
entry.offset = 0;
entry.size = inputs_buffer_size;
entries.push_back(entry);
}
}
else
{
GFXRECON_LOG_ERROR(
"Unsupported instance descs layout (DescsLayout=%d) used in BuildRaytracingAccelerationStructure.",
inputs_desc.DescsLayout);
}
}
else
{
GFXRECON_LOG_ERROR("Unrecognized raytracing acceleration structure inputs type (Type=%d).", inputs_desc.Type);
}
}
// Get one pixel byte size for specific DXGI_FORMAT. The function is used by GetOneRowUnpaddedSize
// function.
// Note: The function only support the formats for which one pixel has one or multiple bytes.
// For those formats which are comppreesed types, or one pixel has bits that
// are not one or multiple bytes such as DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_BC1_TYPELESS,
// they are not supported and the return value will be zero.
// For these unsupported formats, GetOneRowUnpaddedSize function will query the one row
// unpadded size through inserting some API calls.
uint64_t GetSubresourcePixelByteSize(DXGI_FORMAT format)
{
uint64_t size = 0;
std::unordered_map<DXGI_FORMAT, uint8_t> byte_size_map = {
{ DXGI_FORMAT_R32G32B32A32_TYPELESS, 16 },
{ DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
{ DXGI_FORMAT_R32G32B32A32_UINT, 16 },
{ DXGI_FORMAT_R32G32B32A32_SINT, 16 },
{ DXGI_FORMAT_R32G32B32_TYPELESS, 12 },
{ DXGI_FORMAT_R32G32B32_FLOAT, 12 },
{ DXGI_FORMAT_R32G32B32_UINT, 12 },
{ DXGI_FORMAT_R32G32B32_SINT, 12 },
{ DXGI_FORMAT_R16G16B16A16_TYPELESS, 8 },
{ DXGI_FORMAT_R16G16B16A16_FLOAT, 8 },
{ DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
{ DXGI_FORMAT_R16G16B16A16_UINT, 8 },
{ DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
{ DXGI_FORMAT_R16G16B16A16_SINT, 8 },
{ DXGI_FORMAT_R32G32_TYPELESS, 8 },
{ DXGI_FORMAT_R32G32_FLOAT, 8 },
{ DXGI_FORMAT_R32G32_UINT, 8 },
{ DXGI_FORMAT_R32G32_SINT, 8 },
{ DXGI_FORMAT_R32G8X24_TYPELESS, 8 },
{ DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 4 },
{ DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 4 },
{ DXGI_FORMAT_X32_TYPELESS_G8X24_UINT, 4 },
{ DXGI_FORMAT_R10G10B10A2_TYPELESS, 4 },
{ DXGI_FORMAT_R10G10B10A2_UNORM, 4 },
{ DXGI_FORMAT_R10G10B10A2_UINT, 4 },
{ DXGI_FORMAT_R11G11B10_FLOAT, 4 },
{ DXGI_FORMAT_R8G8B8A8_TYPELESS, 4 },
{ DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
{ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 4 },
{ DXGI_FORMAT_R8G8B8A8_UINT, 4 },
{ DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
{ DXGI_FORMAT_R8G8B8A8_SINT, 4 },
{ DXGI_FORMAT_R16G16_TYPELESS, 4 },
{ DXGI_FORMAT_R16G16_FLOAT, 4 },
{ DXGI_FORMAT_R16G16_UNORM, 4 },
{ DXGI_FORMAT_R16G16_UINT, 4 },
{ DXGI_FORMAT_R16G16_SNORM, 4 },
{ DXGI_FORMAT_R16G16_SINT, 4 },
{ DXGI_FORMAT_R32_TYPELESS, 4 },
{ DXGI_FORMAT_D32_FLOAT, 4 },
{ DXGI_FORMAT_R32_FLOAT, 4 },
{ DXGI_FORMAT_R32_UINT, 4 },
{ DXGI_FORMAT_R32_SINT, 4 },
{ DXGI_FORMAT_R24G8_TYPELESS, 4 },
{ DXGI_FORMAT_D24_UNORM_S8_UINT, 4 },
{ DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 4 },
{ DXGI_FORMAT_X24_TYPELESS_G8_UINT, 4 },
{ DXGI_FORMAT_R8G8_TYPELESS, 2 },
{ DXGI_FORMAT_R8G8_UNORM, 2 },
{ DXGI_FORMAT_R8G8_UINT, 2 },
{ DXGI_FORMAT_R8G8_SNORM, 2 },
{ DXGI_FORMAT_R8G8_SINT, 2 },
{ DXGI_FORMAT_R16_TYPELESS, 2 },
{ DXGI_FORMAT_R16_FLOAT, 2 },
{ DXGI_FORMAT_D16_UNORM, 2 },
{ DXGI_FORMAT_R16_UNORM, 2 },
{ DXGI_FORMAT_R16_UINT, 2 },
{ DXGI_FORMAT_R16_SNORM, 2 },
{ DXGI_FORMAT_R16_SINT, 2 },
{ DXGI_FORMAT_R8_TYPELESS, 1 },
{ DXGI_FORMAT_R8_UNORM, 1 },
{ DXGI_FORMAT_R8_UINT, 1 },
{ DXGI_FORMAT_R8_SNORM, 1 },
{ DXGI_FORMAT_R8_SINT, 1 },
{ DXGI_FORMAT_A8_UNORM, 1 },
{ DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 4 },
{ DXGI_FORMAT_R8G8_B8G8_UNORM,
2 }, // Each 32-bit block describes a pair of pixels: (R8, G8, B8) and (R8, G8, B8) where the R8/B8 values are
// repeated, and the G8 values are unique to each pixel
{ DXGI_FORMAT_G8R8_G8B8_UNORM,
2 }, // Each 32-bit block describes a pair of pixels: (R8, G8, B8) and (R8, G8, B8) where the R8/B8 values
// are repeated, and the G8 values are unique to each pixel
{ DXGI_FORMAT_B5G6R5_UNORM, 2 }, // A three-component, 16-bit unsigned-normalized-integer format that supports 5
// bits for blue, 6 bits for green, and 5 bits for red
{ DXGI_FORMAT_B5G5R5A1_UNORM, 4 },
{ DXGI_FORMAT_B8G8R8A8_UNORM, 4 },
{ DXGI_FORMAT_B8G8R8X8_UNORM, 4 },
{ DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM, 4 },
{ DXGI_FORMAT_B8G8R8A8_TYPELESS, 4 },
{ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, 4 },
{ DXGI_FORMAT_B8G8R8X8_TYPELESS, 4 },
{ DXGI_FORMAT_B8G8R8X8_UNORM_SRGB, 4 },
{ DXGI_FORMAT_P8, 1 },
{ DXGI_FORMAT_A8P8, 2 },
{ DXGI_FORMAT_B4G4R4A4_UNORM, 2 },
{ DXGI_FORMAT_P208, 1 },
{ DXGI_FORMAT_V208, 1 },
{ DXGI_FORMAT_V408, 1 },
{ DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE, 4 },
{ DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE, 4 }
};
if (byte_size_map.find(format) != byte_size_map.end())
{
size = byte_size_map[format];
}
else
{
GFXRECON_LOG_ERROR("Unsupported format: %d", format);
}
return size;
}
uint64_t GetOneRowSizeByDXGIFormat(DXGI_FORMAT format, UINT width)
{
return width * GetSubresourcePixelByteSize(format);
}
uint64_t GetOneRowSizeByDXGIFormat(ID3D12Resource* resource,
D3D12_RESOURCE_DESC* resource_desc,
UINT dst_subresource,
uint64_t width)
{
uint64_t data_size = GetOneRowSizeByDXGIFormat(resource_desc->Format, static_cast<UINT>(width));
if (data_size == 0)
{
// The returned one row unpadded size is zero that mean the format isnot supported by
// GetOneRowUnpaddedSize(DXGI_FORMAT Format, UINT width). We need to insert API calls
// to calculate the size.
graphics::dx12::ID3D12DeviceComPtr device = nullptr;
if (SUCCEEDED(resource->GetDevice(IID_PPV_ARGS(&device))))
{
UINT64 subresource_row_size_bytes = 0;
device->GetCopyableFootprints(
resource_desc, dst_subresource, 1, 0, nullptr, nullptr, &subresource_row_size_bytes, nullptr);
data_size = subresource_row_size_bytes * width / resource_desc->Width;
}
else
{
GFXRECON_LOG_ERROR("Failed to retrieve device from resource");
}
}
return data_size;
}
// Get the size of writing data for a subresource for API ID3D12Resource::WriteToSubresource.
// The parameters DstSubresource, pDstBox, SrcRowPitch and SrcDepthPitch are same with their
// meaning in this API.
uint64_t GetSubresourceWriteDataSize(
ID3D12Resource* resource, UINT dst_subresource, const D3D12_BOX* dst_box, UINT src_row_pitch, UINT src_depth_pitch)
{
uint64_t data_size = 0;
D3D12_RESOURCE_DESC resource_desc = resource->GetDesc();
D3D12_BOX valid_size_box = {};
bool empty_box = false;
if (dst_box != nullptr)
{
if ((dst_box->left >= dst_box->right) || (dst_box->front >= dst_box->back) || (dst_box->top >= dst_box->bottom))
{
empty_box = true;
}
// When the box is empty, WriteToSubresource call doesn't perform any operation
// Quote: An empty box results in a no-op. A box is empty if the top value is greater than or equal to
// the bottom value, or the left value is greater than or equal to the right value, or the front
// value is greater than or equal to the back value. When the box is empty, this method doesn't
// perform any operation.
// Source: https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12resource-writetosubresource
if (!empty_box)
{
valid_size_box.right = dst_box->right - dst_box->left;
valid_size_box.back = dst_box->back - dst_box->front;
valid_size_box.bottom = dst_box->bottom - dst_box->top;
}
// The dimensions of the valid_size_box must fit the destination
// Quote: The dimensions of the source must fit the destination (see D3D12_BOX).
// Source: https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12resource-writetosubresource
if (valid_size_box.right > resource_desc.Width)
{
valid_size_box.right = static_cast<UINT>(resource_desc.Width);
}
if (valid_size_box.bottom > resource_desc.Height)
{
valid_size_box.bottom = static_cast<UINT>(resource_desc.Height);
}
if (valid_size_box.back > resource_desc.DepthOrArraySize)
{
valid_size_box.back = static_cast<UINT>(resource_desc.DepthOrArraySize);
}
}
else
{
// If pDstBox == nullptr, the data is written to the destination subresource with no offset
// Quote: A pointer to a box that defines the portion of the destination subresource to copy
// the resource data into. If NULL, the data is written to the destination subresource
// with no offset.
// Source: https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12resource-writetosubresource
valid_size_box.right = static_cast<UINT>(resource_desc.Width);
valid_size_box.bottom = static_cast<UINT>(resource_desc.Height);
valid_size_box.back = static_cast<UINT>(resource_desc.DepthOrArraySize);
}
if (!empty_box)
{
switch (resource_desc.Dimension)
{
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
data_size = GetOneRowSizeByDXGIFormat(
resource, &resource_desc, dst_subresource, (uint64_t)valid_size_box.right);
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
data_size = static_cast<uint64_t>(src_row_pitch) * static_cast<uint64_t>((valid_size_box.bottom - 1)) +
GetOneRowSizeByDXGIFormat(
resource, &resource_desc, dst_subresource, (uint64_t)valid_size_box.right);
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
data_size = static_cast<uint64_t>(src_depth_pitch) * static_cast<uint64_t>((valid_size_box.back - 1)) +
static_cast<uint64_t>(src_row_pitch) * static_cast<uint64_t>((valid_size_box.bottom - 1)) +
GetOneRowSizeByDXGIFormat(
resource, &resource_desc, dst_subresource, (uint64_t)valid_size_box.right);
break;
case D3D12_RESOURCE_DIMENSION_UNKNOWN:
GFXRECON_LOG_ERROR("Detected resource with D3D12_RESOURCE_DIMENSION_UNKNOWN dimensions");
data_size = 0;
break;
case D3D12_RESOURCE_DIMENSION_BUFFER:
// If the resource is a buffer, all coordinates are in bytes
// Quote: If the resources are buffers, all coordinates are in bytes;
// Source:
// https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12graphicscommandlist-copytextureregion
data_size = valid_size_box.right;
break;
default:
GFXRECON_LOG_ERROR("Detected invalid resource dimensions");
data_size = 0;
break;
}
}
return data_size;
}
template <typename DescT>
void TrackAdapterDesc(IDXGIAdapter* adapter,
UINT32 adapter_idx,
const DescT& dxgi_desc,
graphics::dx12::ActiveAdapterMap& adapters,
format::AdapterType type)
{
const int64_t packed_luid = (dxgi_desc.AdapterLuid.HighPart << 31) | dxgi_desc.AdapterLuid.LowPart;
if (adapters.count(packed_luid) == 0)
{
format::DxgiAdapterDesc internal_desc = {};
util::platform::MemoryCopy(&internal_desc.Description,
sizeof(internal_desc.Description),
&dxgi_desc.Description,
sizeof(dxgi_desc.Description));
internal_desc.VendorId = dxgi_desc.VendorId;
internal_desc.DeviceId = dxgi_desc.DeviceId;
internal_desc.SubSysId = dxgi_desc.SubSysId;
internal_desc.Revision = dxgi_desc.Revision;
internal_desc.DedicatedVideoMemory = dxgi_desc.DedicatedVideoMemory;
internal_desc.DedicatedSystemMemory = dxgi_desc.DedicatedSystemMemory;
internal_desc.SharedSystemMemory = dxgi_desc.SharedSystemMemory;
internal_desc.LuidLowPart = dxgi_desc.AdapterLuid.LowPart;
internal_desc.LuidHighPart = dxgi_desc.AdapterLuid.HighPart;
internal_desc.type = type;
ActiveAdapterInfo adapter_info = {};
adapter_info.internal_desc = internal_desc;
adapter_info.adapter = adapter;
adapter_info.adapter_idx = adapter_idx;
adapter_info.active = false;
adapters[packed_luid] = adapter_info;
}
}
void TrackAdapters(HRESULT result, void** ppFactory, graphics::dx12::ActiveAdapterMap& adapters)
{
if (SUCCEEDED(result))
{
// First see if the created factory can be queried as a 1.1 factory
IDXGIFactory1* factory1 = reinterpret_cast<IDXGIFactory1*>(*ppFactory);
// DXGI 1.1 tracking (default)
if (SUCCEEDED(factory1->QueryInterface(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&factory1))))
{
// Get a fresh enumeration, in case it was previously filled by 1.0 tracking
adapters.clear();
// Enumerate 1.1 adapters and fetch data with GetDesc1()
IDXGIAdapter1* adapter1 = nullptr;
for (UINT adapter_idx = 0; SUCCEEDED(factory1->EnumAdapters1(adapter_idx, &adapter1)); ++adapter_idx)
{
DXGI_ADAPTER_DESC1 dxgi_desc = {};
adapter1->GetDesc1(&dxgi_desc);
format::AdapterType adapter_type = format::AdapterType::kHardwareAdapter;
if (dxgi_desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
{
adapter_type = format::AdapterType::kSoftwareAdapter;
}
TrackAdapterDesc(adapter1, adapter_idx, dxgi_desc, adapters, adapter_type);
}
}
// DXGI 1.0 tracking (fall-back)
else
{
// Only enumerate 1.0 factory adapters if nothing has been seen yet
if (adapters.empty())
{
IDXGIFactory* factory = reinterpret_cast<IDXGIFactory*>(*ppFactory);
if (SUCCEEDED(factory->QueryInterface(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&factory))))
{
// Enumerate 1.0 adapters and fetch data with GetDesc()
IDXGIAdapter* adapter = nullptr;
for (UINT adapter_idx = 0; SUCCEEDED(factory->EnumAdapters(adapter_idx, &adapter)); ++adapter_idx)
{
DXGI_ADAPTER_DESC dxgi_desc = {};
adapter->GetDesc(&dxgi_desc);
TrackAdapterDesc(
adapter, adapter_idx, dxgi_desc, adapters, format::AdapterType::kUnknownAdapter);
}
}
else
{
GFXRECON_LOG_ERROR("Could not enumerate and track factory's adapters.")
}
}
}
}
}
format::DxgiAdapterDesc* MarkActiveAdapter(ID3D12Device* device, graphics::dx12::ActiveAdapterMap& adapters)
{
format::DxgiAdapterDesc* active_adapter_desc = nullptr;
if (device != nullptr)
{
// Get the device's parent adapter identifier
LUID parent_adapter_luid = device->GetAdapterLuid();
const int64_t packed_luid = (parent_adapter_luid.HighPart << 31) | parent_adapter_luid.LowPart;
// Mark an adapter as active
for (auto& adapter : adapters)
{
if (adapter.first == packed_luid)
{
// Only return adapter desc pointer if it hasn't already been seen
if (adapter.second.active == false)
{
active_adapter_desc = &adapter.second.internal_desc;
}
adapter.second.active = true;
break;
}
}
}
return active_adapter_desc;
}
bool IsSoftwareAdapter(const format::DxgiAdapterDesc& adapter_desc)
{
bool software_desc = false;
if ((adapter_desc.type & format::AdapterType::kSoftwareAdapter) ||
(adapter_desc.DeviceId == 0x8c) && (adapter_desc.VendorId == 0x1414))
{
software_desc = true;
}
return software_desc;
}
bool GetAdapterAndIndexbyLUID(LUID luid,
IDXGIAdapter*& adapter_ptr,
uint32_t& index,
graphics::dx12::ActiveAdapterMap& adapters)
{
bool success = false;
const int64_t packed_luid = (luid.HighPart << 31) | luid.LowPart;
auto search = adapters.find(packed_luid);
if (search != adapters.end())
{
index = search->second.adapter_idx;
adapter_ptr = search->second.adapter;
success = true;
}
return success;
}
IDXGIAdapter* GetAdapterbyIndex(graphics::dx12::ActiveAdapterMap& adapters, int32_t index)
{
for (auto adapter : adapters)
{
if (static_cast<int32_t>(adapter.second.adapter_idx) == index)
{
return adapter.second.adapter;
}
}
return nullptr;
}
bool GetAdapterAndIndexbyDevice(ID3D12Device* device,
IDXGIAdapter3*& adapter3_ptr,
uint32_t& index,
graphics::dx12::ActiveAdapterMap& adapters)
{
bool success = false;
if (device != nullptr)
{
IDXGIAdapter* device_adapter = nullptr;
LUID parent_adapter_luid = device->GetAdapterLuid();
success = GetAdapterAndIndexbyLUID(parent_adapter_luid, device_adapter, index, adapters);
if (success == true)
{
if (SUCCEEDED(
device_adapter->QueryInterface(__uuidof(IDXGIAdapter3), reinterpret_cast<void**>(&adapter3_ptr))))
{
success = true;
}
else
{
adapter3_ptr = nullptr;
GFXRECON_LOG_ERROR("Could not Query adapter as IDXGIAdapter3");
}
}
else
{
adapter3_ptr = nullptr;
GFXRECON_LOG_ERROR("Could not retrieve tracked adapter %ll", parent_adapter_luid);
}
}
return success;
}
uint64_t GetAvailableGpuAdapterMemory(IDXGIAdapter3* adapter)
{
uint64_t available_mem = 0;
if (adapter != nullptr)
{
DXGI_QUERY_VIDEO_MEMORY_INFO video_memory_info = {};
if (SUCCEEDED(adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &video_memory_info)))
{
if (video_memory_info.Budget > video_memory_info.CurrentUsage)
{
available_mem = video_memory_info.Budget - video_memory_info.CurrentUsage;
}
else
{
GFXRECON_LOG_ERROR("Detected adapter memory oversubscription");
}
}
else
{
GFXRECON_LOG_ERROR("Could not query available memory from adapter.");
}
}
else
{
GFXRECON_LOG_ERROR("Could not identify adapter to fetch available memory.");
}
return available_mem;
}
uint64_t GetAvailableCpuMemory(double max_usage)
{
MEMORYSTATUSEX mem_info = {};
mem_info.dwLength = sizeof(MEMORYSTATUSEX);
if (GlobalMemoryStatusEx(&mem_info) == FALSE)
{
GFXRECON_LOG_ERROR("Failed to get available virtual memory");
}
// Only limit by available physical memory if max_usage <= 1.0.
uint64_t avail_phys = std::numeric_limits<uint64_t>::max();
if (max_usage <= 1.0)
{
double reserved_phys = mem_info.ullTotalPhys * (1.0 - max_usage);
avail_phys = static_cast<uint64_t>(std::max(0.0, mem_info.ullAvailPhys - reserved_phys));
}
// Always limit by available virtual memory.
return std::min(avail_phys, mem_info.ullAvailVirtual);
}
bool IsMemoryAvailable(uint64_t required_memory, IDXGIAdapter3* adapter, double max_cpu_mem_usage)
{
bool available = false;
#ifdef _WIN64
// For 32bit, only upload one buffer at one time, to save memory usage.
if (adapter != nullptr)
{
uint64_t total_available_gpu_adapter_memory = GetAvailableGpuAdapterMemory(adapter);
uint64_t total_available_cpu_memory = GetAvailableCpuMemory(max_cpu_mem_usage);
uint64_t total_required_memory = static_cast<uint64_t>(required_memory * kMemoryTolerance);
if ((total_required_memory < total_available_gpu_adapter_memory) &&
(total_required_memory < total_available_cpu_memory))
{
available = true;
}
}
#endif
return available;
}
uint64_t GetResourceSizeInBytes(ID3D12Device* device, const D3D12_RESOURCE_DESC* desc)
{
uint64_t size = 0;
if (device != nullptr)
{
size = device->GetResourceAllocationInfo(0, 1, desc).SizeInBytes;
}
return size;
}
uint64_t GetResourceSizeInBytes(ID3D12Device8* device, const D3D12_RESOURCE_DESC1* desc)
{
uint64_t size = 0;
if (device != nullptr)
{
D3D12_RESOURCE_ALLOCATION_INFO1 allocationinfo1 = {};
size = device->GetResourceAllocationInfo2(0, 1, desc, &allocationinfo1).SizeInBytes;
}
return size;
}
GFXRECON_END_NAMESPACE(dx12)
GFXRECON_END_NAMESPACE(graphics)
GFXRECON_END_NAMESPACE(gfxrecon)
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