File: gfxrecon-extract.1

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gfxreconstruct 1.0.4%2Bdfsg-1
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.\" DO NOT MODIFY THIS FILE!  It was generated by help2man 1.48.1.
.TH GFXRECON-EXTRACT "1" "June 2021" "gfxrecon-extract version info:" "User Commands"
.SH NAME
gfxrecon\-extract \- Extract shaders from a GFXReconstruct capture file.
.SH DESCRIPTION
gfxrecon\-extract \- Extract shaders from a GFXReconstruct capture file.
.SS "Usage:"
.IP
gfxrecon\-extract [\-h | \fB\-\-help]\fR [\-\-version] [\-\-dir <dir>] <file>
.SS "Required arguments:"
.TP
<file>
The GFXReconstruct capture file to be processed.
.SS "Optional arguments:"
.TP
\fB\-h\fR
Print usage information and exit (same as \fB\-\-help\fR).
.TP
\fB\-\-version\fR
Print version information and exit.
.TP
\fB\-\-dir\fR <dir>
Place extracted shaders into directory <dir>. Otherwise
use <file>.shaders in working directory. Create directory
if necessary. Each shader is placed in individual file
named sh<handle_id> where handle_id is handle id of the
CreateShaderModule call. See gfxrecon\-replay \fB\-\-replace\-shaders\fR.
.IP
GFXReconstruct Version 0.9.4\-unknown (unknown\-build\-source)
Vulkan Header Version 1.2.162
.SH "SEE ALSO"
The full documentation for
.B gfxrecon-extract
is maintained as a Texinfo manual.  If the
.B info
and
.B gfxrecon-extract
programs are properly installed at your site, the command
.IP
.B info gfxrecon-extract
.PP
should give you access to the complete manual.