File: README.GGZ

package info (click to toggle)
ggz-client-libs 0.0.13-3
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 2,944 kB
  • ctags: 1,371
  • sloc: ansic: 11,441; sh: 8,356; makefile: 118
file content (173 lines) | stat: -rw-r--r-- 7,023 bytes parent folder | download | duplicates (13)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
The GGZ Gaming Zone - General Information
=========================================

Welcome to the GGZ Gaming Zone, a multiuser networked gaming
environment. You're reading this file because it is either included in one
of the packages of the GGZ Gaming Zone (or simply GGZ) or comes with
a game which can be played on GGZ.

This project is still in the development phase, and as
such may have some bugs.  It may not even compile or run on your
machine (although we do our best to make sure it does).  If you are
interested in assisting with development or in writing a module for
your favorite game, please let us know at:
<ggz-dev@mail.ggzgamingzone.org>.

The server currently supports nineteen different game types, including
Spades, Tic-Tac-Toe, Chess, Reversi, and others.  Players can create
accounts, login, and play games in any one of multiple game rooms.
Sometimes they can even watch other players.
More game servers are available in experimental state or as part of
other projects.

If you're a game developer, make sure your game includes GGZ support!
A list of free game projects already supporting GGZ can be found on our
homepage.

The project homepage is located here:
http://www.ggzgamingzone.org/

An online player ranking system with tournaments, browser game access
and other community tools is available here:
https://www.ggzcommunity.org/

Developers can find more information (SVN, mailing lists, i18n) at:
http://dev.ggzgamingzone.org/

It is highly recommended to subscribe to the low-traffic ggz-announce
mailing list!
https://mail.ggzgamingzone.org/cgi-bin/mailman/listinfo


Downloading
===========
You can always download the latest released version of GGZ from our
homepage at http://ggzgamingzone.org/, or for the absolute bleeding
edge you can check out the sources via anonymous SVN (instructions are
at the aforementioned homepage).  GGZ is comprised of several
components, each of which is packaged separately for maximum
flexibility.  The components are:

- The libggz library

  This is a library of common function calls for client/server
  communication and utily functions.  It is distributed in source form
  as libggz-X.X.X.tar.gz, where X.X.X is the version number.  The
  easysock library has been merged into libggz.

- Common client libraries

  This is the set of libraries common to all clients.  The source is
  available as ggz-client-libs-X.X.X.tar.gz where X.X.X is the
  version number.  This includes ggzcore and ggzmod.

- GGZ clients

  This is the core client program that lets you log into a GGZ server,
  chat with friends, move between rooms and launch tables (the actual
  games are distributed separately).  It is our goal to provide
  frontends for all environments.  We currently have a Gtk+ client, a
  KDE client, a GNOME client, a SDL client, and a simple text-only client.
  These are available as ggz-YYY-client-X.X.X.tar.gz where YYY is one
  of kde, gtk, gnome, or txt, and X.X.X is the version number.
  The SDL client is part of the ggz-python-X.X.X.tar.gz package.
  Special client programs exist for IM clients and embedded into games.

- GGZ game client modules

  To make it easy to add more games without having to recompile GGZ,
  we distribute games as modules.  Each frontend (kde, gtk, etc) has
  separate modules, but you can mix and match as you like.  Every GGZ
  module should work with every GGZ client (within reason.  You can't
  expect X-based games to work on a text console, of course).  The
  games are distributed as ggz-YYY-games-X.X.X.tar.gz where YYY is kde
  or gtk or sdl, and X.X.X is the version number.
  Some SDL games are available in the ggz-python-X.X.X.tar.gz package.
  One text game is included in the text client package.

- Python module

  Game development using the Python programming language is supported
  through the pyggzmod, pyggzdmod and pyggzcoresimple wrappers.
  This package is distributed as ggz-python-X.X.X.tar.gz, where X.X.X
  is the version number.
  It also contains a core client and serveral game clients and
  servers.

- Java module

  Both a core client and a game framework are contained in this package,
  which has the primary purpose of being run as an applet.
  The package is distributed as ggz-java-X.X.X.tar.gz where XXX
  is the version number.

- The GGZ server

  This is the software for setting up and managing a GGZ server
  installation, including the server game modules.  Note that if you
  only want to play games on an existing server, you do not need to
  download this.  The GGZ server is distributed as
  ggz-server-X.X.X.tar.gz where X.X.X is the version number.
  This package also includes ggzdmod.
  The C++ wrapper for ggzdmod, named ggzdmod++, is also included now.

- Additional software

  If you want to experience everything of GGZ, try this out.
  The current additional packages are grubby (our chat bot), available
  as ggz-grubby-X.X.X.tar.gz, and various utilities, ggz-utils.X.X.X.
  For the very bleeding edge, some more (not distributed) software
  can be found in the playground SVN module.
  The web pages are also kept in SVN (module www), but not part of the
  releases. The rankings/tournament web pages are also available there
  (module community), and is part of the release as ggz-community.X.X.X.

- Documentation

  A whole bunch of documentation, including the GGZ hosting guide and
  the GGZ development guide, as well as information on the various
  games and the project itself can be found in ggz-docs-X.X.X.


Compiling and Installing
========================
For more detailed instructions on configuring and installing each
of GGZ components, please read the INSTALL file in each of the
respective source directories.  For an overview of the installation
process, please read the QuickStart.GGZ file.


Running
=======
You must have access to a running server for the client to be of any
use to you.  The server does not have to be running on your machine,
however, if you have no (or slow!) network access, you may want to run
both the client and the server locally.  If you choose to install the
GGZ server, you may launch it simply by running the command 'ggzd -F'.
This will start the server listening on port of 5688 (ggz).
You can find a list of GGZ servers on our homepage, or query to GGZ
metaserver to get this information.

The command to launch the client will vary, depending on the
particular flavor you have installed.  For example, the Gtk+ client is
started by running 'ggz-gtk', whereas the KDE client is started by
running 'kggz'.  Once the client is running you should be able to log
into a running GGZ server and begin playing! (Provided you have
installed some games as well).


Bugs
====
Bugs in our code?  Never! :)  But if you do happen to find one, you
can report it at https://bugs.ggzgamingzone.org/ or feel
free to contact us at the email address below.


Please let us know if you have any problems, comments, feedback. etc.


Enjoy!
--The GGZ Development Team
<ggz-dev@mail.ggzgamingzone.org>