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module Main where
import Graphics.HGL
import Data.Array
import Control.Monad( when )
import Data.IORef
----------------------------------------------------------------
-- withColor :: Color -> Graphic -> Graphic
-- withColor c = withRGB (colorTable ! c)
----------------------------------------------------------------
-- abbreviation for runGraphics - almost all tests that you run
-- will be of the form "rg w<n>" for some small positive n
rg = runGraphics
main = runGraphics $ parMany [w1,w2,w3,w4,w5,{-w6 p1,-}w7,w8,w9,w10,w13]
w0 = do
w <- openWindow "My First Graphics Program" (400,400)
wGetChar w
closeWindow w
w1 = do
w <- openWindow "My First Graphics Program" (400,400)
drawInWindow w $ text (150,200) "Hello Graphics Window 1"
getLBP w
drawInWindow w $ text (150,250) "Hit a key"
wGetChar w
clearWindow w
drawInWindow w $ text (150,200) "Thank you"
drawInWindow w $ text (150,250) "Hit another key"
wGetChar w
closeWindow w
w2 = do
w <- openWindow "My Second Graphics Program" (400,400)
drawInWindow w $ text (150,200) "Hello Graphics Window 2"
getRBP w
drawInWindow w $ text (150,250) "Hit a key"
wGetChar w
clearWindow w
drawInWindow w $ text (150,200) "Thank you"
drawInWindow w $ text (150,250) "Hit another key"
wGetChar w
closeWindow w
----------------------------------------------------------------
-- Region demo
----------------------------------------------------------------
-- first create some regions
r1,r2,r3,r4 :: MyRegion
r1 = unions
[ Shape (Rect (000,000) (300,100))
, Shape (Ellipse (100,000) (200,500))
]
r2 = Shape (Rect (050,050) (250,150))
r3 = r1 `Intersect` r2
r4 = pentangle 0
pentangle :: Angle -> MyRegion
pentangle phi = Shape (poly phi (4*pi/5) 5)
triangle :: Angle -> MyRegion
triangle phi = Shape (poly phi (2*pi/3) 3)
-- draw a regular polygon with "n" sides "angle" apart
poly :: Angle -> Angle -> Int -> Shape
poly init delta n = Polygon vertices
where
thetas = take n [init, init+delta ..]
vertices = [ (round x, round y)
| theta <- thetas
, let x = 200*(1+cos theta)
, let y = 200*(1+sin theta)
]
----------------------------------------------------------------
w3 = do
w <- openWindow "Regions demo" (300,500)
mapM_ (\ r -> do
setGraphic w (drawRegion r)
getLBP w)
[r1,r2,r3,r4]
clearWindow w
drawInWindow w $ text (150,250) "Hit a key"
wGetChar w
closeWindow w
w4 = do
wa <- openWindow "Multiwindow demo 1" (300,500)
wb <- openWindow "Multiwindow demo 2" (300,500)
drawInWindow wa $ text (100,100) "Hello World 1"
drawInWindow wb $ text (100,100) "Hello World 2"
ka <- wGetChar wa
drawInWindow wb $ text (100,200) ("Got key " ++ [ka])
kb <- wGetChar wb
drawInWindow wa $ text (100,200) ("Got key " ++ [kb])
closeWindow wa
closeWindow wb
----------------------------------------------------------------
-- Picture demo
----------------------------------------------------------------
type Pic color = [(color, MyRegion)]
p1 = [ (Red,r3), (Green, r2), (Blue, r1)]
w5 = do
w <- openWindow "Picture demo" (300,500)
setGraphic w (drawPic p1)
getLBP w
clearWindow w
drawInWindow w $ text (150,250) "Hit a key"
wGetChar w
closeWindow w
drawPic :: Pic Color -> Graphic
drawPic p = overGraphics [ withColor c $ drawRegion r | (c,r) <- p ]
----------------------------------------------------------------
-- Faster picture drawing
----------------------------------------------------------------
-- This version is more efficient because it allocates colors just once.
--
-- The cost of this performance gain is that we have to expose the
-- allocation and deallocation of brushes to the programmer, which
-- makes it possible for them to deallocate too early, to deallocate
-- too late (eg never), or to deallocate too often.
--
-- Notice that you must not deallocate brushes (and fonts, etc)
-- until _after_ you clear the screen - otherwise the redraw routine
-- might be called and you'll have a dangling reference to the brush.
-- w6 p = do
-- w <- openWindow "Faster Picture Demo" (300,500)
--
-- -- get the "palette"
-- let colors = nub [ c | (c,r) <- p ]
-- brushes <- mapM (\c -> mkBrush (colorTable ! c)) colors
-- let palette = array (minBound,maxBound) (zip colors brushes)
-- let pic = [ (palette!c, r) | (c,r) <- p ]
--
-- setGraphic w (drawPic2 pic)
-- getLBP w
--
-- clearWindow w
--
-- drawInWindow w $ text (150,250) "Hit a key"
-- wGetChar w
-- closeWindow w
drawPic2 :: Pic Brush -> Graphic
drawPic2 p = overGraphics [ withBrush b (drawRegion r) | (b,r) <- p ]
----------------------------------------------------------------
-- Animation (sort of)
--
-- Simple animations made of lists of pictures
----------------------------------------------------------------
type Frame = Pic Color
type Anim = [Frame]
a1 :: Anim
a1 = [ [(Red, pentangle phi)
,(Green, triangle (-phi))
]
| phi <- [0, pi/20 .. 2*pi]
]
-- draw an animation (using user-input to step through animation)
-- Note that this doesn't terminate until the window is closed
-- which has to be done using your window manager.
w7 = do
w <- openWindow "Animation demo" (400,400)
mapM_ (drawFrame w) a1
where
-- draw a frame and wait for left button press
drawFrame :: Window -> Frame -> IO ()
drawFrame w p = do
setGraphic w (drawPic p)
getLBP w
return ()
----------------------------------------------------------------
-- Timer demo
----------------------------------------------------------------
-- draw an animation (using timer to step through animation)
w8 = do
w <- openWindowEx "Timer demo" Nothing (400,400)
DoubleBuffered (Just 50)
mapM_ (drawFrame w) (cycle a1)
where
-- draw a frame and wait for a tick
drawFrame :: Window -> Frame -> IO ()
drawFrame w p = do
setGraphic w (drawPic p)
getWindowTick w
----------------------------------------------------------------
-- Text demo
----------------------------------------------------------------
-- half-inch wide, red text on a transparent background at a 45 degree angle
-- quarter-inch wide, red text on a green background at a -45 degree angle
w9 = do
w <- openWindow "Font demo" (500,500)
font1 <- createFont (50,50) (pi/4) False False "helvetica"
font2 <- createFont (25,50) (-pi/4) True True "times"
drawInWindow w
$ withTextColor (RGB 255 0 0)
$ withFont font1
$ withBkMode Transparent
$ text (050,450) "Font Test 1"
drawInWindow w
$ withTextColor (RGB 0 0 255)
$ withFont font2
$ withBkMode Opaque
$ withBkColor (RGB 0 255 0)
$ text (050,050) "Font Test 2"
getLBP w
deleteFont font1
deleteFont font2
closeWindow w
----------------------------------------------------------------
-- Error catching demo
----------------------------------------------------------------
-- This program demonstrates that the system doesn't get left in
-- an inconsistent state even if your program hits an error.
w10 = do
w <- openWindow "Error recovery demo" (300,300)
drawInWindow w
$ text (10,150) "Click me to test error recovery"
getLBP w
drawInWindow w $ error "foo1"
--error "foo2"
getLBP w
clearWindow w
drawInWindow w
$ text (10,150) "Shouldn't have made it this far"
getLBP w
closeWindow w
----------------------------------------------------------------
-- Bitmap demo
----------------------------------------------------------------
{-
w11 = do
w <- openWindow "Bitmap demo" (300,500)
setGraphic w $
text (150,200) "Test"
`overGraphic`
drawPic p1
Draw.saveGraphic "bitmaps/Foo.bmp" (300,500) $
text (150,200) "Test"
`overGraphic`
drawPic p1
getLBP w
closeWindow w
w11b = do
(bmp,_) <- Bitmap.load "bitmaps/Foo.bmp"
w <- openWindow "Bitmap demo" (300,500)
setGraphic w $ Bitmap.draw (50,50) bmp
wGetChar w
closeWindow w
w11c = do
(bmp,_) <- Bitmap.load "bitmaps/Foo.bmp"
w <- openWindow "Bitmap demo" (300,500)
setGraphic w $ Bitmap.drawStretched (0,400) (400,0) bmp
wGetChar w
closeWindow w
w12 = do
w <- openWindow "Bitmap demo" (400,400)
mapM_ (drawFrame w) (zip [100..] a1)
where
-- draw a frame and wait for left button press
drawFrame :: Window -> (Int,Frame) -> IO ()
drawFrame w (i,p) = do
setGraphic w $ drawPic p
Draw.saveGraphic name (400,400) $ drawPic p
getLBP w
return ()
where
name = "bitmaps/" ++ "Foo" ++ show i ++ ".bmp"
-}
w13 = do
w <- openWindow "My First Incremental Graphics Program" (400,400)
-- start with 2 elements in the list so that polyline doesn't crash
pointRef <- newIORef [(0,0),(400,400)]
let
-- discrete lines between left clicks, right click to move on
loop1 = do
e <- getWindowEvent w
case e of
Button{pt=pt,isDown=isDown,isLeft=isLeft}
| not isLeft -> return ()
| isDown -> addPoint pt >> loop1
Closed -> return ()
_ -> loop1
-- continuous lines as long as mouse is held down
loop2 down = do
e <- getWindowEvent w
case e of
Button{isDown=isDown}-> loop2 isDown
MouseMove{pt=pt} -> do
when down (addPoint pt)
loop2 down
Closed -> return ()
_ -> loop2 down
-- code to do a total redraw
drawPoints = do
pts <- ioToDraw $ readIORef pointRef
withColor Red $ polyline pts
-- code to draw the bit that changed and record the change
addPoint pt = do
pts <- readIORef pointRef
writeIORef pointRef (pt:pts)
directDraw w $ withColor Red $ line pt (head pts)
--uncomment the next line to see how bad a total redraw would be
-- redrawWindow w
setGraphic w drawPoints
loop1
loop2 True
closeWindow w
----------------------------------------------------------------
-- Examples of straight pictures (not regions)
----------------------------------------------------------------
shapeToGraphic :: Shape -> Graphic
shapeToGraphic shape =
case shape of
Rect (x1,y1) (x2,y2) -> polygon [(x1,y1),(x2,y1),(x2,y2),(x1,y2)]
Ellipse p1 p2 -> ellipse p1 p2
Polygon pts -> polygon pts
s1 = Rect (100,100) (200,300)
s2 = Ellipse (150,150) (300,200)
s3 = poly 0 (4*pi/5) 5
w14 = do
w <- openWindow "Pure Picture Demo" (400,400)
drawInWindow w $ withColor Red $ shapeToGraphic s1
drawInWindow w $ withColor Blue $ shapeToGraphic s2
drawInWindow w $ withColor Yellow $ shapeToGraphic s3
suspend w
suspend = loop
where loop w = getWindowEvent w >> loop w
pic1 = withColor Red $
ellipse (150,150) (300,200)
pic2 = withColor Blue $
polyline [(100,50),(200,50),(200,250),(100,250),(100,50)]
testGraphics = runGraphics $
do w <- openWindow "Some Graphics Figures" (300,300)
drawInWindow w pic1
drawInWindow w pic2
suspend w
----------------------------------------------------------------
-- Examples from the documentation
----------------------------------------------------------------
demos :: IO ()
demos = runGraphics $ parMany
[ helloWorld
, eg cp
-- , fontDemo
, lineDemo 0
, lineDemo 1
, lineDemo 20
, keyTest
, timerDemo
, ellipseTest
]
helloWorld :: IO ()
helloWorld = do
w <- openWindow "Hello World Window" (300, 300)
drawInWindow w $ text (100, 100) "Hello"
drawInWindow w $ text (100, 200) "World"
wGetChar w
closeWindow w
cp :: Graphic
cp =
mkBrush (colorTable!Red) $ \ red ->
mkBrush (colorTable!Blue) $ \ blue ->
overGraphic
(withBrush red $ polygon [(200,200),(400,200),(300,400)])
(withBrush blue $ polygon [(100,100),(500,100),(500,500),(100,500)])
eg :: Graphic -> IO ()
eg p = do
w <- openWindow "Hello World Window" (600,600)
drawInWindow w p
wGetChar w
closeWindow w
-- fontDemo :: IO ()
-- fontDemo = do
-- w <- openWindow "Font Demo Window" (500,500)
-- drawInWindow w $
-- withTextColor (RGB 255 0 0) $
-- mkFont (50,100) (pi/4) False True "Arial" $ \ font ->
-- withFont font $
-- withBkColor (RGB 0 255 0) $
-- withBkMode Opaque $
-- text (050,450) "Font Demo"
-- wGetChar w
-- closeWindow w
-- Note that "width" must be 1 or less for the penstyle to matter
lineDemo :: Int -> IO ()
lineDemo width = do
w <- openWindow ("Line Demo Window " ++ show width) (500,500)
drawInWindow w $
let
color = colorTable ! Red
in
mkPen Solid width color $ \ pen1 ->
mkPen Dash width color $ \ pen2 ->
mkPen Dot width color $ \ pen3 ->
mkPen DashDotDot width color $ \ pen4 ->
overGraphics
[ withPen pen1 $ line (100,100) (400,100)
, withPen pen2 $ line (100,200) (400,200)
, withPen pen3 $ line (100,300) (400,300)
, withPen pen4 $ line (100,400) (400,400)
]
wGetChar w
closeWindow w
-- Just what keys can we see?
keyTest :: IO ()
keyTest= do
w <- openWindow "Keypress Demo Window" (500,500)
c <- wGetChar w
print (fromEnum c)
closeWindow w
-- Tick counter
timerDemo = do
w <- openWindowEx
"Timer demo" -- title
(Just (500,500)) -- initial position of window
(100,100) -- initial size of window
drawFun -- draw function - see below
(Just 50) -- tick rate
let
loop x = do
setGraphic w $ text (0,50) $ show x
getWindowTick w -- wait for next tick on window
loop (x+1)
loop 0
where
-- The possible choices of "drawFun" are
--
-- o drawBufferedGraphic - use a double buffer to reduce animation flicker
-- o drawGraphic - draw directly to screen (for speed)
useDoubleBuffering = True
drawFun = if useDoubleBuffering then
DoubleBuffered
else
Unbuffered
ellipseTest :: IO ()
ellipseTest = do
w <- openWindow "Ellipse Test" (300, 300)
drawInWindow w $ ellipse (0,0) (200, 100)
wGetChar w
closeWindow w
----------------------------------------------------------------
-- Region code - prototype of the code in SOE
----------------------------------------------------------------
{-
module Region(
MyRegion(Empty, Union, Intersect, Shape),
unions,
Shape(Rect, Ellipse, Polygon),
drawRegion
) where
import GraphicsRegion
-}
data MyRegion
= Empty
| Union MyRegion MyRegion
| Intersect MyRegion MyRegion
| Shape Shape
unions :: [MyRegion] -> MyRegion
unions = foldr Union Empty
--intersects :: [MyRegion] -> MyRegion
--intersects = foldr Intersect Full
drawRegion :: MyRegion -> Graphic
drawRegion r = regionToGraphic (regionToRGN r)
regionToRGN :: MyRegion -> Region
regionToRGN Empty = rectangleRegion (0,0) (0,0)
regionToRGN (Shape s) = shapeToRGN s
regionToRGN (r1 `Union` r2) = unionRegion (regionToRGN r1) (regionToRGN r2)
regionToRGN (r1 `Intersect` r2) = intersectRegion (regionToRGN r1) (regionToRGN r2)
data Shape
= Rect Point Point
| Ellipse Point Point
| Polygon [Point]
shapeToRGN :: Shape -> Region
shapeToRGN (Rect p1 p2) = rectangleRegion p1 p2
shapeToRGN (Ellipse p1 p2) = ellipseRegion p1 p2
shapeToRGN (Polygon ps) = polygonRegion ps
----------------------------------------------------------------
-- End
----------------------------------------------------------------
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