1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199
|
/* ---------------------------------------------------------------------------
*
* (c) The GHC Team, 2014-2015
*
* A pool of lazily allocated things
*
* --------------------------------------------------------------------------*/
#include "rts/PosixSource.h"
#include "Rts.h"
#include "RtsUtils.h"
#include "Pool.h"
/* used to mark an entry as needing to be freed when released */
#define FLAG_SHOULD_FREE (1 << 0)
typedef struct PoolEntry_ {
struct PoolEntry_ *next;
void *thing;
StgWord flags;
} PoolEntry;
struct Pool_ {
/* the maximum number of allocated resources in the pool */
uint32_t max_size;
/* the number of allocated resources to keep in the pool when idle */
uint32_t desired_size;
/* how many things are currently allocated? (sum of lengths of available and
* taken lists) */
uint32_t current_size;
#if defined(THREADED_RTS)
/* signaled when a thing is released */
Condition cond;
#endif
alloc_thing_fn alloc_fn;
free_thing_fn free_fn;
PoolEntry *available;
PoolEntry *taken;
#if defined(THREADED_RTS)
/* protects entire data structure */
Mutex mutex;
#endif
};
Pool *poolInit(uint32_t max_size, uint32_t desired_size,
alloc_thing_fn alloc_fn, free_thing_fn free_fn) {
Pool *pool = stgMallocBytes(sizeof(Pool), "pool_init");
pool->max_size = max_size == 0 ? (uint32_t) -1 : max_size;
pool->desired_size = desired_size;
pool->current_size = 0;
pool->alloc_fn = alloc_fn;
pool->free_fn = free_fn;
pool->available = NULL;
pool->taken = NULL;
#if defined(THREADED_RTS)
initMutex(&pool->mutex);
initCondition(&pool->cond);
#endif
return pool;
}
int poolFree(Pool *pool) {
if (pool->taken != NULL)
return 1;
poolSetMaxSize(pool, 0);
#if defined(THREADED_RTS)
closeCondition(&pool->cond);
closeMutex(&pool->mutex);
#endif
stgFree(pool);
return 0;
}
/* free available entries such that current_size <= size */
static void free_available(Pool *pool, uint32_t size) {
while (pool->current_size > size && pool->available != NULL) {
PoolEntry *ent = pool->available;
pool->free_fn(ent->thing);
pool->available = ent->next;
stgFree(ent);
pool->current_size--;
}
}
void poolSetDesiredSize(Pool *pool, uint32_t size) {
ACQUIRE_LOCK(&pool->mutex);
pool->desired_size = size;
free_available(pool, size);
RELEASE_LOCK(&pool->mutex);
}
void poolSetMaxSize(Pool *pool, uint32_t size) {
ACQUIRE_LOCK(&pool->mutex);
if (size == 0)
size = (uint32_t) -1;
pool->max_size = size;
if (pool->desired_size > pool->max_size) {
pool->desired_size = size;
free_available(pool, size);
}
RELEASE_LOCK(&pool->mutex);
}
uint32_t poolGetMaxSize(Pool *pool) {
return pool->max_size;
}
uint32_t poolGetDesiredSize(Pool *pool) {
return pool->desired_size;
}
// Try taking a PoolEntry with an item from a pool,
// returning NULL if no items are available.
static PoolEntry *poolTryTake_(Pool *pool) {
PoolEntry *ent = NULL;
if (pool->available != NULL) {
ent = pool->available;
pool->available = ent->next;
} else if (pool->current_size < pool->max_size) {
ent = stgMallocBytes(sizeof(PoolEntry), "pool_take");
ent->flags = 0;
ent->thing = pool->alloc_fn();
pool->current_size++;
} else {
return NULL;
}
ent->next = pool->taken;
pool->taken = ent;
return ent;
}
void *poolTryTake(Pool *pool) {
ACQUIRE_LOCK(&pool->mutex);
PoolEntry *ent = poolTryTake_(pool);
RELEASE_LOCK(&pool->mutex);
return ent ? ent->thing : NULL;
}
void *poolTake(Pool *pool) {
PoolEntry *ent = NULL;
ACQUIRE_LOCK(&pool->mutex);
while (ent == NULL) {
ent = poolTryTake_(pool);
if (!ent) {
#if defined(THREADED_RTS)
waitCondition(&pool->cond, &pool->mutex);
#else
barf("Tried to take from an empty pool");
#endif
}
}
RELEASE_LOCK(&pool->mutex);
return ent->thing;
}
void poolRelease(Pool *pool, void *thing) {
ACQUIRE_LOCK(&pool->mutex);
PoolEntry **last = &pool->taken;
PoolEntry *ent = pool->taken;
while (ent != NULL) {
if (ent->thing == thing) {
*last = ent->next;
if (pool->current_size > pool->desired_size
|| ent->flags & FLAG_SHOULD_FREE) {
pool->free_fn(ent->thing);
stgFree(ent);
} else {
ent->next = pool->available;
pool->available = ent;
#if defined(THREADED_RTS)
signalCondition(&pool->cond);
#endif
}
RELEASE_LOCK(&pool->mutex);
return;
}
last = &ent->next;
ent = ent->next;
}
barf("pool_release: trying to release resource which doesn't belong to pool.");
}
void poolFlush(Pool *pool) {
ACQUIRE_LOCK(&pool->mutex);
free_available(pool, 0);
PoolEntry *ent = pool->taken;
while (ent != NULL) {
ent->flags |= FLAG_SHOULD_FREE;
ent = ent->next;
}
RELEASE_LOCK(&pool->mutex);
}
|