File: ghostnet_commandline_app.csproj

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ghostscript 10.06.0~dfsg-3
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<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>netcoreapp3.1</TargetFramework>
    <Nullable>disable</Nullable>
  </PropertyGroup>

  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
    <PlatformTarget>x64</PlatformTarget>
    <DefineConstants>TRACE;WIN64</DefineConstants>
  </PropertyGroup>

  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
    <PlatformTarget>x64</PlatformTarget>
    <DefineConstants>TRACE;WIN64</DefineConstants>
  </PropertyGroup>

  <Target Name="PostBuild" AfterTargets="PostBuildEvent">
    <Exec Command="if $(ConfigurationName) == Debug (&#xD;&#xA;   if exist $(SolutionDir)..\..\..\debugbin\gsdll64.dll  copy $(SolutionDir)..\..\..\debugbin\gsdll64.dll $(ProjectDir)$(OutDir)&#xD;&#xA;   if exist $(SolutionDir)..\..\..\debugbin\gpdldll64.dll copy $(SolutionDir)..\..\..\debugbin\gpdldll64.dll $(ProjectDir)$(OutDir)&#xD;&#xA;   if exist $(SolutionDir)..\..\..\debugbin\gsdll32.dll  copy $(SolutionDir)..\..\..\debugbin\gsdll32.dll $(ProjectDir)$(OutDir)&#xD;&#xA;   if exist $(SolutionDir)..\..\..\debugbin\gpdldll32.dll copy $(SolutionDir)..\..\..\debugbin\gpdldll32.dll $(ProjectDir)$(OutDir)&#xD;&#xA; )&#xD;&#xA;&#xD;&#xA;if $(ConfigurationName) == Release ( &#xD;&#xA;   if exist $(SolutionDir)..\..\..\bin\gsdll64.dll  copy $(SolutionDir)..\..\..\bin\gsdll64.dll $(ProjectDir)$(OutDir)&#xD;&#xA;   if exist $(SolutionDir)..\..\..\bin\gpdldll64.dll copy $(SolutionDir)..\..\..\bin\gpdldll64.dll $(ProjectDir)$(OutDir)&#xD;&#xA;   if exist $(SolutionDir)..\..\..\bin\gsdll32.dll  copy $(SolutionDir)..\..\..\bin\gsdll32.dll $(ProjectDir)$(OutDir)&#xD;&#xA;   if exist $(SolutionDir)..\..\..\bin\gpdldll32.dll copy $(SolutionDir)..\..\..\bin\gpdldll32.dll $(ProjectDir)$(OutDir)&#xD;&#xA;)" />
  </Target>

  <ItemGroup>
    <Compile Include="..\..\api\ghostapi.cs" Link="ghostapi.cs" />
  </ItemGroup>

</Project>