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# Copyright (C) 2001-2012 Artifex Software, Inc.
# All Rights Reserved.
#
# This software is provided AS-IS with no warranty, either express or
# implied.
#
# This software is distributed under license and may not be copied,
# modified or distributed except as expressly authorized under the terms
# of the license contained in the file LICENSE in this distribution.
#
# Refer to licensing information at http://www.artifex.com or contact
# Artifex Software, Inc., 7 Mt. Lassen Drive - Suite A-134, San Rafael,
# CA 94903, U.S.A., +1(415)492-9861, for further information.
#
# makefile for Microsoft Visual C++ 4.1 or later, Windows NT or Windows 95 LIBRARY.
#
# All configurable options are surrounded by !ifndef/!endif to allow
# preconfiguration from within another makefile.
# ------------------------------- Options ------------------------------- #
###### This section is the only part of the file you should need to edit.
# ------ Generic options ------ #
# Define the root directory for Ghostscript installation.
!ifndef AROOTDIR
AROOTDIR=c:/gs
!endif
!ifndef GSROOTDIR
GSROOTDIR=$(AROOTDIR)/gs$(GS_DOT_VERSION)
!endif
# Define the directory that will hold documentation at runtime.
!ifndef GS_DOCDIR
GS_DOCDIR=$(GSROOTDIR)/doc
!endif
# Define the default directory/ies for the runtime initialization, resource and
# font files. Separate multiple directories with ';'.
# Use / to indicate directories, not \.
# MSVC will not allow \'s here because it sees '\;' CPP-style as an
# illegal escape.
!ifndef GS_LIB_DEFAULT
GS_LIB_DEFAULT=$(GSROOTDIR)/Resource/Init;$(GSROOTDIR)/lib;$(GSROOTDIR)/Resource;$(AROOTDIR)/fonts
!endif
# Define whether or not searching for initialization files should always
# look in the current directory first. This leads to well-known security
# and confusion problems, but may be convenient sometimes.
!ifndef SEARCH_HERE_FIRST
SEARCH_HERE_FIRST=0
!endif
# Define the name of the interpreter initialization file.
# (There is no reason to change this.)
GS_INIT=gs_init.ps
# Choose generic configuration options.
# Setting DEBUG=1 includes debugging features (-Z switch) in the code.
# Code runs substantially slower even if no debugging switches are set,
# and also takes about another 25K of memory.
!ifndef DEBUG
DEBUG=0
!endif
# Setting TDEBUG=1 includes symbol table information for the debugger,
# and also enables stack checking. Code is substantially slower and larger.
# NOTE: The MSVC++ 5.0 compiler produces incorrect output code with TDEBUG=0.
# Leave TDEBUG set to 1.
!ifndef TDEBUG
TDEBUG=1
!endif
!if "$(MEMENTO)"=="1"
CFLAGS=$(CFLAGS) -DMEMENTO
!endif
# Define the name of the executable file.
!ifndef GS
GS=gslib
!endif
# Define the directory for the final executable, and the
# source, generated intermediate file, and object directories
# for the graphics library (GL) and the PostScript/PDF interpreter (PS).
!ifndef BINDIR
BINDIR=.\bin
!endif
!ifndef GLSRCDIR
GLSRCDIR=.\base
!ifndef PSRESDIR
PSRESDIR=.\Resource
!endif
!endif
!ifndef GLGENDIR
!if "$(DEBUG)"="1"
GLGENDIR=.\debugobj
!else
GLGENDIR=.\obj
!endif
!endif
!ifndef GLOBJDIR
!if "$(DEBUG)"="1"
GLOBJDIR=.\debugobj
!else
GLOBJDIR=.\obj
!endif
!endif
# Do not edit the next group of lines.
NUL=
DD=$(GLGENDIR)\$(NUL)
GLD=$(GLGENDIR)\$(NUL)
# Define the directory where the IJG JPEG library sources are stored,
# and the major version of the library that is stored there.
# You may need to change this if the IJG library version changes.
# See jpeg.mak for more information.
!ifndef JSRCDIR
JSRCDIR=jpeg
!endif
# Define the directory where the PNG library sources are stored,
# and the version of the library that is stored there.
# You may need to change this if the libpng version changes.
# See png.mak for more information.
!ifndef PNGSRCDIR
PNGSRCDIR=libpng
!endif
# Define the directory where the zlib sources are stored.
# See zlib.mak for more information.
!ifndef ZSRCDIR
ZSRCDIR=zlib
!endif
# Define the jbig2 library and source location.
# See jbig2.mak for more information.
!ifndef JBIG2_LIB
JBIG2_LIB=jbig2dec
!endif
!ifndef JBIG2SRCDIR
JBIG2SRCDIR=jbig2dec
!endif
# Define the jasper library source location.
# See jasper.mak for more information.
!ifndef JPX_LIB
JPX_LIB=jasper
!endif
# Alternatively, you can build a separate DLL
# and define SHARE_JPX=1 in src/winlib.mak
!ifndef JPXSRCDIR
JPXSRCDIR=jasper
!endif
# Define the directory where the lcms source is stored.
# See lcms.mak for more information
!ifndef LCMSSRCDIR
LCMSSRCDIR=lcms
!endif
# Define the directory where the lcms2 source is stored.
# See lcms2.mak for more information
!ifndef LCMS2SRCDIR
LCMS2SRCDIR=lcms2
!endif
# Define any other compilation flags.
!ifndef CFLAGS
CFLAGS=
!endif
# ------ Platform-specific options ------ #
# Define which major version of MSVC is being used (currently, 4, 5 & 6 supported)
!ifndef MSVC_VERSION
MSVC_VERSION = 6
!endif
# Define the drive, directory, and compiler name for the Microsoft C files.
# COMPDIR contains the compiler and linker (normally \msdev\bin).
# MSINCDIR contains the include files (normally \msdev\include).
# LIBDIR contains the library files (normally \msdev\lib).
# COMP is the full C compiler path name (normally \msdev\bin\cl).
# COMPCPP is the full C++ compiler path name (normally \msdev\bin\cl).
# COMPAUX is the compiler name for DOS utilities (normally \msdev\bin\cl).
# RCOMP is the resource compiler name (normallly \msdev\bin\rc).
# LINK is the full linker path name (normally \msdev\bin\link).
# Note that when MSINCDIR and LIBDIR are used, they always get a '\' appended,
# so if you want to use the current directory, use an explicit '.'.
!if $(MSVC_VERSION) == 4
! ifndef DEVSTUDIO
DEVSTUDIO=c:\msdev
! endif
COMPBASE=$(DEVSTUDIO)
SHAREDBASE=$(DEVSTUDIO)
!endif
!if $(MSVC_VERSION) == 5
! ifndef DEVSTUDIO
DEVSTUDIO=C:\Program Files\Devstudio
! endif
!if "$(DEVSTUDIO)"==""
COMPBASE=
SHAREDBASE=
!else
COMPBASE=$(DEVSTUDIO)\VC
SHAREDBASE=$(DEVSTUDIO)\SharedIDE
!endif
!endif
!if $(MSVC_VERSION) == 6
! ifndef DEVSTUDIO
DEVSTUDIO=C:\Program Files\Microsoft Visual Studio
! endif
!if "$(DEVSTUDIO)"==""
COMPBASE=
SHAREDBASE=
!else
COMPBASE=$(DEVSTUDIO)\VC98
SHAREDBASE=$(DEVSTUDIO)\Common\MSDev98
!endif
!endif
# Some environments don't want to specify the path names for the tools at all.
# Typical definitions for such an environment would be:
# MSINCDIR= LIBDIR= COMP=cl COMPAUX=cl RCOMP=rc LINK=link
# COMPDIR, LINKDIR, and RCDIR are irrelevant, since they are only used to
# define COMP, LINK, and RCOMP respectively, but we allow them to be
# overridden anyway for completeness.
!ifndef COMPDIR
!if "$(COMPBASE)"==""
COMPDIR=
!else
COMPDIR=$(COMPBASE)\bin
!endif
!endif
!ifndef LINKDIR
!if "$(COMPBASE)"==""
LINKDIR=
!else
LINKDIR=$(COMPBASE)\bin
!endif
!endif
!ifndef RCDIR
!if "$(SHAREDBASE)"==""
RCDIR=
!else
RCDIR=$(SHAREDBASE)\bin
!endif
!endif
!ifndef MSINCDIR
!if "$(COMPBASE)"==""
MSINCDIR=
!else
MSINCDIR=$(COMPBASE)\include
!endif
!endif
!ifndef LIBDIR
!if "$(COMPBASE)"==""
LIBDIR=
!else
LIBDIR=$(COMPBASE)\lib
!endif
!endif
!ifndef COMP
!if "$(COMPDIR)"==""
COMP=cl
!else
COMP="$(COMPDIR)\cl"
!endif
!endif
!ifndef COMPCPP
COMPCPP=$(COMP)
!endif
!ifndef COMPAUX
COMPAUX=$(COMP)
!endif
!ifndef RCOMP
!if "$(RCDIR)"==""
RCOMP=rc
!else
RCOMP="$(RCDIR)\rc"
!endif
!endif
!ifndef LINK
!if "$(LINKDIR)"==""
LINK=link
!else
LINK="$(LINKDIR)\link"
!endif
!endif
# nmake does not have a form of .BEFORE or .FIRST which can be used
# to specify actions before anything else is done. If LIB and INCLUDE
# are not defined then we want to define them before we link or
# compile. Here is a kludge which allows us to to do what we want.
# nmake does evaluate preprocessor directives when they are encountered.
# So the desired set statements are put into dummy preprocessor
# directives.
!ifndef INCLUDE
!if "$(MSINCDIR)"!=""
!if [set INCLUDE=$(MSINCDIR)]==0
!endif
!endif
!endif
!ifndef LIB
!if "$(LIBDIR)"!=""
!if [set LIB=$(LIBDIR)]==0
!endif
!endif
!endif
# Define the processor architecture. (i386, ppc, alpha)
!ifndef CPU_FAMILY
CPU_FAMILY=i386
#CPU_FAMILY=ppc
#CPU_FAMILY=alpha # not supported yet - we need someone to tweak
!endif
# Define the processor (CPU) type. Allowable values depend on the family:
# i386: 386, 486, 586
# ppc: 601, 604, 620
# alpha: not currently used.
!ifndef CPU_TYPE
CPU_TYPE=486
#CPU_TYPE=601
!endif
# Define the .dev module that implements thread and synchronization
# primitives for this platform. Don't change this unless you really know
# what you're doing.
!ifndef SYNC
SYNC=winsync
!endif
# ------ Devices and features ------ #
# Choose the language feature(s) to include. See gs.mak for details.
!ifndef FEATURE_DEVS
FEATURE_DEVS=$(GLD)psl3lib.dev $(GLD)path1lib.dev $(GLD)dps2lib.dev $(GLD)psl2cs.dev $(GLD)cielib.dev $(GLD)imasklib.dev $(GLD)patlib.dev $(GLD)htxlib.dev $(GLD)devcmap.dev $(GLD)bbox.dev $(GLD)pipe.dev
!endif
# Choose whether to compile the .ps initialization files into the executable.
# See gs.mak for details.
!ifndef COMPILE_INITS
COMPILE_INITS=1
!endif
# Choose whether to store band lists on files or in memory.
# The choices are 'file' or 'memory'.
!ifndef BAND_LIST_STORAGE
BAND_LIST_STORAGE=file
!endif
# Choose which compression method to use when storing band lists in memory.
# The choices are 'lzw' or 'zlib'.
!ifndef BAND_LIST_COMPRESSOR
BAND_LIST_COMPRESSOR=zlib
!endif
# Choose the implementation of file I/O: 'stdio', 'fd', or 'both'.
# See gs.mak and sfilefd.c for more details.
!ifndef FILE_IMPLEMENTATION
FILE_IMPLEMENTATION=stdio
!endif
# Choose the implementation of stdio: Only '' is allowed for library.
# See gs.mak and ziodevs.c/ziodevsc.c for more details.
STDIO_IMPLEMENTATION=
# Choose the device(s) to include. See devs.mak for details,
# devs.mak and contrib.mak for the list of available devices.
!ifndef DEVICE_DEVS
DEVICE_DEVS=$(DD)ljet2p.dev $(DD)bbox.dev
DEVICE_DEVS1=
DEVICE_DEVS2=
DEVICE_DEVS3=
DEVICE_DEVS4=
DEVICE_DEVS5=
DEVICE_DEVS6=
DEVICE_DEVS7=
DEVICE_DEVS8=
DEVICE_DEVS9=
DEVICE_DEVS10=
DEVICE_DEVS11=
DEVICE_DEVS12=
DEVICE_DEVS13=
DEVICE_DEVS14=
DEVICE_DEVS15=
DEVICE_DEVS16=
DEVICE_DEVS17=
DEVICE_DEVS18=
DEVICE_DEVS19=
DEVICE_DEVS20=
!endif
# ---------------------------- End of options ---------------------------- #
# Define the name of the makefile -- used in dependencies.
MAKEFILE=$(GLSRCDIR)\msvclib.mak
TOP_MAKEFILES=$(MAKEFILE) $(GLSRCDIR)\msvccmd.mak $(GLSRCDIR)\msvctail.mak $(GLSRCDIR)\winlib.mak
# Define the files to be removed by `make clean'.
# nmake expands macros when encountered, not when used,
# so this must precede the !include statements.
BEGINFILES2=$(GLOBJDIR)\$(GS).ilk $(GLOBJDIR)\$(GS).pdb $(GLOBJDIR)\genarch.ilk $(GLOBJDIR)\genarch.pdb $(GLOBJDIR)\*.sbr $(GLOBJDIR)\cups\*.h
# Define these right away because they modify the behavior of
# msvccmd.mak, msvctail.mak & winlib.mak.
LIB_ONLY=$(GLOBJDIR)\gslib.obj $(GLOBJDIR)\gsnogc.obj $(GLOBJDIR)\gconfig.obj $(GLOBJDIR)\gscdefs.obj $(GLOBJDIR)\gsromfs$(COMPILE_INITS).obj
MAKEDLL=0
PLATFORM=mslib32_
!include $(GLSRCDIR)\version.mak
!include $(GLSRCDIR)\msvccmd.mak
!include $(GLSRCDIR)\winlib.mak
!include $(GLSRCDIR)\msvctail.mak
# -------------------------------- Library -------------------------------- #
# The Windows Win32 platform for library
# For some reason, C-file dependencies have to come before mslib32__.dev
$(GLOBJ)gp_mslib.$(OBJ): $(GLSRC)gp_mslib.c $(AK)
$(GLCCWIN) $(GLO_)gp_mslib.$(OBJ) $(C_) $(GLSRC)gp_mslib.c
mslib32__=$(GLOBJ)gp_mslib.$(OBJ)
$(GLGEN)mslib32_.dev: $(mslib32__) $(ECHOGS_XE) $(GLGEN)mswin32_.dev
$(SETMOD) $(GLGEN)mslib32_ $(mslib32__)
$(ADDMOD) $(GLGEN)mslib32_ -include $(GLGEN)mswin32_.dev
# ----------------------------- Main program ------------------------------ #
# The library tester EXE
$(GS_XE): $(GS_ALL) $(DEVS_ALL) $(LIB_ONLY) $(LIBCTR)
copy $(ld_tr) $(GLGENDIR)\gslib32.tr
echo $(GLOBJDIR)\gsromfs$(COMPILE_INITS).$(OBJ) >> $(GLGENDIR)\gslib32.tr
echo $(GLOBJ)gsnogc.obj >> $(GLGENDIR)\gslib32.tr
echo $(GLOBJ)gconfig.obj >> $(GLGENDIR)\gslib32.tr
echo $(GLOBJ)gscdefs.obj >> $(GLGENDIR)\gslib32.tr
echo /SUBSYSTEM:CONSOLE > $(GLGENDIR)\gslib32.rsp
echo /OUT:$(GS_XE) >> $(GLGENDIR)\gslib32.rsp
$(LINK) $(LCT) @$(GLGENDIR)\gslib32.rsp $(GLOBJ)gslib @$(GLGENDIR)\gslib32.tr @$(LIBCTR)
-del $(GLGENDIR)\gslib32.rsp
-del $(GLGENDIR)\gslib32.tr
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