File: conflict_window.cpp

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/* ************************************************************* *
 *   The Amulet User Interface Development Environment           *
 * ************************************************************* *
 *   Created automatically by the Gilt program in Amulet.        *
 *   Do not edit this file directly.                             *
 *   For more information on Amulet, contact amulet@cs.cmu.edu   *
 * ************************************************************* *
 *   Generated on Thu Aug 07 12:56:21 1997

 *   Amulet version 4.0 Development
 * ************************************************************* */

#include <amulet.h>
#include "externs.h"
#include "constraint.h"
#include STR_STREAM__H
#include DEBUGGER__H
//#include OPAL_ADVANCED__H

using namespace std;

#define TEXT_HEIGHT 13
#define SLOT_TEXT 3

extern Am_Slot_Key get_slot_key(Which_Constraint_Handle wh);
Am_Style very_light_gray = Am_Style((float)0.95, (float)0.95, (float)0.95);

Am_Constraint_Iterator find_constraint_in(Am_Object &obj, Am_Slot_Key key);
                                  
Am_Slot_Key BUTTON_GROUP = Am_Register_Slot_Name("BUTTON_GROUP");
Am_Slot_Key WORK_OBJECT = Am_Register_Slot_Name("WORK_OBJECT");
Am_Slot_Key WORK_HANDLE = Am_Register_Slot_Name("WORK_HANDLE");
Am_Slot_Key MAIN_TEXT_GROUP = Am_Register_Slot_Name("MAIN_TEXT_GROUP");
Am_Slot_Key DETAIL_TEXT_GROUP = Am_Register_Slot_Name("DETAIL_TEXT_GROUP");
Am_Slot_Key OBJECT_LIST = Am_Register_Slot_Name("OBJECT_LIST");
Am_Slot_Key CONSTRAINT_LIST = Am_Register_Slot_Name("CONSTRAINT_LIST");
Am_Slot_Key LIST_INDEX = Am_Register_Slot_Name("LIST_INDEX");
Am_Slot_Key SLOT_LIST = Am_Register_Slot_Name("SLOT_LIST");

Am_Object Conflict_Window;
Am_Object Scrolling_Text;
Am_Object general_text_proto;
Am_Object Pop_Up_Detail_Window;
//Line styles exclusivly created by Gilt

Am_Object detail_interactor_proto;
Am_Style Am_White_2 = Am_Style::Am_Style(1, 1, 1, 2, Am_CAP_BUTT, Am_JOIN_MITER, 
                         Am_LINE_SOLID, Am_DEFAULT_DASH_LIST);

Am_Define_Formula(bool, wider_than){
    int inner_w = self.Get(Am_INNER_WIDTH);
    int outter_w = self.Get(Am_WIDTH);
    if(inner_w > outter_w) return true;
    else return false;
}

Am_Define_Formula(bool, longer_than){
    int inner_h = self.Get(Am_INNER_HEIGHT);
    int outter_h = self.Get(Am_HEIGHT);
    if(inner_h > outter_h) return true;
    else return false;
}

Am_String print_value(Am_Value value){
    char buff[250] = {0};
    OSTRSTREAM_CONSTR(oss, buff,250, ios::out);
    oss << value <<ends;
    OSTRSTREAM_COPY(oss, buff, 250);
    return (Am_String)buff;
}    

Am_Define_String_Formula(get_working_object){
    Am_Object wo = Conflict_Window.Get_Object(WORK_OBJECT);
    return print_value((Am_Value)wo);
}    
    
Am_String enum_to_handle_string(Which_Constraint_Handle wh){
    switch(wh.value){
        case CH_RIGHT_val : return (Am_String)"RIGHT_HANDLE";
        case CH_LEFT_val : return (Am_String)"LEFT_HANDLE";
        case CH_TOP_val : return (Am_String)"TOP_HANDLE";
        case CH_BOTTOM_val : return (Am_String)"BOTTOM_HANDLE";
        case CH_CENTER_X_val : return (Am_String)"CENTER_X_HANDLE";
        case CH_CENTER_Y_val : return (Am_String)"CENTER_Y_HANDLE";
        case CH_WIDTH_val : return (Am_String)"WIDTH_HANDLE";
        case CH_HEIGHT_val : return (Am_String)"HEIGHT_HANDLE";
        case CH_X1_val : return (Am_String)"X1_HANDLE";
        case CH_X2_val : return (Am_String)"X2_HANDLE";
        case CH_Y1_val : return (Am_String)"Y1_HANDLE";
        case CH_Y2_val : return (Am_String)"Y2_HANDLE";
        default : return (Am_String)"";
    }
}

Am_Define_Method(Am_Object_Method, void, setup_new_method,
                                        (Am_Object /*cmd*/)){
    Am_Finish_Pop_Up_Waiting(Conflict_Window, CONSTRAINT_SETUP);
}    

Am_Define_Method(Am_Object_Method, void, abort_current_setup,
                                        (Am_Object /*cmd*/)){
    Am_Finish_Pop_Up_Waiting(Conflict_Window, ABORT_SETUP);
}    
                                        

Am_Define_Style_Formula(get_text_line_style){
  int type = self.Get(Am_ID);

  if(type == CONSTRAINT_TEXT) return Am_Blue;
  else if (type == OBJECT_TEXT) return Am_Red;
  else return Am_Black;
}


//////////////////////////////  Displaying information stuff //////////////////

Am_Slot_Key get_slot_key_always(Which_Constraint_Handle wh){
  Am_Slot_Key key;

  if(wh == CH_CENTER_X || wh == CH_RIGHT) key = Am_LEFT;
  else if(wh == CH_BOTTOM || wh == CH_CENTER_Y) key = Am_TOP;
  else key = get_slot_key(wh);
  
  return key;
}


Am_Object find_next_text_obj(Am_Object text_group, Am_Value_List &list, int &left, int &top){
  Am_Object tmp;

  if(!list.Last()){
    tmp = (Am_Object)list.Get(); // if a text is there, use it
    list.Next();
  } else {
    tmp = general_text_proto.Create();
    text_group.Add_Part(tmp);
  }
  tmp.Set(Am_LEFT, left).Set(Am_TOP, top);
  if(!(bool)tmp.Get(Am_VISIBLE)) tmp.Set(Am_VISIBLE, true);
  return tmp;
}  

void add_plain_text(Am_Object text_obj, char * text, int & left,
		    int & top, Am_Value_List & list){
  Am_Object tmp = find_next_text_obj(text_obj, list, left, top);

  tmp.Get_Object(Am_INACTIVE_COMMANDS).Set(Am_SELECT_INACTIVE, true);
  tmp.Set(Am_TEXT, text);
  tmp.Set(Am_ID, SIMPLE_TEXT);
  left += (int)tmp.Get(Am_WIDTH); 
}


void new_line(int &left, int &top){
  top += TEXT_HEIGHT;
  left = 0;
}

Am_String get_handle_slot_name(Which_Constraint_Handle wh){
  char buffer[40];
  Am_Slot_Key key = get_slot_key_always(wh);

  sprintf(buffer, "%s(%s)", (char *)(Am_String)Am_Get_Slot_Name(key),
	                    (char *)(Am_String)enum_to_handle_string(wh));
  return Am_String(buffer);
}


void add_object(Am_Object text_group, Am_Object &obj, int &left, 
		int &top, Am_Value_List& list, int index){
  Am_Object tmp = find_next_text_obj(text_group, list, left, top);

  tmp.Get_Object(Am_INACTIVE_COMMANDS).Set(Am_SELECT_INACTIVE, false);
  tmp.Set(Am_TEXT, print_value((Am_Value)obj));
  tmp.Set(Am_ID, OBJECT_TEXT);
  tmp.Set(LIST_INDEX, index);
  index++;

  Am_Value_List obj_list = text_group.Get(OBJECT_LIST);
  obj_list.Add(obj);
  text_group.Set(OBJECT_LIST, obj_list);

  left += (int)tmp.Get(Am_WIDTH); 
}


void add_constraint_list(Am_Object text_group, Am_Object obj, 
		    Which_Constraint_Handle wh, int &left, 
		    int &top, Am_Value_List &list, int &index){
  Am_Object tmp;
  Am_Slot_Key key = get_slot_key_always(wh);
  Am_Constraint * constr;
  char buffer[100];
  Am_Value_List const_list = text_group.Get(CONSTRAINT_LIST);

  Am_Constraint_Iterator const_iter = find_constraint_in(obj, key);
  for(const_iter.Start(); !const_iter.Last(); const_iter.Next()){
    tmp = find_next_text_obj(text_group, list, left, top);
    constr = const_iter.Get();
    const_list.Add((Am_Ptr)constr);

    sprintf(buffer, "%s%#x", constr->Get_Name(), constr);
    tmp.Set(Am_TEXT, Am_String(buffer));
    tmp.Get_Object(Am_INACTIVE_COMMANDS).Set(Am_SELECT_INACTIVE, false);
    tmp.Set(Am_ID, CONSTRAINT_TEXT);
    tmp.Set(LIST_INDEX, index);
    index++;
  }
  text_group.Set(CONSTRAINT_LIST, const_list);
}


void add_constraint(Am_Object text_group, Am_Constraint * constr,
		    int &left, int &top, Am_Value_List &list, int &index){
  Am_Object tmp;
  char buffer[50];
  Am_Value_List const_list = text_group.Get(CONSTRAINT_LIST);
  
  tmp = find_next_text_obj(text_group, list, left, top);
  sprintf(buffer, "%s%#x", constr->Get_Name(), constr);
  tmp.Set(Am_TEXT, Am_String(buffer));
  tmp.Set(Am_ID, CONSTRAINT_TEXT);
  tmp.Get_Object(Am_INACTIVE_COMMANDS).Set(Am_SELECT_INACTIVE, false);
  tmp.Set(LIST_INDEX, index);
  const_list.Add((Am_Ptr)constr);
  text_group.Set(CONSTRAINT_LIST, const_list);
  left += (int)tmp.Get(Am_WIDTH);
  index++;
}


void add_slot(Am_Object text_group, Am_Slot_Key key, int &left, int &top, 
	      Am_Value_List &list, int &index){
  char buffer[50];
  Am_Object tmp = find_next_text_obj(text_group, list, left, top);
  Am_Value_List slot_list = text_group.Get(SLOT_LIST);
  
  sprintf(buffer, "%s", (char *)(Am_String)Am_Get_Slot_Name(key));
  tmp.Set(Am_TEXT, Am_String(buffer));
  tmp.Set(Am_ID, SLOT_TEXT);
  tmp.Get_Object(Am_INACTIVE_COMMANDS).Set(Am_SELECT_INACTIVE, false);
  tmp.Set(LIST_INDEX, index);
  slot_list.Add(key);
  index++;
  left += (int)tmp.Get(Am_WIDTH);
  text_group.Set(SLOT_LIST, slot_list);
}

void add_slot_and_object(Am_Object text_group, Am_Slot_Key key, Am_Object for_obj,
		    int &left, int &top, Am_Value_List &list, int &slot_index, int &obj_index){
  char buffer[100];

  add_slot(text_group, key, left, top, list, slot_index);
  sprintf(buffer, " of ");
  add_plain_text(text_group, buffer, left, top, list);
  add_object(text_group, for_obj, left, top, list, obj_index);
} 

void add_value(Am_Object text_group, Am_Object obj, Am_Slot_Key key, int &left, 
               int &top, Am_Value_List &list){
  Am_Value v = obj.Get(key);
  add_plain_text(text_group, " = ", left, top, list);  
  add_plain_text(text_group, (char *)print_value(v), left, top, list);
}


void add_constraint_and_value(Am_Object text_group, Am_Constraint_Iterator const_iter,
                              Am_Object obj, Am_Slot_Key key, int &left, int & top,
                              Am_Value_List &list, int &const_index){
  Am_Constraint * constr;
  char *buffer = "Contains constraint(s)";
  char *prolog = "(";
  char *epilog = ")";
   
  add_plain_text(text_group, buffer, left, top, list);
  for(const_iter.Start(); !const_iter.Last(); const_iter.Next()){   
    constr = const_iter.Get();
    add_plain_text(text_group, prolog, left, top, list);
    add_constraint(text_group, constr,  left, top, list, const_index);
    add_plain_text(text_group, epilog, left, top, list);
  }
  add_value(text_group, obj, key, left, top, list);
}

Which_Constraint_Handle 
get_alternative_handle_id(Which_Constraint_Handle wh, Am_Object obj){
  Am_Value_List const_info = obj.Get(CONSTRAINT_INFO);
  Am_Value_List tmp;
  Which_Constraint_Handle h;
  bool found = false;

  if(wh == CH_LEFT || wh == CH_RIGHT || wh == CH_CENTER_X){
    for(const_info.Start(); !const_info.Last() && !found; const_info.Next()){
      tmp = const_info.Get(); tmp.Start();
      h = (Which_Constraint_Handle)tmp.Get();
      if(wh == CH_LEFT || wh == CH_RIGHT || wh == CH_CENTER_X)
	found = true;
    }
  } else {
    for(const_info.Start(); !const_info.Last() && !found; const_info.Next()){
      tmp = const_info.Get(); tmp.Start();
      h = (Which_Constraint_Handle)tmp.Get();
      if(wh == CH_TOP || wh == CH_CENTER_Y || wh == CH_BOTTOM)
	found = true;
    }
  }
  if(found) return h;
  else return wh;
}


void clean_up(Am_Value_List &list){
    Am_Object tmp;
    
    for(; !list.Last(); list.Next()){
      tmp = (Am_Object)list.Get();
      tmp.Set(Am_VISIBLE, false);
    }
}    

void clean_up_and_remove(Am_Object group, Am_Value_List &list){
    Am_Object tmp;
    
    for(; !list.Last(); list.Next()){
      tmp = (Am_Object)list.Get();
      group.Remove_Part(tmp);
    }
}    


Am_Define_Method(Am_Object_Method, void, display_conflict_info,
		 (Am_Object text_obj)){
  int left = 0, top = 0;
  Am_Value_List g_list = text_obj.Get(Am_GRAPHICAL_PARTS);
  char buffer[100];
  int obj_index = 0, const_index = 0;
  Am_Object window = text_obj.Get_Owner();
  text_obj.Set(SLOT_LIST, Am_No_Value_List);
  text_obj.Set(CONSTRAINT_LIST, Am_No_Value_List);
  text_obj.Set(OBJECT_LIST, Am_No_Value_List);

  g_list.Start();
  Which_Constraint_Handle wh = 
    (Which_Constraint_Handle)text_obj.Get_Owner().Get(WORK_HANDLE);
  Am_Object working_obj = text_obj.Get_Owner().Get(WORK_OBJECT);

  sprintf(buffer, "Setting up New Constraint to Slot ");
  add_plain_text(text_obj, buffer, left, top, g_list);
  new_line(left, top);

  sprintf(buffer, "%s of Object ", (char *)get_handle_slot_name(wh));
  add_plain_text(text_obj, buffer, left, top, g_list);

  add_object(text_obj, working_obj, left, top, g_list, obj_index);
  new_line(left, top);
  sprintf(buffer, "Conflicts with Old Constraint ");
  add_plain_text(text_obj, buffer, left, top, g_list);

  add_constraint_list(text_obj, working_obj, wh, left, top, g_list, const_index);
  new_line(left, top);
  Which_Constraint_Handle other_h;
  if(wh == CH_CENTER_X || wh == CH_CENTER_Y || wh == CH_RIGHT 
     || wh == CH_BOTTOM || wh == CH_LEFT || wh == CH_TOP)
    other_h = get_alternative_handle_id(wh, working_obj);
  else other_h = wh; 

  sprintf(buffer, "In Slot %s of Object ",(char *)get_handle_slot_name(other_h));
  add_plain_text(text_obj, buffer, left, top, g_list);

  add_object(text_obj, working_obj, left, top, g_list, obj_index);  
  clean_up(g_list);

  Am_Object prev_obj = text_obj.Get_Object(CHOICE_INTER).Get_Object(Am_VALUE);
  if(prev_obj.Valid()){
    prev_obj.Set(Am_SELECTED, false);
    text_obj.Get_Object(CHOICE_INTER).Set(Am_VALUE, Am_No_Value);
    text_obj.Get_Object(CHOICE_INTER).Get_Object(Am_COMMAND).Set(Am_VALUE, Am_No_Value);
  }    
  window.Set(Am_WIDTH, 550);
  window.Set(Am_HEIGHT, 160);
  window.Get_Object(DETAIL_TEXT_GROUP).Set(Am_HEIGHT, 0);
}

Am_Value_List display_dependency_list(Am_Object &text_group, Am_Value_List &dep_info,
			     Am_Constraint *constr){

  int left = 0;
  int top = 0;
  char buffer[100];
  Am_Value_List g_list = (Am_Value_List)text_group.Get(Am_GRAPHICAL_PARTS);
  int const_index = -1;
  int object_index = 0;
  int slot_index = 0;
  Am_Object tmp;
  Am_Slot_Key key;
  Am_Value_List one_info;
  Am_Value_List total_info;
  Am_Constraint_Iterator const_iter;

  text_group.Set(SLOT_LIST, Am_No_Value_List);
  text_group.Set(CONSTRAINT_LIST, Am_No_Value_List);
  text_group.Set(OBJECT_LIST, Am_No_Value_List);
  g_list.Start();

  sprintf(buffer, "Dependencies of Constraint ");
  add_plain_text(text_group, buffer, left, top, g_list);
  add_constraint(text_group, constr, left, top, g_list, const_index);
  
  for(dep_info.Start(); !dep_info.Last(); dep_info.Next()){
    new_line(left, top);

    one_info = dep_info.Get();
    tmp = one_info.Get_Nth(0);
    key = (Am_Slot_Key)(int)one_info.Get_Nth(1);
    
    add_slot_and_object(text_group, key, tmp, left, top, 
                        g_list, slot_index, object_index);
    const_iter = find_constraint_in(tmp, key);            
    const_iter.Start();
    if(const_iter.Last()) add_value(text_group, tmp, key, left, top, g_list);
    else{
      new_line(left, top);
      add_constraint_and_value(text_group, const_iter, tmp, key, left, top, g_list, const_index);
    }
    new_line(left, top);
  }
  return g_list;
}


///////////////////////////////// Interactor stuff /////////////////////////////////////

Am_Define_Formula(Am_Value, compute_selected_object){
  Am_Object ci = self.Get_Object(CHOICE_INTER);
  Am_Value selected;

  if(ci.Valid()){
    selected = ci.Get_Object(Am_VALUE);  //evaluate only when Am_VALUE changes
    if(selected.Valid()){
      Am_Object window = self.Get_Owner();
      int index = (int)((Am_Object)selected).Get(LIST_INDEX, Am_NO_DEPENDENCY);
      int id = (int)((Am_Object)selected).Get(Am_ID, Am_NO_DEPENDENCY);
      Am_Value_List list;

      if(id == OBJECT_TEXT)
	list = self.Get(OBJECT_LIST, Am_NO_DEPENDENCY);
      else 
      if(id == CONSTRAINT_TEXT) list = self.Get(CONSTRAINT_LIST, Am_NO_DEPENDENCY);
      else list = self.Get(SLOT_LIST, Am_NO_DEPENDENCY);
      if(index == -1){
        ci.Set(Am_VALUE, Am_No_Object);
        Am_Object(selected).Set(Am_SELECTED, false);
        ci.Get_Object(Am_COMMAND).Set(Am_VALUE, Am_No_Object);
      }
      else selected = list.Get_Nth(index);
    }
  }
  return selected;
}


Am_Define_Method(Am_Object_Method, void, show_details, (Am_Object inter)){
  Am_Object group = inter.Get_Owner();
  Am_Value selected = group.Get(Am_VALUE);
  Am_Object detail_group = group.Get_Sibling(DETAIL_TEXT_GROUP);

  if(Am_Object::Test(selected))
    {
#ifdef DEBUG
      Am_Flash((Am_Object)selected);
#else
      std::cout << "* Object: " << static_cast<Am_Object>(selected) << std::endl;
#endif
    }
  else
    { 
      Am_Value_List dep_info = group.Get_Owner().Get(CONSTRAINT_INFO);
      detail_group.Set(Am_HEIGHT, Am_Same_As(Am_INNER_HEIGHT, 20));
      detail_group.Get_Owner().Set(Am_HEIGHT, Am_Height_Of_Parts);
      dep_info = display_dependency_list(detail_group, dep_info, (Am_Constraint*)(Am_Ptr)selected);
      clean_up(dep_info);
    }
}


Am_Define_Method(Am_Object_Method, void, pop_detail_window, (Am_Object inter)){
  Am_Object group = inter.Get_Owner();
  Am_Value selected = group.Get(Am_VALUE);
  Am_Object window = group.Get_Owner();
  
  if(selected.Valid()){
    if(Am_Object::Test(selected))
      {
#ifdef DEBUG
	Am_Flash((Am_Object)selected);
#else
	std::cout << "* Object: " << static_cast<Am_Object>(selected) << std::endl;
#endif
      }
    else
    if(selected.type == Am_INT) Am_Show_Alert_Dialog("Slot selected");
    else{ 
      Am_Constraint * constr = (Am_Constraint *)(Am_Ptr)selected;
        Am_Value_List dep_list;

        if(Am_Formula_Advanced::Test(constr)){
          Am_Formula_Advanced * form = Am_Formula_Advanced::Narrow(constr);
          dep_list = get_depends_list(form);
          dep_list = display_dependency_list(Pop_Up_Detail_Window, dep_list, (Am_Constraint*)(Am_Ptr)selected);
          clean_up_and_remove(Pop_Up_Detail_Window, dep_list);
          Pop_Up_Detail_Window.Set(Am_TOP, (int)window.Get(Am_TOP) + 10)
                              .Set(Am_LEFT, (int)window.Get(Am_LEFT) + 10)
                              .Set(Am_VISIBLE, true);
        } else Am_Error("Selected object is not recognized");
    }
  }    
}

///////////////////////////////////////////////////////////////////////////////////////

Am_Object Conflict_Window_Initialize () {
  Pop_Up_Detail_Window = Am_Window.Create()
    .Set(Am_WIDTH, Am_Width_Of_Parts)
    .Set(Am_HEIGHT, Am_Height_Of_Parts)
    .Set(Am_FILL_STYLE, very_light_gray)
    .Set(Am_DESTROY_WINDOW_METHOD, Am_Window_Hide_Method)
    .Add(CONSTRAINT_LIST, Am_No_Value_List)
    .Add(SLOT_LIST, Am_No_Value_List)
    .Add(OBJECT_LIST, Am_No_Value_List)
    .Set(Am_VISIBLE, false);
  
  Am_Screen.Add_Part(Pop_Up_Detail_Window);
  
  general_text_proto = Am_Text.Create()
    .Set(Am_FILL_STYLE, Am_No_Style)
    .Set(Am_LINE_STYLE, get_text_line_style)
    .Add(Am_ID, SIMPLE_TEXT)
    .Add(LIST_INDEX, -1)
    .Add(Am_SELECTED, false)
    .Set(Am_INVERT, Am_Same_As(Am_SELECTED))
    .Add_Part(Am_INACTIVE_COMMANDS, Am_Command.Create()
	 .Add(Am_SELECT_INACTIVE, false));
  

  Am_Object text_group = Am_Scrolling_Group.Create()
    .Set(Am_INNER_FILL_STYLE, Am_Same_As(Am_FILL_STYLE))
    .Set(Am_INNER_WIDTH, Am_Width_Of_Parts)
    .Set(Am_INNER_HEIGHT, Am_Height_Of_Parts)
    .Set(Am_H_SCROLL_BAR, wider_than)
    .Set(Am_V_SCROLL_BAR, longer_than)
    .Set(Am_LINE_STYLE, n2l[9][3])
    .Set(Am_TOP, 10).Set(Am_LEFT, 10)
    .Set(Am_FILL_STYLE, Am_From_Owner(Am_FILL_STYLE))
    .Set(Am_WIDTH, Am_From_Owner(Am_WIDTH, -20))
    .Set(Am_HEIGHT, 100)
    .Add(Am_DO_METHOD, display_conflict_info)
    .Add(Am_VALUE, compute_selected_object)
    .Add(OBJECT_LIST, Am_No_Value_List)
    .Add(CONSTRAINT_LIST, Am_No_Value_List)
    .Add(SLOT_LIST, Am_No_Value_List)
    .Add_Part(CHOICE_INTER, Am_Choice_Interactor.Create("text_group_choice_inter")
	      .Set(Am_START_WHEN, "LEFT_DOWN")
	      .Set(Am_PRIORITY, 2.0)
	      .Set(Am_START_WHERE_TEST, Am_Inter_In_Text_Leaf)
	      .Set(Am_HOW_SET, Am_CHOICE_SET));

  Am_Object detail_interactor = Am_One_Shot_Interactor.Create("detail_interactor")
    .Set(Am_START_WHEN, "DOUBLE_LEFT_DOWN")
    .Set(Am_PRIORITY, 1.0)
    .Set(Am_START_WHERE_TEST, Am_Inter_In_Text_Leaf);

  Conflict_Window = Am_Window.Create("Conflict_Window")
    .Add(WORK_OBJECT, Am_No_Object)
    .Add(WORK_HANDLE, (0L))
    .Add(CONSTRAINT_INFO, Am_No_Value_List)
    .Set(Am_DESTROY_WINDOW_METHOD, Am_Default_Pop_Up_Window_Destroy_Method)
    .Set(Am_FILL_STYLE, very_light_gray)
    .Set(Am_TITLE, "Gilt : Conflict/Loop Found")
    .Set(Am_ICON_TITLE, "Gilt : Conflict/Loop Found")
    .Set(Am_WIDTH , 550)
    .Set(Am_HEIGHT, 160)
    ;
    
  Conflict_Window
    .Add_Part(Am_Border_Rectangle.Create()
	      .Set(Am_FILL_STYLE, Am_Motif_Gray)
	      .Set(Am_WIDTH, Am_From_Owner(Am_WIDTH, -6))
	      .Set(Am_HEIGHT, Am_From_Sibling(MAIN_TEXT_GROUP, Am_HEIGHT, 14))
	      .Set(Am_LEFT, 3).Set(Am_TOP, 3))
    .Add_Part(MAIN_TEXT_GROUP, text_group.Create()
                                .Add_Part(detail_interactor.Copy("main_text_interactor")
		                .Set(Am_DO_METHOD, show_details)))
    .Add_Part(Am_Border_Rectangle.Create()
	      .Set(Am_FILL_STYLE, Am_Motif_Gray)
	      .Set(Am_WIDTH, Am_From_Owner(Am_WIDTH, -6))
	      .Set(Am_HEIGHT, Am_From_Sibling(DETAIL_TEXT_GROUP, Am_HEIGHT, 14))
	      .Set(Am_LEFT, 3).Set(Am_TOP, Am_From_Sibling(DETAIL_TEXT_GROUP, Am_TOP, -7)))                
    .Add_Part(DETAIL_TEXT_GROUP,text_group.Create()
	      .Set(Am_HEIGHT, 0).Set(Am_TOP, 165)
              .Add_Part(detail_interactor.Copy("detail_text_inter")
                         .Set(Am_DO_METHOD, pop_detail_window)))
    .Add_Part(Am_Border_Rectangle.Create()
	      .Set(Am_FILL_STYLE, Am_Motif_Gray)
	      .Set(Am_WIDTH, Am_From_Owner(Am_WIDTH, -6))
	      .Set(Am_HEIGHT, Am_From_Sibling(BUTTON_GROUP, Am_HEIGHT, 14))
	      .Set(Am_LEFT, 3).Set(Am_TOP, Am_From_Sibling(BUTTON_GROUP, Am_TOP, -7)))	      
    .Add_Part(BUTTON_GROUP, Am_Button_Panel.Create()
      .Set(Am_LEFT, Get_Data_And_Adjust(Conflict_Window, (0L), Am_WIDTH,
                    0, 0.5, Am_WIDTH, -0.5))
      .Set(Am_TOP,124)
      .Set(Am_FILL_STYLE, very_light_gray)
      .Set(Am_ITEMS, Am_Value_List()
        .Add(Am_Command.Create()
             .Set(Am_LABEL, "Remove Old & Setup New")
             .Set(Am_DO_METHOD, setup_new_method)
             .Set(Am_ID, 1))
        .Add(Am_Command.Create()
             .Set(Am_LABEL, "Abort New")
             .Set(Am_DO_METHOD, abort_current_setup)
             .Set(Am_ID, 2))
        .Add(Am_Command.Create()
             .Set(Am_LABEL, "See Details")
             .Set(Am_ID, 4))
        )
      .Set(Am_LAYOUT, Am_Horizontal_Layout)
      .Set(Am_H_SPACING, 2)
      .Set(Am_MAX_RANK, 0)
    )
  ;
  return Conflict_Window;
}