File: constraint.cpp

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/************************************************************************************
 *   This file contains an implementation of Constraint_Widget which is
 *   implemented using Am_Selecion_Widget
 ***********************************************************************************/
#include <amulet.h>
#include "constraint.h"
#include "externs.h"
#include <string>

using namespace std;

extern Am_Formula compute_drag_start_when;
extern Am_Object line_proto;
extern Am_Object Display_Text_Proto;
extern Am_Slot_Key MAIN_TEXT_GROUP;
extern Am_Slot_Key REF_COUNT;

static const int C_HANDLE_SIZE = 12;
static const int HANDLE_SPACING = 19;
static const int C_HANDLE_SIZE_D2 = 6;
static const int BLACK_HANDLE_SIZE = 9;

#define NOT_SELECTED 0
#define PRIMARY 1
#define SECONDARY 2
#define BOTH_STATE 3

static const int CONSTRAINT_VARIABLES_CNT = 52;

const Am_Slot_Key PRIMARY_OBJ = Am_Register_Slot_Name("PRIMARY_OBJ");
const Am_Slot_Key PRIMARY_HANDLE = Am_Register_Slot_Name("PRIMARY_HANDLE");
const Am_Slot_Key SECONDARY_OBJ = Am_Register_Slot_Name("SECONDARY_OBJ");
const Am_Slot_Key SECONDARY_HANDLE = Am_Register_Slot_Name("SECONDARY_HANDLE");
const Am_Slot_Key CONSTRAINT_SETUP_INTERACTOR = Am_Register_Slot_Name("CONSTRAINT_SETUP_INTERACTOR");

const Am_Slot_Key HANDLE_TEXT = Am_Register_Slot_Name("HANDLE_TEXT");

const Am_Slot_Key TOP_HANDLE = Am_Register_Slot_Name("TOP_HANDLE");
const Am_Slot_Key LEFT_HANDLE = Am_Register_Slot_Name("LEFT_HANDLE");
const Am_Slot_Key WIDTH_HANDLE = Am_Register_Slot_Name("WIDTH_HANDLE");
const Am_Slot_Key HEIGHT_HANDLE = Am_Register_Slot_Name("HEIGHT_HANDLE");
const Am_Slot_Key Y1_HANDLE = Am_Register_Slot_Name("Y1_HANDLE");
const Am_Slot_Key Y2_HANDLE = Am_Register_Slot_Name("Y2_HANDLE");
const Am_Slot_Key X1_HANDLE = Am_Register_Slot_Name("X1_HANDLE");
const Am_Slot_Key X2_HANDLE = Am_Register_Slot_Name("X2_HANDLE");
const Am_Slot_Key CX_HANDLE = Am_Register_Slot_Name("CX_HANDLE");
const Am_Slot_Key CY_HANDLE = Am_Register_Slot_Name("CY_HANDLE");
const Am_Slot_Key RIGHT_HANDLE = Am_Register_Slot_Name("RIGHT_HANDLE");
const Am_Slot_Key BOTTOM_HANDLE = Am_Register_Slot_Name("BOTTOM_HANDLE");

const Am_Slot_Key MAIN_LINE = Am_Register_Slot_Name("MAIN_LINE");
const Am_Slot_Key STATE = Am_Register_Slot_Name("STATE");
const Am_Slot_Key OFFSET_INPUT = Am_Register_Slot_Name("OFFSET_INPUT");
const Am_Slot_Key PERCENT_INPUT = Am_Register_Slot_Name("PERCENT_INPUT");
const Am_Slot_Key CONSTRAINT_VAR = Am_Register_Slot_Name("CONSTRAINT_VAR");

const Am_Slot_Key HANDLE_DEPENDS = Am_Register_Slot_Name("HANDLE_DEPENDS");

Am_Object Offset_Percentage_Dialog;
Am_Object Constraint_Widget;
Am_Object One_Constraint_Handle;
Am_Object Constraint_Handle_Prototype;

Am_Define_Enum_Support(Constraint_How_Set, 
                       "CONSTRAINT_SETUP ABORT_SETUP MULTIPLE_SETUP");
Am_Define_Enum_Support (Which_Constraint_Handle, 
                        "NO_HANDLE CH_TOP CH_LEFT CH_BOTTOM CH_RIGHT "
                        "CH_HEIGHT CH_WIDTH CH_CENTER_X CH_CENTER_Y "
                        "CH_X1 CH_X2 CH_Y1 CH_Y2 CH_SPECIAL ");

Am_Define_Method_Type_Impl (Add_Handle_Method);



//////////////////// Variable stuff //////////////

typedef struct {
  char var;
  bool busy;
  Am_Object * object;
} constraint_variable;

class Gilt_Constraint_Variable_Data : public Am_Wrapper {
  Am_WRAPPER_DATA_DECL (Gilt_Constraint_Variable)
  public :
    Gilt_Constraint_Variable_Data();
    Gilt_Constraint_Variable_Data(Gilt_Constraint_Variable_Data * proto);
    //never test
    bool operator==(Gilt_Constraint_Variable_Data& test) { return true;}
    char Get_Next_Var(Am_Object obj);
    void Release_Var(char var)
    {
	const int diff = (static_cast<short>(var) > static_cast<short>('Z'))
	  ? (26 + static_cast<short>(var) - static_cast<short>('a'))
	  : (static_cast<short>(var) - static_cast<short>('A'));
	std::cout << "Releasing " << var << " at index " << diff << std::endl;
        variables[diff].busy = false;
        variables[diff].object = (0L);
    }        
  protected:  
    int index;
    constraint_variable variables[CONSTRAINT_VARIABLES_CNT];
};

Am_WRAPPER_DATA_IMPL (Gilt_Constraint_Variable, (this))

Gilt_Constraint_Variable_Data::Gilt_Constraint_Variable_Data()
  : index(0)
{
    char var = 'A';

    for (int i = 0; i < CONSTRAINT_VARIABLES_CNT; i++) {
        variables[i].object = (0L);
        variables[i].var = var;
        variables[i].busy = false;
        var++;
        if (var > 90) var = 97;
    }
}

Gilt_Constraint_Variable_Data::
Gilt_Constraint_Variable_Data(Gilt_Constraint_Variable_Data * proto)
  : index(0)
{
  for (int i = 0; i < CONSTRAINT_VARIABLES_CNT; i++) {
    variables[i].object = proto->variables[i].object;
    variables[i].var = proto->variables[i].var;
    variables[i].busy = proto->variables[i].busy;
  }
}

char Gilt_Constraint_Variable_Data::Get_Next_Var(Am_Object obj)
{
    const int count = CONSTRAINT_VARIABLES_CNT;
    int current = index;
    constraint_variable var = variables[index];

    if(var.busy){
        for(index++, index %= count, var = variables[index];
            var.busy && index != current ; 
            index++, index %= count, var = variables[index]);
  
        if(index == current && var.busy){
            Am_Error("Can not allocate variables");
            return 0;
        } 
        variables[index].object = &obj;
        variables[index].busy = true;
        return var.var;
    }else {
        variables[index].object = &obj;
        variables[index].busy = true;
        index++;
        return var.var;
    }
}            

//
// Definition of a formula for linear combination
// of slots
//

// class holding dependency information for one slot
class one_linear_dependency
{
public:
  one_linear_dependency(const Am_Object o, const Am_Slot_Key s, const float c = 1.0)
    : source(o), key(s), coefficient(c)
    { ; }
  float value () const
    {
      const int n = source.Get(key); // TODO: Handle other numeric types ?
      return (coefficient * static_cast<float>(n));
    }
  float multiplier () const
    {
      return coefficient;
    }
  pair<Am_Object,Am_Slot_Key> dep() const
    {
      return pair<Am_Object,Am_Slot_Key>(source,key);
    }
  one_linear_dependency operator*(const float c) const
    {
      return one_linear_dependency(source,key, c * coefficient);
    }
  bool operator<(const one_linear_dependency& d) const
    {
      return ((source < d.source) && (key < d.key));
    }
  bool operator==(const one_linear_dependency& d) const
    {
      return ((source == d.source) && (key == d.key));
    }
  void print(ostream& os) const
    {
      if (coefficient != 1.0)
	os << coefficient << " * ";
      os << source << ".[" << key << "]";
    }
private:
  const Am_Object source;
  const Am_Slot_Key key;
  const float coefficient;
};

// class holding a full combination of affine dependencies
class affine_dependencies
{
public:
  affine_dependencies(const int in_offset = 0) : elements(), offset(in_offset)
    { ; }
private:
  void add(one_linear_dependency d)
    {
      elements.push_back(d);
    }
public:
  void add(const Am_Object o, const Am_Slot_Key s, const float c = 1.0)
    {
      elements.push_back(one_linear_dependency(o,s,c));
    }
  void move(const int delta)
    {
      offset += delta;
    }
  void move_to(const int in_offset)
    {
      offset = in_offset;
    }
  affine_dependencies operator+(const int delta) const
    {
      affine_dependencies moved = *this;
      moved.move(delta);
      return moved;
    }
  affine_dependencies operator*(const float m) const
    {
      affine_dependencies mult(static_cast<int>(offset * m));
      for (list<one_linear_dependency>::const_iterator it = elements.begin(); it != elements.end(); it++)
	mult.add((*it) * m);
      return mult;
    }
  int value() const
    {
      float res(0.0);
      // Sums all independent values
      for (list<one_linear_dependency>::const_iterator it = elements.begin(); it != elements.end(); it++)
	res += (*it).value();
      // Adds offset finally
      return (static_cast<int>(res) + offset);
    }
  pair<Am_Object, Am_Slot_Key> primary() const // Returns the primary dependency
    {
      return (*(elements.begin())).dep();
    }
#if 0
  affine_dependencies reverse(const Am_Object new_primary, Am_Slot_Key new_slot,
			      const float a = 1.0, const int b = 0.0) const
    {
      // Gets the coefficient of the primary slot
      list<one_linear_dependency>::const_iterator it = elements.begin();
      const float c = (*it).multiplier();
      affine_dependencies rev(static_cast<int>((-offset + b) / c));
      rev.add(new_primary, new_slot, a / c); // Adds the new primary
      // Adds the other dependencies
      for(list<one_linear_dependency>::const_iterator it = (++(elements.begin())); it != elements.end(); it++)
	rev.add( (*it) * (-1.0 / c));
      return rev;
    }
#endif
  affine_dependencies reverse(const affine_dependencies right_side) const
    {
      // Gets the coefficient of the primary slot
      list<one_linear_dependency>::const_iterator it = elements.begin();
      const float c = (*it).multiplier();
      // Creates new dep with offsets
      affine_dependencies rev(static_cast<int>((-offset + right_side.offset) / c));
      // Adds the existing right side of the equation first (keeps primary)
      for(list<one_linear_dependency>::const_iterator it = right_side.elements.begin();
	  it != right_side.elements.end(); it++)
	rev.add( (*it) * (1.0 / c));
      // Adds the other dependencies
      for(list<one_linear_dependency>::const_iterator it = (++(elements.begin())); it != elements.end(); it++)
	rev.add( (*it) * (-1.0 / c));
      return rev;
    }
  list<one_linear_dependency> components() const
    {
      return elements;
    }
  void print(ostream& os) const
    {
      for (list<one_linear_dependency>::const_iterator it = elements.begin(); it != elements.end(); it++)
	{
	  (*it).print(os);
	  os << " + ";
	}
      os << offset;
    }
private:
  list<one_linear_dependency> elements;
  int offset;
};

ostream& operator<< (ostream& os, affine_dependencies d)
{
  d.print(os);
  return os;
}

class Linear_Formula_Store_Data : public Am_Wrapper
{
  Am_WRAPPER_DATA_DECL (Linear_Formula_Store);
public:
  Linear_Formula_Store_Data(affine_dependencies d) : deps(d)
    { ; }
  Linear_Formula_Store_Data(Linear_Formula_Store_Data* proto) : deps(proto->deps)
    { ; }
  bool operator== (Linear_Formula_Store_Data& in)
    { return false; }
  affine_dependencies Content() const
    { return deps; }
private:
  affine_dependencies deps;
};

Am_WRAPPER_DATA_IMPL(Linear_Formula_Store, (this));

// Computation procedure for the linear formula
static Am_Value linear_formula_procedure(Am_Object& self)
{
  Linear_Formula_Store_Data* store = static_cast<Linear_Formula_Store_Data*>
    (Am_Object_Advanced::Get_Context()->Get_Data());
  return Am_Value(store->Content().value());
}

// Linear formula object
Am_Formula Linear_Formula (affine_dependencies d)
{
  Am_Formula formula (linear_formula_procedure, "Linear_Formula");
  formula.Set_Data(new Linear_Formula_Store_Data(d));
  return formula;
}

//
// Constraint variables dictionary (for display)
//

class var_names_dico
{
private:
  typedef std::map<std::string, one_linear_dependency> var_to_dep_t;
  typedef std::map<one_linear_dependency, std::string> dep_to_var_t;
  var_to_dep_t var2dep;
  dep_to_var_t dep2var;
public:
  std::string allocate(const one_linear_dependency& dep)
    {
      char var = 'A';
      int n = 1;
      while (var2dep.find(std::string(n,var)) != var2dep.end())
	{
	  if (var >= 'Z')
	    {
	      var = 'A';
	      n++;
	    }
	  else
	    var++;
	}
      std::string v(n,var);
      dep2var[dep] = v;
      var2dep.insert(pair<std::string, one_linear_dependency>(v,dep));
      return v;
    }
  std::string get_var(const one_linear_dependency& dep) const
    {
      dep_to_var_t::const_iterator it = dep2var.find(dep);
      return ((it == dep2var.end()) ? std::string("?") : (*it).second);
    }
  one_linear_dependency get_dep(const std::string& var) const
    {
      var_to_dep_t::const_iterator it = var2dep.find(var);
#ifdef DEBUG
      if (it == var2dep.end())
	  cerr << "Unknown object slot associated to " << var << std::endl;
#endif
      // NB: Should segfault if problem...
      return (*it).second;
    }
  void release(const std::string& var)
    {
      var_to_dep_t::iterator it = var2dep.find(var);
      if (it != var2dep.end())
	{
	  dep2var.erase((*it).second);
	  var2dep.erase(it);
	}
      else
	std::cout << "Releasing inexistent variable" << var << std::endl;
    }    
  void release(const one_linear_dependency& dep)
    {
      dep_to_var_t::iterator it = dep2var.find(dep);
      if (it != dep2var.end())
	{
	  var2dep.erase((*it).second);
	  dep2var.erase(it);
	}
      else
	std::cout << "Releasing inexistent dependency" << std::endl;
    }
};



//////////////////// New formula stuff //////////

class Gilt_Inferred_Object_Offset_Store_Data : public Am_Wrapper {
  Am_WRAPPER_DATA_DECL (Gilt_Inferred_Object_Offset_Store)
 public:
  Gilt_Inferred_Object_Offset_Store_Data (Am_Object in_object,
        Am_Slot_Key in_obj_key, Am_Slot_Key in_obj_ref_key,
        int in_obj_offset, float in_obj_multiplier, Am_Slot_Key in_self_key,
	float in_self_multiplier)
    : object(in_object), obj_key(in_obj_key), obj_ref_key(in_obj_ref_key),
      obj_offset(in_obj_offset), obj_multiplier(in_obj_multiplier),
      self_key(in_self_key), self_multiplier(in_self_multiplier)
  { }
  Gilt_Inferred_Object_Offset_Store_Data (Gilt_Inferred_Object_Offset_Store_Data* proto)
    : object(proto->object), obj_key(proto->obj_key), obj_ref_key(proto->obj_ref_key),
      obj_offset(proto->obj_offset), obj_multiplier(proto->obj_multiplier),
      self_key(proto->self_key), self_multiplier(proto->self_multiplier)
  { }
  bool operator== (Gilt_Inferred_Object_Offset_Store_Data& test)
  {
    return (object == test.object && obj_key == test.obj_key &&
	    obj_ref_key == test.obj_ref_key && obj_offset == test.obj_offset
	    && obj_multiplier == test.obj_multiplier && self_key == test.self_key
	    && self_multiplier == test.self_multiplier);
  }
  Am_Object object;
  Am_Slot_Key obj_key;
  Am_Slot_Key obj_ref_key;
  int obj_offset;
  float obj_multiplier;
  Am_Slot_Key self_key;
  float self_multiplier;
};

Am_WRAPPER_DATA_IMPL (Gilt_Inferred_Object_Offset_Store, (this))

static Am_Value get_data_and_adjust_procedure(Am_Object& self)
{
  Am_Value obj_value;
  Am_Value obj_ref_value;
    
  Gilt_Inferred_Object_Offset_Store_Data * store = 
    static_cast<Gilt_Inferred_Object_Offset_Store_Data*>
    (Am_Object_Advanced::Get_Context ()->Get_Data());
  
  obj_ref_value = (store->object).Get(store->obj_ref_key);
  if(store->obj_key)
    obj_value = (store->object).Get(store->obj_key);
  store->Release(); //if multiplier is not grayed out

  if((obj_ref_value.type != Am_INT && obj_ref_value.type != Am_LONG) ||
     (obj_value.Valid() && obj_value.type != Am_INT && obj_value.type != Am_LONG))
    Am_Error("This slot must contain int or long type");

  long int value = (long)(obj_value.Valid()) ? obj_value.value.long_value : 0; 
  float mult = store->obj_multiplier;

  value += (long)(mult*(float)obj_ref_value.value.long_value) + store->obj_offset;
  mult = store->self_multiplier;
  value += (long)((store->self_key) ?  (long int)((float)self.Get(store->self_key) * mult) : 0);
  obj_ref_value.value.long_value = value;
  return obj_ref_value;
}

Am_Formula Get_Data_And_Adjust (Am_Object object, Am_Slot_Key obj_key, 
    Am_Slot_Key obj_ref_key, int obj_offset, float obj_multiplier, 
    Am_Slot_Key key = (0L), float multiplier = -0.5)
{
    Am_Formula formula (get_data_and_adjust_procedure, "Get_Data_And_Adjust");
    formula.Set_Data (new Gilt_Inferred_Object_Offset_Store_Data
		      (object, obj_key, obj_ref_key, obj_offset,
		       obj_multiplier, key, multiplier));
    return formula;
}    
        
/////////////// Conflict and loop checking stuff //////////////////////


// This function returns list of constraint in the slot
Am_Constraint_Iterator find_constraint_in(Am_Object &obj, Am_Slot_Key key){
  Am_Object_Advanced obj_adv = (Am_Object_Advanced &)obj;
  Am_Slot slot_adv = obj_adv.Get_Slot_Locale(key).Get_Slot(key);
  Am_Constraint_Iterator const_iter(slot_adv);

  return const_iter;
}

// This function returns list of object and slots depends on this constraint
Am_Value_List get_depends_list(Am_Formula_Advanced * formula) {
  Am_Depends_Iterator dep_iter = formula;
  Am_Value_List dep_list = Am_Value_List ();

  for (dep_iter.Start(); !dep_iter.Last(); dep_iter.Next())
    {
      Am_Slot dep_slot = dep_iter.Get();
      Am_Slot_Key dep_key = dep_slot.Get_Key();
      Am_Object dep_obj = dep_slot.Get_Owner();
      
      dep_list.Add(Am_Value_List().Add(dep_obj).Add(dep_key));
    }
  return dep_list;
}


//forward declaration
Am_Slot_Key get_slot_key(Which_Constraint_Handle ch);

static Constraint_How_Set check_dependency(Am_Object &obj,
					   Which_Constraint_Handle handle,
					   Am_Object window)
{
  Am_Slot_Key key;
  if (handle == CH_CENTER_X || handle == CH_RIGHT)
    key = Am_LEFT;
  else if (handle == CH_CENTER_Y || handle == CH_BOTTOM)
    key = Am_TOP;
  else
    key = get_slot_key(handle);
  Am_Constraint_Iterator const_iter = find_constraint_in(obj, key);
  
  Am_Value to_do = CONSTRAINT_SETUP;
  const_iter.Start();
  // If we have already a constraint...
  if(!const_iter.Last())
    {
      // We open a window to ask the user what to do
      Am_Value_List dep_list;
      Am_Constraint * constr = const_iter.Get();
      if (Am_Formula_Advanced::Test(constr))
	{
	  Am_Formula_Advanced * form = Am_Formula_Advanced::Narrow(constr);
	  dep_list = get_depends_list(form);
	}
      Conflict_Window.Set(WORK_OBJECT, obj);
      Conflict_Window.Set(WORK_HANDLE, handle);
      Am_Object text_group = Conflict_Window.Get_Object(MAIN_TEXT_GROUP);
      Am_Object_Method method = text_group.Get(Am_DO_METHOD);
      Conflict_Window.Set(CONSTRAINT_INFO, dep_list);
      method.Call(text_group);
      Conflict_Window.Set(Am_LEFT, static_cast<int>(window.Get(Am_LEFT)) + 10)
	.Set(Am_TOP, static_cast<int>(window.Get(Am_TOP)) + 10);
      Am_Pop_Up_Window_And_Wait(Conflict_Window, to_do);  
    }
  return static_cast<Constraint_How_Set>(to_do);
}

////////////// Handles  ////////////////////

static bool slot_has_dependency(Am_Object handle, Am_Object for_obj) {
    Which_Constraint_Handle wh = 
        (Which_Constraint_Handle) handle.Get(Am_ID);
    Am_Value_List info = (Am_Value_List)for_obj.Get(CONSTRAINT_INFO);        
    Am_Value_List tmp;
    for(info.Start(); !info.Last(); info.Next()){
        tmp = (Am_Value_List)info.Get();
        tmp.Start();
        if((Which_Constraint_Handle)tmp.Get() == wh) return true;
    }
    return false;
}

//forward decleration
static int get_count_index(Which_Constraint_Handle wh) ;

static int get_ref_count(Am_Object obj, Which_Constraint_Handle wh){
    int index = get_count_index(wh);
    Am_Value_List ref_count = obj.Get(REF_COUNT);
    if (index < ref_count.Length())
      return (int)ref_count.Get_Nth(index);
    else
      return 0;
}    

Am_Object find_other_handle(Am_Value_List depends, Am_Object handle_group);

Am_Define_Value_List_Formula(get_handle_depends_list){
    Am_Object for_obj = self.Get_Owner().Get_Object(Am_ITEM);
    bool visible = (bool)self.Get(Am_VISIBLE);
    
    if(for_obj.Valid() && visible){
        Am_Value_List c_info = (Am_Value_List)for_obj.Get(CONSTRAINT_INFO);
        Which_Constraint_Handle wh = 
            (Which_Constraint_Handle)self.Get(Am_ID);
        bool found = false;
        Am_Value_List tmp;
        Am_Value_List constraint_info = Am_No_Value_List;
        Am_Value_List depends_list = Am_No_Value_List;
        
        for(c_info.Start(); !c_info.Last() && !found; c_info.Next()){
            tmp = (Am_Value_List)c_info.Get();
            if((Which_Constraint_Handle)tmp.Get_Nth(0) == wh) found = true;
        }

        if(found){
            int offset = (int)tmp.Get_Nth(5);
            float percent = (float)tmp.Get_Nth(6);
            float mult = 1.0;
            if(wh == CH_CENTER_X || wh == CH_CENTER_Y) mult = 0.5;
            
            if(mult != percent || offset != 0)
                constraint_info = Am_Value_List().Add(offset).Add(percent);
            depends_list = Am_Value_List().Add(tmp.Get_Nth(1)).Add(tmp.Get_Nth(2));
        } 

        self.Set(CONSTRAINT_INFO, constraint_info);
        return depends_list;
    }else {
        self.Set(CONSTRAINT_INFO, Am_No_Value);
        return Am_No_Value_List;
    }
}        
            
Am_Define_Formula(Am_Value, get_handle_variable){
  Am_Object for_obj = self.Get_Owner().Get_Object(Am_ITEM);
  //When items are deselected, cv sometimes becomes (0L) because owner
  //is lost
  if(for_obj.Valid() && (bool)self.Get(Am_VISIBLE)){
    Am_Value_List const_info = self.Get(CONSTRAINT_INFO);
    Am_Value_List dep_list = self.Get(HANDLE_DEPENDS);
    bool char_needed = false, use_other_char = false;
    Which_Constraint_Handle wh = (Which_Constraint_Handle)self.Get(Am_ID);
    Am_Value my_char = self.Get(CONSTRAINT_VAR, Am_NO_DEPENDENCY);
    Gilt_Constraint_Variable_Data * cv =
      (Gilt_Constraint_Variable_Data *)(Am_Ptr)self.Get_Owner().Get_Owner().Get_Owner()
                                                   .Get(CONSTRAINT_VAR);
    if(cv != (0L)){
    // my_char is true when this handle should have a variable
    // use_other_char is true when this handle should use variable of
    //another handle
      Am_Object other_handle;
    
      if(Am_Value(dep_list).Valid()){
        other_handle = find_other_handle(dep_list, self.Get_Owner());

        if(Am_Value(const_info).Valid())
          char_needed = true;
        else 
        if(other_handle.Valid()){
          Am_Value other_char = other_handle.Get(CONSTRAINT_VAR); 
          if(my_char.Valid() && my_char != other_char)
            cv->Release_Var((char)my_char);
          my_char = other_char;
          use_other_char = true;
        }        
        //since other handle has a variable no need to allocate new variable
      }
      if(!char_needed){
        Am_Value_List ref_list = for_obj.Get(REF_COUNT);
        if((bool)ref_list.Get_Nth(get_count_index(wh))) char_needed = true;
      }

      if(char_needed){
	if(!my_char.Valid())
	  my_char = cv->Get_Next_Var(self);        
	else{
	  Am_Value other_char = (other_handle.Valid())? other_handle.Get(CONSTRAINT_VAR) : Am_No_Value;
	  if(other_char.Valid() && my_char.Valid() && !use_other_char && other_char == my_char) 
	    my_char = cv->Get_Next_Var(self);
	}
      }
      else
      if(!char_needed && !use_other_char && my_char.Valid()){
        cv->Release_Var((char)my_char);
        my_char = Am_No_Value;
      }      
      return my_char;
    } else return Am_No_Value;      
   } else return Am_No_Value;
 }


Am_Define_Formula(int, get_state){
    Am_Object for_obj = self.Get_Owner().Get_Object(Am_ITEM);
    int state = NOT_SELECTED;
    
    if(for_obj.Valid()){
        int ref_count = get_ref_count(for_obj, (Which_Constraint_Handle)self.Get(Am_ID));
        bool refed = (ref_count)? true : false;
        bool dep = slot_has_dependency(self, for_obj);
        
        if(dep && refed) state = BOTH_STATE;
        else if(dep) state = PRIMARY;
        else if(refed) state = SECONDARY;
    }
    return state;
}    
           
        

Am_Slot_Key get_slot_key(Which_Constraint_Handle ch) {
    Am_Slot_Key key;
    
    switch(ch.value){
        case CH_LEFT_val : key = Am_LEFT; break;
        case CH_TOP_val : key = Am_TOP; break;
        case CH_WIDTH_val : key = Am_WIDTH; break;
        case CH_HEIGHT_val : key = Am_HEIGHT; break;
        case CH_X1_val : key = Am_X1; break;
        case CH_X2_val : key = Am_X2; break;
        case CH_Y1_val : key = Am_Y1; break;
        case CH_Y2_val : key = Am_Y2; break;        
        default : key = Am_No_Slot_Key; break;
    }
    
    return key;
}    


Am_Slot_Key get_handle_slot(Which_Constraint_Handle ch) {
    Am_Slot_Key key;
    
    switch(ch.value){
        case CH_LEFT_val : key = LEFT_HANDLE; break;
        case CH_TOP_val : key = TOP_HANDLE; break;
        case CH_WIDTH_val : key = WIDTH_HANDLE; break;
        case CH_HEIGHT_val : key = HEIGHT_HANDLE; break;
        case CH_X1_val : key = X1_HANDLE; break;
        case CH_X2_val : key = X2_HANDLE; break;
        case CH_Y1_val : key = Y1_HANDLE; break;
        case CH_Y2_val : key = Y2_HANDLE; break;
        case CH_CENTER_X_val : key = CX_HANDLE; break;
        case CH_CENTER_Y_val : key = CY_HANDLE; break;
        case CH_BOTTOM_val : key = BOTTOM_HANDLE; break;
        case CH_RIGHT_val : key = RIGHT_HANDLE; break;
        default : key = Am_No_Slot_Key; break;
    }
    
    return key;
}    
        
Am_Object find_other_handle(Am_Value_List depends, Am_Object handle_group){
    Am_Object other_handle = Am_No_Object;
    
    if (((Am_Value)depends).Valid()) {//finding the right handle
        depends.Start();
        Am_Object obj = (Am_Object)depends.Get();
        Am_Value_List items = 
            (Am_Value_List)handle_group.Get_Owner().Get(Am_GRAPHICAL_PARTS);
        Am_Object temp;
            
        for(items.Start(); !items.Last(); items.Next()){
            temp = (Am_Object)items.Get(); 
            if(temp.Get_Object(Am_ITEM) == obj){
                depends.Next();
                Which_Constraint_Handle wh = 
                   (Which_Constraint_Handle)depends.Get();
                Am_Slot_Key slot = get_handle_slot(wh);
                other_handle = temp.Get_Object(slot);
                break;
            }
        }
    }
    return other_handle;
}        

//
// Formula defining the various handle parameters
//
Am_Define_String_Formula(compute_handle_text){
    Am_Object owner = self.Get_Owner();
    Am_Object handle_group = owner.Get_Owner();
    Am_Object for_obj = handle_group.Get_Object(Am_ITEM);
    char buffer[40];
    buffer[0] = '\0';
    bool visible = (bool)owner.Get(Am_VISIBLE);

    if(for_obj.Valid() && visible){
        Am_Value my_char = (Am_Value)owner.Get(CONSTRAINT_VAR);
        Am_Value_List depends = (Am_Value_List)owner.Get(HANDLE_DEPENDS);
        Am_Object other_handle = Am_No_Object;
        Which_Constraint_Handle my_wh = (Which_Constraint_Handle)owner.Get(Am_ID);
        float percent = 1.0;
        if(my_wh == CH_CENTER_X || my_wh == CH_CENTER_Y) percent = 0.5;
        Am_Slot_Key key = get_slot_key(my_wh);        
        Am_Value my_value;
        if(key != Am_No_Slot_Key) my_value = for_obj.Peek(key);
        
        other_handle = find_other_handle(depends, handle_group);
        
        if(other_handle.Valid()){
            Am_Value_List info = owner.Get(CONSTRAINT_INFO);
            Am_Value other_char = other_handle.Get(CONSTRAINT_VAR);

            if(Am_Value(info).Valid() && other_char.Valid() && my_char.Valid())
            {//if this is valid, it should have constraint_var
                info.Start();
                int offset = (int)info.Get(); info.Next();
                float mult = (float)info.Get();
                
                if(offset != 0 && mult != percent)
                    sprintf(buffer, "%c=%c*%.2f+%d", (char)my_char, (char)other_char,
                                                     mult, offset);
                else
                if(offset != 0)
                    sprintf(buffer, "%c=%c+%d", (char)my_char, (char)other_char,
                                                offset);
                else sprintf(buffer, "%c=%c*%.2f", (char)my_char, (char)other_char,                                                
                                                   mult); 
            } else if(my_char.Valid())sprintf(buffer, "%c", (char)my_char);
        } else {            
            if(my_char.Valid()){
	            if(my_value.Valid()) sprintf(buffer, "%c=%d", (char)my_char, (int)my_value);
                else sprintf(buffer, "%c", (char)my_char);
            } else if(my_value.Valid()) sprintf(buffer, "%d", (int)my_value);
        }
    } 
    if(buffer[0] == '\0') return (0L);
    else return (Am_String)buffer;
}

Am_Define_Style_Formula(get_handle_color)
{
  const int state = self.Get(STATE);
  switch (state)
    {
    case NOT_SELECTED:
      return Am_Black;
    case PRIMARY:
      return Am_Red;
    case SECONDARY:
      return Am_Blue;
    default: // Purple: simultaneously primary and secondary
      return Am_Style::Am_Style(1.0, 0, 1.0);
    }
  // Should never be reached
}
// Constraints controlling visibility of
// rectangle/line handles
Am_Define_Formula(bool, is_rectangle_kind) {
  Am_Value v = self.Get_Sibling(Am_ITEM).Peek(Am_AS_LINE);
  return (v.Valid() ? false : true);
}
Am_Define_Formula(bool, is_line_kind) {
  Am_Value v = self.Get_Sibling(Am_ITEM).Peek(Am_AS_LINE);
  return (v.Valid() ? true : false);
}


// TODO: Fix that stupid computation ! Should fill
// completely the owner or return a default size.
Am_Define_Formula(int, handle_background_size)
{
  Am_Object text = self.Get_Sibling(HANDLE_TEXT);
  return ( static_cast<bool>(text.Get(Am_VISIBLE))
	   ? static_cast<int>(text.Get(Am_HEIGHT)) + 2
	   : BLACK_HANDLE_SIZE );
}
//
// Constraints defining the various handle positions
//
Am_Define_Formula(bool, is_text_valid) {
  if((const char *)(Am_String)self.Get(Am_TEXT))
    return true;
  else
    return false;
}

//
// Formula defining the various handle positions
//
Am_Define_Formula(int, bottom_handle_top)
{
  Am_Object item = self.Get_Owner().Get_Object(Am_ITEM);
  return ( item.Valid()
	   ? (static_cast<int>(item.Get(Am_TOP)) 
	      + static_cast<int>(item.Get(Am_HEIGHT))
	      - static_cast<int>(self.Get(Am_HEIGHT)) / 2)
	   : 0);
}
Am_Define_Formula(int, right_handle_left)
{
  Am_Object item = self.Get_Owner().Get_Object(Am_ITEM);
  return ( item.Valid()
	   ? (static_cast<int>(item.Get(Am_LEFT)) 
	      + static_cast<int>(item.Get(Am_WIDTH))
	      - static_cast<int>(self.Get(Am_WIDTH)) / 2)
	   : 0);
}
Am_Define_Formula(int, height_handle_left)
{
  Am_Object item = self.Get_Owner().Get_Object(Am_ITEM);
  return ( item.Valid()
	   ? (static_cast<int>(item.Get(Am_LEFT)) 
	      + static_cast<int>(item.Get(Am_WIDTH))
	      - static_cast<int>(self.Get(Am_WIDTH)) / 2
	      + HANDLE_SPACING)
	   : 0);
}
Am_Define_Formula(int, width_handle_top)
{
  Am_Object item = self.Get_Owner().Get_Object(Am_ITEM);
  return ( item.Valid()
	   ? (static_cast<int>(item.Get(Am_TOP)) 
	      + static_cast<int>(item.Get(Am_HEIGHT))
	      - static_cast<int>(self.Get(Am_HEIGHT)) / 2
	      + HANDLE_SPACING)
	   : 0);
}
Am_Define_Formula(int, center_y_handle_left)
{
  Am_Object item = self.Get_Owner().Get_Object(Am_ITEM);
  return ( item.Valid()
	   ? (static_cast<int>(item.Get(Am_LEFT))
	      + static_cast<int>(item.Get(Am_WIDTH)) / 2
	      - HANDLE_SPACING)
	   : 0);
}
Am_Define_Formula(int, center_x_handle_top)
{
  Am_Object item = self.Get_Owner().Get_Object(Am_ITEM);
  return ( item.Valid()
	   ? (static_cast<int>(item.Get(Am_TOP))
	      + static_cast<int>(item.Get(Am_HEIGHT)) / 2
	      - HANDLE_SPACING)
	   : 0);
}

Am_Define_Formula(int, sibling_item_right)
{
  Am_Object item = self.Get_Owner().Get_Object(Am_ITEM);
  return ( item.Valid()
	   ? (static_cast<int>(item.Get(Am_LEFT))
	      + static_cast<int>(item.Get(Am_WIDTH)))
	   : 10);
}
Am_Define_Formula(int, sibling_item_bottom)
{
  const Am_Object item = self.Get_Owner().Get_Object(Am_ITEM);
  return ( item.Valid()
	   ? (static_cast<int>(item.Get(Am_TOP))
	      + static_cast<int>(item.Get(Am_HEIGHT)))
	   : 10);
}



///////////////////
void release_variable(Am_Value_List list, Am_Object for_obj,
                      Gilt_Constraint_Variable_Data * cv){
  Am_Object tmp;
  Am_Value_List const_info;  
  Am_Value_List tmp_list;  
  Which_Constraint_Handle wh;  
  Am_Slot_Key key;
  Am_Value my_char;
    
    
  for(list.Start(); !list.Last(); list.Next()){
    tmp = (Am_Object)list.Get();
    if(tmp.Get_Object(Am_ITEM) == for_obj){
      const_info = for_obj.Get(CONSTRAINT_INFO);
      
      for(const_info.Start(); !const_info.Last(); const_info.Next()){
        tmp_list = const_info.Get();
        wh = (Which_Constraint_Handle)tmp_list.Get_Nth(0);
        key = get_handle_slot(wh);
        tmp = tmp.Get_Object(key);
        my_char = tmp.Get(CONSTRAINT_VAR);
        if(my_char.Valid()) cv->Release_Var((char)my_char);
      }
      break;
    }      
  }
}

//minor detail is different from modified_toggle_object_in_list
//this releases variables any constraint_handle has when object is
//deleted from the list
void constraint_toggle_object_in_list(const Am_Object &widget, 
				  Am_Object new_object,
				  Am_Value_List &list, Am_Value_List &g_list,
                                  Gilt_Constraint_Variable_Data * cv) {
  list.Start();
  if(list.Member(new_object)) {
    Am_INTER_TRACE_PRINT(widget, "Selection handle removing " << new_object
                         << " from " << widget);    
    release_variable(g_list, new_object, cv);
    list.Delete();
  }
  else { // not a member, add it
    Am_INTER_TRACE_PRINT(widget, "Selection handle adding " << new_object <<
			 " to " << widget);
    // Not allowed to have objects selected that are parts of
    // new_object, owners of new_object, or have owners different from
    // new_object.  This can happen when you have select into groups.
    for (list.Start (); !list.Last (); list.Next ()) {
      Am_Object item = list.Get ();
      if (item.Is_Part_Of (new_object) ||
	  new_object.Is_Part_Of (item) ||
	  (!item.Is_Instance_Of(main_group_rect_proto) &&
            item.Get_Owner () != new_object.Get_Owner ()))
        release_variable(g_list, new_object, cv);
        list.Delete ();
    }
    list.Add(new_object);
  }
}

    

void release_all_variables(Am_Value_List g_list, Am_Value_List list, 
                      Gilt_Constraint_Variable_Data *cv){
  Am_Object tmp;
  
  for(list.Start(); !list.Last(); list.Next()){
    tmp = (Am_Object)list.Get();
    release_variable(g_list, tmp, cv);
  }              
}

//different from modified_sel_obj by releasing all the variables any
//constraint handle has
Am_Define_Method(Am_Mouse_Event_Method, void, constraint_sel_object,
		 (Am_Object inter, int mouse_x, int mouse_y,
		  Am_Object ref_obj, Am_Input_Char ic)) {
  Am_Object new_object;
  bool window_border = false;
  if (inter.Valid()) {
    Am_Object widget = inter.Get_Owner();
    modified_clear_multi_selections(widget);
    new_object = inter.Get(Am_START_OBJECT);
    Am_Value_List list = widget.Get(Am_VALUE);
    Am_Value_List g_list = widget.Get_Object(Am_FEEDBACK_OBJECT)
                                 .Get(Am_GRAPHICAL_PARTS);
    Gilt_Constraint_Variable_Data * cv =
      (Gilt_Constraint_Variable_Data *)(Am_Ptr)widget.Get(CONSTRAINT_VAR);
    Am_Object tmp;
    
    if(new_object.Valid ()) { //valid object
      Am_Value new_value;
      bool toggle_in_set = ic.shift;
      Am_Object main_rect = widget.Get_Sibling(MAIN_GROUP_RECT);

      if (new_object == widget) { // then clicked in the background
        int width = (int)main_rect.Get(Am_WIDTH);
        int height = (int)main_rect.Get(Am_HEIGHT);
        int top = (int)main_rect.Get_Owner().Get(Am_TOP);

        if(mouse_x < 20 || (mouse_x > (width - 20)) 
           || (mouse_y < (top + 20)) || (mouse_y > (top + height - 20)))
            window_border = true;    
        if (toggle_in_set) {   //  don't do anything
          if(window_border){
            new_object = main_rect;
            list.Start(); 
            if(list.Member(main_rect)){ 
              release_variable(g_list, main_rect, cv);
              list.Delete();
            }              
            else list.Add(new_object);
            new_value = list;
          }  else {          
             Am_Abort_Interactor(inter);
             return;   
          }
        }
        else {  // select nothing
          Am_INTER_TRACE_PRINT(widget, "Selection handle setting empty for "
			       << widget);
          if(window_border){
            release_all_variables(g_list, list, cv);
            list.Make_Empty();
            list.Add(main_rect);
            new_object = main_rect;
          }
          else{
            release_all_variables(g_list, list, cv);
            list.Make_Empty();
            new_object = (0L);
          }
          new_value = list;
        }
      }
      else { // over a specific object
	Am_Value value;
        Am_Object diff_obj;
        Am_Where_Method method;
        bool abort_ok = true;
    	value=widget.Peek(Am_SELECT_CLOSEST_POINT_STYLE);
        if (value.Valid()) {
	    method = widget.Get(Am_SELECT_CLOSEST_POINT_METHOD);
	    diff_obj =
	    method.Call(widget, new_object, ref_obj, mouse_x, mouse_y);
	    if (diff_obj.Valid()) abort_ok = false;
	}
        list.Start();
	if (toggle_in_set)
            constraint_toggle_object_in_list(widget, new_object, list, g_list, cv);
	else { //if object is selected, do nothing, otherwise,
	  // make new_object be the only selection
	  if(list.Member(new_object)){
             if (abort_ok) {
	         Am_Abort_Interactor(inter); //make sure not queued for undo
	         return;
	     }
          }
	  else {
	    Am_INTER_TRACE_PRINT(widget, "Selection handle setting " << widget
				 << " to contain only " << new_object);
            release_all_variables(g_list, list, cv);
	    list.Make_Empty();
	    list.Add(new_object);
	  }
	}
        new_value = list;
      }
      Am_Value old_value;
      old_value = widget.Peek(Am_VALUE);
      widget.Set(Am_VALUE, new_value);
      Am_Object command = inter.Get_Object(Am_COMMAND);
      modified_set_commands_for_sel(command, inter, widget, new_object, new_value, old_value);
    }
  }
}


// Constraint widget main interactor start where test
Am_Define_Method(Am_Where_Method, Am_Object, compute_constraint_start_where,
                 (Am_Object /*inter*/, Am_Object object,
                  Am_Object event_window, int x, int y))
{
  // Discards every location that does not belong to all our owners
  if (!Am_Point_In_All_Owners(object, x, y, event_window))
    return Am_No_Object;
  // Get some group ?
  Am_Object constraint_handle_group 
    = Am_Point_In_Part(object.Get_Object(Am_FEEDBACK_OBJECT), x, y, event_window);
  if (!constraint_handle_group.Valid())
    return Am_No_Object;
  // Locate a handle
  Am_Object handle = Am_Point_In_Part(constraint_handle_group, x, y, event_window);
  if (!handle.Is_Instance_Of(Constraint_Handle_Prototype))
    return Am_No_Object;
  // OKAY: we are on one of our (constraint) handles
  object.Set(PRIMARY_OBJ, constraint_handle_group.Get_Object(Am_ITEM));
  object.Set(PRIMARY_HANDLE, handle);
  return handle;
}

// Method executed when the interactor starts on a constraint handle
Am_Define_Method(Am_Mouse_Event_Method, void, set_primary_object,
		 (Am_Object inter, int mouse_x, int mouse_y,
		  Am_Object ref_obj, Am_Input_Char /*ic*/))
{
  Am_Object widget = inter.Get_Owner();
  // Abort other interactors
  Am_Object other_inter = widget.Get_Object(Am_INTERACTOR);
  Am_Abort_Interactor(other_inter);
  other_inter = widget.Get_Object(Am_SELECT_OUTSIDE_INTERACTOR);
  Am_Abort_Interactor(other_inter);        
  other_inter = widget.Get_Object(Am_BACKGROUND_INTERACTOR);
  Am_Abort_Interactor(other_inter);                

  //need to clear secondary slots to preserve color of handles
  //previously selected  
  widget.Set(SECONDARY_HANDLE, (0L));
  widget.Set(SECONDARY_OBJ, (0L));
  // Set handle new state
  Am_Object handle = widget.Get(PRIMARY_HANDLE);
  if(handle.Valid())
      handle.Set(STATE, PRIMARY);
  // Initialize the position of the feedback object
  Am_Translate_Coordinates(ref_obj, mouse_x, mouse_y, 
			   widget.Get_Object(Am_OPERATES_ON), mouse_x, mouse_y);
  //  Am_Object feedback_obj = inter.Get(Am_FEEDBACK_OBJECT);
  //  feedback_obj.Set(Am_VISIBLE, true)
  inter.Get_Object(Am_FEEDBACK_OBJECT)
    .Set(Am_VISIBLE, true)
    .Set(Am_X1, mouse_x)
    .Set(Am_Y1, mouse_y);
}

// Method executed when the interactor is running
Am_Define_Method(Am_Mouse_Event_Method, void, look_for_secondary_object,
		 (Am_Object inter, int mouse_x, int mouse_y,
		  Am_Object ref_obj, Am_Input_Char /*ic*/))
{
  Am_Object widget = inter.Get_Owner();
  Am_Object handle_group = Am_Point_In_Part(widget.Get_Object(Am_FEEDBACK_OBJECT),
					    mouse_x, mouse_y, ref_obj);
  bool found = false;
  if(handle_group.Valid())
    {
      // Tries to locate another constraint handle
      Am_Object handle = Am_Point_In_Part(handle_group, mouse_x, mouse_y, ref_obj);
      if (handle.Is_Instance_Of(Constraint_Handle_Prototype)
	  && handle != widget.Get_Object(PRIMARY_HANDLE))
	{
	  found = true;
	  // Update previous handle (TODO: Why? Try to remove this !!
	  Am_Object prev = widget.Get_Object(SECONDARY_HANDLE);
	  if(prev.Valid())
	    prev.Set(STATE, get_state);
	  // Set new handle
	  widget.Set(SECONDARY_HANDLE, handle);
	  handle.Set(STATE, SECONDARY);
        }
    }
  if (!found)
    {
      // Discards previously selected handle
      Am_Object second_h = widget.Get_Object(SECONDARY_HANDLE);
      if(second_h.Valid())
	{
	  second_h.Set(STATE, NOT_SELECTED);
	  widget.Set(SECONDARY_HANDLE, Am_No_Object);
	}
    }  
  // Provides feedback object update
  Am_Object feedback_obj = inter.Get(Am_FEEDBACK_OBJECT);
  Am_Translate_Coordinates(ref_obj, mouse_x, mouse_y, 
			   widget.Get_Object(Am_OPERATES_ON), mouse_x, mouse_y);
  feedback_obj.Set(Am_X2, mouse_x).Set(Am_Y2, mouse_y);                                 
}

affine_dependencies build_dep_from_handle(Which_Constraint_Handle handle, Am_Object o)
{
  // Compute the secondary handle affine formula
  affine_dependencies dep;
  switch(handle.value)
    {
    case CH_TOP_val :
      dep.add(o, Am_TOP);
      break;
    case CH_LEFT_val :
      dep.add(o, Am_LEFT);
      break;
    case CH_HEIGHT_val :
      dep.add(o, Am_HEIGHT);
      break;
    case CH_WIDTH_val :
      dep.add(o, Am_WIDTH);
      break;
    case CH_RIGHT_val :
      dep.add(o, Am_LEFT); // right = left + width
      dep.add(o, Am_WIDTH);
      break;
    case CH_BOTTOM_val :
      dep.add(o, Am_TOP); // bottom = top + height
      dep.add(o, Am_HEIGHT);
      break;
    case CH_CENTER_X_val :
      dep.add(o, Am_LEFT, 0.5); // center_x = (left + width) / 2
      dep.add(o, Am_WIDTH, 0.5);
      break;
    case CH_CENTER_Y_val :
      dep.add(o, Am_TOP, 0.5); // center_y = (top + height) / 2
      dep.add(o, Am_HEIGHT, 0.5);
      break;
      // TODO: Add the X1, Y1, X2, Y2 cases...
    default :
      Am_Error("Unknown constraint handle type\n");
      break;
    }
  return dep;
}


static Am_Value_List setup_regular_constraint(Am_Object &command, Am_Object po,
					      Which_Constraint_Handle &ph,
					      Am_Object so, Which_Constraint_Handle &sh,
					      int offset, float percentage)
{
  Am_Slot_Key p_obj_slot;
  Am_Slot_Key s_obj_slot;
  Am_Slot_Key s_obj_ref_slot;
  Am_Slot_Key self_slot;
  float self_percent = 0;

  affine_dependencies target = (build_dep_from_handle(sh, so) * percentage) + offset;
  std::cout << "Target: " << target << std::endl;
  affine_dependencies source = build_dep_from_handle(ph, po);
  std::cout << "Source: " << source << std::endl;
  affine_dependencies final = source.reverse(target);
  std::cout << "Final: " << final << std::endl;

  switch(sh.value)
    {
    case CH_RIGHT_val :
      s_obj_slot = Am_LEFT; s_obj_ref_slot = Am_WIDTH;
      break;
    case CH_BOTTOM_val :                
      s_obj_slot = Am_TOP, s_obj_ref_slot = Am_HEIGHT;
      break;
    case CH_CENTER_X_val :    
      s_obj_slot = Am_LEFT; s_obj_ref_slot = Am_WIDTH;
      break;
    case CH_CENTER_Y_val :                
      s_obj_slot = Am_TOP, s_obj_ref_slot = Am_HEIGHT;
      break;
    default :  
      s_obj_slot = (0L), s_obj_ref_slot = get_slot_key(sh);
      break;
    }
  
  switch(ph.value)
    {
    case CH_CENTER_X_val :
      p_obj_slot = Am_LEFT; self_slot = Am_WIDTH; self_percent = -0.5;
      break;
    case CH_CENTER_Y_val :
      p_obj_slot = Am_TOP; self_slot = Am_HEIGHT; self_percent = -0.5;
      break;
    case CH_RIGHT_val :
      p_obj_slot = Am_LEFT; self_slot = Am_WIDTH; self_percent = -1.0;
    break;
    case CH_BOTTOM_val :
      p_obj_slot = Am_TOP; self_slot = Am_HEIGHT; self_percent = -1.0;
      break;
    default : 
      p_obj_slot = get_slot_key(ph); self_slot = (0L); ;
      break;
  }                    
  command.Set(Am_OLD_VALUE, Am_Value_List().Add(p_obj_slot).Add(po.Get(p_obj_slot)));
#if 0
  Am_Formula formula = Get_Data_And_Adjust(so, s_obj_slot, s_obj_ref_slot,
                                           offset, percentage, self_slot,
                                           self_percent); 
#else
#if 0
  affine_dependencies d(offset);
  if (s_obj_slot)
    d.add(so, s_obj_slot); // 1.0 or percentage ?
  if (s_obj_ref_slot)
    d.add(so, s_obj_ref_slot, percentage);
  if (self_slot)
    d.add(po, self_slot, self_percent);
  Am_Formula formula = Linear_Formula(d);
#else
  Am_Formula formula = Linear_Formula(final);
  // Stores the formula
  (source.primary().first).Set(source.primary().second, formula);
#endif
#endif
  po.Set(p_obj_slot, formula);
  command.Set(Am_VALUE, formula);
  command.Set(Am_OBJECT_MODIFIED, po);
  
  return Am_Value_List().Add(ph).Add(so).Add(sh).Add(s_obj_slot).Add(s_obj_ref_slot)
                          .Add(offset).Add(percentage).Add(self_slot).Add(self_percent);
}

static int get_count_index(Which_Constraint_Handle wh){    
    int index = 0;
    
    switch(wh.value){
        case CH_TOP_val : index = 0; break; 
        case CH_LEFT_val : index = 1; break;
        case CH_BOTTOM_val : index = 2; break;
        case CH_RIGHT_val : index = 3; break;
        case CH_HEIGHT_val : index = 4; break;
        case CH_WIDTH_val : index = 5; break;
        case CH_CENTER_X_val : index = 6; break;
        case CH_CENTER_Y_val : index = 7; break;
        case CH_X1_val : index = 0; break;
        case CH_Y1_val : index = 1; break;
        case CH_X2_val : index = 2; break;
        case CH_Y2_val : index = 3; break;
        default : break;
    }
    
    return index;
}

static void decrease_ref_count(Am_Object obj, Which_Constraint_Handle wh){
    int index = get_count_index(wh);
    Am_Value_List ref_count = (Am_Value_List)obj.Get(REF_COUNT);
    int count = (int)ref_count.Get_Nth(index);
    ref_count.Move_Nth(index);
    ref_count.Set(count - 1);
    obj.Set(REF_COUNT, ref_count);
}        

static void increase_ref_count(Am_Object obj, Which_Constraint_Handle wh){
    int index = get_count_index(wh);
    Am_Value_List ref_count = (Am_Value_List)obj.Get(REF_COUNT);
    int count = (int)ref_count.Get_Nth(index);
    ref_count.Move_Nth(index);
    ref_count.Set(count + 1);
    obj.Set(REF_COUNT, ref_count);
}        

static Am_Value_List depends_list_be_decreased(Am_Object primary_handle, 
                                        Am_Object handle_group){
    Which_Constraint_Handle wh = 
        (Which_Constraint_Handle)primary_handle.Get(Am_ID);
    Am_Value_List depends_list = primary_handle.Get(HANDLE_DEPENDS);
    Am_Value_List tmp_list;
    Am_Object tmp_obj;
    
    if(wh == CH_CENTER_X || wh == CH_LEFT || wh == CH_RIGHT){
        tmp_obj = handle_group.Get_Object(CX_HANDLE);
        tmp_list = tmp_obj.Get(HANDLE_DEPENDS);
        if(tmp_obj != primary_handle && ((Am_Value_List)tmp_list).Valid())
            depends_list = tmp_list;
        tmp_obj = handle_group.Get_Object(LEFT_HANDLE);
        tmp_list = tmp_obj.Get(HANDLE_DEPENDS);
        if(tmp_obj != primary_handle && ((Am_Value_List)tmp_list).Valid())
            depends_list = tmp_list;
        tmp_obj = handle_group.Get_Object(RIGHT_HANDLE);
        tmp_list = tmp_obj.Get(HANDLE_DEPENDS);
        if(tmp_obj != primary_handle && ((Am_Value_List)tmp_list).Valid())
            depends_list = tmp_list;            
    }else
    if(wh == CH_CENTER_Y || wh == CH_TOP || wh == CH_BOTTOM){
        tmp_obj = handle_group.Get_Object(CY_HANDLE);
        tmp_list = tmp_obj.Get(HANDLE_DEPENDS);
        if(tmp_obj != primary_handle && ((Am_Value_List)tmp_list).Valid())
            depends_list = tmp_list;
        tmp_obj = handle_group.Get_Object(TOP_HANDLE);
        tmp_list = tmp_obj.Get(HANDLE_DEPENDS);
        if(tmp_obj != primary_handle && ((Am_Value_List)tmp_list).Valid())
            depends_list = tmp_list;
        tmp_obj = handle_group.Get_Object(BOTTOM_HANDLE);
        tmp_list = tmp_obj.Get(HANDLE_DEPENDS);
        if(tmp_obj != primary_handle && ((Am_Value_List)tmp_list).Valid())
            depends_list = tmp_list;            
    }
    return depends_list;
}    

void remove_redundancy(Am_Value_List &one_const_info, Am_Value_List &const_info){
  Which_Constraint_Handle wh =
    (Which_Constraint_Handle)one_const_info.Get_Nth(0);
  Am_Value_List tmp_list;
  Which_Constraint_Handle tmp_wh;
  bool replaced = false;
  
  for(const_info.Start(); !const_info.Last() && !replaced; const_info.Next()){
    tmp_list = const_info.Get();
    tmp_wh = (Which_Constraint_Handle)tmp_list.Get_Nth(0);

    if(tmp_wh == wh || ((tmp_wh == CH_RIGHT || tmp_wh == CH_LEFT ||
                        tmp_wh == CH_CENTER_X) && (wh == CH_RIGHT ||
                        wh == CH_LEFT || wh == CH_CENTER_X)) ||
       ((tmp_wh == CH_TOP || tmp_wh == CH_CENTER_Y || tmp_wh == CH_BOTTOM) 
        && (wh == CH_TOP || wh == CH_CENTER_Y || wh == CH_BOTTOM))){
            const_info.Set(one_const_info);
            replaced = true;
    }          
  }

  if(!replaced) const_info.Add(one_const_info);
}

// Methods called when the user draws a new constraint
Am_Define_Method(Am_Mouse_Event_Method, void, setup_constraint_and_clear_slots,
		 (Am_Object inter, int mouse_x, int mouse_y,
		  Am_Object ref_obj, Am_Input_Char /*ic*/))
{
  // Hides feedback object
  inter.Get_Object(Am_FEEDBACK_OBJECT).Set(Am_VISIBLE, false);
    
  Am_Object widget = inter.Get_Owner();                                 
  Am_Object handle_group = Am_Point_In_Part(widget.Get_Object(Am_FEEDBACK_OBJECT),
					    mouse_x, mouse_y, ref_obj);
  Am_Object prev = widget.Get_Object(SECONDARY_HANDLE);
  bool constraint_set = false;
  Am_Object secondary_handle;
    
  if(prev.Valid()) prev.Set(STATE, get_state);
  
  if(handle_group.Valid())
    {
      Am_Object handle = Am_Point_In_Part(handle_group, mouse_x, mouse_y, ref_obj);
      Am_Object primary_handle = widget.Get_Object(PRIMARY_HANDLE);

      if(handle.Valid() && handle.Is_Instance_Of(Constraint_Handle_Prototype) 
	 && handle != primary_handle)
	{
	  Am_Object primary_obj = widget.Get_Object(PRIMARY_OBJ);
	  Am_Object secondary_obj = handle_group.Get_Object(Am_ITEM);
	  secondary_handle = handle;
	  Which_Constraint_Handle ph = (Which_Constraint_Handle)primary_handle.Get(Am_ID);
	  Which_Constraint_Handle sh = (Which_Constraint_Handle)secondary_handle.Get(Am_ID);

	  int percentage = 100;
	  secondary_handle.Set(STATE, PRIMARY);

	  widget.Set(SECONDARY_OBJ, secondary_obj);
	  widget.Set(SECONDARY_HANDLE, secondary_handle);
            
	  if (sh == CH_CENTER_X ||sh == CH_CENTER_Y) percentage = 50;

	  // Setup and open the modal dialog
	  Am_Object calling_window = widget.Get_Object(Am_WINDOW);
	  Offset_Percentage_Dialog
	    .Get_Object(OFFSET_INPUT).Set(Am_VALUE, 0).Get_Owner()
	    .Get_Object(PERCENT_INPUT).Set(Am_VALUE, percentage).Get_Owner()
	    .Set(Am_TOP, static_cast<int>(calling_window.Get(Am_TOP)) + 20)
	    .Set(Am_LEFT, static_cast<int>(calling_window.Get(Am_LEFT)) + 20);
	  Am_Value return_value;
	  Am_Pop_Up_Window_And_Wait(Offset_Percentage_Dialog, return_value);
            
	  if (return_value.Valid())
	    {
	      Am_Value_List constraint_info = static_cast<Am_Value_List>(return_value);
	      constraint_info.Start();
	      const int offset = static_cast<int>(constraint_info.Get()); 
	      constraint_info.Next();
	      const float mult = static_cast<float>(constraint_info.Get()) / 100.0;
	      // Check dependencies
	      Constraint_How_Set whattodo = check_dependency(primary_obj, ph, calling_window);
	      if (whattodo == CONSTRAINT_SETUP)
		{
		  Am_Value_List depends = depends_list_be_decreased(primary_handle, handle_group);
		  bool increase = true;
		  if (static_cast<Am_Value>(depends).Valid())
		    {
		      Am_Object tmp_obj = static_cast<Am_Object>(depends.Get_Nth(0));
		      Which_Constraint_Handle tmp_wh = (Which_Constraint_Handle)depends.Get_Nth(1);
		      if(tmp_obj != secondary_obj || tmp_wh != sh)
			decrease_ref_count(tmp_obj, tmp_wh);
		      else
			increase = false;
		    }
		  constraint_set = true;
		  Am_Object cmd = inter.Get_Object(Am_COMMAND);
		  constraint_info = setup_regular_constraint(cmd, primary_obj, ph, secondary_obj,
							     sh, offset, mult);
		  if (increase) increase_ref_count(secondary_obj, sh);
		  Am_Value_List l = static_cast<Am_Value_List>(primary_obj.Get(CONSTRAINT_INFO));
		  remove_redundancy(constraint_info, l);
		  primary_obj.Set(CONSTRAINT_INFO,l);
                }
	      else
                if (whattodo == MULTIPLE_SETUP)
		  Am_Show_Alert_Dialog("Don't know what to do yet, aborting constraint setup");
            }                                         
        }
    }
  // Resets handles STATE slot
  secondary_handle = widget.Get_Object(SECONDARY_HANDLE);
  if(secondary_handle.Valid()) secondary_handle.Set(STATE, get_state);
  widget.Get_Object(PRIMARY_HANDLE).Set(STATE, get_state);        
  // Abort the interactor if nothing occured
  if(!constraint_set)
    {
      widget.Set(PRIMARY_HANDLE, (0L)).Set(PRIMARY_OBJ, (0L))
	.Set(SECONDARY_OBJ, (0L)).Set(SECONDARY_HANDLE, (0L));
      Am_Abort_Interactor(inter);              
    }              
}

Am_Define_Method(Am_Object_Method, void, restore_old_value, (Am_Object cmd)){
    Am_Value_List old_value = cmd.Get(Am_OLD_VALUE);
    Am_Value new_value = cmd.Get(Am_VALUE);
    Am_Object mo = cmd.Get_Object(Am_OBJECT_MODIFIED);
    old_value.Start();
    Am_Slot_Key key = (Am_Slot_Key)(int)old_value.Get(); old_value.Next();

    mo.Set(key, old_value.Get());
    cmd.Set(Am_VALUE, old_value.Get());//formula is not restored
    cmd.Set(Am_OLD_VALUE, Am_Value_List().Add(key).Add(new_value));
    cmd.Set(Am_OBJECT_MODIFIED, mo);
}

////////// Dialog window stuff ///////

Am_Define_Method(Am_Object_Method, void, create_custom_constraint,
                (Am_Object /*cmd*/))
{
  Am_Show_Alert_Dialog("Custom constraint not implemented yet");
}


Am_Define_Method(Am_Object_Method, void, return_constraint_info,
                (Am_Object cmd))
{
  if(static_cast<int>(cmd.Get(Am_ID)) == 1)
    {
      const int offset = Offset_Percentage_Dialog.Get_Object(OFFSET_INPUT)
	.Get(Am_VALUE);
      const int percent = Offset_Percentage_Dialog.Get_Object(PERCENT_INPUT)
	.Get(Am_VALUE);                         
      Am_Value_List vlist = Am_Value_List().Add(offset).Add(percent);
      Am_Finish_Pop_Up_Waiting(Offset_Percentage_Dialog,(Am_Value)vlist);
    }
  else
    Am_Finish_Pop_Up_Waiting(Offset_Percentage_Dialog, Am_No_Value);
}    

void Constraint_Widget_Initialize()
{
  Conflict_Window_Initialize();

  Constraint_Handle_Prototype = Am_Group.Create("Constraint_Handle_Prototype")
    .Set(Am_WIDTH, Am_Width_Of_Parts)
    .Set(Am_HEIGHT, Am_Height_Of_Parts)
    .Set(Am_VISIBLE, is_rectangle_kind)
    .Add(CONSTRAINT_INFO, Am_No_Value)
    .Add(HANDLE_DEPENDS, get_handle_depends_list)
    .Add(CONSTRAINT_VAR, get_handle_variable)
    .Add(STATE, get_state)
    .Add(Am_ID, (0L))
    .Add(Am_FILL_STYLE, get_handle_color)
    .Add_Part(Am_Rectangle.Create()
	      .Set(Am_LEFT, 0)
	      .Set(Am_TOP, 0)
	      .Set(Am_WIDTH, handle_background_size)
	      .Set(Am_HEIGHT, handle_background_size) // Same as width
	      .Set(Am_FILL_STYLE, Am_From_Owner(Am_FILL_STYLE))
	      .Set(Am_LINE_STYLE, Am_White))
    .Add_Part(HANDLE_TEXT, Am_Text.Create()
	      .Set(Am_TEXT, compute_handle_text)
	      .Set(Am_VISIBLE, is_text_valid)
	      .Set(Am_LEFT, 0)
	      .Set(Am_TOP, 0)
	      .Set(Am_FONT, Am_Font(Am_FONT_SERIF,false,false,false,Am_FONT_SMALL))
	      .Set(Am_FILL_STYLE, Am_From_Owner(Am_FILL_STYLE))
	      .Set(Am_LINE_STYLE, Am_White))
    ;
  One_Constraint_Handle = Am_Group.Create("One_Constraint_Handle")
    .Add(Am_ITEM, (0L))
    .Set(Am_LEFT, 0)
    .Set(Am_WIDTH, Am_Width_Of_Parts)
    .Set(Am_HEIGHT, Am_Height_Of_Parts)
    // Rectangle-specific objects
    .Add_Part(Am_Line.Create("Guide_For_Center_X")
	      .Set(Am_WIDTH, 1)
	      .Set(Am_VISIBLE, is_rectangle_kind)
              .Set(Am_LINE_STYLE, Am_Dotted_Line)
              .Set(Am_HEIGHT, static_cast<int>(HANDLE_SPACING * 3.5))
              .Set(Am_LEFT, Am_Center_X_Is_Center_Of) // We center it in the object
	      .Add(Am_CENTER_X_OBJ, Am_From_Owner(Am_ITEM))
              .Set(Am_TOP, Am_Center_Y_Is_Center_Of)
	      .Add(Am_CENTER_Y_OBJ, Am_From_Owner(Am_ITEM)))
    .Add_Part(Am_Line.Create("Guide_For_Center_Y")
	      .Set(Am_HEIGHT, 1)
	      .Set(Am_VISIBLE, is_rectangle_kind)
              .Set(Am_LINE_STYLE, Am_Dotted_Line)
              .Set(Am_WIDTH, static_cast<int>(HANDLE_SPACING * 3.5))
              .Set(Am_LEFT, Am_Center_X_Is_Center_Of) // We center it in the object
	      .Add(Am_CENTER_X_OBJ, Am_From_Owner(Am_ITEM))
              .Set(Am_TOP, Am_Center_Y_Is_Center_Of)
	      .Add(Am_CENTER_Y_OBJ, Am_From_Owner(Am_ITEM)))
    .Add_Part(Am_Line.Create("Guide_For_Top")
	      .Set(Am_HEIGHT, 1)
	      .Set(Am_VISIBLE, is_rectangle_kind)
	      .Set(Am_LINE_STYLE, Am_Dotted_Line)
	      .Set(Am_TOP, Am_From_Sibling(Am_ITEM, Am_TOP))
	      .Set(Am_LEFT, sibling_item_right)
	      .Set(Am_WIDTH, HANDLE_SPACING))
    .Add_Part(Am_Line.Create("Guide_For_Bottom")
	      .Set(Am_HEIGHT, 1)
	      .Set(Am_VISIBLE, is_rectangle_kind)
	      .Set(Am_LINE_STYLE, Am_Dotted_Line)
	      .Set(Am_TOP, sibling_item_bottom)
	      .Set(Am_LEFT, sibling_item_right)
	      .Set(Am_WIDTH, HANDLE_SPACING))
    .Add_Part(Am_Line.Create("Guide_For_Left")
	      .Set(Am_WIDTH, 1)
	      .Set(Am_VISIBLE, is_rectangle_kind)
	      .Set(Am_LINE_STYLE, Am_Dotted_Line)
	      .Set(Am_TOP, sibling_item_bottom)
	      .Set(Am_LEFT, Am_From_Sibling(Am_ITEM, Am_LEFT))
	      .Set(Am_HEIGHT, HANDLE_SPACING))
    .Add_Part(Am_Line.Create("Guide_For_Right")
	      .Set(Am_WIDTH, 1)
	      .Set(Am_VISIBLE, is_rectangle_kind)
	      .Set(Am_LINE_STYLE, Am_Dotted_Line)
	      .Set(Am_TOP, sibling_item_bottom)
	      .Set(Am_LEFT, sibling_item_right)
	      .Set(Am_HEIGHT, HANDLE_SPACING))
    .Add_Part(Am_Arrow_Line.Create("Guide_For_Width")
	      .Set(Am_WIDTH, Am_From_Sibling(Am_ITEM, Am_WIDTH))
	      .Set(Am_VISIBLE, is_rectangle_kind)
	      .Set(Am_LEFT, Am_From_Sibling(Am_ITEM, Am_LEFT))
	      .Set(Am_Y2, Am_Same_As(Am_Y1))
	      .Set(Am_TOP, Am_Center_Y_Is_Center_Of)
	      .Add(Am_CENTER_Y_OBJ, Am_From_Owner(WIDTH_HANDLE)))
    .Add_Part(Am_Arrow_Line.Create("Guide_For_Height")
	      .Set(Am_HEIGHT, Am_From_Sibling(Am_ITEM, Am_HEIGHT))
	      .Set(Am_VISIBLE, is_rectangle_kind)
	      .Set(Am_TOP, Am_From_Sibling(Am_ITEM, Am_TOP))
	      .Set(Am_X2, Am_Same_As(Am_X1))
	      .Set(Am_LEFT, Am_Center_X_Is_Center_Of)
	      .Add(Am_CENTER_X_OBJ, Am_From_Owner(HEIGHT_HANDLE)))
    .Add_Part(LEFT_HANDLE, Constraint_Handle_Prototype.Create("Left_Constraint_Handle")
	      .Set(Am_ID, CH_LEFT)
	      .Set(Am_TOP, Am_Center_Y_Is_Center_Of)
	      .Add(Am_CENTER_Y_OBJ, Am_From_Owner(Am_ITEM))
	      .Set(Am_LEFT, Am_From_Sibling(Am_ITEM, Am_LEFT, - C_HANDLE_SIZE / 2)))
    .Add_Part(TOP_HANDLE, Constraint_Handle_Prototype.Create("Top_Constraint_Handle")
	      .Set(Am_ID, CH_TOP)
	      .Set(Am_LEFT, Am_Center_X_Is_Center_Of)
	      .Add(Am_CENTER_X_OBJ, Am_From_Owner(Am_ITEM))
	      .Set(Am_TOP, Am_From_Sibling(Am_ITEM, Am_TOP, - C_HANDLE_SIZE / 2)))
    .Add_Part(BOTTOM_HANDLE, Constraint_Handle_Prototype.Create("Bottom_Constraint_Handle")
	      .Set(Am_ID, CH_BOTTOM)
	      .Set(Am_LEFT, Am_Center_X_Is_Center_Of)
	      .Add(Am_CENTER_X_OBJ, Am_From_Owner(Am_ITEM))
	      .Set(Am_TOP, bottom_handle_top))
    .Add_Part(RIGHT_HANDLE, Constraint_Handle_Prototype.Create("Right_Constraint_Handle")
	      .Set(Am_ID, CH_RIGHT)
	      .Set(Am_TOP, Am_Center_Y_Is_Center_Of)
	      .Add(Am_CENTER_Y_OBJ, Am_From_Owner(Am_ITEM))
	      .Set(Am_LEFT, right_handle_left))
    .Add_Part(CX_HANDLE, Constraint_Handle_Prototype.Create("Center_X_Constraint_Handle")
	      .Set(Am_ID, CH_CENTER_X)
	      .Set(Am_LEFT, Am_Center_X_Is_Center_Of)
	      .Add(Am_CENTER_X_OBJ, Am_From_Owner(Am_ITEM))
	      .Set(Am_TOP, center_x_handle_top))
    .Add_Part(CY_HANDLE, Constraint_Handle_Prototype.Create("Center_Y_Constraint_Handle")
	      .Set(Am_ID, CH_CENTER_Y)
	      .Set(Am_TOP, Am_Center_Y_Is_Center_Of)
	      .Add(Am_CENTER_Y_OBJ, Am_From_Owner(Am_ITEM))
	      .Set(Am_LEFT, center_y_handle_left))
    .Add_Part(HEIGHT_HANDLE, Constraint_Handle_Prototype.Create("Height_Constraint_Handle")
	      .Set(Am_ID, CH_HEIGHT)
	      .Set(Am_TOP, Am_Center_Y_Is_Center_Of)
	      .Add(Am_CENTER_Y_OBJ, Am_From_Owner(Am_ITEM))
	      .Set(Am_LEFT, height_handle_left))
    .Add_Part(WIDTH_HANDLE, Constraint_Handle_Prototype.Create("Width_Constraint_Handle")
	      .Set(Am_ID, CH_WIDTH)
	      .Set(Am_LEFT, Am_Center_X_Is_Center_Of)
	      .Add(Am_CENTER_X_OBJ, Am_From_Owner(Am_ITEM))
	      .Set(Am_TOP, width_handle_top))
    // Line-specific objects
    .Add_Part(Am_Line.Create("Guide_For_Y1")
	      .Set(Am_HEIGHT, 1)
	      .Set(Am_VISIBLE, is_line_kind)
	      .Set(Am_LINE_STYLE, Am_Dotted_Line)
	      .Set(Am_TOP, Am_From_Sibling(Am_ITEM, Am_TOP))
	      .Set(Am_LEFT, Am_From_Sibling(Am_ITEM, Am_LEFT, -HANDLE_SPACING))
	      .Set(Am_WIDTH, HANDLE_SPACING))
    .Add_Part(Am_Line.Create("Guide_For_Y2")
	      .Set(Am_HEIGHT, 1)
	      .Set(Am_VISIBLE, is_line_kind)
	      .Set(Am_LINE_STYLE, Am_Dotted_Line)
	      .Set(Am_TOP, sibling_item_bottom)
	      .Set(Am_LEFT, sibling_item_right)
	      .Set(Am_WIDTH, HANDLE_SPACING))
    .Add_Part(Am_Line.Create("Guide_For_X1")
	      .Set(Am_WIDTH, 1)
	      .Set(Am_VISIBLE, is_line_kind)
	      .Set(Am_LINE_STYLE, Am_Dotted_Line)
	      .Set(Am_TOP, Am_From_Sibling(Am_ITEM, Am_TOP, -HANDLE_SPACING))
	      .Set(Am_LEFT, Am_From_Sibling(Am_ITEM, Am_LEFT))
	      .Set(Am_HEIGHT, HANDLE_SPACING))
    .Add_Part(Am_Line.Create("Guide_For_X2")
	      .Set(Am_WIDTH, 1)
	      .Set(Am_VISIBLE, is_line_kind)
	      .Set(Am_LINE_STYLE, Am_Dotted_Line)
	      .Set(Am_TOP, sibling_item_bottom)
	      .Set(Am_LEFT, sibling_item_right)
	      .Set(Am_HEIGHT, HANDLE_SPACING))
    .Add_Part(X1_HANDLE, Constraint_Handle_Prototype.Create("X1_Constraint_Handle")
	      .Set(Am_ID, CH_X1)
	      .Set(Am_VISIBLE, is_line_kind)
	      .Set(Am_TOP, Am_From_Sibling(Am_ITEM, Am_Y1, - (C_HANDLE_SIZE + HANDLE_SPACING)))
	      .Set(Am_LEFT, Am_From_Sibling(Am_ITEM, Am_X1, - (C_HANDLE_SIZE / 2))))
    .Add_Part(Y1_HANDLE, Constraint_Handle_Prototype.Create("Y1_Constraint_Handle")
	      .Set(Am_ID, CH_Y1)
	      .Set(Am_VISIBLE, is_line_kind)
	      .Set(Am_TOP, Am_From_Sibling(Am_ITEM, Am_Y1, - (C_HANDLE_SIZE / 2)))
	      .Set(Am_LEFT, Am_From_Sibling(Am_ITEM, Am_X1, - (C_HANDLE_SIZE + HANDLE_SPACING))))
    .Add_Part(X2_HANDLE, Constraint_Handle_Prototype.Create("X2_Constraint_Handle")
	      .Set(Am_ID, CH_X2)
	      .Set(Am_VISIBLE, is_line_kind)
	      .Set(Am_TOP, Am_From_Sibling(Am_ITEM, Am_Y2, + (C_HANDLE_SIZE + HANDLE_SPACING)))
	      .Set(Am_LEFT, Am_From_Sibling(Am_ITEM, Am_X2, - (C_HANDLE_SIZE / 2))))
    .Add_Part(Y2_HANDLE, Constraint_Handle_Prototype.Create("Y2_Constraint_Handle")
	      .Set(Am_ID, CH_Y2)
	      .Set(Am_VISIBLE, is_line_kind)
	      .Set(Am_TOP, Am_From_Sibling(Am_ITEM, Am_Y2, - (C_HANDLE_SIZE / 2)))
	      .Set(Am_LEFT, Am_From_Sibling(Am_ITEM, Am_X2, + (C_HANDLE_SIZE + HANDLE_SPACING))))
    ;

  Constraint_Widget = Modified_Selection_Widget.Create("Constraint_Widget")
    .Remove_Part(Am_MOVE_GROW_COMMAND)
    .Remove_Part(Am_MOVE_SEL_FOR_BACK_INTERACTOR)
    .Remove_Part(Am_MOVE_INTERACTOR)
    .Remove_Part(Am_GROW_INTERACTOR)
    .Get_Object(Am_INTERACTOR)
    .Set(Am_DO_METHOD, constraint_sel_object)
    .Get_Owner()
    .Add(PRIMARY_OBJ, (0L))
    .Add(PRIMARY_HANDLE, (0L))
    .Add(SECONDARY_HANDLE, (0L))
    .Add(SECONDARY_OBJ, (0L));
    
  Am_Object lfeedback = Constraint_Widget.Get_Object(Am_LINE_FEEDBACK_OBJECT);
  lfeedback
    .Set(Am_LINE_STYLE, Am_Thin_Line) // TODO: change this to arrow line
    .Set(Am_OPERATES_ON, Am_From_Owner(Am_OPERATES_ON));

  Constraint_Widget
    .Set(Am_LINE_FEEDBACK_OBJECT, lfeedback)
    .Add(CONSTRAINT_VAR, (Am_Ptr)(Gilt_Constraint_Variable_Data *)
                                 (new Gilt_Constraint_Variable_Data()))
    .Add_Part(CONSTRAINT_SETUP_INTERACTOR, 
              Am_New_Points_Interactor.Create("Constraint_Setup_Interactor")
                .Set(Am_AS_LINE, true)
                .Set(Am_START_WHERE_TEST, compute_constraint_start_where)
                .Set(Am_PRIORITY, 5.0)
                .Set(Am_FEEDBACK_OBJECT, lfeedback)
                .Set(Am_START_WHEN, compute_drag_start_when)
                .Set(Am_STOP_WHEN, "LEFT_UP")
                .Set(Am_ACTIVE, Am_From_Owner(Am_ACTIVE))
                .Set(Am_START_DO_METHOD, set_primary_object)
                .Set(Am_INTERIM_DO_METHOD, look_for_secondary_object)
                .Set(Am_DO_METHOD, setup_constraint_and_clear_slots)
                .Set(Am_IMPLEMENTATION_COMMAND, 0, Am_OK_IF_NOT_THERE)
                .Get_Object(Am_COMMAND)
                .Set(Am_UNDO_METHOD, restore_old_value)
                .Set(Am_REDO_METHOD, restore_old_value)
                .Get_Owner())
    .Get_Object(Am_INTERACTOR)
    .Set(Am_PRIORITY, 3.5)// higher than its prototype
    // On PC if same priority as 3.0 it crashes
    // and it screws up value in SLOT Am_RUN_ALSO
    .Set(Am_RUN_ALSO, false)
    .Get_Owner()
    .Get_Object(Am_FEEDBACK_OBJECT)
    //    .Set_Part(Am_ITEM_PROTOTYPE, One_Constraint_Handle.Create("One_Constraint_Handle"))
    .Set_Part(Am_ITEM_PROTOTYPE, One_Constraint_Handle)
    .Get_Owner();

  //
  // Constraint creation dialog for parameters setup
  //
 Offset_Percentage_Dialog = Am_Window.Create("Offset_Percentage_Dialog")
    .Set(Am_DESTROY_WINDOW_METHOD, Am_Default_Pop_Up_Window_Destroy_Method)
    .Set(Am_FILL_STYLE, Am_Motif_Gray)
    .Set(Am_TITLE, "Constraint Setup")
    .Set(Am_ICON_TITLE, "Constraint Setup")
    .Set(Am_WIDTH , Am_Width_Of_Parts)
    .Set(Am_HEIGHT, Am_Height_Of_Parts)
    ;
  Offset_Percentage_Dialog
    .Add_Part(Am_Border_Rectangle.Create()
      .Set(Am_LEFT, 17)
      .Set(Am_TOP, 13)
      .Set(Am_WIDTH, 168)
      .Set(Am_HEIGHT, 94)
      .Set(Am_SELECTED, 0)
      .Set(Am_FILL_STYLE, Am_Motif_Gray)
    )
    .Add_Part(OFFSET_INPUT, Am_Number_Input_Widget.Create()
      .Set(Am_LEFT, 33)
      .Set(Am_TOP, 32)
      .Set(Am_WIDTH, 137)
      .Set(Am_HEIGHT, 25)
      .Set(Am_FILL_STYLE, Am_Amulet_Purple)
      .Get_Object(Am_COMMAND)
        .Set(Am_LABEL, "Offset : "          )
        .Get_Owner()
      .Set(Am_VALUE_1, Am_No_Value)
      .Set(Am_VALUE_2, Am_No_Value)
    )
    .Add_Part(PERCENT_INPUT, Am_Number_Input_Widget.Create()
      .Set(Am_LEFT, 33)
      .Set(Am_TOP, 68)
      .Set(Am_WIDTH, 136)
      .Set(Am_HEIGHT, 25)
      .Set(Am_FILL_STYLE, Am_Amulet_Purple)
      .Get_Object(Am_COMMAND)
        .Set(Am_LABEL, "Percentage : "          )
        .Get_Owner()
      .Set(Am_VALUE_1, Am_No_Value)
      .Set(Am_VALUE_2, Am_No_Value)
    )
    .Add_Part(Am_Button.Create()
        .Set(Am_LEFT, 14)
        .Set(Am_TOP, 117)
        .Set(Am_FILL_STYLE, Am_Motif_Gray)
        .Get_Object(Am_COMMAND)
           .Set(Am_LABEL, "    Custom    ")
           .Set(Am_DO_METHOD, create_custom_constraint)
        .Get_Owner())
    .Add_Part(Am_Button_Panel.Create()
      .Set(Am_LEFT, 14)
      .Set(Am_TOP, 150)
      .Set(Am_FILL_STYLE, Am_Motif_Gray)
      .Set(Am_ITEMS, Am_Value_List()
        .Add(Am_Command.Create()
             .Set(Am_LABEL, "   Apply  ")
             .Set(Am_DO_METHOD, return_constraint_info)
             .Set(Am_ID, 1))
        .Add(Am_Command.Create()
             .Set(Am_LABEL, "  Cancel  ")
             .Set(Am_DO_METHOD, return_constraint_info)
             .Set(Am_ID, 2))
        )
      .Set(Am_LAYOUT, Am_Horizontal_Layout)
      .Set(Am_H_SPACING, 20)
      .Set(Am_V_SPACING, 0)
      .Set(Am_MAX_RANK, 0)
    )
    .Add_Part(Am_Tab_To_Next_Widget_Interactor.Create())
  ;
}