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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
  <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>12.4. Flame</title>
    <link rel="stylesheet" href="gimp-help-plain.css" type="text/css" />
    <link rel="stylesheet" href="gimp-help-screen.css" type="text/css" />
    <meta name="generator" content="DocBook XSL Stylesheets V1.66.1" />
    <link rel="start" href="index.html" title="&#10;      &#10;    " />
    <link rel="up" href="ch06s12.html" title="12. Rendering filters" />
    <link rel="prev" href="ch06s12s03.html" title="12.3. Solid Noise" />
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  </head>
  <body>
    <div xmlns="" class="navheader">
      <table width="100%" summary="Navigation header">
        <tr>
          <th colspan="3" align="center" id="chaptername">12.4. Flame</th>
        </tr>
        <tr>
          <td width="20%" align="left"><a accesskey="p" href="ch06s12s03.html">Prev</a> </td>
          <th width="60%" align="center" id="sectionname">12.4. Flame</th>
          <td width="20%" align="right"> <a accesskey="n" href="ch06s12s05.html">Next</a></td>
        </tr>
      </table>
      <hr />
    </div>
    <div class="sect2" lang="en" xml:lang="en">
      <div class="titlepage">
        <div>
          <div>
            <h3 class="title"><a id="plug-in-flame"></a>12.4. Flame</h3>
          </div>
        </div>
      </div>
      <a id="id3372164" class="indexterm"></a>
      <div class="mediaobject">
        <img src="../images/filters/filters-render-flame.png" />
      </div>
      <div class="simplesect" lang="en" xml:lang="en">
        <div class="titlepage">
          <div>
            <div>
              <h4 class="title"><a id="id3372105"></a>Overview</h4>
            </div>
          </div>
        </div>
        <div class="informalfigure">
          <div class="mediaobject">
            <img src="../images/filters/examples/flame1.png" />
            <div class="caption">
              <p>
	     Example of a rendered Flame.
	   </p>
            </div>
          </div>
        </div>
        <p>
      This filter is found in
      <span class="guimenuitem">Image&gt;Filters/Render/Nature/<span class="accel">F</span>lame</span>
    </p>
        <p>
      With the Flame filter, you can create stunning, randomly
      generated fractal patterns. You can't control the fractals as
      you can with the <a href="ch06s12s05.html" title="12.5. IFS Compose">Ifs
      Compose</a> filter, but you can steer the 
      random generator in a certain direction, and choose from
      variations of a theme you like.  
    </p>
        <p>
      In the main window, you can set Rendering and Camera
      parameters. The first three parameters in the Render display are
      Brightness, Contrast and Gamma. The result of these options is
      visible in the Preview window, but it's generally better to
      stick to the default values, and correct the rendered image
      later with Image/Colors. 
    </p>
        <p>
      The other three parameters affect the rendering process and
      don't show in the preview window. Sample Density, which controls
      the resolution of the rendered pattern, is the most important of
      these. The Camera parameters allow
      you to zoom and offset the flame pattern, until you're happy
      with what you see in the preview window. Flame also offers the
      possibility to store and load your favorite patterns.  
    </p>
      </div>
      <div class="simplesect" lang="en" xml:lang="en">
        <div class="titlepage">
          <div>
            <div>
              <h4 class="title"><a id="id3372394"></a>Options</h4>
            </div>
          </div>
        </div>
        <div class="variablelist">
          <dl>
            <dt>
              <span class="term">Edit</span>
            </dt>
            <dd>
              <div class="informalfigure">
                <div class="mediaobject">
                  <img src="../images/filters/filters-render-flame-edit.png" />
                  <div class="caption">
                    <p>
		  The Edit Flame dialog
		</p>
                  </div>
                </div>
              </div>
              <p>
            Pressing this button brings up the Edit dialog.  The
            dialog shows nine different windows. The pattern displayed
            in the center is the current pattern, and the eight
            windows surrounding it are random variations of that
            pattern.  Clicking on the central image creates eight new
            variations, which can be adjusted with the Speed
            control. You select a variation by clicking on it, and it
            instantly replaces the image in the middle. To pick a
            certain character or theme for the variations, you can
            choose from nine different themes in the Variations
            menu. You can also use Randomize, which replaces the
            current pattern with a new random pattern. 
          </p>
            </dd>
            <dt>
              <span class="term">Open</span>
            </dt>
            <dd>
              <p>
            This button brings up a file selector that allow you to
            open a previously saved Flame settings file.
          </p>
            </dd>
            <dt>
              <span class="term">Save</span>
            </dt>
            <dd>
              <p>
            This button brings up a file save dialog that allows you
            to save the current settings for the plug-in, so that you
            can recreate them later.
          </p>
            </dd>
            <dt>
              <span class="term">Rendering: Brightness</span>
            </dt>
            <dd>
              <p>
            Controls the brightness of the flame object.
          </p>
            </dd>
            <dt>
              <span class="term">Rendering: Contrast</span>
            </dt>
            <dd>
              <p>
            Controls the contrast between brighter and dimmer parts of
            the flame.
          </p>
            </dd>
            <dt>
              <span class="term">Rendering: Gamma</span>
            </dt>
            <dd>
              <p>
            Sets a gamma correction for parts with intermediate
            brightness. 
          </p>
            </dd>
            <dt>
              <span class="term">Rendering: Sample Density</span>
            </dt>
            <dd>
              <p>
            Controls the resolution of the rendered pattern.  (Does
            not have any effect on the preview.)  A high sample
            density results in soft and smooth 
            rendering (like a spider's web), whereas low density
            rendering resembles spray or particle clouds. 
          </p>
            </dd>
            <dt>
              <span class="term">Rendering: Spatial Oversample</span>
            </dt>
            <dd>
              <p>
            What does this do?
          </p>
            </dd>
            <dt>
              <span class="term">Rendering: Spatial Filter Radius</span>
            </dt>
            <dd>
              <p>
            What does this do?
          </p>
            </dd>
            <dt>
              <span class="term">Rendering: Colormap</span>
            </dt>
            <dd>
              <p>
            This menu gives you several options to set the color blend
            in the flame pattern:
          </p>
              <div class="itemizedlist">
                <ul type="disc">
                  <li>
                    <p>
                The current gradient as shown in the Toolbox.
              </p>
                  </li>
                  <li>
                    <p>
                A number of preset colormaps.
              </p>
                  </li>
                  <li>
                    <p>
                The colors from images that are presently open in
                Gimp. 
              </p>
                  </li>
                </ul>
              </div>
            </dd>
            <dt>
              <span class="term">Camera: Zoom</span>
            </dt>
            <dd>
              <p>
            Allows you to zoom the flame in or out.
          </p>
            </dd>
            <dt>
              <span class="term">Camera: X, Y</span>
            </dt>
            <dd>
              <p>
            Allows you to move the flame around in the image area.
          </p>
            </dd>
          </dl>
        </div>
      </div>
    </div>
    <div class="navfooter">
      <hr />
      <table width="100%" summary="Navigation footer">
        <tr>
          <td width="40%" align="left"><a accesskey="p" href="ch06s12s03.html">Prev</a> </td>
          <td width="20%" align="center">
            <a accesskey="u" href="ch06s12.html">Up</a>
          </td>
          <td width="40%" align="right"> <a accesskey="n" href="ch06s12s05.html">Next</a></td>
        </tr>
        <tr>
          <td width="40%" align="left" valign="top">12.3. Solid Noise </td>
          <td width="20%" align="center">
            <a accesskey="h" href="index.html">Home</a>
          </td>
          <td width="40%" align="right" valign="top"> 12.5. IFS Compose</td>
        </tr>
      </table>
    </div>
  </body>
</html>