1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212
|
<!-- ##### SECTION Title ##### -->
GimpMatrix
<!-- ##### SECTION Short_Description ##### -->
Utilities to set up and manipulate 3x3 transformation matrices.
<!-- ##### SECTION Long_Description ##### -->
<para>
When doing image manipulation you will often need 3x3 transformation
matrices that define translation, rotation, scaling, shearing and
arbitrary perspective transformations using a 3x3 matrix. Here you'll
find a set of utility functions to set up those matrices and to perform
basic matrix manipulations and tests.
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
#GimpVector2
</para>
<para>
#GimpVector3
</para>
<para>
#GimpVector4
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### STRUCT GimpMatrix2 ##### -->
<para>
A two by two matrix.
</para>
@coeff:
<!-- ##### STRUCT GimpMatrix3 ##### -->
<para>
A three by three matrix.
</para>
@coeff:
<!-- ##### STRUCT GimpMatrix4 ##### -->
<para>
A four by four matrix.
</para>
@coeff:
<!-- ##### FUNCTION gimp_matrix2_identity ##### -->
<para>
</para>
@matrix:
<!-- ##### FUNCTION gimp_matrix2_mult ##### -->
<para>
</para>
@matrix1:
@matrix2:
<!-- ##### FUNCTION gimp_matrix3_identity ##### -->
<para>
</para>
@matrix:
<!-- ##### FUNCTION gimp_matrix3_mult ##### -->
<para>
</para>
@matrix1:
@matrix2:
<!-- ##### FUNCTION gimp_matrix3_translate ##### -->
<para>
</para>
@matrix:
@x:
@y:
<!-- ##### FUNCTION gimp_matrix3_scale ##### -->
<para>
</para>
@matrix:
@x:
@y:
<!-- ##### FUNCTION gimp_matrix3_rotate ##### -->
<para>
</para>
@matrix:
@theta:
<!-- ##### FUNCTION gimp_matrix3_xshear ##### -->
<para>
</para>
@matrix:
@amount:
<!-- ##### FUNCTION gimp_matrix3_yshear ##### -->
<para>
</para>
@matrix:
@amount:
<!-- ##### FUNCTION gimp_matrix3_affine ##### -->
<para>
</para>
@matrix:
@a:
@b:
@c:
@d:
@e:
@f:
<!-- ##### FUNCTION gimp_matrix3_transform_point ##### -->
<para>
</para>
@matrix:
@x:
@y:
@newx:
@newy:
<!-- ##### FUNCTION gimp_matrix3_determinant ##### -->
<para>
</para>
@matrix:
@Returns:
<!-- ##### FUNCTION gimp_matrix3_invert ##### -->
<para>
</para>
@matrix:
<!-- ##### FUNCTION gimp_matrix3_is_diagonal ##### -->
<para>
</para>
@matrix:
@Returns:
<!-- ##### FUNCTION gimp_matrix3_is_identity ##### -->
<para>
</para>
@matrix:
@Returns:
<!-- ##### FUNCTION gimp_matrix3_is_simple ##### -->
<para>
</para>
@matrix:
@Returns:
<!-- ##### FUNCTION gimp_matrix4_to_deg ##### -->
<para>
</para>
@matrix:
@a:
@b:
@c:
|