File: gimpchainbutton.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" 
               "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd">

<refentry id="GimpChainButton">
<refmeta>
<refentrytitle id="top_of_page">GimpChainButton</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>LIBGIMPWIDGETS Library</refmiscinfo>
</refmeta>

<refnamediv>
<refname>GimpChainButton</refname>
<refpurpose>Widget to visually connect two entry widgets.</refpurpose>
<!--[<xref linkend="desc" endterm="desc.title"/>]-->
</refnamediv>

<refsynopsisdiv id="synopsis">
<title id="synopsis.title">Synopsis</title>

<synopsis>



            <link linkend="GimpChainButton-struct">GimpChainButton</link>;
enum        <link linkend="GimpChainPosition">GimpChainPosition</link>;
<link linkend="GtkWidget">GtkWidget</link>*  <link linkend="gimp-chain-button-new">gimp_chain_button_new</link>           (<link linkend="GimpChainPosition">GimpChainPosition</link> position);
<link linkend="void">void</link>        <link linkend="gimp-chain-button-set-active">gimp_chain_button_set_active</link>    (<link linkend="GimpChainButton">GimpChainButton</link> *button,
                                             <link linkend="gboolean">gboolean</link> active);
<link linkend="gboolean">gboolean</link>    <link linkend="gimp-chain-button-get-active">gimp_chain_button_get_active</link>    (<link linkend="GimpChainButton">GimpChainButton</link> *button);

</synopsis>
</refsynopsisdiv>

<refsect1 id="object_hierarchy">
<title id="object_hierarchy.title">Object Hierarchy</title>
<synopsis>

  <link linkend="GObject">GObject</link>
   +----<link linkend="GInitiallyUnowned">GInitiallyUnowned</link>
         +----<link linkend="GtkObject">GtkObject</link>
               +----<link linkend="GtkWidget">GtkWidget</link>
                     +----<link linkend="GtkContainer">GtkContainer</link>
                           +----<link linkend="GtkTable">GtkTable</link>
                                 +----GimpChainButton
</synopsis>

</refsect1>



<refsect1 id="impl_interfaces">
<title id="impl_interfaces.title">Implemented Interfaces</title>
<para>
GimpChainButton implements
 <link linkend="AtkImplementorIface">AtkImplementorIface</link>.</para>

</refsect1>



<refsect1 id="signal_proto">
<title id="signal_proto.title">Signals</title>
<synopsis>

&quot;<link linkend="GimpChainButton-toggled">toggled</link>&quot;   <link linkend="void">void</link>        user_function      (<link linkend="GimpChainButton">GimpChainButton</link> *gimpchainbutton,
                                            <link linkend="gpointer">gpointer</link>         user_data)            : Run first
</synopsis>
</refsect1>


<refsect1 id="desc">
<title id="desc.title">Description</title>
<para>
This widget provides a button showing either a linked or a broken
chain that can be used to link two entries, spinbuttons, colors
or other GUI elements and show that they may be locked. Use it for
example to connect X and Y ratios to provide the possibility of a 
constrained aspect ratio.
</para>
<para>
The <link linkend="GimpChainButton"><type>GimpChainButton</type></link> only gives visual feedback, it does not really 
connect widgets. You have to take care of locking the values yourself 
by checking the state of the <link linkend="GimpChainButton"><type>GimpChainButton</type></link> whenever a value changes 
in one of the connected widgets and adjusting the other value if 
necessary.
</para>
</refsect1>

<refsect1 id="details">
<title id="details.title">Details</title>
<refsect2>
<title><anchor id="GimpChainButton-struct" role="struct"/>GimpChainButton</title>
<indexterm><primary>GimpChainButton</primary></indexterm><programlisting>typedef struct _GimpChainButton GimpChainButton;</programlisting>
<para>

</para></refsect2>
<refsect2>
<title><anchor id="GimpChainPosition" role="enum"/>enum GimpChainPosition</title>
<indexterm><primary>GimpChainPosition</primary></indexterm><programlisting>typedef enum
{
  GIMP_CHAIN_TOP,
  GIMP_CHAIN_LEFT,
  GIMP_CHAIN_BOTTOM,
  GIMP_CHAIN_RIGHT
} GimpChainPosition;
</programlisting>
<para>

</para></refsect2>
<refsect2>
<title><anchor id="gimp-chain-button-new" role="function"/>gimp_chain_button_new ()</title>
<indexterm><primary>gimp_chain_button_new</primary></indexterm><programlisting><link linkend="GtkWidget">GtkWidget</link>*  gimp_chain_button_new           (<link linkend="GimpChainPosition">GimpChainPosition</link> position);</programlisting>
<para>
Creates a new <link linkend="GimpChainButton"><type>GimpChainButton</type></link> widget.
</para>
<para>
This returns a button showing either a broken or a linked chain and
small clamps attached to both sides that visually group the two widgets
you want to connect. This widget looks best when attached
to a table taking up two columns (or rows respectively) next
to the widgets that it is supposed to connect. It may work
for more than two widgets, but the look is optimized for two.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>position</parameter>&nbsp;:</term>
<listitem><simpara> The position you are going to use for the button
           with respect to the widgets you want to chain.
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> Pointer to the new <link linkend="GimpChainButton"><type>GimpChainButton</type></link>, which is inactive
         by default. Use <link linkend="gimp-chain-button-set-active"><function>gimp_chain_button_set_active()</function></link> to
         change its state.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="gimp-chain-button-set-active" role="function"/>gimp_chain_button_set_active ()</title>
<indexterm><primary>gimp_chain_button_set_active</primary></indexterm><programlisting><link linkend="void">void</link>        gimp_chain_button_set_active    (<link linkend="GimpChainButton">GimpChainButton</link> *button,
                                             <link linkend="gboolean">gboolean</link> active);</programlisting>
<para>
Sets the state of the <link linkend="GimpChainButton"><type>GimpChainButton</type></link> to be either locked (<link linkend="TRUE:CAPS"><literal>TRUE</literal></link>) or
unlocked (<link linkend="FALSE:CAPS"><literal>FALSE</literal></link>) and changes the showed pixmap to reflect the new state.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>button</parameter>&nbsp;:</term>
<listitem><simpara> Pointer to a <link linkend="GimpChainButton"><type>GimpChainButton</type></link>.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>active</parameter>&nbsp;:</term>
<listitem><simpara> The new state.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="gimp-chain-button-get-active" role="function"/>gimp_chain_button_get_active ()</title>
<indexterm><primary>gimp_chain_button_get_active</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>    gimp_chain_button_get_active    (<link linkend="GimpChainButton">GimpChainButton</link> *button);</programlisting>
<para>
Checks the state of the <link linkend="GimpChainButton"><type>GimpChainButton</type></link>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>button</parameter>&nbsp;:</term>
<listitem><simpara> Pointer to a <link linkend="GimpChainButton"><type>GimpChainButton</type></link>.
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> <link linkend="TRUE:CAPS"><literal>TRUE</literal></link> if the <link linkend="GimpChainButton"><type>GimpChainButton</type></link> is active (locked).
</simpara></listitem></varlistentry>
</variablelist></refsect2>

</refsect1>

<refsect1 id="signals">
<title id="signals.title">Signal Details</title>
<refsect2><title><anchor id="GimpChainButton-toggled"/>The &quot;toggled&quot; signal</title>
<indexterm><primary>GimpChainButton::toggled</primary></indexterm><programlisting><link linkend="void">void</link>        user_function                  (<link linkend="GimpChainButton">GimpChainButton</link> *gimpchainbutton,
                                            <link linkend="gpointer">gpointer</link>         user_data)            : Run first</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>gimpchainbutton</parameter>&nbsp;:</term>
<listitem><simpara>the object which received the signal.

</simpara></listitem></varlistentry>
<varlistentry><term><parameter>user_data</parameter>&nbsp;:</term>
<listitem><simpara>user data set when the signal handler was connected.</simpara></listitem></varlistentry>
</variablelist></refsect2>
</refsect1>


<refsect1>
<title>See Also</title>
<para>
You may want to use the convenience function <link linkend="gimp-coordinates-new"><function>gimp_coordinates_new()</function></link> to set 
up two GimpSizeEntries (see <link linkend="GimpSizeEntry"><type>GimpSizeEntry</type></link>) linked with a <link linkend="GimpChainButton"><type>GimpChainButton</type></link>.
</para>
</refsect1>

</refentry>