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package gui
import (
"github.com/jroimartin/gocui"
)
// focus to next view
func (gui *Gui) nextViewOfGroup(g *gocui.Gui, v *gocui.View, group []viewFeature) error {
var focusedViewName string
if v == nil || v.Name() == group[len(group)-1].Name {
focusedViewName = group[0].Name
} else {
for i := range group {
if v.Name() == group[i].Name {
focusedViewName = group[i+1].Name
break
}
if i == len(group)-1 {
return nil
}
}
}
if _, err := g.SetCurrentView(focusedViewName); err != nil {
return nil
}
return gui.updateKeyBindingsView(g, focusedViewName)
}
// focus to previous view
func (gui *Gui) previousViewOfGroup(g *gocui.Gui, v *gocui.View, group []viewFeature) error {
var focusedViewName string
if v == nil || v.Name() == group[0].Name {
focusedViewName = group[len(group)-1].Name
} else {
for i := range group {
if v.Name() == group[i].Name {
focusedViewName = group[i-1].Name
break
}
if i == len(group)-1 {
return nil
}
}
}
if _, err := g.SetCurrentView(focusedViewName); err != nil {
return nil
}
return gui.updateKeyBindingsView(g, focusedViewName)
}
// switch the app's mode to fetch
func (gui *Gui) switchToFetchMode(g *gocui.Gui, v *gocui.View) error {
gui.State.Mode = fetchMode
return gui.updateKeyBindingsView(g, mainViewFeature.Name)
}
// switch the app's mode to pull
func (gui *Gui) switchToPullMode(g *gocui.Gui, v *gocui.View) error {
gui.State.Mode = pullMode
return gui.updateKeyBindingsView(g, mainViewFeature.Name)
}
// switch the app's mode to merge
func (gui *Gui) switchToMergeMode(g *gocui.Gui, v *gocui.View) error {
gui.State.Mode = mergeMode
return gui.updateKeyBindingsView(g, mainViewFeature.Name)
}
// switch the app's mode to checkout
func (gui *Gui) switchToCheckoutMode(g *gocui.Gui, v *gocui.View) error {
gui.State.Mode = checkoutMode
return gui.updateKeyBindingsView(g, mainViewFeature.Name)
}
// if the cursor down past the last item, move it to the last line
// nolint: unused
func (gui *Gui) correctCursor(v *gocui.View) error {
cx, cy := v.Cursor()
ox, oy := v.Origin()
width, height := v.Size()
maxY := height - 1
ly := width - 1
if oy+cy <= ly {
return nil
}
// min finds the minimum value of two int
min := func(x, y int) int {
if x < y {
return x
}
return y
}
newCy := min(ly, maxY)
if err := v.SetCursor(cx, newCy); err != nil {
return err
}
err := v.SetOrigin(ox, ly-newCy)
return err
}
// cursor down acts like half-page down for faster scrolling
func (gui *Gui) fastCursorDown(g *gocui.Gui, v *gocui.View) error {
if v != nil {
ox, oy := v.Origin()
_, vy := v.Size()
if len(v.BufferLines())+len(v.ViewBufferLines()) <= vy+oy || len(v.ViewBufferLines()) < vy {
return nil
}
// TODO: do something when it hits bottom
if err := v.SetOrigin(ox, oy+vy/2); err != nil {
return err
}
}
return nil
}
// cursor up acts like half-page up for faster scrolling
func (gui *Gui) fastCursorUp(g *gocui.Gui, v *gocui.View) error {
if v != nil {
ox, oy := v.Origin()
_, vy := v.Size()
if oy-vy/2 > 0 {
if err := v.SetOrigin(ox, oy-vy/2); err != nil {
return err
}
} else if oy-vy/2 <= 0 {
if err := v.SetOrigin(0, 0); err != nil {
return err
}
}
}
return nil
}
// closeViewCleanup both updates the keybindings view and focuses to returning view
func (gui *Gui) closeViewCleanup(returningViewName string) (err error) {
if _, err = gui.g.SetCurrentView(returningViewName); err != nil {
return err
}
err = gui.updateKeyBindingsView(gui.g, returningViewName)
return err
}
// focus to view same as closeViewCleanup but its just a wrapper for easy reading
func (gui *Gui) focusToView(viewName string) (err error) {
return gui.closeViewCleanup(viewName)
}
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