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#include "Fl_Gl_Image_Widget.hh"
#include "util.h"
#include <FL/Fl.H>
#include <string.h>
#include <math.h>
Fl_Gl_Image_Widget::DeferredInitCache::DeferredInitCache()
: image_filename(NULL),
image_data(NULL),
line_segment_sets(NULL),
Nline_segment_sets(0)
{
}
Fl_Gl_Image_Widget::DeferredInitCache::~DeferredInitCache()
{
dealloc_update_image();
dealloc_set_lines();
}
void Fl_Gl_Image_Widget::DeferredInitCache::dealloc_update_image(void)
{
free((void*)image_filename);
image_filename = NULL;
free((void*)image_data);
image_data = NULL;
}
void Fl_Gl_Image_Widget::DeferredInitCache::dealloc_set_lines(void)
{
for(int i=0; i<Nline_segment_sets; i++)
{
GL_image_display_line_segments_t* set = &line_segment_sets[i];
free((void*)set->points);
}
free(line_segment_sets);
line_segment_sets = NULL;
Nline_segment_sets = 0;
}
bool Fl_Gl_Image_Widget::DeferredInitCache::save_update_image
( int _decimation_level,
bool _flip_x,
bool _flip_y,
const char* _image_filename,
const char* _image_data,
int _image_width,
int _image_height,
int _image_bpp,
int _image_pitch)
{
dealloc_update_image();
if(_image_filename != NULL)
{
image_filename = strdup(_image_filename);
if(image_filename == NULL)
{
MSG("strdup(_image_filename) failed! Giving up");
dealloc_update_image();
return false;
}
}
else if(_image_data != NULL)
{
if(!(_image_bpp == 8 || _image_bpp == 24))
{
MSG("I support only 8 bits-per-pixel images and 24 bits-per-pixel images. Got %d", _image_bpp);
return false;
}
if(_image_pitch <= 0)
{
_image_pitch = _image_width * _image_bpp/8;
}
const int size = _image_pitch*_image_height;
image_data = (char*)malloc(size);
if(image_data == NULL)
{
MSG("malloc(image_size) failed! Giving up");
dealloc_update_image();
return false;
}
memcpy(image_data, _image_data, size);
}
decimation_level = _decimation_level;
flip_x = _flip_x;
flip_y = _flip_y;
image_width = _image_width;
image_height = _image_height;
image_bpp = _image_bpp;
image_pitch = _image_pitch;
return true;
}
bool Fl_Gl_Image_Widget::DeferredInitCache::save_set_lines
( const GL_image_display_line_segments_t* _line_segment_sets,
int _Nline_segment_sets)
{
dealloc_set_lines();
line_segment_sets =
(GL_image_display_line_segments_t*)
malloc(Nline_segment_sets * sizeof(line_segment_sets[0]));
if(line_segment_sets == NULL)
{
MSG("malloc() failed");
dealloc_set_lines();
return false;
}
memset((void*)line_segment_sets,0,Nline_segment_sets * sizeof(line_segment_sets[0]));
Nline_segment_sets = _Nline_segment_sets;
for(int i=0; i<Nline_segment_sets; i++)
{
GL_image_display_line_segments_t* set = & line_segment_sets[i];
const GL_image_display_line_segments_t* _set = &_line_segment_sets[i];
const int Npoints = _set->segments.Nsegments*2*2;
set->points = (float*)malloc(Npoints*sizeof(set->points[0]));
if(set->points == NULL)
{
MSG("malloc() failed");
dealloc_set_lines();
return false;
}
memcpy((void*)set->points,
(const void*)_set->points,
Npoints*sizeof(set->points[0]));
set->segments = _set->segments;
}
return true;
}
bool Fl_Gl_Image_Widget::DeferredInitCache::apply(Fl_Gl_Image_Widget* w)
{
// image_filename and image_data may be NULL. In that case update_image2()
// will paint the viewport black
bool result1 = w->update_image2(decimation_level,
flip_x, flip_y,
image_filename,
image_data,
image_width, image_height,
image_bpp, image_pitch);
dealloc_update_image();
bool result2 = w->set_lines(line_segment_sets, Nline_segment_sets);
dealloc_set_lines();
return result1 && result2;
}
Fl_Gl_Image_Widget::Fl_Gl_Image_Widget(int x, int y, int w, int h,
// On some hardware (i915 for instance)
// double-buffering causes redrawing bugs
// (the window sometimes is never
// updated), so disabling
// double-buffering is a good workaround.
// In general, single-buffering causes
// redraw flicker, so double-buffering is
// recommended where possible
bool double_buffered) :
Fl_Gl_Window(x, y, w, h),
m_deferred_init_cache()
{
/*
Here I don't ask for FL_OPENGL3. This is due a a bug in my graphics
driver or fltk or something like that.
If I have Intel integrated graphics (i915 or uhd620), then the
(FL_OPENGL3 | FL_DOUBLE) combination doesn't work right: lots of
redraws are missed for whatever reason, and the user gets either
nothing or an out-of-date frame. Turning FL_DOUBLE off fixes THAT, but
then the horizonator point picking doesn't work: glReadPixels(...,
GL_DEPTH_COMPONENT, ...) returns an error. For some reason, omitting
FL_OPENGL3 fixes the issues. That is despite the horizonator using a
geometry shader, which requires at LEAST opengl 3.2. There's a
related-looking bug report:
https://github.com/fltk/fltk/issues/1005
but the conclusion isn't clear to me. For the time being I simply
disable FL_OPENGL3, and move on. More investigation and maybe a good
bug report would be a good thing to do later
*/
const int m =
// FL_OPENGL3 |
FL_RGB |
(double_buffered ? FL_DOUBLE : 0);
mode(m);
Fl::gl_visual(m);
memset(&m_ctx, 0, sizeof(m_ctx));
}
Fl_Gl_Image_Widget::~Fl_Gl_Image_Widget()
{
if(m_ctx.did_init)
{
make_current();
GL_image_display_deinit(&m_ctx);
}
}
void Fl_Gl_Image_Widget::draw(void)
{
make_current();
if(!m_ctx.did_init)
{
if(!GL_image_display_init( &m_ctx, false))
{
MSG("GL_image_display_init() failed. Giving up");
return;
}
if(!m_deferred_init_cache.apply(this))
return;
}
if(!valid())
GL_image_display_resize_viewport(&m_ctx, pixel_w(), pixel_h());
GL_image_display_redraw(&m_ctx);
}
bool Fl_Gl_Image_Widget::process_mousewheel_zoom(double dy,
double event_x,
double event_y,
double viewport_width,
double viewport_height)
{
make_current();
double z = 1. + 0.2*dy;
z = fmin(fmax(z, 0.4), 2.);
// logic follows vertex.glsl
//
// I affect the zoom by scaling visible_width_pixels. I need to
// compute the new center coords that keep the pixel under the
// mouse in the same spot. Let's say I'm at viewport pixel qv,
// and image pixel qi. I then have (as in
// GL_image_display_map_pixel_image_from_viewport)
//
// qix = ((((qvx+0.5)/viewport_width)*2-1)/(2*aspect_x)*visible_width01+center01_x)*image_width - 0.5
//
// I want qvx,qix to be invariant, so I choose center01_x to
// compensate for the changes in visible_width01:
//
// ((((qvx+0.5)/viewport_width)*2-1)/(2*aspect_x)* visible_width01 +center01_x )*image_width - 0.5 =
// ((((qvx+0.5)/viewport_width)*2-1)/(2*aspect_x)*(visible_width01*z)+center01_x_new)*image_width - 0.5
//
// (((qvx+0.5)/viewport_width)*2-1)/(2*aspect_x)* visible_width01 +center01_x =
// (((qvx+0.5)/viewport_width)*2-1)/(2*aspect_x)*(visible_width01*z)+center01_x_new
//
// center01_x_new = center01_x +
// (((qvx+0.5)/viewport_width)*2-1)/(2*aspect_x)* visible_width01*(1-z)
// x_centerpixel is center01_x/image_width
double qvx = event_x;
double qvy = event_y;
return
set_panzoom( m_ctx.x_centerpixel +
(((qvx+0.5)/viewport_width)*2.-1.)/(2.*m_ctx.aspect_x) *
m_ctx.visible_width01*(1.-z) * (double)m_ctx.image_width,
m_ctx.y_centerpixel -
(((1. - (qvy+0.5)/viewport_height))*2.-1.)/(2.*m_ctx.aspect_y) *
m_ctx.visible_width01*(1.-z) * (double)m_ctx.image_height,
m_ctx.visible_width_pixels * z );
}
bool Fl_Gl_Image_Widget::process_mousewheel_pan(double dx,
double dy,
double viewport_width,
double viewport_height)
{
make_current();
return
set_panzoom(m_ctx.x_centerpixel + 50. * dx * m_ctx.visible_width_pixels / viewport_width,
m_ctx.y_centerpixel + 50. * dy * m_ctx.visible_width_pixels / viewport_height,
m_ctx.visible_width_pixels);
}
bool Fl_Gl_Image_Widget::process_mousedrag_pan(double dx,
double dy,
double viewport_width,
double viewport_height)
{
make_current();
// logic follows vertex.glsl
//
// I need to compute the new center coords that keep the pixel under
// the mouse in the same spot. Let's say I'm at viewport pixel qv,
// and image pixel qi. I then have (looking at scaling only,
// ignoring ALL translations)
//
// qvx/viewport_width ~
// qix/image_width / visible_width01*aspectx
//
// -> qix ~ qvx*visible_width01/aspectx/viewport_width*image_width
//
// I want to always point at the same pixel: qix is constant.
// Changes in qvx should be compensated by moving centerx. Since I'm
// looking at relative changes only, I don't care about the
// translations, and they could be ignored in the above expression
return
set_panzoom( m_ctx.x_centerpixel -
dx * m_ctx.visible_width01 /
(m_ctx.aspect_x * viewport_width) *
(double)m_ctx.image_width,
m_ctx.y_centerpixel -
dy * m_ctx.visible_width01 /
(m_ctx.aspect_y * viewport_height) *
(double)m_ctx.image_height,
m_ctx.visible_width_pixels);
}
bool Fl_Gl_Image_Widget::process_keyboard_panzoom_orig(void)
{
return process_keyboard_panzoom();
}
bool Fl_Gl_Image_Widget::process_keyboard_panzoom(void)
{
make_current();
return
set_panzoom( ((double)m_ctx.image_width - 1.0f)/2.,
((double)m_ctx.image_height - 1.0f)/2.,
m_ctx.image_width);
}
int Fl_Gl_Image_Widget::handle(int event)
{
switch(event)
{
case FL_SHOW:
if(shown())
make_current();
break;
case FL_FOCUS:
return 1;
case FL_MOUSEWHEEL:
if(m_ctx.did_init && m_ctx.did_init_texture && m_ctx.did_set_panzoom)
{
if( (Fl::event_state() & FL_CTRL) &&
Fl::event_dy() != 0)
{
// control + wheelup/down: zoom
if(!process_mousewheel_zoom((double)Fl::event_dy(),
(double)Fl::event_x(),
(double)Fl::event_y(),
(double)pixel_w(),
(double)pixel_h()))
{
MSG("process_mousewheel_zoom() failed. Trying to continue...");
return 1;
}
return 1;
}
else
{
// no control: the wheel pans
// I encourage straight motions
int dx = Fl::event_dx();
int dy = Fl::event_dy();
if( abs(dy) > abs(dx)) dx = 0;
else dy = 0;
if(!process_mousewheel_pan((double)dx,
(double)dy,
(double)pixel_w(),
(double)pixel_h()))
{
MSG("process_mousewheel_pan() failed. Trying to continue...");
return 1;
}
return 1;
}
}
break;
case FL_PUSH:
if(Fl::event_button() == FL_LEFT_MOUSE)
{
// I pan and zoom with left-click-and-drag
m_last_drag_update_xy[0] = Fl::event_x();
m_last_drag_update_xy[1] = Fl::event_y();
return 1;
}
break;
case FL_DRAG:
// I pan and zoom with left-click-and-drag
if(m_ctx.did_init && m_ctx.did_init_texture && m_ctx.did_set_panzoom &&
(Fl::event_state() & FL_BUTTON1))
{
if(!process_mousedrag_pan((double)Fl::event_x() - m_last_drag_update_xy[0],
(double)Fl::event_y() - m_last_drag_update_xy[1],
(double)pixel_w(),
(double)pixel_h()))
{
MSG("process_mousedrag_pan() failed. Trying to continue...");
return 1;
}
m_last_drag_update_xy[0] = Fl::event_x();
m_last_drag_update_xy[1] = Fl::event_y();
return 1;
}
break;
case FL_ENTER:
// Focus follows mouse. I want to be able to receive the 'u' button
take_focus();
return 1;
case FL_KEYUP:
if(m_ctx.did_init && m_ctx.did_init_texture &&
Fl::event_key() == 'u')
{
if(!process_keyboard_panzoom())
{
MSG("process_keyboard_panzoom() failed. Trying to continue...");
return 1;
}
return 1;
}
break;
}
return Fl_Gl_Window::handle(event);
}
bool Fl_Gl_Image_Widget::update_image2(int decimation_level,
bool flip_x,
bool flip_y,
// Either this should be given
const char* image_filename,
// Or these should be given
const char* image_data,
int image_width,
int image_height,
int image_bpp,
int image_pitch)
{
make_current();
if(!m_ctx.did_init)
{
// If the GL context wasn't inited yet, I must init it first. BUT in
// order to init it, some things about the X window must be set up.
// I cannot rely on them being set up here, so I init stuff only in
// the draw() call below. If I try to init here, I see this:
//
// python3: ../src/dispatch_common.c:868: epoxy_get_proc_address: Assertion `0 && "Couldn't find current GLX or EGL context.\n"' failed.
//
// So I save the data in this call, and apply it later, when I'm
// ready
if(!GL_image_display_update_image__validate_input(image_filename,
image_data,
image_width,
image_height,
image_bpp,
true))
{
MSG("Deferred update_image call failed validation");
return false;
}
if(!m_deferred_init_cache.save_update_image(decimation_level,
flip_x, flip_y,
image_filename,
image_data,
image_width, image_height,
image_bpp, image_pitch))
{
MSG("m_deferred_init_cache.save_update_image() failed");
return false;
}
return true;
}
// have new image to ingest
if( !GL_image_display_update_image2(&m_ctx,
decimation_level,
flip_x, flip_y,
image_filename,
image_data,image_width,image_height,image_bpp,image_pitch) )
{
MSG("GL_image_display_update_image() failed");
return false;
}
redraw();
return true;
}
// For legacy compatibility. Calls update_image2() with flip_x, flip_y = false
bool Fl_Gl_Image_Widget::update_image( int decimation_level,
// Either this should be given
const char* image_filename,
// Or these should be given
const char* image_data,
int image_width,
int image_height,
int image_bpp,
int image_pitch)
{
return update_image2(decimation_level, false, false,
image_filename,
image_data,
image_width,
image_height,
image_bpp,
image_pitch);
}
bool Fl_Gl_Image_Widget::set_panzoom(double x_centerpixel, double y_centerpixel,
double visible_width_pixels)
{
make_current();
bool result =
GL_image_display_set_panzoom(&m_ctx,
x_centerpixel, y_centerpixel,
visible_width_pixels);
redraw();
return result;
}
bool Fl_Gl_Image_Widget::map_pixel_viewport_from_image(double* xout, double* yout,
double x, double y)
{
return
GL_image_display_map_pixel_viewport_from_image(&m_ctx,
xout, yout,
x, y);
}
bool Fl_Gl_Image_Widget::map_pixel_image_from_viewport(double* xout, double* yout,
double x, double y)
{
return
GL_image_display_map_pixel_image_from_viewport(&m_ctx,
xout, yout,
x, y);
}
bool Fl_Gl_Image_Widget::set_lines(const GL_image_display_line_segments_t* line_segment_sets,
int Nline_segment_sets)
{
make_current();
if(!m_ctx.did_init)
{
// Need to save the inputs, and do this later. See docs for
// Fl_Gl_Image_Widget::update_image2()
if(!m_deferred_init_cache.save_set_lines(line_segment_sets,
Nline_segment_sets))
{
MSG("m_deferred_init_cache.save_set_lines() failed");
return false;
}
return true;
}
bool result =
GL_image_display_set_lines(&m_ctx,
line_segment_sets,
Nline_segment_sets);
redraw();
return result;
}
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