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# HTTP Client
The Glaze HTTP client provides a simple and efficient way to make HTTP requests with connection pooling and asynchronous operations.
> **Prerequisites:** This feature requires ASIO. See the [ASIO Setup Guide](asio-setup.md) for installation instructions. For HTTPS connections, OpenSSL is also required.
## Basic Usage
```cpp
#include "glaze/net/http_client.hpp"
int main() {
glz::http_client client;
auto response = client.get("https://example.com");
if (response) {
std::cout << "Status: " << response->status_code << std::endl;
std::cout << "Body: " << response->response_body << std::endl;
// Access response headers
for (const auto& [name, value] : response->response_headers) {
std::cout << name << ": " << value << std::endl;
}
} else {
std::cerr << "Error: " << response.error().message() << std::endl;
}
return 0;
}
```
## Features
- **Connection Pooling**: Automatically reuses connections for better performance
- **Asynchronous Operations**: Non-blocking requests with futures or completion handlers
- **JSON Support**: Built-in JSON serialization for POST requests
- **Thread-Safe**: Multiple threads can safely use the same client instance
- **Error Handling**: Uses `std::expected` for clean error handling
## Synchronous Methods
### GET Request
```cpp
std::expected<response, std::error_code> get(
std::string_view url,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
### POST Request
```cpp
std::expected<response, std::error_code> post(
std::string_view url,
std::string_view body,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
### JSON POST Request
```cpp
template<class T>
std::expected<response, std::error_code> post_json(
std::string_view url,
const T& data,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
## Asynchronous Methods
All asynchronous methods come in two variants:
1. **Future-based**: Returns a `std::future` for the response
2. **Callback-based**: Takes a completion handler that's called when the operation completes
### Async GET Request
**Future-based:**
```cpp
std::future<std::expected<response, std::error_code>> get_async(
std::string_view url,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
**Callback-based:**
```cpp
template<typename CompletionHandler>
void get_async(
std::string_view url,
const std::unordered_map<std::string, std::string>& headers,
CompletionHandler&& handler
);
```
### Async POST Request
**Future-based:**
```cpp
std::future<std::expected<response, std::error_code>> post_async(
std::string_view url,
std::string_view body,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
**Callback-based:**
```cpp
template<typename CompletionHandler>
void post_async(
std::string_view url,
std::string_view body,
const std::unordered_map<std::string, std::string>& headers,
CompletionHandler&& handler
);
```
### Async JSON POST Request
**Future-based:**
```cpp
template<class T>
std::future<std::expected<response, std::error_code>> post_json_async(
std::string_view url,
const T& data,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
**Callback-based:**
```cpp
template<class T, typename CompletionHandler>
void post_json_async(
std::string_view url,
const T& data,
const std::unordered_map<std::string, std::string>& headers,
CompletionHandler&& handler
);
```
## Streaming Requests
The HTTP client supports streaming requests, which allow you to receive data in chunks.
```cpp
template<typename OnData, typename OnError, typename OnConnect, typename OnDisconnect>
stream_connection::pointer stream_request(stream_options options);
```
The `stream_options` struct contains the following fields:
```cpp
struct stream_options {
std::string url;
std::string method = "GET";
std::unordered_map<std::string, std::string> headers;
OnData on_data;
OnError on_error;
OnConnect on_connect;
OnDisconnect on_disconnect;
std::function<bool(int)> status_is_error;
};
```
- `url`: The URL to request.
- `method`: The HTTP method to use (default: "GET").
- `headers`: The HTTP headers to send.
- `on_data`: A callback that's called when data is received.
- `on_error`: A callback that's called when an error occurs.
- `on_connect`: A callback that's called when the connection is established and the headers are received.
- `on_disconnect`: A callback that's called when the connection is closed.
- `status_is_error`: Optional predicate to decide whether a status code should trigger `on_error` (defaults to
checking for codes ≥ 400).
To override the default behaviour you can supply a predicate:
```cpp
auto conn = client.stream_request({
.url = "http://localhost/typesense",
.on_data = on_data,
.on_error = on_error,
.status_is_error = [](int status) { return status >= 500; } // Ignore 4xx responses
});
```
The `stream_connection::pointer` object contains a `disconnect()` method that can be used to close the connection.
### Handling HTTP Errors During Streaming
When the server responds with an HTTP error (status code ≥ 400) the client immediately invokes `on_error` with an
`std::error_code` whose category is `glz::http_status_category()`. You can extract the numeric status code by comparing
the category directly or by using the helper `glz::http_status_from(ec)`:
```cpp
auto on_error = [](std::error_code ec) {
if (auto status = glz::http_status_from(ec)) {
std::cerr << "Server failed with HTTP status " << *status << "\n";
return;
}
// Fallback for transport errors
std::cerr << "Stream error: " << ec.message() << "\n";
};
```
## Response Structure
The `response` object contains:
```cpp
struct response {
uint16_t status_code; // HTTP status code
std::unordered_map<std::string, std::string> response_headers; // Response headers
std::string response_body; // Response body
};
```
## Error Handling
The HTTP client returns a `std::expected` object for synchronous and asynchronous requests, which contains either the response or an error code. You can check for errors using the `has_value()` method or by accessing the `error()` method.
```cpp
auto response = client.get("https://example.com");
if (response) {
// Request was successful
std::cout << "Status: " << response->status_code << std::endl;
} else {
std::error_code ec = response.error();
std::cerr << "Error: " << ec.message() << std::endl;
}
```
For streaming requests, errors are reported via the `on_error` callback in the `stream_options` struct. The client translates HTTP error statuses (4xx/5xx) into `std::errc::connection_refused` errors.
## Examples
### Simple GET Request
```cpp
#include "glaze/net/http_client.hpp"
int main() {
glz::http_client client;
auto response = client.get("https://api.github.com/users/octocat");
if (response) {
std::cout << "Status: " << response->status_code << std::endl;
std::cout << "Content-Type: " << response->response_headers["Content-Type"] << std::endl;
std::cout << "Body: " << response->response_body << std::endl;
} else {
std::cerr << "Error: " << response.error().message() << std::endl;
}
return 0;
}
```
### POST Request with Custom Headers
```cpp
#include "glaze/net/http_client.hpp"
int main() {
glz::http_client client;
std::unordered_map<std::string, std::string> headers = {
{"Content-Type", "text/plain"},
{"Authorization", "Bearer your-token"}
};
auto response = client.post("https://api.example.com/data", "Hello, World!", headers);
if (response) {
std::cout << "Status: " << response->status_code << std::endl;
std::cout << "Response: " << response->response_body << std::endl;
} else {
std::cerr << "Error: " << response.error().message() << std::endl;
}
return 0;
}
```
### JSON POST Request
```cpp
#include "glaze/net/http_client.hpp"
#include "glaze/glaze.hpp"
struct User {
int id;
std::string name;
std::string email;
};
int main() {
glz::http_client client;
User user{123, "John Doe", "john@example.com"};
// Using the convenient post_json method
auto response = client.post_json("https://api.example.com/users", user);
if (response) {
std::cout << "User created! Status: " << response->status_code << std::endl;
std::cout << "Response: " << response->response_body << std::endl;
} else {
std::cerr << "Error: " << response.error().message() << std::endl;
}
return 0;
}
```
### Asynchronous Requests with Futures
```cpp
#include "glaze/net/http_client.hpp"
#include <future>
#include <vector>
int main() {
glz::http_client client;
// Launch multiple async requests
std::vector<std::future<std::expected<glz::response, std::error_code>>> futures;
futures.push_back(client.get_async("https://api.github.com/users/octocat"));
futures.push_back(client.get_async("https://api.github.com/users/defunkt"));
futures.push_back(client.get_async("https://api.github.com/users/pjhyett"));
// Wait for all requests to complete
for (auto& future : futures) {
auto response = future.get();
if (response) {
std::cout << "Status: " << response->status_code << std::endl;
} else {
std::cerr << "Error: " << response.error().message() << std::endl;
}
}
return 0;
}
```
### Asynchronous Requests with Callbacks
```cpp
#include "glaze/net/http_client.hpp"
#include <iostream>
int main() {
glz::http_client client;
// Async GET with callback
client.get_async("https://api.github.com/users/octocat", {},
[](std::expected<glz::response, std::error_code> result) {
if (result) {
std::cout << "Async GET completed! Status: " << result->status_code << std::endl;
} else {
std::cerr << "Async GET failed: " << result.error().message() << std::endl;
}
});
// Async JSON POST with callback
struct Data { int value = 42; };
Data data;
client.post_json_async("https://httpbin.org/post", data, {},
[](std::expected<glz::response, std::error_code> result) {
if (result) {
std::cout << "Async JSON POST completed! Status: " << result->status_code << std::endl;
} else {
std::cerr << "Async JSON POST failed: " << result.error().message() << std::endl;
}
});
// Keep the main thread alive long enough for async operations to complete
std::this_thread::sleep_for(std::chrono::seconds(2));
return 0;
}
```
## URL Parsing
The client includes a URL parsing utility:
```cpp
#include "glaze/net/http_client.hpp"
auto url_parts = glz::parse_url("https://api.example.com:8080/v1/users");
if (url_parts) {
std::cout << "Protocol: " << url_parts->protocol << std::endl; // "https"
std::cout << "Host: " << url_parts->host << std::endl; // "api.example.com"
std::cout << "Port: " << url_parts->port << std::endl; // 8080
std::cout << "Path: " << url_parts->path << std::endl; // "/v1/users"
}
```
## Performance Notes
- The client automatically pools connections for better performance when making multiple requests to the same host
- Multiple worker threads are used internally to handle concurrent requests
- The connection pool has a configurable limit (default: 10 connections per host), which can be adjusted using the `http_client::options::max_connections` option.
- Connections are automatically returned to the pool when requests complete successfully
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