1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453
|
# HTTP Client
The Glaze HTTP client provides a simple and efficient way to make HTTP requests with connection pooling and asynchronous operations.
> **Prerequisites:** This feature requires ASIO. See the [ASIO Setup Guide](asio-setup.md) for installation instructions. For HTTPS connections, OpenSSL is also required.
## Basic Usage
```cpp
#include "glaze/net/http_client.hpp"
int main() {
glz::http_client client;
auto response = client.get("https://example.com");
if (response) {
std::cout << "Status: " << response->status_code << std::endl;
std::cout << "Body: " << response->response_body << std::endl;
// Access response headers
for (const auto& [name, value] : response->response_headers) {
std::cout << name << ": " << value << std::endl;
}
} else {
std::cerr << "Error: " << response.error().message() << std::endl;
}
return 0;
}
```
## Features
- **Connection Pooling**: Automatically reuses connections for better performance
- **Asynchronous Operations**: Non-blocking requests with futures or completion handlers
- **JSON Support**: Built-in JSON serialization for POST requests
- **Thread-Safe**: Multiple threads can safely use the same client instance
- **Error Handling**: Uses `std::expected` for clean error handling
## HTTPS Trust Store Configuration
When using HTTPS, certificate verification depends on your OpenSSL trust store configuration.
To simplify setup, `http_client` provides:
```cpp
std::expected<void, std::error_code> configure_system_ca_certificates(
std::optional<std::string_view> cert_bundle_file = std::nullopt
);
```
Fallback order:
1. Explicit `cert_bundle_file` argument (if provided)
2. `SSL_CERT_FILE` environment variable
3. `SSL_CERT_DIR` environment variable
4. OpenSSL default verify paths (`set_default_verify_paths`)
Example:
```cpp
glz::http_client client;
if (auto ec = client.configure_system_ca_certificates("/path/to/cert.pem"); !ec) {
std::cerr << "Failed to configure CA trust roots: " << ec.error().message() << '\n';
return;
}
auto response = client.get("https://example.com");
```
Notes:
- On macOS with Homebrew OpenSSL, you may need to point `SSL_CERT_FILE` at Homebrew's CA bundle
(commonly `/opt/homebrew/etc/ca-certificates/cert.pem`).
- OpenSSL certificate lookup behavior is platform/package-manager dependent; explicit configuration is recommended
for reproducible deployments.
## Synchronous Methods
### GET Request
```cpp
std::expected<response, std::error_code> get(
std::string_view url,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
### POST Request
```cpp
std::expected<response, std::error_code> post(
std::string_view url,
std::string_view body,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
### JSON POST Request
```cpp
template<class T>
std::expected<response, std::error_code> post_json(
std::string_view url,
const T& data,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
## Asynchronous Methods
All asynchronous methods come in two variants:
1. **Future-based**: Returns a `std::future` for the response
2. **Callback-based**: Takes a completion handler that's called when the operation completes
### Async GET Request
**Future-based:**
```cpp
std::future<std::expected<response, std::error_code>> get_async(
std::string_view url,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
**Callback-based:**
```cpp
template<typename CompletionHandler>
void get_async(
std::string_view url,
const std::unordered_map<std::string, std::string>& headers,
CompletionHandler&& handler
);
```
### Async POST Request
**Future-based:**
```cpp
std::future<std::expected<response, std::error_code>> post_async(
std::string_view url,
std::string_view body,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
**Callback-based:**
```cpp
template<typename CompletionHandler>
void post_async(
std::string_view url,
std::string_view body,
const std::unordered_map<std::string, std::string>& headers,
CompletionHandler&& handler
);
```
### Async JSON POST Request
**Future-based:**
```cpp
template<class T>
std::future<std::expected<response, std::error_code>> post_json_async(
std::string_view url,
const T& data,
const std::unordered_map<std::string, std::string>& headers = {}
);
```
**Callback-based:**
```cpp
template<class T, typename CompletionHandler>
void post_json_async(
std::string_view url,
const T& data,
const std::unordered_map<std::string, std::string>& headers,
CompletionHandler&& handler
);
```
## Streaming Requests
The HTTP client supports streaming requests, which allow you to receive data in chunks.
```cpp
std::shared_ptr<http_stream_connection> stream_request_v2(const stream_request_params_v2& params);
```
The `stream_request_params_v2` struct contains the following fields:
```cpp
struct stream_request_params_v2 {
std::string method{"GET"};
std::string url;
std::chrono::seconds timeout{30s};
stream_read_strategy strategy{stream_read_strategy::bulk_transfer};
size_t max_buffer_size{1024 * 1024};
std::string body;
std::unordered_map<std::string, std::string> headers;
http_connect_handler on_connect;
http_disconnect_handler on_disconnect;
http_data_handler on_data;
http_error_handler on_error;
std::function<bool(int)> status_is_error{[](int status){ return status >= 400; }};
};
```
- `method`: The HTTP method to use. (default is "GET")
- `url`: The URL to request.
- `timeout`: Set connection timeout. (default is 30s)
- `strategy`: Can be `bulk_transfer` (default, larger chunks, better throughput) or `immediate_delivery` (smaller chunks, lower latency)
- `max_buffer_size`: Larger buffer can decrease dropouts and increase throughtput at cost of memory usage. (default is 1 MiB)
- `body`: The HTTP Body to send.
- `headers`: The HTTP headers to send.
- `on_connect`: A callback that's called when the connection is established and the headers are received.
- `on_disconnect`: A callback that's called when the connection is closed.
- `on_data`: A callback that's called when data is received.
- `on_error`: A callback that's called when an error occurs.
- `status_is_error`: Optional predicate to decide whether a status code should trigger `on_error` (defaults to checking for codes ≥ 400).
To override the default behaviour you can supply a predicate:
```cpp
auto conn = client.stream_request_v2({
.url = "http://localhost/typesense",
.on_data = on_data,
.on_error = on_error,
.status_is_error = [](int status) { return status >= 500; } // Ignore 4xx responses
});
```
The `http_stream_connection` object contains a `disconnect()` method that can be used to close the connection.
### Handling HTTP Errors During Streaming
When the server responds with an HTTP error (status code ≥ 400) the client immediately invokes `on_error` with an
`std::error_code` whose category is `glz::http_status_category()`. You can extract the numeric status code by comparing
the category directly or by using the helper `glz::http_status_from(ec)`:
```cpp
auto on_error = [](std::error_code ec) {
if (auto status = glz::http_status_from(ec)) {
std::cerr << "Server failed with HTTP status " << *status << "\n";
return;
}
// Fallback for transport errors
std::cerr << "Stream error: " << ec.message() << "\n";
};
```
## Response Structure
The `response` object contains:
```cpp
struct response {
uint16_t status_code; // HTTP status code
std::unordered_map<std::string, std::string> response_headers; // Response headers
std::string response_body; // Response body
};
```
## Error Handling
The HTTP client returns a `std::expected` object for synchronous and asynchronous requests, which contains either the response or an error code. You can check for errors using the `has_value()` method or by accessing the `error()` method.
```cpp
auto response = client.get("https://example.com");
if (response) {
// Request was successful
std::cout << "Status: " << response->status_code << std::endl;
} else {
std::error_code ec = response.error();
std::cerr << "Error: " << ec.message() << std::endl;
}
```
For streaming requests, errors are reported via the `on_error` callback in the `stream_options` struct. The client translates HTTP error statuses (4xx/5xx) into `std::errc::connection_refused` errors.
## Examples
### Simple GET Request
```cpp
#include "glaze/net/http_client.hpp"
int main() {
glz::http_client client;
auto response = client.get("https://api.github.com/users/octocat");
if (response) {
std::cout << "Status: " << response->status_code << std::endl;
std::cout << "Content-Type: " << response->response_headers["Content-Type"] << std::endl;
std::cout << "Body: " << response->response_body << std::endl;
} else {
std::cerr << "Error: " << response.error().message() << std::endl;
}
return 0;
}
```
### POST Request with Custom Headers
```cpp
#include "glaze/net/http_client.hpp"
int main() {
glz::http_client client;
std::unordered_map<std::string, std::string> headers = {
{"Content-Type", "text/plain"},
{"Authorization", "Bearer your-token"}
};
auto response = client.post("https://api.example.com/data", "Hello, World!", headers);
if (response) {
std::cout << "Status: " << response->status_code << std::endl;
std::cout << "Response: " << response->response_body << std::endl;
} else {
std::cerr << "Error: " << response.error().message() << std::endl;
}
return 0;
}
```
### JSON POST Request
```cpp
#include "glaze/net/http_client.hpp"
#include "glaze/glaze.hpp"
struct User {
int id;
std::string name;
std::string email;
};
int main() {
glz::http_client client;
User user{123, "John Doe", "john@example.com"};
// Using the convenient post_json method
auto response = client.post_json("https://api.example.com/users", user);
if (response) {
std::cout << "User created! Status: " << response->status_code << std::endl;
std::cout << "Response: " << response->response_body << std::endl;
} else {
std::cerr << "Error: " << response.error().message() << std::endl;
}
return 0;
}
```
### Asynchronous Requests with Futures
```cpp
#include "glaze/net/http_client.hpp"
#include <future>
#include <vector>
int main() {
glz::http_client client;
// Launch multiple async requests
std::vector<std::future<std::expected<glz::response, std::error_code>>> futures;
futures.push_back(client.get_async("https://api.github.com/users/octocat"));
futures.push_back(client.get_async("https://api.github.com/users/defunkt"));
futures.push_back(client.get_async("https://api.github.com/users/pjhyett"));
// Wait for all requests to complete
for (auto& future : futures) {
auto response = future.get();
if (response) {
std::cout << "Status: " << response->status_code << std::endl;
} else {
std::cerr << "Error: " << response.error().message() << std::endl;
}
}
return 0;
}
```
### Asynchronous Requests with Callbacks
```cpp
#include "glaze/net/http_client.hpp"
#include <iostream>
int main() {
glz::http_client client;
// Async GET with callback
client.get_async("https://api.github.com/users/octocat", {},
[](std::expected<glz::response, std::error_code> result) {
if (result) {
std::cout << "Async GET completed! Status: " << result->status_code << std::endl;
} else {
std::cerr << "Async GET failed: " << result.error().message() << std::endl;
}
});
// Async JSON POST with callback
struct Data { int value = 42; };
Data data;
client.post_json_async("https://httpbin.org/post", data, {},
[](std::expected<glz::response, std::error_code> result) {
if (result) {
std::cout << "Async JSON POST completed! Status: " << result->status_code << std::endl;
} else {
std::cerr << "Async JSON POST failed: " << result.error().message() << std::endl;
}
});
// Keep the main thread alive long enough for async operations to complete
std::this_thread::sleep_for(std::chrono::seconds(2));
return 0;
}
```
## URL Parsing
The client includes a URL parsing utility:
```cpp
#include "glaze/net/http_client.hpp"
auto url_parts = glz::parse_url("https://api.example.com:8080/v1/users");
if (url_parts) {
std::cout << "Protocol: " << url_parts->protocol << std::endl; // "https"
std::cout << "Host: " << url_parts->host << std::endl; // "api.example.com"
std::cout << "Port: " << url_parts->port << std::endl; // 8080
std::cout << "Path: " << url_parts->path << std::endl; // "/v1/users"
}
```
## Performance Notes
- The client automatically pools connections for better performance when making multiple requests to the same host
- Multiple worker threads are used internally to handle concurrent requests
- The connection pool has a configurable limit (default: 10 connections per host), which can be adjusted using the `http_client::options::max_connections` option.
- Connections are automatically returned to the pool when requests complete successfully
|