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#include <GL/gl.h>
#include <GL/glut.h>
#include "draw.h"
#include "glbiff.h"
///// globals
float flag_position=0;
float door_position=0;
float xform_factor=0;
bool fDoorOpen = false;
bool fXformOn = false;
/*
* set_colour()
*
* generic routine to set current colour; uses some reasonable default
* values. Requires that you pass in the RGB of the desired colour.
*/
void set_colour(float r, float g, float b)
{
float ambient = 0.2;
float diffuse = 0.7;
float specular = 0.4;
GLfloat mat[4];
/**** set ambient lighting parameters ****/
mat[0] = ambient*r;
mat[1] = ambient*g;
mat[2] = ambient*b;
mat[3] = 1.0;
glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, mat);
/**** set diffuse lighting parameters ******/
mat[0] = diffuse*r;
mat[1] = diffuse*g;
mat[2] = diffuse*b;
mat[3] = 1.0;
glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, mat);
/**** set specular lighting parameters *****/
mat[0] = specular*r;
mat[1] = specular*g;
mat[2] = specular*b;
mat[3] = 1.0;
glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, mat);
glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, 0.5);
}
/*
* draw_mbox_top()
*
* draws the Bezier patch which makes the top of mailbox
*/
void draw_mbox_top() {
glEnable(GL_MAP2_VERTEX_3);
glEvalMesh2(GL_FILL, 0, DOME_SEGS, 0, DOME_SEGS);
glDisable(GL_MAP2_VERTEX_3);
}
/*
* draw_mbox_side()
*
* draw a single side of a mailbox; (nx,ny,nz) is the normal vector for
* the side.
*/
void draw_mbox_side( float nx, float ny, float nz ) {
glBegin(GL_POLYGON);
glNormal3f(nx,ny,nz);
glVertex3f(0,0,0);
glVertex3f(0,0,SIDE_HEIGHT);
glVertex3f(0,1,SIDE_HEIGHT);
glVertex3f(0,1,0);
glEnd();
}
/*
* draw_mbox_door()
*
* draws the door, using a Bezier curve, among other things. This is used
* both for the front, and the back doors.
*/
void draw_mbox_door() {
glEnable(GL_MAP1_VERTEX_3);
glPushMatrix();
glTranslatef(0,0,SIDE_HEIGHT);
glBegin(GL_POLYGON);
glNormal3f(0,-1,0);
glVertex3f(0,0,-SIDE_HEIGHT);
for( int i=0; i<=DOME_SEGS; i++ )
glEvalCoord1f(((float)i)/((GLfloat)DOME_SEGS));
glVertex3f(1,0,-SIDE_HEIGHT);
glEnd();
glPopMatrix();
glDisable(GL_MAP1_VERTEX_3);
}
/*
* draw_mbox_flag()
*
* draws the flag, taking 'flag_position' into account.
*/
void draw_mbox_flag() {
glPushMatrix();
glScalef(FLAG_SCALE,FLAG_SCALE,FLAG_SCALE*1.3);
glRotatef(90-flag_position,0,1,0);
glTranslatef(0.05,0,0.5);
glPushMatrix();
glScalef(0.1,0.05,1);
glutSolidCube(1.0);
glPopMatrix();
glPushMatrix();
glTranslatef(0.2,0,0.35);
glScalef(0.3,0.05,0.3);
glutSolidCube(1.0);
glPopMatrix();
glPopMatrix();
}
/*
* draw_env()
*
* draws a single small envelope: stands for 1 email
*/
void draw_env() {
set_colour(1,1,1);
glPushMatrix();
glRotatef(-10,0,1,0);
glTranslatef(0.01,0.5+0.1,0.2);
glScalef(0.02,1,0.4);
glutSolidCube(1.0);
glPopMatrix();
}
/*
* draw_big_env()
*
* draws a bigger envelope: stands for 5 emails
*/
void draw_big_env() {
set_colour(0.8,0.6,0);
glPushMatrix();
glRotatef(-5,0,1,0);
glTranslatef(0.01,0.5+0.1,0.25);
glScalef(0.02,1,0.5);
glutSolidCube(1.0);
glPopMatrix();
};
/*
* draw_box()
*
* draws a small package: stands for 25 emails
*/
void draw_box() {
set_colour(0.4,0.3,0.1);
glPushMatrix();
glTranslatef(0.2,0.5+0.1,0.25);
glScalef(0.4,1,0.5);
glutSolidCube(1.0);
glPopMatrix();
};
/*
* draw_big_box()
*
* draws a big package: stands for 50 emails
*/
void draw_big_box() {
set_colour(0.5,0.5,0.1);
glPushMatrix();
glTranslatef(0.2,0.5+0.1,0.37);
glScalef(0.4,1,0.74);
glutSolidCube(1.0);
glPopMatrix();
};
/*
* draw_mail()
*
* draws the representation of 'mail_count' emails in the mailbox
*/
void draw_mail() {
// determine number of each object
int bbox, box, benv, env;
if( mail_count>=MAX_MAIL_DRAWABLE ) {
bbox=2;
box=benv=env=0;
} else {
int mc=mail_count;
bbox=mc/50;
mc-=bbox*50;
box=mc/25;
mc-=box*25;
benv=mc/5;
mc-=benv*5;
env=mc;
}
bool fLL, fLR, fUL, fUR;
fLL=fLR=fUL=fUR=true;
if( bbox ) {
glPushMatrix();
glTranslatef(0.09,0,0);
draw_big_box();
glPopMatrix();
fLL=fUL=false;
if( bbox==2 ) {
glPushMatrix();
glTranslatef(0.51,0,0);
draw_big_box();
glPopMatrix();
fLR=fUR=false;
}
}
if( box ) {
glPushMatrix();
if( fLL ) {
glTranslatef(0.02,0,0);
fLL=false;
} else {
glTranslatef(0.52,0,0);
fLR=false;
}
draw_box();
glPopMatrix();
}
if( benv || env ) {
glPushMatrix();
if( fLL ) {
fLL=false;
} else if( fLR ) {
glTranslatef(0.5,0,0);
fLR=false;
} else if( fUR ) {
glTranslatef(0.5,0,0.5);
fUR=false;
}
for( int i=0; i<benv; i++ ) {
glTranslatef( 0.05,0,0 );
draw_big_env();
}
for( int i=0; i<env; i++ ) {
glTranslatef( 0.05,0,0 );
draw_env();
}
glPopMatrix();
}
}
/*
* draw_mbox()
*
* draws the complete mailbox; post, flag and contained email included
*/
void draw_mbox() {
set_colour(0.5,0.5,0.5);
/* scale the whole thing */
glPushMatrix();
glScalef(1,1.6,1);
/* draw the top */
glPushMatrix();
glTranslatef(0,0,SIDE_HEIGHT);
draw_mbox_top();
glPopMatrix();
draw_mbox_side( -1, 0, 0 );
glPushMatrix();
glTranslatef(1,0,0);
draw_mbox_side( 1, 0, 0 );
glPopMatrix();
/* draw the bottom */
glBegin(GL_POLYGON);
glNormal3f(0,0,1);
glVertex3f(0,0,0);
glVertex3f(1,0,0);
glVertex3f(1,1,0);
glVertex3f(0,1,0);
glEnd();
// draw the back door
glPushMatrix();
glTranslatef(0,1,0);
draw_mbox_door();
glPopMatrix();
glPopMatrix();
// draw the front door
glPushMatrix();
glRotatef(door_position,1,0,0);
draw_mbox_door();
glPopMatrix();
// draw the flag in red
set_colour(1.0,0,0);
glPushMatrix();
glScalef(1.0,1.2,1.0);
glTranslatef(1.1,0.2,0.5);
glRotatef(90,0,0,1);
draw_mbox_flag();
glPopMatrix();
// draw the mail count
draw_mail();
}
/*
* draw_land()
*
* draws the square which represents the ground
*/
void draw_land() {
set_colour(0.0,0.6,0.0);
glBegin(GL_POLYGON);
glNormal3f(0,0,1);
glVertex3f(-LAND_WIDTH/2,-LAND_WIDTH/2,-3);
glVertex3f(-LAND_WIDTH/2,LAND_WIDTH/2,-3);
glVertex3f(LAND_WIDTH/2,LAND_WIDTH/2,-3);
glVertex3f(LAND_WIDTH/2,-LAND_WIDTH/2,-3);
glEnd();
}
/*
* draw_post()
*
* draws the post on which the mailbox is sitting
*/
void draw_post() {
set_colour(0.4,0.4,0);
glPushMatrix();
glTranslatef(0.5,0.5*1.6,-1.51);
glScalef(0.2,0.2,3);
glutSolidCube(1.0);
glPopMatrix();
}
/*
* display()
*
* this is the heart of the displaying routines; this function is called
* whenver the physical status of the mailbox changes, or whenever the
* window is to be refreshed (say, after a resize operation)
*
* NOTE: if it was called because of a physical status change (flag or
* door opening or closing), this routine will not return until all
* things come to rest again.
*/
void display(void)
{
static float rot=0;
static bool incr=true;
bool fAnotherDisplay = false;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(-45+xform_factor/2, 0.0, 0.0, 1.0);
glTranslatef( -(90-xform_factor)/90, -xform_factor/22.5, xform_factor/720);
glScalef(2,2,2);
if( unreadmail && flag_position<90 ) {
flag_position+=2;
fAnotherDisplay = true;
}
if( !unreadmail && flag_position>0 ) {
flag_position-=2;
fAnotherDisplay = true;
}
if( fDoorOpen && door_position<90 ) {
door_position+=2;
fAnotherDisplay = true;
}
if( !fDoorOpen && door_position>0 ) {
door_position-=2;
fAnotherDisplay = true;
}
if( fXformOn && xform_factor<90 ) {
xform_factor+=2;
fAnotherDisplay = true;
}
if( !fXformOn && xform_factor>0 ) {
xform_factor-=2;
fAnotherDisplay = true;
}
draw_land();
draw_post();
draw_mbox();
glPopMatrix();
glFinish();
glutSwapBuffers();
if( fAnotherDisplay )
display();
}
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