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#include <iostream>
#include <algorithm>
#include <thread>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glbinding/AbstractFunction.h>
#include <glbinding/callbacks.h>
#include <glbinding/Meta.h>
#include <glbinding/ContextInfo.h>
#include <glbinding/Version.h>
#include <glbinding/Binding.h>
#include <glbinding/gl32/gl.h>
using namespace gl32;
using namespace glbinding;
void error(int errnum, const char * errmsg)
{
std::cerr << errnum << ": " << errmsg << std::endl;
}
#include "../comparison/gltest_data.inl"
void doGLStuff(GLFWwindow * window)
{
glViewport(0, 0, 320, 240);
#include "../comparison/gltest.inl"
glfwSwapBuffers(window);
}
int main()
{
if (!glfwInit())
return 1;
glfwSetErrorCallback(error);
glfwDefaultWindowHints();
glfwWindowHint(GLFW_VISIBLE, false);
#ifdef SYSTEM_DARWIN
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#endif
GLFWwindow * window = glfwCreateWindow(320, 240, "", nullptr, nullptr);
if (!window)
{
glfwTerminate();
return -1;
}
Binding::addContextSwitchCallback([](ContextHandle handle){
std::cout << "Activating context " << handle << std::endl;
});
glfwMakeContextCurrent(window);
// print some gl infos (query)
Binding::initialize(false);
std::cout << std::endl
<< "OpenGL Version: " << ContextInfo::version() << std::endl
<< "OpenGL Vendor: " << ContextInfo::vendor() << std::endl
<< "OpenGL Renderer: " << ContextInfo::renderer() << std::endl
<< "OpenGL Revision: " << Meta::glRevision() << " (gl.xml)" << std::endl << std::endl;
setCallbackMask(CallbackMask::After | CallbackMask::ParametersAndReturnValue);
setAfterCallback([](const FunctionCall & call) {
std::cout << call.function->name() << "(";
for (unsigned i = 0; i < call.parameters.size(); ++i)
{
std::cout << call.parameters[i]->asString();
if (i < call.parameters.size() - 1)
std::cout << ", ";
}
std::cout << ")";
if (call.returnValue)
{
std::cout << " -> " << call.returnValue->asString();
}
std::cout << std::endl;
});
Binding::CreateProgram.setAfterCallback([](GLuint id) {
std::cout << "Created Program: " << id << std::endl;
});
Binding::CreateShader.setAfterCallback([](GLuint id, GLenum /*type*/) {
std::cout << "Created Shader: " << id << std::endl;
});
Binding::DeleteProgram.setAfterCallback([](GLuint id) {
std::cout << "Deleted Program: " << id << std::endl;
});
Binding::DeleteShader.setAfterCallback([](GLuint id) {
std::cout << "Deleted Shader: " << id << std::endl;
});
doGLStuff(window);
std::cout << std::endl;
glfwTerminate();
return 0;
}
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