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#pragma once
class CubeScape;
// wrapper for cubescape to avoid overlapping qopengl and glbinding includes
// Note: Qt could use a NO_GL_FUNCTIONS define (similar to GLFW_INCLUDE_NONE), but for
// now the QOpenGLContext is tightly coupled with qopengl.h and QOpenGLFunctions.
class Painter
{
public:
Painter();
~Painter();
void initialize();
void resize(int width, int height);
void draw();
void setNumCubes(int numCubes);
int numCubes() const;
protected:
bool m_initialized;
CubeScape * m_cubescape;
};
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