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#include <sstream>
#include <iomanip>
#include <cassert>
#include <QShortcut>
#include <QSettings>
#include <QLabel>
#include <QVector3D>
#include <QApplication>
#include "Canvas.h"
#include "Viewer.h"
#include "ui_Viewer.h"
namespace
{
const QString SETTINGS_GEOMETRY ("Geometry");
const QString SETTINGS_STATE ("State");
const QString SETTINGS_ADAPTIVE_GRID("ShowAdaptiveGrid");
}
Viewer::Viewer(
const QSurfaceFormat & format
, QWidget * parent
, Qt::WindowFlags flags)
: QMainWindow(parent, flags)
, m_ui(new Ui_Viewer)
, m_canvas(nullptr)
, m_fullscreenShortcut(nullptr)
, m_swapIntervalShortcut(nullptr)
{
m_ui->setupUi(this);
setWindowTitle(QApplication::applicationDisplayName());
setup();
setupCanvas(format);
restore();
updateAfterFullScreenToggle();
}
Viewer::~Viewer()
{
store();
setCentralWidget(nullptr);
delete m_canvas;
}
void Viewer::restore()
{
QSettings::setDefaultFormat(QSettings::IniFormat);
QSettings s;
restoreGeometry(s.value(SETTINGS_GEOMETRY).toByteArray());
restoreState(s.value(SETTINGS_STATE).toByteArray());
}
void Viewer::store()
{
QSettings s;
s.setValue(SETTINGS_GEOMETRY, saveGeometry());
s.setValue(SETTINGS_STATE, saveState());
}
void Viewer::setup()
{
// ToDo: this seems to be a generic problem (should be done by qt main window itself but....)
// We need to parse all available shortcuts via any menubars and connect those...
m_fullscreenShortcut.reset(new QShortcut(m_ui->toggleFullScreenAction->shortcut(), this));
connect(m_fullscreenShortcut.data(), &QShortcut::activated, this, &Viewer::toggleFullScreen);
m_swapIntervalShortcut.reset(new QShortcut(m_ui->toggleSwapIntervalAction->shortcut(), this));
connect(m_swapIntervalShortcut.data(), &QShortcut::activated, this, &Viewer::toggleSwapInterval);
m_fpsLabel = new QLabel(m_ui->statusbar);
m_ui->statusbar->addPermanentWidget(m_fpsLabel);
m_numLabel = new QLabel(m_ui->statusbar);
m_ui->statusbar->addPermanentWidget(m_numLabel);
}
void Viewer::setupCanvas(const QSurfaceFormat & format)
{
m_canvas = new Canvas(format);
m_canvas->setContinuousRepaint(true, 0);
m_canvas->setSwapInterval(Canvas::VerticalSyncronization);
connect(m_canvas, &Canvas::fpsUpdate, this, &Viewer::fpsChanged);
connect(m_canvas, &Canvas::numCubesUpdate, this, &Viewer::numCubesChanged);
QWidget * widget = QWidget::createWindowContainer(m_canvas);
widget->setMinimumSize(1, 1);
widget->setAutoFillBackground(false); // Important for overdraw, not occluding the scene.
widget->setFocusPolicy(Qt::TabFocus);
setCentralWidget(widget);
show();
}
void Viewer::fpsChanged(float fps)
{
m_fpsLabel->setText(QString(" %1 fps ")
.arg(fps, 2, 'g', 4));
}
void Viewer::numCubesChanged(int numCubes)
{
m_numLabel->setText(QString("#cubes: %2 (%1 x %1)")
.arg(numCubes).arg(numCubes * numCubes));
}
void Viewer::on_toggleFullScreenAction_triggered(bool)
{
toggleFullScreen();
}
void Viewer::toggleFullScreen()
{
if (isFullScreen())
showNormal();
else
showFullScreen();
updateAfterFullScreenToggle();
}
void Viewer::updateAfterFullScreenToggle()
{
m_ui->menubar->setVisible(isFullScreen());
m_ui->statusbar->setVisible(isFullScreen());
m_ui->menubar->setVisible(!isFullScreen());
m_ui->statusbar->setVisible(!isFullScreen());
m_fullscreenShortcut->setEnabled(isFullScreen());
m_swapIntervalShortcut->setEnabled(isFullScreen());
}
void Viewer::on_toggleSwapIntervalAction_triggered(bool)
{
toggleSwapInterval();
}
void Viewer::toggleSwapInterval()
{
assert(m_canvas);
m_canvas->toggleSwapInterval();
}
void Viewer::on_quitAction_triggered(bool)
{
QApplication::quit();
}
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