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#pragma once
#include <glbinding/gl/types.h>
#include <chrono>
#include "glutils.h"
class CubeScape
{
public:
CubeScape();
~CubeScape();
void resize(int width, int height);
void draw();
void setNumCubes(int numCubes);
int numCubes() const;
protected:
gl::GLint a_vertex;
gl::GLint u_transform;
gl::GLint u_time;
gl::GLint u_numcubes;
gl::GLuint m_vao;
gl::GLuint m_indices;
gl::GLuint m_vertices;
gl::GLuint m_program;
gl::GLuint m_textures[2];
float m_a;
int m_numcubes;
mat4 m_view;
mat4 m_projection;
using clock = std::chrono::system_clock;
clock::time_point m_time;
};
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