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#include "glbinding.h"
#include <iostream>
#include <GLFW/glfw3.h>
#include <glbinding/gl/gl.h>
#include <glbinding/AbstractFunction.h>
#include <glbinding-aux/types_to_string.h>
#include <glbinding/Binding.h>
#include <glbinding/CallbackMask.h>
#include <glbinding/FunctionCall.h>
using namespace gl;
namespace
{
#include "gltest_data.inl"
}
void glbinding_init()
{
glbinding::Binding::initialize([](const char * name) {
return glfwGetProcAddress(name);
}, false);
}
void glbinding_test()
{
#include "gltest.inl"
}
void glbinding_error(bool enable)
{
if (enable)
{
glbinding::Binding::setCallbackMaskExcept(glbinding::CallbackMask::After, { "glGetError" });
glbinding::Binding::setAfterCallback([](const glbinding::FunctionCall &)
{
gl::GLenum error = gl::glGetError();
if (error != gl::GL_NO_ERROR)
std::cout << "Error: " << error << std::endl;
});
}
else
glbinding::Binding::setCallbackMask(glbinding::CallbackMask::None);
}
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