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#
# External dependencies
#
find_package(glfw3 QUIET)
#
# Executable name and options
#
# Target name
set(target multi-context)
# Exit here if required dependencies are not met
if (NOT glfw3_FOUND)
message("Example ${target} skipped: glfw3 not found")
return()
endif()
#
# Sources
#
set(sources
main.cpp
)
#
# Create executable
#
# Build executable
add_executable(${target}
MACOSX_BUNDLE
${sources}
)
# Create namespaced alias
add_executable(${META_PROJECT_NAME}::${target} ALIAS ${target})
#
# Project options
#
set_target_properties(${target}
PROPERTIES
${DEFAULT_PROJECT_OPTIONS}
INSTALL_RPATH "${EXECUTABLE_INSTALL_RPATH}"
FOLDER "${IDE_FOLDER}"
)
#
# Include directories
#
target_include_directories(${target}
PRIVATE
${DEFAULT_INCLUDE_DIRECTORIES}
${PROJECT_BINARY_DIR}/source/include
SYSTEM
)
#
# Libraries
#
target_link_libraries(${target}
PRIVATE
${DEFAULT_LIBRARIES}
glfw
${META_PROJECT_NAME}::glbinding
${META_PROJECT_NAME}::glbinding-aux
)
#
# Compile definitions
#
target_compile_definitions(${target}
PRIVATE
${DEFAULT_COMPILE_DEFINITIONS}
GLFW_INCLUDE_NONE
)
#
# Compile options
#
target_compile_options(${target}
PRIVATE
${DEFAULT_COMPILE_OPTIONS_PRIVATE}
PUBLIC
${DEFAULT_COMPILE_OPTIONS_PUBLIC}
)
#
# Linker options
#
target_link_libraries(${target}
PRIVATE
${DEFAULT_LINKER_OPTIONS}
)
#
# Target Health
#
perform_health_checks(
${target}
${sources}
)
#
# Deployment
#
# Executable
install(TARGETS ${target}
RUNTIME DESTINATION ${INSTALL_EXAMPLES} COMPONENT examples_glfw
BUNDLE DESTINATION ${INSTALL_EXAMPLES} COMPONENT examples_glfw
)
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