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#include <gmock/gmock.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glbinding/glbinding.h>
#include <glbinding-aux/Meta.h>
#include <glbinding/gl/functions.h> // < imagine this was included by a 3rd party library (e.g., globjects.cpp)
#include <glbinding/gl/types.h>
#include <glbinding/gl/functions.h>
#include <glbinding/gl/enum.h>
#include <glbinding-aux/types_to_string.h>
class Regression_185 : public testing::Test
{
public:
};
#ifdef BUILD_GPU_TESTS
TEST(Regression_185, GLbooleanReturnValueCall) // GL calls fail if function returns GLboolean
{
if (!glfwInit())
{
SUCCEED();
return;
}
glfwDefaultWindowHints();
glfwWindowHint(GLFW_VISIBLE, false);
#ifdef SYSTEM_DARWIN
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#endif
GLFWwindow * window = glfwCreateWindow(320, 240, "", nullptr, nullptr);
ASSERT_NE(nullptr, window);
glfwMakeContextCurrent(window);
glbinding::initialize([](const char * name) {
return glfwGetProcAddress(name);
});
ASSERT_EQ(gl::GL_NO_ERROR, gl::glGetError());
// "Death Test": resolve a basic OpenGL of return type GLboolean (with underlying type char)
// note: this might work on some OpenGL drivers without expected failure (try NVIDIA for expected failure on windows x64)
ASSERT_NO_THROW(gl::glIsProgram(0));
ASSERT_EQ(gl::GL_NO_ERROR, gl::glGetError());
glfwMakeContextCurrent(nullptr);
glfwTerminate();
SUCCEED();
}
#endif
TEST(Regression_185, GetString) // Static initializiation issue ...
{
ASSERT_EQ(glbinding::aux::Meta::getString(gl::GL_TRUE), "GL_TRUE");
ASSERT_EQ(glbinding::aux::Meta::getString(gl::GL_FALSE), "GL_FALSE");
SUCCEED();
}
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