File: config.os2

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gle-graphics 4.2.4c-6
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########################################################################
#                                                                      #
# GLE - Graphics Layout Engine <http://www.gle-graphics.org/>          #
#                                                                      #
# Modified BSD License                                                 #
#                                                                      #
# Copyright (C) 2009 GLE.                                              #
#                                                                      #
# Redistribution and use in source and binary forms, with or without   #
# modification, are permitted provided that the following conditions   #
# are met:                                                             #
#                                                                      #
#    1. Redistributions of source code must retain the above copyright #
# notice, this list of conditions and the following disclaimer.        #
#                                                                      #
#    2. Redistributions in binary form must reproduce the above        #
# copyright notice, this list of conditions and the following          #
# disclaimer in the documentation and/or other materials provided with #
# the distribution.                                                    #
#                                                                      #
#    3. The name of the author may not be used to endorse or promote   #
# products derived from this software without specific prior written   #
# permission.                                                          #
#                                                                      #
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR   #
# IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED       #
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE   #
# ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY       #
# DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL   #
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE    #
# GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS        #
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER #
# IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR      #
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN  #
# IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                        #
#                                                                      #
########################################################################
#
# config file for gcc and make
# tested with gcc 3.2.1
#

INSTALL_DIR     = D:/TOOLS/gle
INSTALL_BIN     = D:/TOOLS/bin

PATH_SEP	= /

# additional files for the distribution
ADD_DLLS	= D:/GCC/3.2.1/usr/lib/gcc321m.dll
ADD_DOCS	= readme ../gle-refman/gle-manual.pdf

ZIP		= zip.exe

# used by default; disable them
CFLAGS          =
CPPFLAGS        =
LDFLAGS         =

#
# OS/2 didn't like something like "\"..\""
#
VERSION_INFO	=-DGLEVN=\"$(VERSION_NUMBER).$(BUILD_NUMBER)\"

#
# latest version of GCC 3.3.5 has its own isnumber() function
#
HAS_ISNUMBER    =-D_EMXGCC_HAS_ISNUMBER_

EXTRA_DEFS	=-DHAVE_CONFIG_H -D__OS2__ -D__EMX__ -DOS2 -D__ST_MT_ERRNO__ $(WHICH_TEX) $(HAS_ISNUMBER)
EXTRA_LIBS      =-lpng -ltiff -lsocket
EXTRA_INCS	=-IX:/usr/include/ncurses
OBJ_SUFF	=o
CC		=g++
EXE_SUFF	=.exe
AR		=ar.exe
RM		=rm.exe -f
RMDIR		=rm.exe -rf
MKDIR		=mkdir.exe
CP		=cp.exe -f
MV		=mv.exe
CXXFLAGS	=-s -O2 -Zmtd -Zcrtdll -Zexe -Zbin-files $(EXTRA_INCS) $(VERSION_INFO) $(EXTRA_DEFS) -DINSTALL_DIR=\"$(INSTALL_DIR)\"
LINK_OPTS	=-s -O2 -Zmtd -Zcrtdll -Zexe -Zbin-files -D__ST_MT_ERRNO__

#
# other global defines
#
PROJECT_DIR     = E:/Work/Projects/GLE/gle4
PROJECT_BINDIR 	= $(PROJECT_DIR)/build
PROJECT_LIBDIR 	= $(PROJECT_BINDIR)/lib
PROJECT_INCDIR 	= $(PROJECT_BINDIR)/include

#
# GLE_TOP does not need to be defined anymore during compile
#
GLE_TOP          = $(PROJECT_BINDIR)